Catching up....
It is permanent, you are fundamentally binding someone to you by the gift of your own essence, sating any hunger. Those who are already creatures of Darkness so not go through the full transformation because their inner darkness already has shape and purpose, but mortals are more malleable.
I disagree with this interpretation, by the way.
You need to look at both its intended usage, other similar charms for a comparison, and the broader implications of this ruling
1)Its designed, in part, to feed people in extremis.
With that in mind, the initial -1DC seems designed to be temporary, while the stage 2 effect is supposed to be more or less permanent after the person has had in excess of a week to seek alternatives.
When it has made no permanent change to the recipient, it seems logical that the social effect is only designed to last while the energy hasnt been metabolozed.
If the person has been mutated, then sure.
2)If stage 1 bound a person irretrievably to you, sating their hunger?
They wouldnt need to eat any more again.
Yet that is neither the fluff nor the mechanics of the charm.
3)Lets look at some other Infernal charms for comparison.
Verdant Emptiness Endowment requires that a person receive the charm three times over three years in order for Molly to hit them with the loyalty + -3DC social debuff effect. Chirality Prohibition Index requires a full week of training in order to change the person into a CoD, and subsequent weeks to stack additional orders.
Inner Devils Unleashed can change a person immediately, but it can be reversed at will.
Crowned With Fury maxes out at a year and a day, and the person is freed, or they can suffer lethal damage to break the geas.
Permanent, undoable changes to a person do not appear to be balanced to be something easy to accomplish.
And there is always an offramp for the subjects to bail out.
Or a grace period.
4)There's the further implications of this.
As defined right now, Molly could puree a bunch of maggots, dump it into the water supply or food supply of a fair sized city. Or into the food/water supply of the White Council HQ. Or a dinner party for VIPs. And she'd have them at a disadvantage for life.
This turns a 2-dot charm into a setting breaking effect. And not in a fun way.
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Still your prerogative to exercise, of course.
Just adding my belated two cents, simce I missed the initial discussion.
Prescription only isn't based on the magnitude of the useful effect.
With all respect, I compared it to modafinil for a reason. I could just as easily compare it to, say, viagra.
The magnitude of the useful effect has very little bearing on the prescription status of a drug, which is as much political as scientific. And the lack of physical effects does not preclude the existence of longterm psychological effects.
If marijuana ended up banned for most of the 20th century, I guarantee that an antisleep drug would be prescription only for at least the first several decades.
On this point it's also worth repeating that one our hell will almost certainly be able to support ethical large scale feeding for white vampires by virtue of killing the target not being a problem anymore. Death by snu snu from a Raith is effectively just a supernaturally enthusiast hickey at that point, and any of them can learn alternative feeding styles after they fledge.
For one thing, thats quite an assumption.
For another, the ability to recover from death, assuming thats a chosen mechanic, doesnt actually make death any less traumatic for most people. Just like our ability to fix a fracture doesnt stop a broken bone from being a singularly unpleasant experience.
And for a third, you are making a presumption of enforced migration for Whampires to our Hell.
With no idea about their magical biology, and if there is a requirement that binds them to the material world.
Or indeed, if they want to go.
The problem, as it appears to me, is that you consider permanent social influence on the order of -1DC to be horrifying enough to deny the option of choice to adults in their right mind, and will rather point at options that you believe have a non-zero chance of death for the other party in this.
Which seems an odd set of priorities to me.
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Isabella is young enough to easily blend in at a university library setting. All we need is to have her setup shop around stressed out college students when tests, mid-terms, finals, etc., are approaching. Plenty of despair to slurp up floating around in those instances. She could also crash funerals, hang out in oncology wards, children's hospitals, etc. When the despair is thick in the air and there are numerous nearby sources, she shouldn't have much trouble skimming a bit off the top just like Thomas does.
The problem is that despair is uniquely corrosive to the person feeding through it as an emotion.
You can justify harvesting or inflicting lust and even fear to yourself as healthy, or at least non-permanently harmful emotions to feed by. Not despair.
I thought that only applied to her when she is not under the effects of MiS? Ie, her choice being that she can either work with us to stay under MiS, or she can find someone to kill. Anyway, even if she does need to find someone to kill, that is not the hardest condition for us to satisfy. I expect we will have to kill at least one person before the Lady Eiko situation has been resolved.
Respectfully?
I am having trouble with the idea that we should be okay with killing sapients in order to feed our minions but that informed use of MMP is beyond the pale.
EDIT: Essentially, MMP is a drug. In both the medical and recreational sense. It's a very powerful drug even. With permanent side-effects. But it's also a wonder cure for a near-lethal condition. I am pro-farmacy and saving lives.
^^^
This. I am reasonably sure that most half-Reds, for example, would rather have the option of sating their Hunger with a magic effect that ensures they neither run out of juice in combat operations nor fuck up and drain someone and damn themselves.
So would many(not all, but many) Whampires.
These are invariably adults; their various inheritances do not activate until they are old enough to make their own decisions.
Treat them like adults.
Give them the choice.
Alchemy 5 also has the bottleneck of needing to research the formula and spend ap and xp on it.
Evdn if we get it we still are limited in hos much we can make by ap and resources.
AP probably. XP no.
IIRC, you can accept a -1DC increase in difficulty in exchange for using an Alchemy or Enchantment ritual you havent actually bought. Else those Paths would be essentially unusable compared to the other linear Sorcery Paths.
Every other linear sorcery Path largely pays a one and done XP cost to go from, say,Tier 2 to Tier 3.
If a practitioner of Alchemy and Enchantment had to
A) pay XP to go from Tier 2 to Tier 3
B) pay AP to discover, research and design individual Tier 3 items/formulas/recipes
C) Pay XP for each individual item/formula/recipe/design
D) Pay money or Resources to both set up a workshop and acquire raw materials
E) Spend time to make the items or formulas in question
Well, then neither of them would be very feasible in play.
My two cents.