Wow, Mara's powers are... boring. Like, they're putting me to sleep.
Well, those are her dice adders. Excellencies and Excellency-alikes have never exactly been interesting. The thematic focus helps make them at least a little bit more compelling than a straight "add dice to these Ability rolls" effect.

But aside from that she is a shapeshifting sorceress who can draw out people's souls as tiny bugs and feed them to her lovers to empower them. She's pretty rad.
 
Well, those are her dice adders. Excellencies and Excellency-alikes have never exactly been interesting. The thematic focus helps make them at least a little bit more compelling than a straight "add dice to these Ability rolls" effect.

But aside from that she is a shapeshifting sorceress who can draw out people's souls as tiny bugs and feed them to her lovers to empower them. She's pretty rad.

See, I understand the idea that creating a 'niche' to apply the excellency is more evocative- we all love Yozi Excellencies for a reason after all. But that doesn't change the fact that these are boring, autopilot powers. It's too simple.
 
Well, those are her dice adders. Excellencies and Excellency-alikes have never exactly been interesting. The thematic focus helps make them at least a little bit more compelling than a straight "add dice to these Ability rolls" effect.
Or they couldn've given her a social exellency and saved themselves the word count. It's a dice adder, its not going to be interesting.
 
Spirits don't have standardized Excellencies, but powerful ones still have their own dice-adders. Or, more generally, success-adders.
Yes, but I noted those, and the Solar and Exigent in question can get them too. Certainly, it means that Mara at least can potentially pull ahead of a heroic mortal with Charisma 5 + Presence 5 + Specialty, but it's still not hugely impressive in the grand scheme of Creation. Is it not meant to be? On average it's +5 successes for 15m, 1wp - equivalent a Solar Presence Excellency that costs an extra five motes and a point of Willpower, and only works on seduction or those already in her thrall. The Solar gets that free and cheaper and far more broadly just for favouring Presence, and then can push past Mara by buying literally any Presence Charm.

I mean, the Exigent has a directly comparable Charm, which (as a PC or buffed NPC, she could presumably expand on) is less powerful but cheaper and more flexible:
Ex3 Core said:
Blue Light District Sex Appeal (4m; Supplemental; Instant): Revana adds +2 to her effective Appearance when comparing it to the Resolve of a character targeted by an instill or persuade action. Persuasion attempts that play on an Intimacy through seduction or physical temptation cost an additional point of Willpower to resist.

So I'm wondering if this relative downgrade is a deliberate design decision. Is Mara intended, in-universe, to be not quite as good as a chargen Solar lothario? If that's the case, I'll totally understand! It's just that I can't recall any developer statements to the effect that 2CDs were too strong relative to Exalts, so it struck me as odd when I was referencing her statblock.

Wow, Mara's powers are... boring. Like, they're putting me to sleep.
Well, dice-adders have never been tremendously inspiring to begin with. It's not like Mara's on-paper 1e or 2e write-ups were more mechanically interesting, and they didn't have the other, more detailed powers that Ex3 added. Say what you will about Second Circle Demon write-ups (Octavian requires three times as much space as Mara because he's combat-oriented and that system is much more granular than anything else), but they do include rather more immediately evocative powers than they used to.
 
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"Mara doubles 8s on a persuade roll to seduce a character OR any influence roll that exploits a Tie of love or lust towards her, "
And its still boring as fuck. It also absorbs word-count that could have been used on something more intresting, if they'd just given her say a general charm that allowed her to reroll stuff.
 
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I'm not too involved in 3E, but is there a particular reason they chose dice-tricks instead of simple excellencies? I understood excellencies easily. What's the OOC value of these charms?

Especially when you pay 15 motes and 1 willpower to double your 8s. You could dump your whole mote pool to double your 9s, 8s, reroll your 2s and so on, then botch anyways by rolling straight 5s. It just seems very risky for a high investment.
 
"Mara doubles 8s on a persuade roll to seduce a character OR any influence roll that exploits a Tie of love or lust towards her, "
Oh, I see how you're reading it now. This is really clunkily worded, though; it shouldn't be presenting seduction in contrast to exploiting a Tie of love or lust. Why doesn't it just say "to create or exploit a Tie of love or lust towards her?"
I'm not too involved in 3E, but is there a particular reason they chose dice-tricks instead of simple excellencies? I understood excellencies easily. What's the OOC value of these charms?

Especially when you pay 15 motes and 1 willpower to double your 8s. You could dump your whole mote pool to double your 9s, 8s, reroll your 2s and so on, then botch anyways by rolling straight 5s. It just seems very risky for a high investment.
"Fun." Increasing the spikiness and unpredictability of the system, and rolling dice more is more fun, in their minds.
 
Well I'm arguing it, or am I not allowed to comment on the game? Am I not leet enough to point a flaw or weakness in the design of the system?
It's just not particularly relevant to the actual topic at hand, which is the raw power/competency available to Second Circle Demons. Whether or not that raw power/competency is represented in an inspiring fashion wasn't actually the question being raised, and without meaning to be rude, you weren't exactly introducing some fresh and dazzling insights through that angle of the conversation.

So maybe chill a little.
 
And its still boring as fuck. It also absorbs word-count that could have been used on something more intresting, if they'd just given her say a general charm that allowed her to reroll stuff.

It took, like, three lines, and is also superior to a generic social excellency because we don't want her to have a generic social excellency, we want her to be good at her specific thing.

If you wrote her a social excellency with the same restrictions then... it would have the same wordcount and take the same amount of precious design-time.

Oh, I see how you're reading it. This is really clunkily worded, though; it shouldn't be presenting seduction in contrast to exploiting a Tie of love or lust. Why doesn't it just say "to create or exploit a Tie of love or lust towards her?"


