Green Flame Rising (Exalted vs Dresden Files)

I think the Confidence-merit ultimatly runs contrary to an Exalted build.

You have lots of Charms that reduce difficulty and as soon as something is DC5 or less, the merit is inactive.
We do. Lydia doesn't. Lydia has some animal ken and ghost related social DC adjusters, but in general she doesn't get access to DC adjustments natively. And I am buying Regal Bearing for socials, especially with ghosts.
 
We do. Lydia doesn't. Lydia has some animal ken and ghost related social DC adjusters, but in general she doesn't get access to DC adjustments natively. And I am buying Regal Bearing for socials, especially with ghosts.
She gets some more social too, and perception I think.

Would have to llook it up, at work now.
 
The Self Confidence merit synergises much better with dice adders than difficulty reducers, but dice adders are a lot more commonly used for most Exalts.

Random side note, but that merit also synergises extremely well with things that improve the effect of spending Willpower. I don't know how many of those there are out there. There's one Wan Kuei discipline power that allows you to increase the number of successes that spending Willpower on a roll gives, but not sure of anything that would be accessible to her.
 
Quick answers:
Could I get a citation please? As far as I can tell we can spend willpower on pretty much any and all rolls. These are the rules from M20, where the merit comes from:
I don't see any limitation here that prevents us from using it on soak, or reflexive actions or whatever. It's "pushing beyond one's limits". @DragonParadox ?
We cant.

Spending Willpower is you pushing beyond your normal limits intentionally IIRC.
You cant spend Willpower on Soak. Or on Willpower rolls. Or on reflexive rolls to detect potential danger. O the Wits+Occult roll to use countermagic. Or the Abilities roll to buff magic use. And so on.

You need to actively declare WP expenditure before you make a roll; it doesnt just fire off automatically.

The Merit isnt designed to give you free successes as you said; it appears to be designed to give you a Willpower refund on occasions when you attempt to use WP, declare its use and succeed in the roll. This is especially valuable to Mages, who can spend multiple points of WP on extended magic rolls. Or on Sorcerers, many of whom need to spend WP to use a Path.

Neither of them had easy access to WP recovery, the way Exalted did in Exalted 2E.


And that gives her free +1 success on all those rolls we can use WP on. That's very good.
That has always been the case.
Its partly why the previous vote had Molly spend 1WP on that roll against Titania.

So, if we go by exalted rules, any time we spend WP, the roll also cannot botch as a side effect. So, in essence, no need for a six dot version. And no limit on what actions it can be used on. @DragonParadox we definitely need a ruling on what kind of rules we are using.
Yes, that has always been my presumption; any roll where you get at least 1 success, you cant botch.
You can still fail the roll, but you cant botch.

Would anyone mind if I switched to Ability Aptitude: Occult ? That, or Natural Leader (because, again, Lydia is specked for summons and leading. And Natural Leader should stack with her native DC reducer charm for leading ghosts)?
How many times has she led ghosts in in the last seven months?
If thats why you're buying it, I'd say thats probably not a good way to spend that Freebie Point.
My two cents.
 
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Or on reflexive rolls to detect potential danger. O the Wits+Occult roll to use countermagic. Or the Abilities roll to buff magic use. And so on.
Citation needed. It's not in the rules. I even quoted all the rule variants from all the major 20th anniversary books for you. And we got a ruling already:
As far as I recall you cannot spend willpower on willpower rolls since you are already invoking the stat to even have the roll to begin with and you cannot use it on soak since it's not a thing you are doing, it's just 'how tough is your body'.
So, no soak, and no willpower rolls. Everything else is fair game. You are inventing restrictions where they don't exist.
How many times has she led ghosts in in the last seven months?
If thats why you're buying it, I'd say thats probably not a good way to spend that Freebie Point.
My two cents.
I went with Regal Bearing. It looked more in-character, and it's more broadly applicable.
 
[X] uju32

I think better healing is thd better option, even if ig is not so quick to be combat-relevant.

