Green Flame Rising (Exalted vs Dresden Files)

There's a charm for that.
3 dot charm called Electric Devil Caress allows Molly to Assume Direct Control over any electronic device within Essence*5 yards. And there's a 4 dot charm called Thoughts Resound In Silence that gives telepathy.
Those are cool, but after asking my question I am now wondering if we could make ones for our friends/allies. At least Lydia.

It could be great for subtle communications, and unless someone has bullshit-tier magics, a well very encrypted technological communication method - using either quantum entanglement or tightbeam) might skirt by methods that could observe telepathy

Of course this is not exactly relevant to our current situation, but I'm excited for this idea so I'm hoping these posts might result it in being added to the general "these items would be cool and useful to make"

Also, does activating those charms require using essence? If this is the charm you mention then I feel it it is unsuitable for general secret communication, as it requires quiet and is also one-way.
Thoughts Resound in Silence: Whenever it's perfectly quiet, you can hear the thoughts of thosearound you.
 
[X] Give vague warnings, Lara has a point... and she would probably trust you more if you take her advice and show caution
 
Those are cool, but after asking my question I am now wondering if we could make ones for our friends/allies. At least Lydia.

It could be great for subtle communications, and unless someone has bullshit-tier magics, a well very encrypted technological communication method - using either quantum entanglement or tightbeam) might skirt by methods that could observe telepathy

Of course this is not exactly relevant to our current situation, but I'm excited for this idea so I'm hoping these posts might result it in being added to the general "these items would be cool and useful to make"

Also, does activating those charms require using essence? If this is the charm you mention then I feel it it is unsuitable for general secret communication, as it requires quiet and is also one-way.
1)Yeah, we can
Its certainly on the to-do list. We can probably build them iPhone 14-equivalents in 2006 just with pure Tech using mundane encryption, but the magic security enhancements for security are beyond us atm.

Thing is that at the moment, Exalted Crafting costs 18xp (normal 20xp - 2 dot discount for raising a hearth god) and Enchantment 4 costs 22xp(4+3+6+9). We're currently buying up Alchemy 3-4 because we need it for MMP, and we have a discount due to recovering Fomori alchemical stuff. So its a matter of XP availability.


2)The charm doesnt cost Essence to activate.
As for the fluff, Im assuming a 4 dot Exalted charm for Telepathy cannot be worse than the 3 dot Sorcery/Psychic version of Telepathy.
 
We really need either Exalted Crafting or Enchantment 4ish.

Alternatively, we could simply buy the ancient sorcery spell Emerald Spirit Binding for 10XP and outsource that to a technological spirit. Has to wait until we have our own Hell though, because said spirit probably has access to your information, so loyalty is a necessity.

And character bloat is a risk.
The moment we get our kingdom, if it's to have advanced technology, we most likely wouldn't need to research that kind of stuff, we'll just use the stuff kingdom has. This, in general, is why I am not pushing for technology or more crafting - the moment we get the kingdom, most of what we make in the field of technology will be obsoleted.
It is, easiest to do would be with Exalted crafting, but you could do it with mortal enchanting as well.
Would that be the crafting charm only, or would we be able to use parts of Latter-Day Devil Implants too? It has the "design implants" in it.
 
The moment we get our kingdom, if it's to have advanced technology, we most likely wouldn't need to research that kind of stuff, we'll just use the stuff kingdom has. This, in general, is why I am not pushing for technology or more crafting - the moment we get the kingdom, most of what we make in the field of technology will be obsoleted.

Would that be the crafting charm only, or would we be able to use parts of Latter-Day Devil Implants too? It has the "design implants" in it.

That would work for people who are not Molly, but she can't stick a techno-spirit in herself. That charm makes fomori after all.
 
Thing is that at the moment, Exalted Crafting costs 18xp (normal 20xp - 2 dot discount for raising a hearth god) and Enchantment 4 costs 22xp(4+3+6+9). We're currently buying up Alchemy 3-4 because we need it for MMP, and we have a discount due to recovering Fomori alchemical stuff. So its a matter of XP availability.
Thing is why buy Alchemy or enchanting path when the charm lets Molly shoot to being the equivalent of 5 Dots in both Alchemy and Enchanting, for far less then either.
 
