Green Flame Rising (Exalted vs Dresden Files)

Honestly would prefer the motivation system. That is where a person completes a major life goal they can upgrade Essences without training. Taking over the city is a relevant goal for new exalted.
 
I LIVE am awake.

So I will repost this here,

EssenceExperience Spent
250
3100
4200
5300

This is the modified 3E Essence Table and acts as a good block to ensure that E4 and E5 are not reached quickly. To give further context, we currently have a total xp of 12xp + 18xp + 30xp + 27xp +23xp = 110xp.

So this turn , we will be hitting E3 and it will be a while before we hit E4, unless we do something crazy and an even more while before we max out Essence.
Relevant:
Hmm,,, you are right the XP progression is a lot faster with his format, edited out the link, I will figure out a more fitting progression if you guys vote for it.
I never posted a proper table, but I suggested some numbers before. Move up the numbers by two categories and extrapolate numbers accordingly for E4 and E5.

Alternatively, just X3 all numbers.

So I don't think that's likely.
 
First time we put a Cyberdevil in a car it provided a -2 DC on our drive rolls which seems like enough if we want to do combat tricks. However in most combat situations I can think of Molly is better off flying out of the car.
Not really.
Our opposition generally have superhuman traits and Drive is not a Key ability for us.


Molly in combat is better off flying.
Molly trying to get friends, family or HVTs to safety ahead of pursuers actually needs to drive like a Dakar Rally/NASCAR driver, and she doesn't have the Essence pool to burn even if she got a Drive Excellency.

Base skills matter.
 
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Hellscry Chakra is

-Knockoff lie detector

-Emotional state monitor,

-Creatures of darkness detector,

-General detector fpr supernatural creatures and the possessed.



Its also the only charm/ability that will reliably pick up on Nemesis-infected people; according to the Gatekeeper, the Sight helps but is not reliable. In some ways its frankly better than the Sight, just narrower application.

Its very much worth its 8XP running costs.

Our empathy skill already does all that besides Nemesis detection. Also since we have no knowledge of it doesn't do that either Molly will just notice an odd color.

Might as well save the essanse and just buy more perception or empathy.
Not really.
Our opposition generally have superhuman traits and Drive is not a Key ability for us.


Molly in combat is better off flying.
Molly trying to get friends, family or HVTs to safety ahead of pursuers actually needs to drive like a Dakar Rally driver, and she doesn't have the Essence pool to burn even if she got a Drive Excellency.

Base skills matter.
I struggle to think of opposition that Molly can't beat that a car can outrun. But even in that weird case that seems unlikely to come up it would likely be a better use of resources to have the people Molly is saving drive well Molly delays the monster. Also if you want to do reckless driving prince of Ruin attitude costs about the same as drive 2 and allows for far greater stunts.

Also just realized that Prince of Ruin attitude and Space Monster Scream combo with each other. Don't know how I missed that.

Edit: Wait are you talking about the possibility of a car chase? Molly looks back HMP car chasing us. No problem.
 
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For myself after VEE for minion combos to gain massive amounts of money, spies, and holdings.

Endless Torment Emanation is definitely next top, being able to just destroy any foe's projects and plans it gold. And getting into a fight with a minion, counts as an interaction, so it is the perfect way to swing an entire event chain.
 
For myself after VEE for minion combos to gain massive amounts of money, spies, and holdings.

Endless Torment Emanation is definitely next top, being able to just destroy any foe's projects and plans it gold. And getting into a fight with a minion, counts as an interaction, so it is the perfect way to swing an entire event chain.
It isn't important per say, but I really desperately want to get VEE and RVD at the same time. The idea of breaking the idea to our family after they rub our lamp at the table is just so perfect.
 
Our empathy skill already does all that besides Nemesis detection. Also since we have no knowledge of it doesn't do that either Molly will just notice an odd color.

Might as well save the essanse and just buy more perception or empathy.

I struggle to think of opposition that Molly can't beat that a car can outrun. But even in that weird case that seems unlikely to come up it would likely be a better use of resources to have the people Molly is saving drive well Molly delays the monster. Also if you want to do reckless driving prince of Ruin attitude costs about the same as drive 2 and allows for far greater stunts.
1)No it doesn't. It doesn't do CoD or supernatural detection at all. And it doesnt do emotion monitoring or lie detection. Not against people like Mab. Like Odin.
This however does.


2) Cold Days had Dresden running from the Wild Hunt on a bike IIRC with Murphy. Before that, he was trying to evade a hunting party of Sidhe led by The Redcap riding jetskis while on a boat with Thomas and Molly.

