I feel like the healthiest and most equal relationships they can pursue are probably going to be with other Sidereals? The coworkers thing and air of codependency makes this fraught in some ways, but there's not really a free lunch with that. You're trading away those downsides for others if you try to have a fling with an Internal or whatever.
 
It is a major tonal shift -- 3e plays arcane fate as more of like, a life-destroying tragedy and source of collective trauma for every Sidereal, which can be very useful sometimes but is first and foremost a curse. The character who is genuinely cool with it is probably really fucking weird, and saying so to other Sidereals may not go over well. Subsequently, Charting Fate's Course depicts this as not something that the Sidereal Host did to itself to avoid accountability for their crimes, it was an unforeseen side effect to hiding the Jade Prison in the Mask. The Solar Purge took too long, the strain of the prison remaining open for years on end eventually broke the constellation and cursed the Sidereals. You can blame the surviving Bronze Faction elders, but it wasn't something they did to themselves on purpose anymore.

It works, generally, as part of the focus on the Fivescore Fellowship as a fellowship. Tightknit, clannish, bonded by trauma and a profoundly strange life experience that no one else can relate to, with the worsening factional divide now threatening that in a way that no one really wants to accept yet.
Add all this to Omicron's "it might actually be healthier to hit it off with that boy from the theatre district for a brief passionate fling" and you can come to the conclusion that the healthiest and most equal relationships a Sidereal can pursue are going to be with the enemies of Creation.

It always struck me that the way Arcane Fate is portrayed in 3e seemed like it would subtlety but inevitably encourage reaching across enemy lines to the Getimians and vice versa, as while they come at it from very different angles, "the other side" is made up of some of the very few people in the world who could possibly understand the pain of being severed from every bond you had, of living in a world that does not recall you ever existing.
 
Having more in common with the enemy than with the people you purport to protect is a spy genre classic. And something that actually happens to actual spies. Who lack Arcane Fate, obviously.
 
The quote's also a pretty good demonstration of what we gave up when did that. Because honestly, it's a really compelling pitch. And 3e struggles to deliver anything like it.

We don't have whole websites dedicated to preserving and broadcasting quotes like that anymore, you know?

There were definite advantages to ditching the Thousand Dooms, but sometimes I miss the fandom reflected in that quote. And I wonder if there might be a middle ground, somewhere, which provides the best of both worlds.
I admire the passion but they're basically wordy memes, great for the vibe and broad strokes, but they tend to oversimplify or misrepresent the deeper lore.

Playing the various Warhammer RPGs has taught me that I probably won't enjoy playing with people who've learned the lore this way.
 
Healthy relationships? Nah time to work out a messy romance between a Sidereal and Infernal. All my brain electrons are in place and working max over drive, brain currently spitting smoke out of my ears.
 
I marathoned @Gazetteer's The Last Daughter and am halfway through A Vision in Bronze's thread so I think I go here now? the murkily grey nature of all the factions really appeals, as does the really wild variety of... well, everything
 
By emphasizing Arcane Fate as a penalty more, and having fated Sidereals tend to live on Creation more until Exaltation instead of being raised by the Bureau, they allow greater diversity in Sidereals, while also having this tragic curse that pushes the Fellowship to be a Fellowship. You're having a work lunch with someone who believes the most insane religious heresies and is going steady with the God of Unfaithful Lovers as you debate a destiny about which city is going to be attacked by a warlord... and you have every reason to try to push past these problems and try to be collegial.

I've only been in one Sid game, but that circle had what I thought was an interesting dynamic; We had history together and had done work together in the past. We enjoyed working together, so we did it.

But we weren't like a tight-knit adventuring party like you might find in D&D or a Solar/Abyssal game; we were coworkers in the same convention. We had our own agendas, working towards similar goals. We spent a lot of time apart and split up. We brought other sids onto our missions, and while the four of us were the primary group, there were other sids. Even within the group we had our own individual dynamics; my Oracle and our Shieldbearer were making regular contact with the Walker in Darkness and the Underworld to try and gather information, which the others weren't aware of the full details of. My Oracle had a project with Kejak's rival whose name escapes me to fracture Skullstone's culture. My Oracle had a spat that cost the shieldbearer political influence. In our very first scene we co-signed a proposal to send a hurricane to destroy a city in An-Teng.

Hell, I set the Reckoner up on a blind date once.