Healing all Lethal damage in a few hours instead of days or at worst weeks is good stuff. Healing completly from loosing 13 levels of bashing in an hour is great.

Either will surprise people trying to capture rather than kill her, which will happen sooner of later.
She's just so interesting, as Kemmler's work or Arawn's.
For Molly people can find out that something ancient and nearly or completly impossible to copy is empowering her, but Lydia is new and much more likely to be repeatable.
 
Votes still tied

Adhoc vote count started by Yzarc on Dec 6, 2023 at 8:25 AM, finished with 102 posts and 18 votes.

  • [X] Plan Graceful confidence
    -[X] A point of Faith can be converted into 10 freebie points. These points can be used to buy or improve traits such as Attributes, Abilities or Willpower. They cannot be used for improving Backgrounds.
    --[X] Willpower: 4 points
    --[X] Self-Confident merit: 5 points
    --[X] Regal Bearing: 1 dot
    -[X] Supernatural Awareness: Roll Perception+Awareness (Dif 7) to notice the spiritual feeling of a place (Places of loss, pain, etc.) and to notice nearby magical effects, demonic power etc. Just assume they always have a slightly weaker version of the Sight active.
    -[X] One point of Faith bestows one of the enhancements of the demon's apocalyptic form. To benefit from the enhancement, the mortal must make a Willpower roll (difficulty 6). Success allows the mortal to use the enhancement for a scene. The demon can bestow more than one enhancement, but he must spend a point of Faith on each. Lash can impart one of their high-Torment special abilities if desired at the cost of a temporary Torment point.
    --[X] Low Torment: Marble Flesh, +4 Soak Dice Against all damage
    [X]Plan Deaths Daughter: 3 Faith points
    -[X] 1 Faith: Marble Flesh, +4 Soak Dice Against all damage
    -[X] 1 Faith: Supernatural Awareness: Roll Perception+Awareness (Dif 7) to notice the spiritual feeling of a place (Places of loss, pain, etc.) and to notice nearby magical effects, demonic power etc. Just assume they always have a slightly weaker version of the Sight active.
    -[X] 1 Faith: 10 freebie points. Can be used to buy or improve traits such as Attributes, Abilities or Willpower.
    --[X] +4 Willpower: 4 freebie point
    --[X] +Spark of Life: 5 freebie points
    --[X] +Ability Aptitude: Occult : 1 freebie points
    [X]Plan Deaths Daughter and Demon's Disciple
    -[X] 1 Faith: Marble Flesh, +4 Soak Dice Against all damage
    -[X] 1 Faith: Supernatural Awareness: Roll Perception+Awareness (Dif 7) to notice the spiritual feeling of a place (Places of loss, pain, etc.) and to notice nearby magical effects, demonic power etc. Just assume they always have a slightly weaker version of the Sight active.
    -[X] 1 Faith: 10 freebie points. Can be used to buy or improve traits such as Attributes, Abilities or Willpower.
    --[X] +4 Willpower: 4 freebie point
    --[X] +Spark of Life: 5 freebie points
    --[X] +Common Sense: 1 freebie points
    [X] Plan Divine Scion
    -[X] A point of Faith can be converted into 10 freebie points. These points can be used to buy or improve traits such as Attributes, Abilities or Willpower. They cannot be used for improving Backgrounds.
    --[X] Willpower: 4 points
    --[X] Brawl 2 : 4 points
    --[X] Eidetic Memory : 2 point merit
    --[X] Stamina 2 : 10 points
    -[X] One point of Faith bestows one of the enhancements of the demon's apocalyptic form. To benefit from the enhancement, the mortal must make a Willpower roll (difficulty 6). Success allows the mortal to use the enhancement for a scene. The demon can bestow more than one enhancement, but he must spend a point of Faith on each. Lash can impart one of their high-Torment special abilities if desired at the cost of a temporary Torment point.
    --[X] Low Torment: Marble Flesh, +4 Soak Dice Against all damage
 
Citation needed. It's not in the rules. I even quoted all the rule variants from all the major 20th anniversary books for you. And we got a ruling already:
I quote:
M20 pg 330 said:
To push beyond your character's normal limits, you can spend temporary Willpower points.
Its not designed to be something constantly in use,

So, no soak, and no willpower rolls. Everything else is fair game. You are inventing restrictions where they don't exist.
Thats not exhaustive.
Have you ever seen Willpower spent on a combat Initiative roll?

