Green Flame Rising (Exalted vs Dresden Files)

The green fire makes it five dot gadget since 'shooting fire' is a bit more out of the realm of what a bike is than the rest. Without it that's a three dot. If you had it leave trails of green fire in its wake that would be four dots.
Ah, I should make it more clear then! It was mostly cosmetic, in that it spits out green fire from the talepipe like some theatrical bikes will do normal fire. Sorta a theme. I'll edit that to make it more clear.

:) I do like the idea.
 
The green fire makes it five dot gadget since 'shooting fire' is a bit more out of the realm of what a bike is than the rest. Without it that's a three dot. If you had it leave trails of green fire in its wake that would be four dots.
I'd argue that manipulating our Charms in any way (by making walking-speed Charms apply to it) is stretching things out quite a bit.
It would propably easier from our side to invent a variant on an existing Charm than to get a gadget to manipulate the expression of our power.
 
I'd argue that manipulating our Charms in any way (by making walking-speed Charms apply to it) is stretching things out quite a bit.
It would propably easier from our side to invent a variant on an existing Charm than to get a gadget to manipulate the expression of our power.

If it was a larger vehicle I would veto it, but just a bike with one passenger would I think be more of a boon than a detriment. As strong as Molly is you could always just pick up that one other person than then run with the mobility charm.

Although I guess I should make it clear, any mobility charms will not be able to make the bike any faster than you would be on foot even though it has a higher base speed.
 
[X] Try to trick him. (Manipulate + Empathy)
-[X] This man is a talker. Get him talking. Get him ranting. There's nothing so chatty as a man who wants to explain in detail why you're wrong. If you get him detailing what is going on you should be able to pick some clues from it all, or at least give you leads.
 
If it was a larger vehicle I would veto it, but just a bike with one passenger would I think be more of a boon than a detriment. As strong as Molly is you could always just pick up that one other person than then run with the mobility charm.

Although I guess I should make it clear, any mobility charms will not be able to make the bike any faster than you would be on foot even though it has a higher base speed.

So, Like this?

The Dancing Fury (***)

This monstrous bike is a conglomerate of custom built parts and salvaged components melded into a coherent and beautiful black bike that looks both menacing and enchanting at the same time. It is colored a dark black on the majority of it, but has green highlights, with the occasional brass decorations here and there for extra flare. It is designed to be a good all-rounder, capable of long or short trips, and has a very high top speed while being nimble as well. If there's a flaw it's that it requires only the highest grade gasoline to work, though being a custom creation it also requires special maintenance.

Naturally as a creation of an exalted it has more magical features as well. They are as follows.
1) Charms specifically useful for mobility purposes can effect this creation as well. This cannot make the bike any faster than your top speed using those charms on foot, but all other effects will apply.
2) The rider and one passenger can use their defensive skills for each other so long as they are on the same bike.
3) Theoretically the bike can be used as a weapon, either running someone over, or using it as a bludgeon. This will not damage the creation.
4) It spits green fire out of the tailpipes in an impressive, if harmless display of pyrotechnics on command.
 
So, Like this?

The Dancing Fury (***)

This monstrous bike is a conglomerate of custom built parts and salvaged components melded into a coherent and beautiful black bike that looks both menacing and enchanting at the same time. It is colored a dark black on the majority of it, but has green highlights, with the occasional brass decorations here and there for extra flare. It is designed to be a good all-rounder, capable of long or short trips, and has a very high top speed while being nimble as well. If there's a flaw it's that it requires only the highest grade gasoline to work, though being a custom creation it also requires special maintenance.

Naturally as a creation of an exalted it has more magical features as well. They are as follows.
1) Charms specifically useful for mobility purposes can effect this creation as well. This cannot make the bike any faster than your top speed using those charms on foot, but all other effects will apply.
2) The rider and one passenger can use their defensive skills for each other so long as they are on the same bike.
3) Theoretically the bike can be used as a weapon, either running someone over, or using it as a bludgeon. This will not damage the creation.
4) It spits green fire out of the tailpipes in an impressive, if harmless display of pyrotechnics on command.

Yeah this works exactly.

If you want the flames to do lethal damage that would be one more dot. If for some reason you want the agg of radioactive hatefire that is two more dots and the very edge of what an Exalted can do with the thin Essence of this age
 
[X] A different kind of intimidation for a different kind of man (Charisma + Occult)
-[X] Scoff at the ignorance of a Necromancer thinking that he deserves rest in death. You can promise him a life after death, though it will not be a pleasant one. Describe the darkness and cold of Kakuri while leaning close enough that he can feel the chill of your body.
-[X] Do directly state that you can send him there, just in case he mistakes you for some kind of fey and thinks you can't lie.

It would be easy for him to think that Molly is a particularly ugly winter Sidhe.
 
Last edited:
We are threatening a Nazi. (Nazi, Necromancer, Kemmlerite, Warlock and wannabe-puppetmaster who send people to their death against a knight of the Cross)

Anything goes for that.
Besides dad will trust us if we tell him that we can't actually do that.
As for wanting to do it, I strongly suspect that from a christian perspective he will go to hell if we kill him now, does it matter which one?
I mean that'd be a lie we can definitely find a work around to send them there relatively soon though we can just tell our dad we wouldn't send them there. We definitely could though.
 
I would really like to threaten him with Kakuri but before I vote someone who knows the system could tell me what we have more potential (dices) Charisma + Occult or Manipulation + Empathy?
 
Oh... that makes you even stronger. 'Oh no I don't have 4 of my 18 dice, whatever shall I do?' :V
that swings both ways though. if we dont 1 shot an enemy, they still get more time to fight back. that said, here is the relevant excerpt from the rule book:

As your character gets more and more battered, it's increasingly difficult for him to perform even the simplest of tasks. The dice penalty is subtracted from your dice pool for every action (except reflexive actions such as soak) until the wound heals.
 
[X] Try to trick him. (Manipulate + Empathy)
-[X] This man is a talker. Get him talking. Get him ranting. There's nothing so chatty as a man who wants to explain in detail why you're wrong. If you get him detailing what is going on you should be able to pick some clues from it all, or at least give you leads.

Very nice.
 
Doesn't matter to me if its hell intimidation or tricking, but we should try to get some info we can follow up by using Crown on him.
 
[X] A different kind of intimidation for a different kind of man (Charisma + Occult)
-[X] Scoff at the ignorance of a Necromancer thinking that he deserves rest in death. You can promise him a life after death, though it will not be a pleasant one. Describe the darkness and cold of Kakuri while leaning close enough that he can feel the chill of your body.
-[X] Do directly state that you can send him there, just in case he mistakes you for some kind of fey and thinks you can't lie.
 
[X] A different kind of intimidation for a different kind of man (Charisma + Occult)
-[X] Scoff at the ignorance of a Necromancer thinking that he deserves rest in death. You can promise him a life after death, though it will not be a pleasant one. Describe the darkness and cold of Kakuri while leaning close enough that he can feel the chill of your body.
-[X] Do directly state that you can send him there, just in case he mistakes you for some kind of fey and thinks you can't lie.

Well, we aren't lying per se, even if we were Fae.

We COULD theoretically keep him prisoner until we get the Curse and use it on him.

It says nothing about what we will do or are likely to do.
 
[X] Try to trick him. (Manipulate + Empathy)
-[X] This man is a talker. Get him talking. Get him ranting. There's nothing so chatty as a man who wants to explain in detail why you're wrong. If you get him detailing what is going on you should be able to pick some clues from it all, or at least give you leads.
 
Back
Top