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[x] Give vague warnings, Lara has a point... and she would probably trust you more if you take her advice and show caution

As much as we could handle giving a full warning, preserving tactical knowledge and earning favor/a more favorable perception from Laura Raith is more valuable than bravado. Eventually we'll be strong enough not to need either, but playing nice costs us nothing and only improves our position.
 
[x] Give vague warnings, Lara has a point... and she would probably trust you more if you take her advice and show caution
 
Thing is why buy Alchemy or enchanting path when the charm lets Molly shoot to being the equivalent of 5 Dots in both Alchemy and Enchanting, for far less then either.
Because Alchemy and Enchanting have different limits from Exalted Crafting in this AU.
Especially if you want to take advantage of the efforts of other people in researching and designing stuff, instead of having to do all the work yourself.

This is not Creation where Exalted Crafters get to take advantage of entire libraries of designs by generations of dead Exalted crafters and their demonic and divine collaborators. Here, we have to come up with our own stuff. Or at best, we have to do shit like invade Yomi Wan to steal designs from Mikaboshi.

Meantime, for mortal alchemy and enchanting you can literally borrow or steal centuries of other people's designs and formulas and update them for your own use.
Like literally generations of sorcerers and wizards before us

Its a no-brainer to reserve Exalted Crafting only for where its necessary.
 
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Eh.
We dont want to leave it in Chicago space. The more time it has to linger, the more time it has to come up with mischief
And something like this is malicious enough that it can do, well...see Turn Coat:
That reasoning seems weird to me. If more then to linger equals more mischief then keeping it around means more then for it to be a problem.

I could see an argument about not wanting to make it desperate*, but not this.

Forcing it to choose between its mission and expensive property damage seems like a great way to get them out of Chicago and away from mortals to take their frustrations out on.

* Even in that case it's worth noting that when the going got tough shagnasty got going… straight home as fast as they could. The right pressure could get some useful results.

Using suicide cyber devil cars to deliver thermite and/or fuel-air bombs to Broken Seeker every time he pisses us off seems like a better arrangement than just letting them do whatever they like.
Rolls intelligence+Investigation
Molly does know where Gorfel came from and it was a place in the southwest so that may be a place to start if you are minded to. With Rendered Villain Dispersal as long as there is water there you can get to the place without the use of the Ways.
I hadn't considered going at it from that angle. We have a servant of Broken Seeker right here in the scene, so I figured we could just ask the crown where his master's home territory is.
For (Essence) combat turns. Then you drop back to normal speed.
Thats 6 seconds of 10x speed at Essence 2. Six.
Good for a quick combat sprint across two thirds of a mile or so, nothing more.
We can spend a mote of essence to go x10 in combat instantly. I see no reason we can't do the same outside of combat. @DragonParadox ?
Side note on this but we don't actually have to pay essence if we're willing to wait, and it doesn't have a time limit in that case.
The Infernal moves with the ferocious speed of the killing winds of Hell.

System: The Infernal's movement speed is permanently tripled, and she doubles the result of all Initiative rolls. By reflexively spending 1 Essence, she can instead increase her movement tenfold for her Essence rating in turns. Outside of combat, her movement speed increases by one factor for every full minute she continues to run (so after a minute of running flat-out, her movement speed is quadrupled; after another minute, it is quintupled) until it caps out at a tenfold increase.
We just need seven minutes of lead time to hit max speed.
Those are cool, but after asking my question I am now wondering if we could make ones for our friends/allies. At least Lydia.
Maybe something simpler would work as a start?

Even if vision is possible an observer doesn't necessarily look at everything all the time.

Something like google glass but low profile via exalted bullshit crafting and alchemy to make mirrored lenses styled after this:
If you had a few weeks you could make all the out of hand sized hexagonal panes every bit as tough as this. All it would take is playing with the reflection coefficient a bit until you got something transparent enough to see through and reflective enough to magically shed damage. Alas...
Could make for a low profile way to pass messages around.