Just for a quick look:
Abilities Enhancing Magick
When a character uses an appropriate Ability just before working a magickal Effect – and, in game terms, takes at least a turn or two to do so – make a roll to reflect your success with that activity. The difficulty for that roll depends upon the circumstances for the feat in question; for details, see pp. 403-405.

If you're using an activity to enhance your magick, you cannot spend Willpower to get an automatic success, or use other modifiers to lower the difficulty of that activity roll. In Jinx's case, the Tarot reading's difficulty is 5, period. Each success on the Attribute + Ability roll reduces the difficulty
n the associated Effect by -1, to a maximum reduction of -3. If Jinx gets two successes, then her casting roll's difficulty drops by -2.
M20 pg 436 said:
Both starvation and thirst inflict damage on characters who go long periods without nourishment. Figure that a character suffers one health level of bashing damage for each day he goes without food, and one health level of lethal damage for each day
he goes without water or other potable fluid. A successful Stamina roll can put off these effects for one day, but the difficulty of that roll starts at 6 and then goes up one level per day without nourishment. A character can go a maximum of one day without water for each dot in Stamina he possesses, and a maximum of three days without food for each dot before starting to take damage automatically. A starving character can spend Willpower points in order to put off this effect (one point per day), but he cannot do the same thing to avoid thirst. In neither case can the character soak that damage – his body is already soaking it simply by surviving through it. The Storyteller may reduce that character's dice pools (other than Stamina and Arete) by one for each day suffering thirst and each two days suffering hunger.

For the effects of consuming tainted water or food, see Drugs, Poisons, and Disease, (pp. 441-442).
M20 page 536

Using Willpower
Will drives magick. When you throw a point of Willpower behind a spell, your character gets one automatic success on the Effect in question.


As detailed in the Chapter Six entry Willpower, spending this Trait involves points of temporary Willpower, not permanent Willpower. Essentially, you're pushing the limits of reality by investing part of your character's determination to succeed. In order to do so, however, you have to declare the Willpower expenditure before you roll your Arete. Once you've made that roll, you cannot add more successes to it by spending Willpower to make things happen.

A mage may spend only one Willpower point per turn when casting an Effect.
White Wolf is just typically shit at putting all its rules in one place.
Or even naming them, sometimes.
 
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@Artemis1992
That doesn't sound right because I don't think you can pull more faith down than you can actually hold. Another thing is that being able to kill her in less than a minute supposedly wouldn't actually prevent anything I said would happen. During that entire time that scene would count as a focus to find Lash. Super Sonic Molly Carpenter lives in the same city as Lydia who is not afraid of death. So feels her willpower being drained calls Molly says Lash is responsible.
Lydia Falls unconscious or whatever happens when you hit willpower zero and begins taking Health damage either Molly arrives with health potions or has already taken care of Lash because we have focuses that would tell us where Lash is to handle that situation.

That supposes that Lash tries something in ambush. She tries it anywhere else and she almost certainly gets found out and get "mysterious ways" out for violating free will.
Assuming we even know at all, since contact and access aren't assured even if we aren't in the middle of a fight. When doing that job for Odin we were out of contact for significant periods of time. Even if we did there are places Lash could go that would be hard for us to get to, certainly taking longer than Lydia would have.

There's also all the things that level of distraction could be used to facilitate, and the times it could spoke the wheel while we're doing something dangerous.

I'm not trying to suggest this is inevitable, just point out that demonic pacts aren't safe routes to free power and the risk is considerable even when you have powerful friends.

I mean, she probably made similar arguments to herself about corpse taker. Lydia has some significant power over the dead, and her father was literally a god of dealing with their shit. Surely a spirit wouldn't be stupid enough to stab her in the back, and if they did she could fight them off or get help from her dad once they found each other again. And really, they seem so friendly so what are the odds they'd even want to?

