Green Flame Rising (Exalted vs Dresden Files)

the bullet with your name on it
"y'know how they say, somewhere there's a bullet with your name on it. Well I was thinking that if I owned the bullet then nobody could shoot me with it" - Baldrick, Blackadder Goes Forth
system: this item will activate during combat every time the owner takes damage until it succeeds once, roll 1 dice at difficulty 9, if the roll is a success the owner dodges instead of taking damage, this cannot crit or botch only fail or succeed. if two or more of these are on your person roll 1 dice per item at difficulty 9 until 1 success total is accrued.
@DragonParadox would this work as a hypothetical enchanted item or is it too good?
 
I'll note while dresden has a threshold it's not that good. it can be brute forced he sometimes has wards those take time to prepare and while I can't remember they've been broken or just used up a handful of times so unsure if their currently working. Note it's a bad threshold cause one he lives without any other humans, two it's rented, three it's relatively new as far as thresholds go. Not to say it has nothing going for it just isn't that strong also Harry doesn't specialize in wards he does have some when he can though.
 
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Dresden defenses at his home are in his own words rubbish, compared to what would be the norm for a wizard of his skill and experience. A number of reason for this the big one being its an apartment building, he can't just go and ward the place top to bottom like he would like to.
 
Dresden defenses at his home are in his own words rubbish, compared to what would be the norm for a wizard of his skill and experience. A number of reason for this the big one being its an apartment building, he can't just go and ward the place top to bottom like he would like to.
That and he's not that old or experienced in wards ergo why their so shit he's never had a permanent home to actually practice that stuff. Best wards take you know decade's if not centuries of practice. Also while it's weird it also requires resources which Yeah dresden often bootstraps he's not doing well with resources though.
 
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the bullet with your name on it
"y'know how they say, somewhere there's a bullet with your name on it. Well I was thinking that if I owned the bullet then nobody could shoot me with it" - Baldrick, Blackadder Goes Forth
system: this item will activate during combat every time the owner takes damage until it succeeds once, roll 1 dice at difficulty 9, if the roll is a success the owner dodges instead of taking damage, this cannot crit or botch only fail or succeed. if two or more of these are on your person roll 1 dice per item at difficulty 9 until 1 success total is accrued.
@DragonParadox would this work as a hypothetical enchanted item or is it too good?

It works, I'd call it three dot, not at the limit of Exalted crafting, but not easy either.
 
That and he's not that old or experienced in wards ergo why their so shit he's never had a permanent home to actually practice that stuff. Best wards take you know decade's if not centuries of practice. Also while it's weird it also requires resources which Yeah dresden often bootstraps he's not doing well with resources though.
If he had a permanent place he owned, I am sure he would willing to do a few favors to get it properly warded. But yeah we really need to save for VED.
 
If he had a permanent place he owned, I am sure he would willing to do a few favors to get it properly warded. But yeah we really need to save for VED.
Pretty much if we ever get a lot of money I know dresden doesn't take handouts we can definitely pay him to actually do some stuff for us though a lot of problems in the books would be solved if he had spare cash.
 
Winning Vote
Adhoc vote count started by DragonParadox on Jul 28, 2022 at 11:19 AM, finished with 60 posts and 15 votes.

  • [X] Run for cover with the others, you did promise your dad not to take as many risks
    -[X]Stunt: This is your life now. "Sniper! Twelve o clock high" you bark, as with a eyebending twist your blade returns from wherever it goes, cutting a second bullet out of the air. A quick, measuring glance of the distances, the vulnerability of the car, and you make up your mind. "Dad, we're running to the house. Go!" you continue, falling back to put yourself between the rear of the party and the distant marksman. Once, twice, three times your sword moves during the short rush, deflecting riflefire before you can even hear the shot. A snatching motion of your offhand grabs the last bullet out of the air as it deflects off your sword. Souvenir.
    [X] Run for cover with the others, you did promise your dad not to take as many risks
 
Arc 1 Post 18: A Brazen Shield
A Brazen Shield

9th of July 2006 A.D.

This is your life now... "Sniper! Twelve o clock high" you shout, as with a eye-bending twist your sword returns from wherever it goes, cutting a second bullet out of the air. Car's already driving off and you wouldn't want to owe Marcone the save anyway. "Dad, we're running to the house. Go!" you continue, falling back to put yourself between the rear of the party and the distant marksman.

Lost 1 Essence

To his credit your dad does not stop to gawk at you cutting bullets out of the air but grabs one of the prisoner's arms... the left that puts him at most risk of getting shot in his place while the monk who had been holding it starts to run unencumbered

Like father like daughter, you guess with a giddy surge of fire in your veins. Once, twice, three times your sword moves during the short rush, deflecting riflefire before you can even hear the shot. A snatching motion of your offhand grabs the last bullet out of the air, the one that had almost gotten past your guard as it deflects off your sword. Souvenir!

