Ah, I should make it more clear then! It was mostly cosmetic, in that it spits out green fire from the talepipe like some theatrical bikes will do normal fire. Sorta a theme. I'll edit that to make it more clear.The green fire makes it five dot gadget since 'shooting fire' is a bit more out of the realm of what a bike is than the rest. Without it that's a three dot. If you had it leave trails of green fire in its wake that would be four dots.
I'd argue that manipulating our Charms in any way (by making walking-speed Charms apply to it) is stretching things out quite a bit.The green fire makes it five dot gadget since 'shooting fire' is a bit more out of the realm of what a bike is than the rest. Without it that's a three dot. If you had it leave trails of green fire in its wake that would be four dots.
I'd argue that manipulating our Charms in any way (by making walking-speed Charms apply to it) is stretching things out quite a bit.
It would propably easier from our side to invent a variant on an existing Charm than to get a gadget to manipulate the expression of our power.
If it was a larger vehicle I would veto it, but just a bike with one passenger would I think be more of a boon than a detriment. As strong as Molly is you could always just pick up that one other person than then run with the mobility charm.
Although I guess I should make it clear, any mobility charms will not be able to make the bike any faster than you would be on foot even though it has a higher base speed.
So, Like this?
The Dancing Fury (***)
This monstrous bike is a conglomerate of custom built parts and salvaged components melded into a coherent and beautiful black bike that looks both menacing and enchanting at the same time. It is colored a dark black on the majority of it, but has green highlights, with the occasional brass decorations here and there for extra flare. It is designed to be a good all-rounder, capable of long or short trips, and has a very high top speed while being nimble as well. If there's a flaw it's that it requires only the highest grade gasoline to work, though being a custom creation it also requires special maintenance.
Naturally as a creation of an exalted it has more magical features as well. They are as follows.
1) Charms specifically useful for mobility purposes can effect this creation as well. This cannot make the bike any faster than your top speed using those charms on foot, but all other effects will apply.
2) The rider and one passenger can use their defensive skills for each other so long as they are on the same bike.
3) Theoretically the bike can be used as a weapon, either running someone over, or using it as a bludgeon. This will not damage the creation.
4) It spits green fire out of the tailpipes in an impressive, if harmless display of pyrotechnics on command.
in v20, injury reduces dice numbers, not difficulty.OOC: The gunman was only human and you were rolling 19 dice after the two dice stunt and the -1 dice from multiple actions I did forget your injury DC penalty rolls, but even accounting for DC 8 and not 7 as I rolled it, nothing got through, because again you ignore 1 for Key abilities.
I mean that'd be a lie we can definitely find a work around to send them there relatively soon though we can just tell our dad we wouldn't send them there. We definitely could though.We are threatening a Nazi. (Nazi, Necromancer, Kemmlerite, Warlock and wannabe-puppetmaster who send people to their death against a knight of the Cross)
Anything goes for that.
Besides dad will trust us if we tell him that we can't actually do that.
As for wanting to do it, I strongly suspect that from a christian perspective he will go to hell if we kill him now, does it matter which one?
Cha+ Occult as we have 5 Occult.I would really like to threaten him with Kakuri but before I vote someone who knows the system could tell me what we have more potential (dices) Charisma + Occult or Manipulation + Empathy?
It fits the theme.Oh... that makes you even stronger. 'Oh no I don't have 4 of my 18 dice, whatever shall I do?'
that swings both ways though. if we dont 1 shot an enemy, they still get more time to fight back. that said, here is the relevant excerpt from the rule book:Oh... that makes you even stronger. 'Oh no I don't have 4 of my 18 dice, whatever shall I do?'
Charisma + Occult is 8 dice by itself and we have a speciality in Kakuri @DragonParadox Does that apply here?I would really like to threaten him with Kakuri but before I vote someone who knows the system could tell me what we have more potential (dices) Charisma + Occult or Manipulation + Empathy?
Charisma + Occult is 8 dice by itself and we have a speciality in Kakuri @DragonParadox Does that apply here?
Manipulation + Empathy is 6 dice.
It would mean spending 12 XP on a curse that does nothing but prevent healing and send souls to Kakuri.I mean that'd be a lie we can definitely find a work around to send them there relatively soon though we can just tell our dad we wouldn't send them there. We definitely could though.
in fairness we could probably find an occult work around eventually. one which isn't really instant.It would mean spending 12 XP on a curse that does nothing but prevent healing and send souls to Kakuri.
I think we have several higher priorities.