Sileda, the Idea That Must Be Sold
Demon of the Third Circle
Tenth Soul of the All-Hunger Blossom
At times a carnival dances down the streets of the demon city. Wherever they go, the basalt and brass of the walls are covered with lurid paintings more beautiful than Hell. Alluring stallholders offer delicacies from garish covered tents. As the festival goes on, the attendees realise that the paintings are windows into a better world and they step through and revel. There is a cost, though, and so they realise that they must sell and trade and entertain, and their services buy them more time in this perfect place.
Eventually the carnival moves on. And in their wake, emaciated and dried corpses are left behind, the remains of those who withered away while adoring the paintings. Their essence passes into the paintings fuelling the dream that is Sileda.
The Idea That Must Be Sold is one of the more abstract demon princes. She has no material form in her own right. Instead, she exists within all who accept her particular flavour of envy - the bitter gnawing envy that drives men to pursue dreams of things which do not exist and which hates the world for not containing that which they envision. Those who feel such sentiments within hell feel the urge to paint upon the walls and revel and make free, for she acts through them. Those who feel such feelings weakly may only be nudged, but should such envy become their life's work they become a vessel for her and her carnival begins afresh.
In this, she feels a twisted love for the Exalted and will often favour them for their treachery hungered for a world none considered possible. Some whisper her malign influence drove some of the excess of the High First Age. Certainly she was bound by some sorcerers to provide her painting-realities, but such blame mistakes cause and effect. She would not love the Exalted if they did not dream beyond sense and reason. The Idea That Must be Sold would love nothing more than the Exalted to reach the limits of the possible and grind against it in frustration - for she will be waiting for them there.
Sileda must constantly spread herself among the swarming masses of demonkind. She constantly eats away at those who experience, and in truth she might perish if there were none left alive who felt her in their hearts. To that end, she makes her hosts revel and dance and entertain. She weaves her fantasy world from their thoughts and puppets them to paint it upon the walls and writes songs about it - for she is a consummate artist. Her paintings are a portal into the dreaming that is her true self, and there all is wonder and splendour that can never exist within Malfeas. It is an easy lure for demonkind. The carnival exists to tempt others into dreaming of her, and it is like a drug - the first taste is free.
Once she has her hooks into a host, then they must spread her lest she devour them. Those who succeed in giving her new hosts receive endowments, blessings and access to her fantasy world. Those who do not are reduced to dried husks, eaten to sustain her existence.
When the Idea That Must Be Sold takes form within her paintings, she appears as a young girl, with the wings and abdomen of a mosquito. The air plays piping music around her and her carnival, a high-pitched escatic noise that hints at hidden things. When she is well fed she is beautiful and innocent to such an extent that it hurts to look at her, but when she has but a few hosts she is emaciated, hungry and shabby. She dresses in the fashions of the High First Age - an affection of hers for a lost age that she loved for its shining golden princes. Her flesh is covered with her own designs of artwork, and she sheds her skin frequently when she wishes a new canvas or the dreams of a new host catch her fancy.
When a great man looks at his accomplishments and weeps for all he has not done, sometimes Sileda takes up residence within him, infecting others with his vision. Her hold is tenuous, though, and she can be banished by his rejection of his impossible dream. Otherwise, she can sneak out from Hell should one of the Exalted unknowingly bring one fully infected by her out with them, for that grants her bail - which can be rejected should the Exalt realise what they have done and order her by name to return to Hell. In the First Age she made many sincere attempts to escape, but in modern Creation she finds the place dull and dreary, limited by so little knowledge of what is truly impossible. For this reason, she looks at the return of the Solar Exalted with hope and the newborn Green Sun Princes with undisguised glee.
Notes and Abilities: Sileda has no flesh. To summon her safely, one must choose a mortal host for her who must be an artist or musician of prodigious skill. This host must be bound with manacles made from melted down coinage, and fastened around their neck must be a symbolic representation of their greatest work. Should these bonds be loosened or the sorcerer not take adequate care when calling on one of the demon princes, Sileda will escape. Though she will remain bound to obey the sorcerer, she will infect all who hear of her and hold her in their hearts for that is in her nature and even her oaths cannot stop it.
Trapped in such a form, a sorcerer can use her to make artwork which can compel behaviour from all who see it and twist minds, or even one of her true masterpieces which have a fantasy world within it (allowing Exalts to buy the Sanctum background, treating the painting as an artefact through which they may enter their sanctum). Should she approve of the sorcerer who would bind her, she may not even contest the binding with all her strength. After all, such behaviour means she is more likely to be called again and she wishes to aid such a protege.
This demon prince may well be a twisted ally for the Exalted. She desires above all for the Exalted to dash themselves against the limits of their power, and so may well aid them in reaching that point. Visitors to Hell who come across her carnival and resist its blandishments may be granted an audience within her fantasy world. Sileda loves visionaries, dreamers and all whose reach exceeds their grasp and so she will spur on masters or petitioners who seem insufficiently ambitious. The tales she tells of the Time of Dreams and the Time of Glory will be twisted and exaggerated - not entirely intentionally, because she too is nostalgic for such times - but will contain grains of truth that point to hidden secrets.