Dead Beat had Dresden not once, but twice trying to outrun a mob of superzombies in his Beetle, first while evaccing Butters, then while evaccing Butters and Thomas.

Proven Guilty had Dresden trying to outrun a roided up Eldest Fetch while evaccing Mouse, Thomas and an unconscious police officer.

Small Favor had him evaccing Hendricks and an unconscious Gard while chased initially by Denarians.

Blood Rites had Dresden rescuing Mouse and his brothers and sisters while under attack/being chased by a group of flying Chinese shen.

I'm reasonably sure I could dig up more examples onscreen. Not counting stuff that happened offscreen.


3)Prince of Ruin does no such thing.
It makes broken things work. It does not automatically make you better at operating it. PoR will not make us a pilot even if it makes the plane work. It won't make us a gunslinger because we picked up a broken gun.

It will not help us with a functioning car.
 
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2) Cold Days had Dresden running from the Wild Hunt on a bike IIRC with Murphy. Before that, he was trying to evade a hunting party of Sidhe led by The Redcap riding jetskis while on a boat with Thomas and Molly.
And Molly would either fight or convince to the group of COD to leave her alone and the others examples follow a similar pattern. Most things Harry runs from Molly fights.

Assuming that Molly did drive Cyberdevil reducing difficult on top of her other DC reductions means that drive 1 should be enough if Harry could get away. Also in all these situations Molly doesn't need to be the one driving. If Molly is by herself she flys. If there is someone else then they can drive. Plenty of other things Molly can do with the concentration.
3)Prince of Ruin does no such thing.
It makes broken things work. It does not automatically make you better at operating it. PoR will not make us a pilot even if it makes the plane work. It won't make us a gunslinger because we picked up a broken gun.

It will not help us with a functioning car.
There are many more driving tricks availed to you if you don't have to worry about fuel or keeping your vehicle intact.
 
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Honestly, assuming we do not hit E3 I will be pushing for Maggot Mana and RvD.

Those two are the must haves for me.

If we DO hit E3 then it would be King and Kingdom. Which is thematically fitting considering we just got a bunch of followers.
 
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And Molly would either fight or convince to the group of COD to leave her alone and the others examples follow a similar pattern. Most things Harry runs from Molly fights.

Assuming that Molly did drive Cyberdevil reducing difficult on top of her other DC reductions means that drive 1 should be enough if Harry could get away. Also in all these situations Molly doesn't need to be the one driving. If Molly is by herself she flys. If there is someone else then they can drive. Plenty of other things Molly can do with the concentration.
1)Molly didnt get the Pathfinders to stand down, and they are pretty bottom barrel for the threats we'll have to face going forward.
Try convincing a pursuing crowd of Outsiders(Cold Days) to let you go. Or Red Court bloodslaves. Or darkhounds.
And even among sapients, Join Combat remains a defense against social diplomacy.

2)Harry is a wizard with Protagonist Privilege.
We arent.
There are many more driving tricks availed to you if you don't have to worry about fuel or keeping your vehicle intact.
None of which keep your passengers alive.
Which is the point of this entire endeavor, else we'd just fly.
 
We also got a ruling that they don't get to soak this. We roll and they suffer the damage barring perfect defense.

Which is good since we have no other perfect attack and can't play the typical exalted dice pool games with this one.
Do you have a quote for that?
I mean, it's obviously very difficult to soak.

Armor shouldn't work at all and most creatures can't soak aggravated anyway. Mundane people will die on a single success and most supernatural beings will also suffer.
But say a Vamp with Fortitude should propably get his roll?

That's pretty important, since many beings in WoD don't get extra-health at all (unlike Molly), so every damage level taken really matters a lot.
 
Honestly, Hellscry Chakra lost all interest from me when DP said that The Sight was on the table for us, because everything HC does, Sight does at least as well or better. And IPM gets rid of all of the downsides for us. And interpretation, aka how much information we get from it, depends on an Occult roll. Anything that scales with the result of a roll for a key ability with 5 dots and an Excellency is something that a Solaroid wants.
 
Huh. I forgot about that. Yeah, Hellscry is not that good then.

Regarding the sight, can we buy that next turn?
 
Adhoc vote count started by Yzarc on Feb 7, 2023 at 1:46 AM, finished with 85 posts and 26 votes.
 