We don't need to program anything we stick a cyber devil in, so just making the electronics fit is good enough. Especially if we make it something really stupid that pairs with a phone that the devil controls so we can make it as stupid simple as possible.

Even if they end up looking sort of funny most people throwing around scrying magic aren't exactly experts on modern mortal fashion. I'd also expect looking at the inside of a lens from the relatively narrow angle that the message is visible from is harder than just looking over a shoulder.

A proper magical defense would be better, especially if we could craft something based off this:

inCantation oF spiritual disCretion
The sorcerer chants a sutra which resonates with the Essence of the Weaver, of patterns, and of blindness and silence, and thereby seals a chamber against obser- vation from the spirit world.
System: Spend 4 Essence and make an extended Intelligence + Occult roll against difficulty 7. Upon accumulating five successes, the spell takes effect, sanc- tifying whatever room the sorcerer stands in. Within that chamber, the Gauntlet rises to 9, and no creature in the Penumbra or Shadowlands can discern even the slightest feature of the room; it appears to be a colorless, featureless void, devoid of figures or sound. This spell's effects persist for the sorcerer's Essence rating in days.
But a good trick would work decently well in the meantime.
 
Because Alchemy and Enchanting have different limits from Exalted Crafting in this AU.
Especially if you want to take advantage of the efforts of other people in researching and designing stuff, instead of having to do all the work yourself.

This is not Creation where Exalted Crafters get to take advantage of entire libraries of designs by generations of dead Exalted crafters and their demonic and divine collaborators. Here, we have to come up with our own stuff. Or at best, we have to do shit like invade Yomi Wan to steal designs from Mikaboshi.

Meantime, for mortal alchemy and enchanting you can literally borrow or steal other people's designs and formulas and update them for your own use.
Like literally generations of sorcerers and wizards.

Its a no-brainer to reserve Exalted Crafting only for where its necessary.
Molly explicitly does not befits from mortal research and development as she is using as a Exalted using Motes. It a competently different way of using it that no mortal can use. To the point that Molly Clones from that one charm would start with 0 in the paths as nothing Exalted Molly learns about the Paths is usable to them. Now we could spend XP to have the Molly Clones learn the Paths but, that leaves us spend XP twice for the same thing. When the Crafting charm will just let Exalted Molly do everything the Alchemy and Enchanting paths can much faster and for a lower XP cost.
 
That would work for people who are not Molly, but she can't stick a techno-spirit in herself. That charm makes fomori after all.
Only out of mortals:
The Infernal may wed flesh and technology in a
triumph of hellish craftsmanship, replacing maimed or
missing body parts (or, why not, perfectly healthy ones)
with mechanical grafts cobbled together from whatever
odds and ends the Demon Prince finds laying around.
These grafts may be in any style the Infernal sees fit,
from carefully-crafted prostheses that mimic the hu-
man form, to crude armatures of rusty pipe and spark-
ing, exposed wires, to heavy assemblies terminating in
tools or weapons rather than humanlike appendages.
System: The Infernal spends several hours grafting
an implant onto her patient (or victim, depending on
who you ask), then her player spends 2 Essence and
rolls Intelligence + (Crafts or Technology) against diffi-
culty 8. Success mounts the implant after 24 hours of
acclimation. If the patient is mortal, then the joining
process also attracts a minor wicked spirit, which acts
as part of the cement bonding the implant to its host
and transforming him into a bakemono
– a sort of
monster that shapeshifters know as fomori. Rules for
fomori can be found on pages 428-439 of W20.
It's perfectly possible to operate on non-mortals, it just doesn't attract a minor spirit. Basically, if you are a vanilla mortal, then in order for magitech implants to properly bond with you, a minor spirit is required. If you are not mortal, which probably means your soul is strong enough, the spirit is not needed.

EDIT: By the wording of the charm, this is the one to make Bob a body.
 
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That reasoning seems weird to me. If more then to linger equals more mischief then keeping it around means more then for it to be a problem.

I could see an argument about not wanting to make it desperate*, but not this.
Forcing it to choose between its mission and expensive property damage seems like a great way to get them out of Chicago and away from mortals to take their frustrations out on.

