Actually sort of wonder how that works with leadership checks. Those are certainly a social check, but leadership checks aren't about convincing people they are skilled leadership that brings good results.
I would guess it would be about how in tune they are with us. How well they understand our orders and how well they also work with our other minions. If MMP effect is fluffed as our exaltation staking a certain small claim on our minions, then some magical resonances that result in better followed orders (more "follow the intent as it was actually meant" instead of "follow the order as given") can easily be explained.
Also, f*ck it.
[X] Plan Authority is Asskicking
I don't like alertness, but to hell with it. Lydia will get her magical kamehameha next turn. And we get to see what mutant white court vampires are. And probably get some Jade Court minions (because yes, they will take this deal, 110% guarantee).
Healing to grab something that our native charmset straight-up doesn't have
Harry and Bob are unlikely to be able to teach it, and it's covered by Alchemy anyway:
• A liquid that, when imbibed, removes minor Health Level penalties (through Injured) until the individual is wounded again or heals.
••• A salve which heals three non-aggravated Health Levels worth of open wounds in a matter of minutes. This must be applied by moonlight by one who loves the wounded. Each success creates one application of the balm.
••••• A regenerative powder that, when consumed, allows the user to heal damage very quickly (one level every other turn) for the duration of a story. As a side effect, the user sweats very heavily, smells like a caged beast, and may attract the attention of strange entities.
• Painkiller: a drink that will reduce dice pool penalties from injury by one level
• Speed-Healing: a "potion" that halves healing time for bashing and lethal damage.
•• Healing: In addition to the effects of Speed-Healing, this potion heals up to two bashing or lethal levels immediately.
••••• Regeneration: This powder is rubbed into wounds and will immediately start repairing them. The user will regain one Health Level per turn until the end of the scene.
Those that have been effected by MMP would be more likely to volunteer. But because their judgement has been compromised can we really say that they were volunteering on their free will?
Yeas, as long as we are upfront about the effect, and keep reminding them of it, actually.
-1 DC is not "they follow all our will". It's "they think better of us", and that's something I can live with in certain situations. If we are upfront about it.