Willpower on IPM, so we have 3 essence to spend between Subterfuge, Etiquette, Empathy, and potentially Hellscry Chakra.So that would be IPM + Subterfuge Excellency as soon as she arrives?
How much essence is that spent?
Hopefully not enough to ignite our anima banner.
This is not actually true.By a strict reading of the rule ls Molly would be unable to even use empathy on Mab. It requires you mostly agree with the other person to utilize. Why did pick that when expression works on anybody without limitations.
Its not an obvious charm.Unlike our Crown, Hellscrys usage is obvious, painfully so, so how would that stunt work? Can anyone articulate a justification for staring at the Winter Lady with the freaky glowing eyeball of fire that forms on our head? Because I am coming up blank.
1)Yes it is. But its not what we need for observing individuals.1) Yes, but it's still useable information on a regular basis that doesn't cost essence to use.
2) Detecting domination isn't the same as detecting nemesis. Is there a ruling supporting that it's 100% effective at this?
We're not working off canon Exalted 2E; we're working off Exalted vs World of Darkness Revised, a free fanbook by Holden Shearer and available on his website. Here's a link to the (free) pdf; its roughly 36MBI'm sorry if I've made a mistake, I don't have the infernal supplement, I googled the charm and this was the version of it I found.
Hellscry Chakra
Cost: 2m 1wp; Type: Full Action
Duration: One Scene
Keywords: Obvious
Mins: Essence 1
Prerequisites: Demonic Primacy of Essence
The Malefactor opens her caste mark as a third eye upon his brow. This spiritual organ perceives the flow of hierarchy.
Given the that it's Keyword: Obvious, and the fluff description, I thought activating it would be a visible, like the eyes that open when a Fallen speaks, but I've only ever played Exalted on forums like this, so I'm not surprised if my understanding of the rules leaves something to be desired.
Please forgive my error.
Doesn't matter that I can think of; she's seen our anima banner and shintai form before at the Museum when we first met.So that would be IPM + Subterfuge Excellency as soon as she arrives?
How much essence is that spent?
Hopefully not enough to ignite our anima banner.
That's my thought as well. They're just basic foundational stuff that will always apply, regardless of Essence levels, that we've put off enhancing for long enough. There were good reasons for the delay, but now seems like a good time to start working on remedying the issue.[X] Plan Secret Agent Molly
Like this plan best. Basic Attributes and Abilities will help us more than any of the charms people are aiming for, I think.
Its mechanically suboptimal, and there isn't really a thematic thrust to compensate.[X] Plan Secret Agent Molly
Like this plan best. Basic Attributes and Abilities will help us more than any of the charms people are aiming for, I think.
Remember that the key strength of an Exalt is in their charms.That's my thought as well. They're just basic foundational stuff that will always apply, regardless of Essence levels, that we've put off enhancing for long enough. There were good reasons for the delay, but now seems like a good time to start working on remedying the issue.
It would have been great when poking the jades, since it should have let us see the changes to the ley lines at least well enough to roll for understanding.But in day to day Chicago?
Where we have friends and allies on speed dial who have mapped the area and have decades of historical experience of the local supernatural climate and terrain? Its of significantly less immediate importance.
The last QM post related to this talks about how hard it is to detect with the sight, which is otherwise treated as essentially infallible. People barely even bother with illusions because strong mortal mages can trivially pierce magical disguises crafted by a god if they're willing to pay the price to do it.2)I am not home, so I can't look at my stuff, and a quick search isn't finding the quote I wanted.
So I can't give you the exact quote.
I don't see any reason why it wouldn't.
Besides, the V20 Auspex table that this appears to be benchmarked to for Aura Perception and Karmic Sight explicitly equate outside influence as the same; Dominate and demonic possession? Same type of threat.
Plus there's the QM quote on the previous page.
Going into obvious power use mode is still poor etiquette while trying civilized diplomacy.Doesn't matter that I can think of; she's seen our anima banner and shintai form before at the Museum when we first met.