It did feel like a fellowship. Our interests were kind of aligned towards the same end goal - the preservation of Creation (and in this game's case, the Convention on the Dead) but our interests and methods varied on a global scale.

Add all this to Omicron's "it might actually be healthier to hit it off with that boy from the theatre district for a brief passionate fling" and you can come to the conclusion that the healthiest and most equal relationships a Sidereal can pursue are going to be with the enemies of Creation.

"She's an enemy of life itself, a destroyer of all we hold dear!"
"Okay, I hear you. Counterpoint: She's really hot."

It always struck me that the way Arcane Fate is portrayed in 3e seemed like it would subtlety but inevitably encourage reaching across enemy lines to the Getimians and vice versa, as while they come at it from very different angles, "the other side" is made up of some of the very few people in the world who could possibly understand the pain of being severed from every bond you had, of living in a world that does not recall you ever existing.

This would be true except that Getimians are, by their very nature, working against fate and its plans. Still, Sid/Get collabs could be very fun.

I am looking forward to Getimians in 3e so much.

Healthy relationships? Nah time to work out a messy romance between a Sidereal and Infernal. All my brain electrons are in place and working max over drive, brain currently spitting smoke out of my ears.

Or you could date your Heaven's Dragon employee. There's absolutely no toxic implications or unhealthy power dynamics in that whatsoever
 
This is a open call to everyone who sees this. I have a horrible habit of putting small strange dogs in all my tabletop games as a reoccurring bit with one of my groups. If you got any stupid ideas or lore for that, throw them at me.
 
This is a open call to everyone who sees this. I have a horrible habit of putting small strange dogs in all my tabletop games as a reoccurring bit with one of my groups. If you got any stupid ideas or lore for that, throw them at me.
Gonna just toss some stuff out there off the top of my head.

-A Harbinger's labrador familiar often wanders off and gets lost. It always finds its way back when its master needs it, but in the meantime, it likes to follow whoever looks at it.

-A Raksha has a pet beagle that can speak through the mouths of those around them, but only by tellingly wildly inappropriate jokes.

-A highly sophisticated talking doberman that suspiciously dodges all questions as to why and how it can talk. It runs a library.

-Luna occasionally takes the form of an adorable snow-white puppy with blue glowing eyes. The puppy leads lost travellers out of the woods, because sometimes Luna doesn't want to tell an irreverent joke and just wants belly rubs. If you fail to give her belly rubs, though, you'll wake up back in the forest the next time you have something urgent to do.

-Ghost doggy! One of the few truly joyful things in the underworld with no caveats. Some of them have little red noses and guide travellers through the Labyrinth.
 
This is a open call to everyone who sees this. I have a horrible habit of putting small strange dogs in all my tabletop games as a reoccurring bit with one of my groups. If you got any stupid ideas or lore for that, throw them at me.

I remember that in Goethe's Faust, Mephistopheles appears in the form of a poodle (which appearently is an old term that just means "small dog") and since them the idea of a small, cute demon poodle trying to tempt people into sin has stuck in my head. Could be a second circle maybe?
 
I marathoned @Gazetteer's The Last Daughter and am halfway through A Vision in Bronze's thread so I think I go here now? the murkily grey nature of all the factions really appeals, as does the really wild variety of... well, everything
More people than I would have expected tell me this. Which is like, nice -- I like Exalted a lot, and I write about it to share the things about it that I find compelling with people as much as to get stories and horrible little blorbos out of my head. I feel like The Last Daughter is a bit of a strange/non-standard way to get into the setting. Like, it's not really a particularly good vertical slice, and is focused on a very specific part of the world and viewpoint. The first experience most people playing the actual game have with Dynasts is as antagonists, because most Exalted games -- particularly most first Exalted games -- are Solar games.

However, yeah, one of my favourite parts of the setting is also how easy it is to cast the various Exalt types and factions as protagonists or antagonists, depending on the specific story. Some of them are worse than others -- for a lot of games, the Realm takes the role of an evil empire that the player character's are trying to tear down. If you're playing a heroic Anathema, Wyld Hunts are misguided zealots out to kill you for existing too hard. But I really like being able to use the Realm and the Scarlet Dynasty as a backdrop to tell stories in, both for actual Exalted games I've run, and for stories and quests I've written. Like, the Imperial City as described in the Realm is my favourite single location in the entire setting, most days, but it's a surprisingly neglected one for a lot of the fanbase.
 
Last edited:
Back
Top