Eh, my first reading of it had the same interpretation as Omicron.
 
@Revlid - unfortunately I can't offer cited sources, so take this with a grain of salt.

That being said, It's been fairly transparent that 3e is written to a 'game' slant- the crunch is not is supposed to represent in-setting qualities or traits. This was most born out a few months ago when Holden declared that no one would think to counter solar seduction, because 'these aren't objective Charms, but mechanical shorthand for how Solars act in the world.'

So like, he was effectively saying that the Wyld Hunt would not stuff wax in the ears of their mortal armies, as to prevent the dread Anathema from seducing them out from under them.
 
Oh, I see how you're reading it. This is really clunkily worded, though; it shouldn't be presenting seduction in contrast to exploiting a Tie of love or lust. Why doesn't it just say "to create or exploit a Tie of love or lust towards her?"
I read it the same way, actually. Kinda clunky phrasing.
"Fun." Increasing the spikiness and unpredictability of the system, and rolling dice more is more fun.
Except that double 8s/double 9s mean rolling fewer dice than an excellency, and require more active processing to figure out what the result is. One of my big objections to 3E, from a "feeling of play" aspect, was how poorly a lot of the new dice tricks convey the sensation of power or dramatic action (for me, at least. One of the folks at my table for the test game we played was into it). Rolling more dice is awesome, especially when it's a rare occurence, because it feels like power: you're having a hard time holding all the dice in your hand, and it sounds great when you roll them and spills over the table, because that's how mighty your character is. The double X mechanic doesn't have that, and needs me to spend a lot more focus adding stuff and actually looking at the numbers on the dice, instead of thinking about the scene going on in combat.
 
It took, like, three lines, and is also superior to a generic social excellency because we don't want her to have a generic social excellency, we want her to be good at her specific thing.

If you wrote her a social excellency with the same restrictions then... it would have the same wordcount and take the same amount of precious design-time.
But its fundamentally still a dice adder + reroller with a different title. Save the trouble and word count and give her something interesting.
 
That being said, It's been fairly transparent that 3e is written to a 'game' slant- the crunch is not is supposed to represent in-setting qualities or traits. This was most born out a few months ago when Holden declared that no one would think to counter solar seduction, because 'these aren't objective Charms, but mechanical shorthand for how Solars act in the world.'

So like, he was effectively saying that the Wyld Hunt would not stuff wax in the ears of their mortal armies, as to prevent the dread Anathema from seducing them out from under them.
That strikes me as an uncharitable reading of the statement, although the actual quote may have been more direct. There's a difference between "the dragonblooded know the exact capabilities of a given solar seductrice because they have scrolls that detail all of his Charms" and "the dragonblooded have a vague undestanding of the fact that a given solar seductrice might have inhumanly good seductive ability, but don't know the exact mechanisms by which it works. They can–and probably will–plug their ears with wax... despite the fact that the Solar probably can't seduce them in combat anyway and it hurts their ability to coordinate."
 
But its fundamentally still a dice adder + reroller with a different title. Save the trouble and word count and give her something interesting.

How are you going to save on wordcount?

"Mara doubles 8s on a persuade roll to seduce a character or any influence roll that exploits a Tie of love or lust towards her, and treats her target as having Resolve 0 for determining how many bonus dice her Appearance adds."

"Mara can use the First Excellency to add up to 11 dice on a persuade roll to seduce a character or any influence roll that exploits a Tie of love or lust towards her."

Yay, so many words saved.
 
Don't stuff your soldiers' ears with wax, they get more benefit from your Order actions than they risk from a Solar's combat-time social influence.

That said, if you want to, it's totally an appropriate thing to do in-setting. I mean, the original inspiration for that is the Odyssey, so of course it's Exalted material.
 
How are you going to save on wordcount?

"Mara doubles 8s on a persuade roll to seduce a character or any influence roll that exploits a Tie of love or lust towards her, and treats her target as having Resolve 0 for determining how many bonus dice her Appearance adds."

"Mara can use the First Excellency to add up to 11 dice on a persuade roll to seduce a character or any influence roll that exploits a Tie of love or lust towards her."

Yay, so many words saved.
From the Compass of Celestial Direction page 132:

Mara's Charm Section said:
First (Ability) Excellency—Occult, Presence, Socialize,
Stealth
Second (Ability) Excellency—Integrity, Resistance
Infinite (Ability) Mastery—Occult, Presence

All you'd have to do is include a Spirit's total dice cap somewhere in the Antagonist section and you're golden.
 
How are you going to save on wordcount?

"Mara doubles 8s on a persuade roll to seduce a character or any influence roll that exploits a Tie of love or lust towards her, and treats her target as having Resolve 0 for determining how many bonus dice her Appearance adds."

"Mara can use the First Excellency to add up to 11 dice on a persuade roll to seduce a character or any influence roll that exploits a Tie of love or lust towards her."

Yay, so many words saved.
Or, alternatively, a purview-based Excellency system for spirits and demons that you can then use for shorthand with every write-up. Then say "1st Excellency (Seduction)", which get's the idea across pretty damn well, and let's GMs get a really quick understanding of what she's about while flipping through the book.

This is, more broadly, why I'm really not a fan of 3E decision to replace a lot of previously keyworded stuff with entirely natural language write-ups. It adds generally meaningless complexity and makes it much harder to quickly get a sense of what a given character or charm is about.
 
Honestly, if you're going to go as far as First (Purview) Excellency it seems like you might as well just ditch dice-adding altogether and give her higher base pools with no mote cost attached. Lower her mote pool if you like, to "average out" as representing free low-level Excellency-use. As written, the only reason Mara really needs a mote pool at all is to handle the granularity of combat, which is mainly just Black Claw Style and some Sorcery.
 
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