Which is how Lydia, exigent of death, got possessed by a ghost.

She is starting to show a pattern of making risky deals for power, and on that basis alone I'd say she need common sense instead of more confidence.

Also, that's not how free will works here. Lydia made a deal, and while Heaven would probably try to help because of her connections to the knights they aren't going to red card Lash for enforcing the terms. They certainly don't for Akuma, Denarian cultists, or people who accept fry deals.

There's also the fact that Lydia with her High Intelligence almost certainly made it so lash's part of The Pact means that she can't actually harm her in a material way on purpose which lash definitely knows ravaging would do which would break the pact preventing her from ravaging her to begin with (God there needs to be a better word for this) .
Not how pacts work; there isn't an enforcement mechanism for either party beyond the force they can exert. Which is why Lydia was threatening her when Michael showed up.

If any such promise was made it's no harder to break than any mundane one.

Also, intelligence as a stat in WoD and Exalted doesn't implicitly do that. You can have it sky high and still make bad decisions on a strategic level.
 
[X] uju32

I think better healing is thd better option, even if ig is not so quick to be combat-relevant.

Healing all Lethal damage in a few hours instead of days or at worst weeks is good stuff. Healing completly from loosing 13 levels of bashing in an hour is great.

Either will surprise people trying to capture rather than kill her, which will happen sooner of later.
She's just so interesting, as Kemmler's work or Arawn's.
For Molly people can find out that something ancient and nearly or completly impossible to copy is empowering her, but Lydia is new and much more likely to be repeatable.
^^^
Essentially this.
In the four major engagements that Lydia has gotten involved in, one of them took her off the board for an extended period of time(the one against the Will of Kakuri) because she took damage she couldnt heal quickly, even after the fight was over.

This has implications for plot where we have multiple combat encounters in a day.
Molly can sit and recover in half an hour or so, and has a healing charm she can buy. Lydia cant.
Bringing her closer to that level of resilience should be a priority.

Furthermore, Lydia has a charm for stopping people from dying which benefits from this Merit:
Stay the Cold Hand (•••)
It is given to the Exigent to take lifes, but also to preserve those whose time has not yet come. At her touch the spectre of death retreats for a while.

System: Whenever the Exigent attempts an Intelligence+Medicine roll to give first to a still-living she may enhance the results to the following:


  • 0 Successes: As long as the Exalted doesn't botch the first aid suffices to keep the target from dying before the next sunrise or nightfall, often enough time to let other medics do their work
  • 2 Successes: At this point the Exalted ensures that no infection can set in and that the process of healing will be relativly quick and clean within the limits of mortal healing, even lacking further medical care
  • 4+ Successes: The target will heal with the speed of an Exalted and suffer no long-term damage of any kind from the wound
This Charm can only be used for first aid, it neither accelerates the healing of one who has already been treated nor does it improve the healing of any wounds received after its use.
 
And in W20 you cannot use it for using gifts. So far @DragonParadox said, as I understand it "no soak, and no willpower rolls", but everything else is fair play, I believe.

As a general rule if it is something your character actively does even if it is reflexive as opposed to something that happens to them as a result of a roll someone else makes you can use willpower. At the moment all I can think of is willpower and soak that does not fit, but there probably are other things as well.
 
It can be, and it has IC justification, of just going beyond what's possible on a permanent basis as an exalt.

You are inventing issues where there are none because you prefer your option.
Literal M20 cite:
M20 pg 330 said:
Game Effects of Willpower
Willpower has two elements: the permanent Willpower Trait (tracked in boxes on the character sheet) and the temporary Willpower pool (tracked in circles). When you spend Willpower points, make checks in the boxes; when you make a Willpower roll, base it on the permanent Trait.

As mentioned above under Arete, your magickal ability is limited by your permanent Willpower Trait.

By acting according to your character's Nature (see the Archetypes section earlier in this chapter), you can refresh those spent points and restore your Willpower pool to its normal confident state.

