Eukie
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I'm having flashbacks to the Nipple Clamps of Exquisite Pain...
A quick google-search tells me this is from D&D's Book of Vile Darkness... Do I want to know more?I'm having flashbacks to the Nipple Clamps of Exquisite Pain...
Probably because it's an enormous prison with arbitrary and unfair laws, everyone subscribes to Social Darwinism, with the caveat that some people are, 100% more powerful, smart, and all-around in a better position than millions of others. Hardly anyone can be described as 'nice' 'altruistic' or 'a good person', and even if they could, there's a 50-50 chance their idea of being nice is to murder you.Sure, for this particular demon it may make sense. But these types of outcomes seem ubiquitous and persistent throughout Malfeas.
While generally true, note that the moment Isidoros takes a stroll through your headquarters you're going to lose everything.Sure, for this particular demon it may make sense. But these types of outcomes seem ubiquitous and persistent throughout Malfeas.
Sustainability isn't a goal, it's a means.
The demons having "alien viewpoints and thought processes" just makes for greater heterogeneity of wants - which means even more opportunities for gains from trade. Agents don't (generally) trade out of a love of trade itself, but because it benefits them. Agents that are able to do so frequently will acquire more and more economic power, which is valuable to them because Malfeas has a functioning exchange economy and so wealth is fungible with desires. Networks of agents that manage to do this repeatedly should accumulate enough power to dominate the networks that don't.
None of this is deterministic or guaranteed but over long time periods the bad equilibria should have an easier time decaying into the good ones than vice versa.
Probably because it's an enormous prison with arbitrary and unfair laws, everyone subscribes to Social Darwinism, with the caveat that some people are, 100% more powerful, smart, and all-around in a better position than millions of others. Hardly anyone can be described as 'nice' 'altruistic' or 'a good person', and even if they could, there's a 50-50 chance their idea of being nice is to murder you.
Plus the Yozi, as @notanautomaton mentioned, mean that unless it's profitable now or you're pretty sure a Primordial isn't gonna move through anytime soon, trying to invest in a property is more likely to result in massive losses than anything else.
While generally true, note that the moment Isidoros takes a stroll through your headquarters you're going to lose everything.
Or you get so much economic might that a band of militant 2nd Circles join together and plunder your holdings, because they have swords and you have coin. And they want your coin.
The problem here is that Malfeas is supposed to be a greedy hill climbing algorithm; pure social Darwinism.. Once you reach a peak you refuse to move. Hence why everyone constantly hits the Defect button and taking the short term profit is the smart choice. If you want to get ahead you need to turn Prisoner's Dilemma's into Elk Hunts (where the choice is cooperate and both benefit, both defect and get small benefits, or cooperate/defect where the defector gets a small benefit and the cooperator gets nothing) if you want there to be any chance of a cooperation coming to fruition.Absolutely none of this is contingent on niceness or altruism.
Yes, this is the "high rates of depreciation" explanation for a lack of physical capital accumulation. It's much less convincing as an explanation for why we don't see too much accumulation of other forms of capital (organizational, social, financial). And it makes you wonder why the original holders of the land developed it in the first place.
The idea is not that all of Malfeas should be some kind of utopian free market paradise. It's just that we ought to observe cooperate / cooperate as a durable strategy there far more often than portrayed.
Economic power is fungible into, among other things, the ability to defend holdings. Or to just pay off attackers. No, none of these strategies are 100% reliable. But 100% reliability isn't necessary for a strategy to be successful enough that we see it played often.
The problem here is that Malfeas is supposed to be a greedy hill climbing algorithm; pure social Darwinism.. Once you reach a peak you refuse to move. Hence why everyone constantly hits the Defect button and taking the short term profit is the smart choice. If you want to get ahead you need to turn Prisoner's Dilemma's into Elk Hunts (where the choice is cooperate and both benefit, both defect and get small benefits, or cooperate/defect where the defector gets a small benefit and the cooperator gets nothing) if you want there to be any chance of a cooperation coming to fruition.
Right, let me put this another way:Absolutely none of this is contingent on niceness or altruism.
Yes, this is the "high rates of depreciation" explanation for a lack of physical capital accumulation. It's much less convincing as an explanation for why we don't see too much accumulation of other forms of capital (organizational, social, financial). And it makes you wonder why the original holders of the land developed it in the first place.
