Eh.
We dont want to leave it in Chicago space. The more time it has to linger, the more time it has to come up with mischief
And something like this is malicious enough that it can do, well...see Turn Coat:
That reasoning seems weird to me. If more then to linger equals more mischief then keeping it around means more then for it to be a problem.
I could see an argument about not wanting to make it desperate*, but not this.
Forcing it to choose between its mission and expensive property damage seems like a great way to get them out of Chicago and away from mortals to take their frustrations out on.
* Even in that case it's worth noting that when the going got tough shagnasty got going… straight home as fast as they could. The right pressure could get some useful results.
Using suicide cyber devil cars to deliver thermite and/or fuel-air bombs to Broken Seeker every time he pisses us off seems like a better arrangement than just letting them do whatever they like.
Rolls intelligence+Investigation
Molly
does know where Gorfel came from and it was a place in the southwest so that may be a place to start if you are minded to. With Rendered Villain Dispersal as long as there is water there you can get to the place without the use of the Ways.
I hadn't considered going at it from that angle. We have a servant of Broken Seeker right here in the scene, so I figured we could just ask the crown where his master's home territory is.
For (Essence) combat turns. Then you drop back to normal speed.
Thats 6 seconds of 10x speed at Essence 2. Six.
Good for a quick combat sprint across two thirds of a mile or so, nothing more.
We can spend a mote of essence to go x10 in combat instantly. I see no reason we can't do the same outside of combat.
@DragonParadox ?
Side note on this but we don't actually have to pay essence if we're willing to wait, and it doesn't have a time limit in that case.
The Infernal moves with the ferocious speed of the killing winds of Hell.
System: The Infernal's movement speed is permanently tripled, and she doubles the result of all Initiative rolls. By reflexively spending 1 Essence, she can instead increase her movement tenfold for her Essence rating in turns. Outside of combat, her movement speed increases by one factor for every full minute she continues to run (so after a minute of running flat-out, her movement speed is quadrupled; after another minute, it is quintupled) until it caps out at a tenfold increase.
We just need seven minutes of lead time to hit max speed.
Those are cool, but after asking my question I am now wondering if we could make ones for our friends/allies. At least Lydia.
Maybe something simpler would work as a start?
Even if vision is possible an observer doesn't necessarily look at everything all the time.
Something like google glass but low profile via exalted bullshit crafting and alchemy to make mirrored lenses styled after this:
If you had a few weeks you could make all the out of hand sized hexagonal panes every bit as tough as this. All it would take is playing with the reflection coefficient a bit until you got something transparent enough to see through and reflective enough to magically shed damage. Alas...
Could make for a low profile way to pass messages around.
We don't need to program anything we stick a cyber devil in, so just making the electronics fit is good enough. Especially if we make it something really stupid that pairs with a phone that the devil controls so we can make it as stupid simple as possible.
Even if they end up looking sort of funny most people throwing around scrying magic aren't exactly experts on modern mortal fashion. I'd also expect looking at the inside of a lens from the relatively narrow angle that the message is visible from is harder than just looking over a shoulder.
A proper magical defense would be better, especially if we could craft something based off this:
inCantation oF spiritual disCretion
The sorcerer chants a sutra which resonates with the Essence of the Weaver, of patterns, and of blindness and silence, and thereby seals a chamber against obser- vation from the spirit world.
System: Spend 4 Essence and make an extended Intelligence + Occult roll against difficulty 7. Upon accumulating five successes, the spell takes effect, sanc- tifying whatever room the sorcerer stands in. Within that chamber, the Gauntlet rises to 9, and no creature in the Penumbra or Shadowlands can discern even the slightest feature of the room; it appears to be a colorless, featureless void, devoid of figures or sound. This spell's effects persist for the sorcerer's Essence rating in days.
But a good trick would work decently well in the meantime.