To push beyond your character's normal limits, you can spend temporary Willpower points.

Mages start off with a base of Willpower 5 and go upward from there. Most other characters range between Willpower 1 and 10, with average folks being between 2 and 4.
Thats how Willpower is.
You arent supposed to run it all the time. You cant. Thats why calling for Willpower is something you specifically have to do over and beyond your normal rolls.

Even your chosen Merit is explicit about this.
M20 Book of Secrets pg 46 said:
Self-Confident (5 pt. Merit)
Mages are confident; you're even more so. When spending Willpower to gain an automatic success, you don't even need to lose that point of Willpower unless:
1) The Willpower-gained success is the only success you get for that action; or...
2) the difficulty for that action is 5 or less. This Merit kicks in only in challenging circumstances, and tasks with a difficulty of 5 or lower are just too easy to demand help from your character's self-confidence.
It says WHEN you spend Willpower to get an automatic success.
It doesnt say you automatically spend Willpower. It most definitely does not imply you can or should spend Willpower on everything. It gives you a discount on Willpower spending when you spend Willpower; thats what it does.

You are wrong about how it works.


And just FYI?
I dont really appreciate being told, after going to the trouble of cracking books open to look for the citations you requested, that Im making shit up.
 
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Generally speaking most people do not like to spend willpower, it is the act of going beyond yourself as @uju32 says. That said PC in general spend more freely than most people because they are the kind of people who put themselves in the situation to spend willpower.
 
The vote is quite close so I am going to give it the full 24 hours
Adhoc vote count started by DragonParadox on Dec 6, 2023 at 10:10 AM, finished with 113 posts and 18 votes.

  • [X] Plan Graceful confidence
    -[X] A point of Faith can be converted into 10 freebie points. These points can be used to buy or improve traits such as Attributes, Abilities or Willpower. They cannot be used for improving Backgrounds.
    --[X] Willpower: 4 points
    --[X] Self-Confident merit: 5 points
    --[X] Regal Bearing: 1 dot
    -[X] Supernatural Awareness: Roll Perception+Awareness (Dif 7) to notice the spiritual feeling of a place (Places of loss, pain, etc.) and to notice nearby magical effects, demonic power etc. Just assume they always have a slightly weaker version of the Sight active.
    -[X] One point of Faith bestows one of the enhancements of the demon's apocalyptic form. To benefit from the enhancement, the mortal must make a Willpower roll (difficulty 6). Success allows the mortal to use the enhancement for a scene. The demon can bestow more than one enhancement, but he must spend a point of Faith on each. Lash can impart one of their high-Torment special abilities if desired at the cost of a temporary Torment point.
    --[X] Low Torment: Marble Flesh, +4 Soak Dice Against all damage
    [X]Plan Deaths Daughter: 3 Faith points
    -[X] 1 Faith: Marble Flesh, +4 Soak Dice Against all damage
    -[X] 1 Faith: Supernatural Awareness: Roll Perception+Awareness (Dif 7) to notice the spiritual feeling of a place (Places of loss, pain, etc.) and to notice nearby magical effects, demonic power etc. Just assume they always have a slightly weaker version of the Sight active.
    -[X] 1 Faith: 10 freebie points. Can be used to buy or improve traits such as Attributes, Abilities or Willpower.
    --[X] +4 Willpower: 4 freebie point
    --[X] +Spark of Life: 5 freebie points
    --[X] +Ability Aptitude: Occult : 1 freebie points
    [X]Plan Deaths Daughter and Demon's Disciple
    -[X] 1 Faith: Marble Flesh, +4 Soak Dice Against all damage
    -[X] 1 Faith: Supernatural Awareness: Roll Perception+Awareness (Dif 7) to notice the spiritual feeling of a place (Places of loss, pain, etc.) and to notice nearby magical effects, demonic power etc. Just assume they always have a slightly weaker version of the Sight active.
    -[X] 1 Faith: 10 freebie points. Can be used to buy or improve traits such as Attributes, Abilities or Willpower.
    --[X] +4 Willpower: 4 freebie point
    --[X] +Spark of Life: 5 freebie points
    --[X] +Common Sense: 1 freebie points
    [X] Plan Divine Scion
    -[X] A point of Faith can be converted into 10 freebie points. These points can be used to buy or improve traits such as Attributes, Abilities or Willpower. They cannot be used for improving Backgrounds.
    --[X] Willpower: 4 points
    --[X] Brawl 2 : 4 points
    --[X] Eidetic Memory : 2 point merit
    --[X] Stamina 2 : 10 points
    -[X] One point of Faith bestows one of the enhancements of the demon's apocalyptic form. To benefit from the enhancement, the mortal must make a Willpower roll (difficulty 6). Success allows the mortal to use the enhancement for a scene. The demon can bestow more than one enhancement, but he must spend a point of Faith on each. Lash can impart one of their high-Torment special abilities if desired at the cost of a temporary Torment point.
    --[X] Low Torment: Marble Flesh, +4 Soak Dice Against all damage
 