The idea is not that all of Malfeas should be some kind of utopian free market paradise. It's just that we ought to observe cooperate / cooperate as a durable strategy there far more often than portrayed.
Economic power is fungible into, among other things, the ability to defend holdings. Or to just pay off attackers. No, none of these strategies are 100% reliable. But 100% reliability isn't necessary for a strategy to be successful enough that we see it played often.
Uh, guys? Makarios, the Sigil's Dreamer? Merchant of Dreams? Basically a straight-up trader. He "... bargains well, but his basic prices are fair. He wishes only to expand the ranks of those consecrated to him, to bring his goods to broader markets and, occasionally, to bring some interesting mortal artifact into his own possession". Games of Divinity, pg 102. There's plenty of support for demons who don't operate on slash-and-burn principles, and they do exist, it's just that slash-and-burn is the most efficient way to operate in Malfeas - concentrate your wealth in small locations where you can defend it, because large holdings in Hell are at far higher risk of getting wrecked by the natural hazards and rivals there, and long-term cults in Creation (as opposed to Sondok's style of slash-and-burn prayer culture) get tracked down by the Immaculate Faith and murdered.
He is a cruel master who drains lands he does not plan to keep of everything of value and then sells the barren wastes to other citizens - and will freely offer loans to allow them to purchase the worthless domain.
Have you not heard of economic Imperialism?Well, to me the presentation of Malfeas is just as biased and implausible as the use of triremes or the lack of crossbows.
And now I'm tempted to write up a demon that's a cross between a terraformer, disaster relief, and those guys that flip houses. They get released in a barren waste, a short time later they've made some stuff of value and want to sell it. Also for some reason really want to give them blue helmets, or at least a lot of blue around the head.Frequently "strip the land bare and sell the remaining wastes" is a less economical strategy than carefully managing the investment to maintain or improve its value.
Vacancy, New Tenants Welcome.Sure investing in improving things is nice, but when Adorjan comes through and kills everyone in the layer
Beachfront property!
Look at all that lovely open space!
Balance them against hopping puppeteers - these are friendlier, and should therefore probably be worse at construction as a balance point.And now I'm tempted to write up a demon that's a cross between a terraformer, disaster relief, and those guys that flip houses. They get released in a barren waste, a short time later they've made some stuff of value and want to sell it. Also for some reason really want to give them blue helmets, or at least a lot of blue around the head.
They need good Bureaucracy and Craft, and I'm not sure what else. They're probably first circles, which means they descend in swarms, almost like reverse-locusts, and work together with others of their kind, but jealously guard all that they have built until they get paid.
Someone decided to invest in those lands. Which means that doing so probably made a certain amount of sense. Why consistently then drain the investment before selling the remainder? Why not just sell the land whole - which should often be at a higher value, since otherwise the original holders would likely not have invested in improving them.
Balance them against hopping puppeteers - these are friendlier, and should therefore probably be worse at construction as a balance point.
The reason the Gilded Age lasted was because the government effectively backed the monopolies. It was pretty stable until the local machines got bought out by the unions instead who could provide money and votes to go along with them. In this case the government is really just the strong demons that can push their muscle around such as the Second Circles. And contrary to unions, they don't really care about votes.The Gilded Age was not stable; the Gilded Age led directly into, for example, an era of high rates of unionization. Malfeas has existed for thousands of years. We should see tremendous diversity of social systems either in time or space or both. Some of which should include high-cooperation heterogeneous societies that are able to leverage their diversity into specialization into wealth into power into the ability to protect and spread themselves.
Additionally, the Priests of Cecelyne actively and consciously keep things cruel and unfair, because Cecelyne is a cynical bitter asshole who has explicit laws that put the strong over the weak, and who may well deliberately send her Priests to attack stable First Circle societies that try to be fair or utopian out of sheer spite.
There is a reason that I have deliberately decided - on my own; @EarthScorpion had nothing to do with it beyond saying "lol, sure" - that one of the three "miniboss" officers on Keris's ship, when she gets it, will be a Priest of Cecelyne who is basically assigned there to keep an unofficial eye on her.That actually sounds like it could be the seed of a fantastic plot where a Infernal Exalted that emphasizes with the First Circle Demons or regularly interacts with them on a personal level is placed in conflict with the followers of Cecylene and the very social structure that gives the Infernal Exlated an elevated place within the hierarchy of hell.
