So, question that came up while writing Smaradugro - am I missing something, or did Second Circle Demons get much weaker in Third Edition?
I'm looking at the demon section of the Ex3 core and seeing that the sample Second Circle Demons all have dice pools of around 10-14 dice in their area of specialty. Sigereth has 14 in gaming, Mara has 12 in sorcery, Alveua has 12 in crafting hellish wonders, Octavian has 12-14 in toughness and strength, and so on. These seem pretty much like the dice pools I'd have expected from Second Circle Demons in previous editions.
The issue is, those demons had Excellencies, and these don't seem to.
Checking one of the books I actually have on me at the moment, for example, Gebre is a Second Circle Demon who specializes in astrology, and has a total dice pool of 14 for astrology-based actions... but he also has a First Occult Excellency, allowing him to add seven dice to these rolls. He has an effective Astrology Pool of 21. Octavian's War pool is 9 rather than 7 in 2e, but he also has a First War Excellency, bumping him to 18 when he needs it.
Now, I guess this is a clear return to First Edition, where Second Circle Demons didn't have Excellencies. In fact, they were more barebones overall. Back then, Alveua just had a Craft pool of 13, an undetailed magic hammer, and Creation of Perfection - and she was damned grateful even for that!
As I understand it, though, no-one else had Excellencies back then either. Solars had to delve into countless different dice-adders and so on in order to boost their base pools past that of a heroic mortal, which is why 2e standardized it into preset Excellencies. Ex3 has returned the different dice adders (in the form of X-again, re-rolls, lowered target numbers, etc), and kept the Excellencies, but removed them from Second Circle Demons? Is that correct? Are Second Circles just deliberately less powerful in this edition, or am I missing something?
It just seems really odd that Mara, the dark seductress of Hell, has a social influence dice pool of 10, which a dedicated Solar can more than double at chargen. Hell, it can be bettered by the sample Exigent of a City-Father in the core, and she's not even specialized in that direction. Certainly, Mara has special powers to boost the effectiveness of her pool, but so can the other two. I feel like I'm overlooking a sidebar telling me that all spirits have innate dice-adders or something.