It says WHEN you spend Willpower to get an automatic success.
It doesnt say you automatically spend Willpower. It most definitely does not imply you can or should spend Willpower on everything. It gives you a discount on Willpower spending when you spend Willpower; thats what it does.

You are wrong about how it works.


And just FYI?
I dont really appreciate being told, after going to the trouble of cracking books open to look for the citations you requested, that Im making shit up.
I looked at the same text you did. Quoted it, even, in one of the posts on the last page. I even went and compared all the rules in all 20th anniversary major rulebooks, and in Exalted 2nd edition. Normally, yes, you wouldn't use it for everything, but that's what this very expensive merit is for. So you essentially have so strong a willpower that it stops being a limited resource in most cases, and you can use it like that. You are just that self-confident. Just that certain in yourself. Have that much faith in your abilities. You have high WP. In case of Lydia, WP10, as much as possible. Normal effort of will to push beyond your limits just doesn't tire you out. This is what this whole merit is for. It makes sense.
Generally speaking most people do not like to spend willpower, it is the act of going beyond yourself as @uju32 says. That said PC in general spend more freely than most people because they are the kind of people who put themselves in the situation to spend willpower.
Very true. I think this merit makes perfect narrative sense for what it does. It is a qualitative change, where you have so much willpower, so much confidence in yourself and so much ability to master yourself, that you can just keep going. Hard situations don't wear you down mostly. And that gives you one more success, improves what you do. Not always, if you fail, you still have to push even beyond your own limits. But for just doing something better? That you can do with effortless grace of one of the exalted.
 
I wonder how much Faith potential Daniel or Olivia would have? Both of them crave power, so Lash would be a pretty good source of growth for them, assuming they're willing to make a deal with her.
 
I wonder how much Faith potential Daniel or Olivia would have? Both of them crave power, so Lash would be a pretty good source of growth for them, assuming they're willing to make a deal with her.
For Olivia I still say that the first step to power should be tracking her divine ancestor and having him strengthen her bloodline and unlock her power.

Also, we should consider if/when we get VEE, what can / should we grant Lydia.
 
@BronzeTongue is the demon the Fallen wiki incorrect because it says that breaking the terms of a pact on the demons end will cause The Pact to fail and my bad not just intelligence, intelligence plus law or academics if you need a basic history of entering contract with people you don't trust so you add a bunch of don't fuck me clauses. Let's not assume our main Circle mate and person with a God who made contract with another incarna is incapable of maneuvering a basic contract.
 
@BronzeTongue is the demon the Fallen wiki incorrect because it says that breaking the terms of a pact on the demons end will cause The Pact to fail and my bad not just intelligence, intelligence plus law or academics if you need a basic history of entering contract with people you don't trust so you add a bunch of don't fuck me clauses. Let's not assume our main Circle mate and person with a God who made contract with another incarna is incapable of maneuvering a basic contract.
Well, she does have a flaw
Vanilla (1 pt. Flaw) Oh my gods, you're such an innocent! In a world filled with sex magick and power plays, you're the little lamb who's strayed far away from home. Jokes get past you, clues escape you, and references to anything rawer than a Disney flick go straight over your head. Maybe you grew up in a secluded place with overprotective parents; or you could be in denial about the things you see all around you because life can't possibly be that twisted… can it? Regardless, hold firm to your innocence. Once it's gone, it ain't never coming back again!
And it is a faith-based magic. Still, Lash should know that if she screws with Lydia, our vengeance would be a terrible thing indeed.
 