* Even in that case it's worth noting that when the going got tough shagnasty got going… straight home as fast as they could. The right pressure could get some useful results.

Using suicide cyber devil cars to deliver thermite and/or fuel-air bombs to Broken Seeker every time he pisses us off seems like a better arrangement than just letting them do whatever they like.
My point is that leaving it uncontested in Chicago magical space long enough to find and attack its territory is likely to give it enough time for it to...get creative.
As opposed to now, that its under time pressure.

And we dont really know anything about what, if any defenses it has back home. Its been around for several thousand years at a minimum; it has something.

I dont really expect mundane attacks to do more than irritate it. A proper hit squad yes, disposable kamikaze drones no
My preferred theoretical option would be to show up with a spirit nuke at its home and make a point, but thats the sort of thing that has geopolitical implications. Plus, it would destroy all the loot :V
I hadn't considered going at it from that angle. We have a servant of Broken Seeker right here in the scene, so I figured we could just ask the crown where his master's home territory is.
Table cloth/Clothes soaked with blood: Where is the home territory/phylactery/hearthstone of the person whose murder attempt shed this blood? :V

Unfortunately, we have to save our Essence for a potential fight.
Else I'd ask it right now.
Then I'd be tempted to spend 12xp on the weapons charm and nuke it next month with a Davy Crockett. :V
Side note on this but we don't actually have to pay essence if we're willing to wait, and it doesn't have a time limit in that case.
We just need seven minutes of lead time to hit max speed.
Yeah, I pointed it out.
For distance travel.
Not if we cover them with our hands or something else. I sincerely doubt clairvoyance includes xrays.
Clairvoyance isn't obliged to obey normal physical constraints.
Its entirely plausible that it doesnt need line of sight, or even light to sense what its sensing

Only out of mortals:

It's perfectly possible to operate on non-mortals, it just doesn't attract a minor spirit. Basically, if you are a vanilla mortal, then in order for magitech implants to properly bond with you, a minor spirit is required. If you are not mortal, which probably means your soul is strong enough, the spirit is not needed.

EDIT: By the wording of the charm, this is the one to make Bob and Lash a body.
Fixed that for you.
We probably could use the Exalted Crafting charm as well.
Though its probably harder.
 
Fixed that for you.
We probably could use the Exalted Crafting charm as well.
Though its probably harder.
Not actually sure about Lash. It's about "welding the flesh and the machine", and Bob has at least some flesh (well, bone) to his name. Lash is a pure spirit
Unfortunately, we have to save our Essence for a potential fight.
Else I'd ask it right now.
Then I'd be tempted to spend 12xp on the weapons charm and nuke it next month with a Davy Crockett. :V
A location of a sanctum of a minor godling is almost certainly an arcane secret worth essence, making this use of the Crown net positive regarding essence.
 
Molly explicitly does not befits from mortal research and development as she is using as a Exalted using Motes. It a competently different way of using it that no mortal can use. To the point that Molly Clones from that one charm would start with 0 in the paths as nothing Exalted Molly learns about the Paths is usable to them. Now we could spend XP to have the Molly Clones learn the Paths but, that leaves us spend XP twice for the same thing. When the Crafting charm will just let Exalted Molly do everything the Alchemy and Enchanting paths can much faster and for a lower XP cost.
.....
We literally just learned mortal Alchemy from Bob teaching it to us.
We get discounts to learning Alchemy from taking lessons.
We make our potions in Harry's alchemical lab using his alchemical ingredients.

Do you think IC that we actually invented those free Rituals we got when we bought Alchemy 1 and 2?
Instead of just converting existing Rituals to our own paradigm?


It has been explicitly established and confirmed with the QM that Exalted Crafting and Alchemy/Enchanting are Different.
Thats not up to debate.
We aren't throwing close to 20 XP to reach Alchemy 4 because we enjoy throwing XP away.
Not actually sure about Lash. It's about "welding the flesh and the machine", and Bob has at least some flesh (well, bone) to his name. Lash is a pure spirit
Bob's skull is a crafted sanctum like a house, not a part of him.
They are both pure spirits. Lash is just under constraints from her maker that Bob isn't, and is using Harry's brain meats for protection instead of a human skull.