I doubt we're going to be holding back any on burning Essence.
Nemesis was SPECIFICALLY designed to avoid Sight. It was not designed to avoid Exalted.If anything that makes me more inclined to believe Hellscry Chakra isn't capable of casually outing nemesis on sight.
That's not exactly what the quote says:Nemesis was SPECIFICALLY designed to avoid Sight. It was not designed to avoid Exalted.
Nemesis is CONFIRMED to be CoD. CoDs show up on Hellscry.
Both have been confirmed. We are also rolling 8dice at difficulty 3. So getting 5 sux to notice Nemesis, if we need that much to understand what we are seeing, will very much be possible.
I will repeat, Hellscry CAN see Nemesis.
How the Sight interacts with Outsiders is a complicated subject... that I almost wrote in here before I remembered spoilers are a thing. ( ). Sufice to say it is theoretically possible for a wizard to spot Nemesis, it is just not very likely becase the damn thing is designed to hide from among other things the Sight.
Yes, the quote says exactly that,That's not exactly what the quote says:
Among other things, as in a set including the sight and presumably all the divine grade senses that don't automatically sniff it out everywhere it goes.
The sight is no small thing either; it's the single area where mortal magic stacks up to exalted charms. It's not as absolute, but it's closer to it than most anything else gets.
The 15 exp for that single ability should say something about where it sits.
My plan increases Perception to 3 dots, and it buys us 1 dot in Alertness and Awareness. That's 14 XP well spent, IMO.At Molly's current stat spread(Perception 2, Occult 5, Empathy 4, Awareness 0, Alertness 0, Investigation 0)?
Buying a dot of Perception for 8XP is a better deal than buying a dot each of Alertness and Awareness for 6XP combined.
Also on this. Are we still having a vote on what to do with this Charm in the next update as you said we would previously?Green Sun Nimbus Flare is presently soakable (by things that can soak Aggravated Damage). At Essence 4 that is no longer the case
Yes, it does. I was making a point.@uju32 Plan Secret Agent Molly includes both Perception 3 and Awareness 1 + Alertness 1.
???It would have been great when poking the jades, since it should have let us see the changes to the ley lines at least well enough to roll for understanding. There's also potential when we're poking the hiding places of creatures like the Naagoloshi, which has probably set up some defenses.
It's got plenty of day to day utility, arguably more so than Hellscry because we can theoretically check it whenever we like for free once we've bought it, and getting a mood ring isn't guaranteed to help us as much with Mab.
I provided citations from Mr Butcher that the Sight is explicitly not infallible.The last QM post related to this talks about how hard it is to detect with the sight, which is otherwise treated as essentially infallible. People barely even bother with illusions because strong mortal mages can trivially pierce magical disguises crafted by a god if they're willing to pay the price to do it.
If anything that makes me more inclined to believe Hellscry Chakra isn't capable of casually outing nemesis on sight.
Flaring your anima banner is about the same as Mab dropping the temperature when she shows up; a passive manifestation of Power use, but nothing more than that. IIRC, she did this at the Museum.Going into obvious power use mode is still poor etiquette while trying civilized diplomacy.
You don't see Denarians in war mode at Accord related events, or Reds sitting at the peace table without their flesh masks.
They do that for back alley diplomacy, but not formal stuff.
Flashing our anima banner is probably about as classy as showing off a gun.
Yes, the quote says exactly that,
Nemesis is built to overcome things in current Creation, i.e sight and other detection.
@DragonParadox has also gone on record to say charms do what they do and "If an exalted says no, it means no, for better or for worse".
So, given that Nemesis is a CoD, it shows up in Hellscry. Given we can roll 5+ sux on the roll, we will be able to see that something is wrong at the minimum.
But lets Clarify this. @DragonParadox would Hellscry work as intended against Nemesis or will Nemesis juke it like it does on sight?
Also with regards to the 15xp part, keep in mind that this is a mortal ability and not an exalted one. One that acts like a charm and can be learned by anyone. That is why it is priced so much, because it is universal.