The door ahead of you slams open and this time you are not the reason for Mouse's barking echoing down the halls and up the street as you are greeted to the sight of Harry in a bedraggled bathrobe, but with fire-rune focus already in hand.

"Sniper, human I think!" dad calls ahead as you get your prisoner inside and the heavy, warded door slams behind you.

"Is anyone..." Harry gets a good look at you. "Are you hurt?"

"Not this time, it's from before, got shot in the chest with an automatic of some kind." You wince a little and not with pain. "It was silly, I thought I could get take both guys out before either of them got a shot off. Though to be fair I did not know I could parry bullets before I tried it on him..." you motion at the unconscious Gorfel.

"Wait, slow down a bit who's he?" Harry asks and you realize you had been shooting off words like that asshole sniper was shooting off bullets.

"Ah..." you wipe the sweat from your brow. "Nazi sorcerer from the bad old days out to get some relics the Brother Divsimar..." you look around for the monk and find him talking to Mouse in his own tongue or trying to.

"I don't think he speaks anything but English, he's been with Harry since he was a pup," you explain.

The elder monk looks around the living room, tapestries and bookshelves vie for space with old movie posters and handmade Navajo rugs mingle with Elvis rugs. He is too polite to say 'In here?' but the look may as well have done it anyway.

Mouse gives a clearly affirmative "Woof!"

I wonder if there's some kind of spell or enchantment that would allow him to speak English as well as he understands? It's gotta be pretty annoying after a while to have to play charades when you want something.

"You are one of the Wise yes?" Brother Divsimar asks turning to Harry.

"I don't know if I would call myself wise, but that is what the White Council used to be called, maybe still is in some parts of the world." He glances towards the door. "Do you think they're going to try to come in?"

"It was only a single shooter, well hidden and too skilled for my liking, but they would not dare attack us in a place of strength," dad answers.

"He is truly wise to does not need to take on the title for it is given to him as a gift and adornment," the elder monk says, going on to explain what the package was himself.

The sound of laughter, cold and wheezing cuts him off. Gorfel, whom Dad had set down on the couch opens watery blue eyes. He had been awake for a while you realize, maybe even biding his time to escape until Grad and then the sniper had made it perhaps more safe to play dead.

"I may haf been vanquished I at least haf had my hands bound by my foes. Vhat do you call the mighty who tie up their own hands for the benefit of the veek? Certainly not 'wise'."

"Your captors," you reply with a a smile cold as midwinter. "Maybe keep that foremost in your head if you wish to keep it."

"I do not fear death," he scoffs, and in body he is still as a stone, but you can feel the tensing of his will like a shadow looming over barren hills, "I haf seen it, raw and red on the face of the world. I haf looked into his eyes black as pitch."

"His eyes?" Harry snaps suddenly looking at Gorfel with an intensity that is almost like... fear. "Kemmler? You were one of his?"

"Ah, you know that name, you fear it. Perhaps there is a viff of wisdom about you." Sneering is apparently also one of Gorfel's skills. "I had the honor to serve the Great Man."

"What's a Kemler?" you ask. It really does suck that for all you know about the supernatural it is literal ages out of date. You wave off an 'apologies for my shortcomings mistress' with a wince of guilt. It's not his fault he was bound in hell and you don't want to remind him of that even if he is a demon.

"Heinrich Kemler was an insane warlock, a necromancer and all around dangerous lunatic the White Council killed for the last time in the sixties." Though the words may be recited like history the feelings behind his eyes feel worryingly personal, like a man more than forty years dead had managed to get into his head somehow. "Anyone who calls him great is as much of a loon though thankfully not as dangerous."

You don't have to be good to be great, you think, the words you had spoken to your mother echoing back at you, but you don't say anything.

"Vell then you do not haf need to the ravings of a loon yes?" Gorfel asks, leaning back into his seat with what you can only describe as a shit-eating grin. He must have had plenty of practice after all.

"I am sure they will have a lot of questions for you in Edinburgh, maybe you will even meet some old acquaintances," Harry threatens., but the old man is unmoved.

"Death is all you can promise and death is all you can threaten, here or elsewhere, try to take me to England and perhaps I shall escape along the Ways. A faint hope but more than you can give me."

What do you do?

[] Try to threaten (Charisma+Intimidation)
-[] Write in how

[] Try to bargain (Charisma+Empathy)
-[] Write in how

[] Write in


OOC: The gunman was only human and you were rolling 19 dice after the two dice stunt and the -1 dice from multiple actions I did forget your injury DC penalty rolls, but even accounting for DC 8 and not 7 as I rolled it, nothing got through, because again you ignore 1 for Key abilities.
 
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Like father like daughter, you guess with a giddy surge of fire in your veins. Once, twice, three times your sword moves during the short rush, deflecting riflefire before you can even hear the shot. A snatching motion of your offhand grabs the last bullet out of the air, the one that had almost gotten past your guard as it deflects off your sword. Souvenir!
I would be so done if I was this sniper.