A location of a sanctum of a minor godling is almost certainly an arcane secret worth essence, making this use of the Crown net positive regarding essence.
This is a good point.
I'll try to remember this when we get to the Raith Estate, because we could use the extra XP and extra Essence.
 
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[X] Give vague warnings, Lara has a point... and she would probably trust you more if you take her advice and show caution
 
There's a charm for that.
3 dot charm called Electric Devil Caress allows Molly to Assume Direct Control over any electronic device within Essence*5 yards. And there's a 4 dot charm called Thoughts Resound In Silence that gives telepathy.
There's a charm for that.
3 dot charm called Electric Devil Caress allows Molly to Assume Direct Control over any electronic device within Essence*5 yards. And there's a 4 dot charm called Thoughts Resound In Silence that gives telepathy.
Electric Devil Caress is 2 dots, not 3, but I otherwise agree with you.
 
My point is that leaving it uncontested in Chicago magical space long enough to find and attack its territory is likely to give it enough time for it to...get creative.
As opposed to now, that its under time pressure.
Leaving it uncontested is what we're doing right now. I don't think attacking its home ground is exactly leaving it unattended either. We can basically teleport to anywhere in the country in short order with the way the rivers sync up, and Broken Seeker was wrist deep in this guy's soul for long enough to make him a CoD. He should be a valid target for the crown.

We don't need to search, or even put together a real threat, just bounce over and make a flashy jab at Broken Seeker's sensitive bits.

If it doesn't have a way to monitor its core territory then it's a colossal idiot and we can screw it over royally with that information.

Since it almost certainly does have an alarm system Broken Seeker will have to shift focus to defending their territory. They can't afford to let people take free jabs at it regardless of anything else.
Clairvoyance isn't obliged to obey normal physical constraints.
Its entirely plausible that it doesnt need line of sight, or even light to sense what its sensing
Magic is a personal thing though, it's shaped by expectations. So the question is what the caster thinks to ask for.
 
Leaving it uncontested is what we're doing right now. I don't think attacking its home ground is exactly leaving it unattended either. We can basically teleport to anywhere in the country in short order with the way the rivers sync up, and Broken Seeker was wrist deep in this guy's soul for long enough to make him a CoD. He should be a valid target for the crown.

We don't need to search, or even put together a real threat, just bounce over and make a flashy jab at Broken Seeker's sensitive bits.

If it doesn't have a way to monitor its core territory then it's a colossal idiot and we can screw it over royally with that information. Since it almost certainly does have an alarm system Broken Seeker will have to shift focus to defending their territory. They can't afford to let people take free jabs at it regardless of anything else.
1)I dont agree.
It wants this guy dead enough to show its hand, which puts it on a timer. Given an hour uninterrupted, a succubus of the White Court has a good chance of making him spill all his guts if he's conscious, never mind what Molly can do.

So its going to be coming for us, not just roaming Chicago.


2) I dont agree.

A feint at someone's dangly bits won't elicit much of a reaction if the person is wearing an armored cup.
We have no idea of what the defenses around its core territory are like.
If the threat is not credible, he won't flinch.

Its not like Shagnasty fled when Listens to Wind showed up; dude had to actually manhandle him to force him into retreat
And I would rather not feint an E2 Exalt solo at a naagloshii's core territory with zero intel..
E3 with a perfect and ranged attacks maybe. Not an E2.


3)See above.

Magic is a personal thing though, it's shaped by expectations. So the question is what the caster thinks to ask for.
True.
But when the caster is a millennia-old fallen god/angel with intellectus, I think its safe to assume the worst.

We also can't give it arbitrary abilties because by that logic it can also divine meanings of vague warnings.
A naagloshii is supposed to be sort of a fallen not!angel thing.
It even has intellectus for how to hurt people.
It probably knows a lot more about how this Creation works than the average wizard.

I mean, human sensory limits are not necessarily in play here.
 
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