Thanks for the response. About GSNF. The current ruling makes it a dead charm ATM. Would it be possible to have a vote to decide what to do with it?Molly does not know what a Nemesis is IC and she does not have the charm. The last post I answered was about the Sight in canon where you can infer it is not a surefire way to stop Nemeris by the fact that it is still so dangerous. Answering the same question about Hellscry would actually be spoilers unfortunately.
Thanks for the response. About GSNF. The current ruling makes it a dead charm ATM. Would it be possible to have a vote to decide what to do with it?
Because I stand by what I said that it js useless as it is at best and a waste of precious motes in combat at worst.
4 essence. We can spend 4 essence before flaring our anima. IPM with willpower, ATB also with willpower, and then excellencies. If we have budget for it, NWS just as Mab is leaving.Willpower on IPM, so we have 3 essence to spend between Subterfuge, Etiquette, Empathy, and potentially Hellscry Chakra.
It was previously ruled that we can track naagloshii (and, I assume, similar things) with EDS. They are, in essence (pardon the pun) walking Dragon Nests. Unless naagloshii is actively hiding (in which case, it only can use shapeshifting, no magic), we'll be able to track it.If the naagloshii stays away from Dragons Nests, EDS is unlikely to ping its presence
Given its metaphysical mass, it will probably see it though.
@DragonParadox , naagloshii is described as "virtually its own ley line, its own well of power". Would Essence-Dissecting Stare be able to locate it, like it does Dragon Nests?
When it is outside its home territory and as long as it is not purposefully trying to go dark yes. Inside its territory it can just draw on the land freely and if it goes dark it does not have access to magic beyond its native shape-shifting, but it also cannot be tracked by anything short of the Sight.
Probability of winning, if Mab's 1s subtract successes, % | Probability of winning if Mab's 1s don't subtract successes, % | |
Equal DC=7 | 30 | 14 |
Mab rolls at DC 6 | 17 | 6 |
Mab rolls at DC 5 | 8 | 2 |
Probability of winning, if Mab's 1s subtract successes, % | Probability of winning if Mab's 1s don't subtract successes, % | |
Equal DC=7 | 38 | 21 |
Mab rolls at DC 6 | 23 | 10 |
Mab rolls at DC 5 | 12 | 4 |
Probability of winning, if Mab's 1s subtract successes, % | Probability of winning if Mab's 1s don't subtract successes, % | |
Equal DC=7 | 46 | 29 |
Mab rolls at DC 6 | 30 | 16 |
Mab rolls at DC 5 | 18 | 7 |
The total dice pools currently arePerception + Awareness = passive supernatural detection
Perception + Alertness = passive mundane detection
Perception + Investigation = active mundane search
Perception + Occult = active supernatural study/search
Perception + Empathy = social perception
Probability of winning, if Mab's 1s subtract successes, % | Probability of winning if Mab's 1s don't subtract successes, % | |
Equal DC=7 | 3 | 0.16 |
Mab rolls at DC 6 | 0.9 | 0.02 |
Mab rolls at DC 5 | 0.2 | negligible |
Probability of winning, if Mab's 1s subtract successes, % | Probability of winning if Mab's 1s don't subtract successes, % | |
Equal DC=7 | 73 | 58 |
Mab rolls at DC 6 | 57 | 39 |
Mab rolls at DC 5 | 40 | 23 |
Probability of winning, if Mab's 1s subtract successes, % | Probability of winning if Mab's 1s don't subtract successes, % | |
Equal DC=7 | 5 | 0.5 |
Mab rolls at DC 6 | 1.7 | 0.09 |
Mab rolls at DC 5 | 0.5 | negligible |
Probability of winning, if Mab's 1s subtract successes, % | Probability of winning if Mab's 1s don't subtract successes, % | |
Equal DC=7 | 82 | 71 |
Mab rolls at DC 6 | 69 | 53 |
Mab rolls at DC 5 | 53 | 35 |