"Well I tried. She caught my bullets im going home."

Mouse gives a clearly affirmative "Woof!"
Good boy

"You are one of the Wise yes?" Brother Divsimar asks turning to Harry.
Reflexively denying that title probably gives him more credit in their eyes.
 
Idea!

[X] Try to trick him. (Manipulate + Empathy)
-[X] This man is a talker. Get him talking. Get him ranting. There's nothing so chatty as a man who wants to explain in detail why you're wrong. If you get him detailing what is going on you should be able to pick some clues from it all, or at least give you leads.
 
[X] Try to threaten (Charisma+Intimidation)
-[X] Break his will. Take him into a seperate room. Explain to him calmly and respectfully what you are, describe via usun's knowledge exactly the tender mercies you can inflict onto his soul and tell him you have marked him, he will not escape you in death. He will be fuel for your Ascension and a ever tormented husk who suffers eternal. Tell him that you are Christian and hell is real and he will face it twice over.
 
It is sad to see the current state of Necromancy in the world.

After all, we should not have to remind one like him that death need not be the end.
It can get very cold and dark afterwards...
 
[X] A different kind of intimidation for a different kind of man (Charisma + Occult)
-[X] Scoff at the ignorance of a Necromancer thinking that he deserves rest in death. You can promise him a life after death, though it will not be a pleasant one. Describe the darkness and cold of Kakuri while leaning close enough that he can feel the chill of your body.
-[X] Do directly state that you can send him there, just in case he mistakes you for some kind of fey and thinks you can't lie.

Sending people to an appropriate afterlife is certainly no necromancy, so by the Laws this would be fine even if we were a mortal mage.
 
Um, maybe we should not threaten to mess with Souls via hellish powers with a white council wizard and knight of the cross in the room? Esspecially if were trying to convince them were not about to fall off the sliperry slope?
 
Um, maybe we should not threaten to mess with Souls via hellish powers with a white council wizard and knight of the cross in the room? Esspecially if were trying to convince them were not about to fall off the sliperry slope?
We are threatening a Nazi. (Nazi, Necromancer, Kemmlerite, Warlock and wannabe-puppetmaster who send people to their death against a knight of the Cross)

Anything goes for that.
Besides dad will trust us if we tell him that we can't actually do that.
As for wanting to do it, I strongly suspect that from a christian perspective he will go to hell if we kill him now, does it matter which one?
 
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And Motorcycle idea. I forget a lot of charm and equipment powers and names. So I'm being a bit general. Let me know how to rebalance it.

The Dancing Fury

This monstrous bike is a conglomerate of custom built parts and salvaged components melded into a coherent and beautiful black bike that looks both menacing and enchanting at the same time. It is colored a dark black on the majority of it, but has green highlights, with the occasional brass decorations here and there for extra flare. It is designed to be a good all-rounder, capable of long or short trips, and has a very high top speed while being nimble as well. If there's a flaw it's that it requires only the highest grade gasoline to work, though being a custom creation it also requires special maintenance.

Naturally as a creation of an exalted it has more magical features as well. They are as follows.
1) Charms specifically useful for mobility purposes can effect this creation as well.
2) The rider and one passenger can use their defensive skills for each other so long as they are on the same bike.
3) Theoretically the bike can be used as a weapon, either running someone over, or using it as a bludgeon. This will not damage the creation.
4) It spits green fire out of the tailpipes in an impressive, if harmless display.

The last two are most important.
 
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And Motorcycle idea. I forget a lot of charm and equipment powers and names. So I'm being a bit general. Let me know how to rebalance it.

The Dancing Fury

This monstrous bike is a conglomerate of custom built parts and salvaged components melded into a coherent and beautiful black bike that looks both menacing and enchanting at the same time. It is colored a dark black on the majority of it, but has green highlights, with the occasional brass decorations here and there for extra flare. It is designed to be a good all-rounder, capable of long or short trips, and has a very high top speed while being nimble as well. If there's a flaw it's that it requires only the highest grade gasoline to work, though being a custom creation it also requires special maintenance.

Naturally as a creation of an exalted it has more magical features as well. They are as follows.
1) Charms specifically useful for mobility purposes can effect this creation as well.
2) The rider and one passenger can use their defensive skills for each other so long as they are on the same bike.
3) Theoretically the bike can be used as a weapon, either running someone over, or using it as a bludgeon. This will not damage the creation.
4) It spits green fire on command.

The last two are most important.

The green fire makes it five dot gadget since 'shooting fire' is a bit more out of the realm of what a bike is than the rest. Without it that's a three dot. If you had it leave trails of green fire in its wake that would be four dots.

Edit: The autopilot can be done by sticking a computer on it and using Hollow Mind Possession on it, thus making it free from an enchantment PoV.
 
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