Votes. No changes so far.
Adhoc vote count started by Yzarc on Dec 6, 2023 at 12:03 PM, finished with 119 posts and 18 votes.

  • [X] Plan Graceful confidence
    -[X] A point of Faith can be converted into 10 freebie points. These points can be used to buy or improve traits such as Attributes, Abilities or Willpower. They cannot be used for improving Backgrounds.
    --[X] Willpower: 4 points
    --[X] Self-Confident merit: 5 points
    --[X] Regal Bearing: 1 dot
    -[X] Supernatural Awareness: Roll Perception+Awareness (Dif 7) to notice the spiritual feeling of a place (Places of loss, pain, etc.) and to notice nearby magical effects, demonic power etc. Just assume they always have a slightly weaker version of the Sight active.
    -[X] One point of Faith bestows one of the enhancements of the demon's apocalyptic form. To benefit from the enhancement, the mortal must make a Willpower roll (difficulty 6). Success allows the mortal to use the enhancement for a scene. The demon can bestow more than one enhancement, but he must spend a point of Faith on each. Lash can impart one of their high-Torment special abilities if desired at the cost of a temporary Torment point.
    --[X] Low Torment: Marble Flesh, +4 Soak Dice Against all damage
    [X]Plan Deaths Daughter: 3 Faith points
    -[X] 1 Faith: Marble Flesh, +4 Soak Dice Against all damage
    -[X] 1 Faith: Supernatural Awareness: Roll Perception+Awareness (Dif 7) to notice the spiritual feeling of a place (Places of loss, pain, etc.) and to notice nearby magical effects, demonic power etc. Just assume they always have a slightly weaker version of the Sight active.
    -[X] 1 Faith: 10 freebie points. Can be used to buy or improve traits such as Attributes, Abilities or Willpower.
    --[X] +4 Willpower: 4 freebie point
    --[X] +Spark of Life: 5 freebie points
    --[X] +Ability Aptitude: Occult : 1 freebie points
    [X]Plan Deaths Daughter and Demon's Disciple
    -[X] 1 Faith: Marble Flesh, +4 Soak Dice Against all damage
    -[X] 1 Faith: Supernatural Awareness: Roll Perception+Awareness (Dif 7) to notice the spiritual feeling of a place (Places of loss, pain, etc.) and to notice nearby magical effects, demonic power etc. Just assume they always have a slightly weaker version of the Sight active.
    -[X] 1 Faith: 10 freebie points. Can be used to buy or improve traits such as Attributes, Abilities or Willpower.
    --[X] +4 Willpower: 4 freebie point
    --[X] +Spark of Life: 5 freebie points
    --[X] +Common Sense: 1 freebie points
    [X] Plan Divine Scion
    -[X] A point of Faith can be converted into 10 freebie points. These points can be used to buy or improve traits such as Attributes, Abilities or Willpower. They cannot be used for improving Backgrounds.
    --[X] Willpower: 4 points
    --[X] Brawl 2 : 4 points
    --[X] Eidetic Memory : 2 point merit
    --[X] Stamina 2 : 10 points
    -[X] One point of Faith bestows one of the enhancements of the demon's apocalyptic form. To benefit from the enhancement, the mortal must make a Willpower roll (difficulty 6). Success allows the mortal to use the enhancement for a scene. The demon can bestow more than one enhancement, but he must spend a point of Faith on each. Lash can impart one of their high-Torment special abilities if desired at the cost of a temporary Torment point.
    --[X] Low Torment: Marble Flesh, +4 Soak Dice Against all damage
 
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