2)Harry is a wizard with Protagonist Privilege.
We arent.
Yes, Molly is a Celestial Exalt with Protagonist Privilege. Much better.

Anyway, for my top choices...
1) Rendered Villain Dispersal (4 XP) is the one we can all agree on. That's an easy one.
2) Wind-Born stride (8 XP). This significantly increases our combat ability, is a great utility power.
3) Alchemy 2 (4-1+3 = 6 XP), the recipes taken for free as we level the dots are:
• A liquid that, when imbibed, removes minor Health Level penalties (through Injured) until the individual is wounded again or heals.
•• A liquid that allows the drinker to go for an entire week with only one hour's sleep per night.
4) 2 additional 2 dot Alchemy recipes (4 XP) (taken from Sorcerer: Paths of Power):
•• Enhance Ability: an elixir that can enhance a specific ability in a person who drinks it. The drinker gains a specialty in that ability for the duration (or +2 dice when it is relevant if they already have one) for one hour per success on the creation.
•• Healing: In addition to the effects of Speed-Healing (halves healing time for bashing and lethal damage), this potion heals up to two bashing or lethal levels immediately.

Ok, reasoning here: sleep reducer for at least +1 AP on the balance (probably +2 and -1 for the time spent making it). Healing potion combination (both 1 and 2 dot, mixed together) for combat healing and survival (it could and would save lives), enhance ability for dice bonuses.

As an alternative for Alchemy, if we want more time training it (and thus XP cost lowered) before buying it, we take Naked Wicked Souls and Prince of Ruin Attitude to round up our utility powers. Or we buy Etiquette and Empathy to 5. As an alternative to Wind-Born stride, Sinner-Boiling Stare works too.

In the future we need to buy Essence-Dissecting Stare and Awakened Eye of the Dragon as a combination and start milking various dragon nests for power ups. If we have a pool of at least 10 dragon nests (and I am willing to bet that there should be plenty enough on the ocean floors), we, and our companions, should be pretty much set as far as bonuses go.
 
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I mean one of our favored hells is Kakkuri: the Night Realm and yet we suck at sneaking and are generally as subtle as a brick in the face.

As was already said in the thread: you would think our second favored hell was The wicked city if you looked both at our plans and actions. :V

If we DO hit E3 then it would be King and Kingdom. Which is thematically fitting considering we just got a bunch of followers.

Any plan with it in it will definitely have my vote, agreed.
 
So, bookkeeping:
Arc zero: earned 12 XP, spent 10 XP, total XP spent: 10, banked XP: 2
Arc 1: earned 18 XP, spent 20 XP, total XP spent: 30, banked XP: 0
Arc 2: earned 30 XP, spent 30 XP, total XP spent: 60, banked XP: 0
Arc 3: earned 27 XP, spent 19 XP, total XP spent: 79, banked XP: 0, XP spent on Lydia: 8
Arc 4: earned 23 XP, spent 16 XP, total XP spent: 95, banked XP: 1, XP spent on Lydia: 14
Arc 5: currently in progress
Assuming the essence progression chart is modified by +1 tier, we should be earned E3 this turn, after spending 5 more XP (Empathy 5 or Etiquette 5). At which point, if we still have 20 XP left (meaning that we need to have earned 24 XP this round) we could buy King and the Kingdom.

Assuming the XP table is modified to be X2 of the default one, we likely earn E3 next turn, and we need to earn an average of 27 XP this and the next turn (and spend all of them on Molly) to be able to afford Key and Kingdom next turn. Hard, but doable.

Assuming the XP table is modified by +2 tiers relative to the standard one, or to X3, we aren't getting Key and Kingdom by Halloween, but might get it by Christmas, which would also be appropriate.
 
Huh. Does the xp spent on Lydia count for Molly's essence growth? I do not think it does.
When you've earned and spent certain total amounts of experience points on other traits (such as Charms, Attributes, Charms, Abilities, Willpower, Charms, and, let us be honest with ourselves, Charms), your Essence rating goes up.
 
Huh. Does the xp spent on Lydia count for Molly's essence growth? I do not think it does.
I don't think it does, which is why I calculated it separately and didn't count it towards 95 XP spent in total. 95 XP was spent on Molly, 14 was spent on Lydia, we have earned 110 XP in total over the course of the quest, 1 XP is currently banked.

The bigger question is whether XP spent on backgrounds counts.
 
Honestly, Hellscry Chakra lost all interest from me when DP said that The Sight was on the table for us, because everything HC does, Sight does at least as well or better. And IPM gets rid of all of the downsides for us. And interpretation, aka how much information we get from it, depends on an Occult roll. Anything that scales with the result of a roll for a key ability with 5 dots and an Excellency is something that a Solaroid wants.
Thats not accurate.
Huh. I forgot about that. Yeah, Hellscry is not that good then.
Regarding the sight, can we buy that next turn?
Hellscry Chakra
Lie detector
Emotion monitor
Supernatural creature detector
CoD detector
Possession detector
Nemesis detector

Sight
Illusion piercing
Non-physical perception, which is subjective and unpredictable in scope..
Soulgaze(oneshot for a lifetime)


The Sight is Obvious when used by many supernaturals. The Svartalf coach could sense Dresden do it in B is for Bigfoot.
In Ghost Story Dresden could sense Molly turn it on. The Leanansidhe could sense him do it, and an angel was able to see Dresden do it and shut it down before it came up.

Hellscry Chakra has none of those limitations.
And it can pick up Nemesis influence, which is apparently something the Sight cant do.

Dont get me wrong.
They both have areas where one may appear to be better at than the other, where one is more effective than the other.
Sight appears to be better at punching through illusions, I think, even if its not as clear about what you see.

But Hellscry is broadly more effective at details of a person or persons, can be focused better, and cant be interfered with or potentially even noticed when in use. Sight will show you what it wants to show you, what it deems most significant, which is not necessarily what you want to see, and can be fucked with by the sufficiently powerful.

We actually need both, if Sight is on the table.
As well as Essence Dissecting Stare, but thats less urgent and more expensive than HC.
Yes, Molly is a Celestial Exalt with Protagonist Privilege. Much better.
Celestial Exalt >>> Wizard assuming they share the same area of competency and have the same experience.

However? This is a quest not a novel.
Protagonist Privilege does not apply here.
Else we'd be walking around with Melee 1 and not worry about combat going bad.
 
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Hellscry Chakra
Lie detector
Emotion monitor
Supernatural creature detector
CoD detector
Possession detector
Nemesis detector

Sight
Illusion piercing
Non-physical perception, which is subjective and unpredictable in scope..
Soulgaze(oneshot for a lifetime)
This is a bit uncharitable to the Sight and too charitable to the HellScry chakra. The text of the charm is:
Hellscry Chakra (••)
Opening her inner eye and attuning it to spiritual
desolation, the Infernal gains the ability to detect
potential servants or rivals, and to weigh the souls of
those she meets.
System: Reflexively spend 1 Essence. For the rest
of the scene, the Infernal becomes aware when she
stands in the presence of any creature of darkness,
though she doesn't inherently know what sort of supernatural
being any given individual may be. Furthermore,
by concentrating on a specific individual for a
few moments and making a successful Perception +
Occult roll against difficulty 6, she can behold the subtleties
of their anima and learn their current emotional
state, as well as some clues about their nature. If you
wish to embellish this with aura colors and the like, a
chart can be found on page 136 of V20.
So, at the basis it's CoD detector (doesn't detect non-CoDs, so wont' detect summer and many wyld fae, angels, changelings, wizards and a number of other supernatural beings). The additional functionality dependent on further Occult + Perception rolls allows one to monitor the anima (I am guessing aura, since most beings don't have an anima) of people around you. The charitable interpretation is that this can be used on anyone in your presence. The uncharitable one (based on "furthermore" and "some clues about their nature") means that we can only see auras of CoDs. Nothing is said about lie detection - that would be based on interpreting auras we see. All this costs 1 essence to activate at a time.

Sight also gives aura sight, and doesn't cost essence. The functionality is, essentially, the same (the Sight, however, works on non-CoDs). The difference might be in how well one can shield oneself from the Sight and Hellscry Chakra.
 
Do you have a quote for that?
I mean, it's obviously very difficult to soak.

Armor shouldn't work at all and most creatures can't soak aggravated anyway. Mundane people will die on a single success and most supernatural beings will also suffer.
But say a Vamp with Fortitude should propably get his roll?

That's pretty important, since many beings in WoD don't get extra-health at all (unlike Molly), so every damage level taken really matters a lot.

Sinner-Boiling Stare is indeed point and click 'you take damage', they do not get to roll soak. The target does need to have personally slighted you somehow. It is basically weaponized affront.
It does have a more restrictions and issues with synergy than other perfects, and we don't have any options to choose between on this, so I think that's why it operates like this.

I wouldn't be surprised if our net damage was in line with an excellency boosted perfect.
 
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