Fun fact! I went to the LAM [1] yesterday. And, well... my thought trains were set on certain predictable paths. And then this happened [2]. Commentary below the writeup:
Collar of Semastri
Artifact 3, Special Attune (mutual 4-dot Principles of love)
Who was Semastri? None can say, for only their name survives in the Age of Sorrows. But some light may be shed on their tastes by the artifact named for them. The Collar of Semastri is ancient beyond imagination - thought to date from before the Shogunate. An intricately patterned fabric band with a golden clasp, it is woven from threads of trust and submission; concepts made manifest through long-lost arts. When attuned by a couple whose love for one another is strong enough, it can be placed around the neck of one willing partner and sealed. As soon as the clasp locks, the collar sinks into its wearer's skin, becoming a tattoo that mirrors the beautiful knotted patterns and interwoven threads of the fabric. Should their love falter, it will deattune automatically.
Once on, the collar cannot be removed by characters other than the wearer or owner without the aid of powerful magic. Either partner may reflexively interrupt its effects at any time, ignoring any mental influence that would stop them from doing so. This does not come without cost - deactivating the collar for a scene causes both partners to lose 1wp from psychic shock, while reflexively breaking attunement without properly removing it causes a 3wp backlash. Should either partner not have sufficient temporary willpower to pay this cost, they take points of bashing damage instead.
Safewording in this way is not usually necessary, though. Under normal circumstances, the collar grants four boons to the partners who make use of it:
- Should one partner have a longer lifespan, the other ages physically at the same rate. Their own longevity is not increased, but they will remain outwardly young until they die.
- The collar is connected to an immaterial leash that leads to the owner's hand; visible to the couple and any other characters that can see the immaterial. The bearing and brightness of this ribbon of light indicate the direction and distance to each partner, allowing the couple to always find their way to one another. Anti-scrying wards interrupt the leash and prevent any powers that function through it.
- Within a radius of (master's Enlightenment x 10) metres, the leash is strong enough that the couple may communicate silently through thought and feeling - though their words are audible to those who can hear the immaterial. At this distance, the couple may take mental Defend Other actions for one another as though the defender was the target of any mental influence directed at their partner.
- Additionally, within this radius the attuned owner's will can subjugate their submissive's. The owner can freely subject the wearer to Compulsions and sensory Illusions - orders that must be obeyed, phantom touches or vivid waking fantasies. Unacceptable orders may not be given in this manner, and the Compulsions cannot prevent the wearer from reflexively breaking the collar's bond.
So yeah, I am pretty sure I worked out the balance and costs for this. It uses the Principle system, and 4-dot Principles are not cheap - that's "you killed my father; prepare to die" or "Tristain and Isolde" level territory; most social magic can only create 2- or 3-dot stuff without considerable effort applied. The dominant also has to care as much about the sub as the sub does about them, which limits potential abuse a bit more, and the safeword is baked in - the sub can always shatter the link; nothing can stop that (though then there's sub/top-drop and both need to be cuddled to regain wp).
I originally had trouble with mechanical balance, but eventually fixed the "socialite puts it on a fighty person and handles their MDV" problem by a) range-limiting it, b) making it interruptible by anti-scrying wards and most importantly c) making the leash a giant obvious glowing ribbon pointing to where the socialite is so that people can go stab them if they're trying to hide. So no hiding in a cave and sending your sub out to do stuff for you; you need to stay close and be findable and stabable. Rating-wise, it's pretty niche/narrow-focus and requires a willing subject, so 3 dots. Thanks to @Shyft for advice on that point as well as suggesting Special Attunement for the cost (though the Principles were my idea~).
So, that all said; whee magic D/s collar, yay.
[1] London Alternative Market - much kinky, many sexy, very fetish, wow.
[2] I'm not sorry. : 3
Nope. Just off-the-top-of-my-head stuff....I'm curious whether you had any characters of yours in mind when you wrote this up.
To a certain extent all Exalted are Trans or Post-human (with high Essence Alchemicals and Infernals being the later.), with all of them being superior to a baseline human in every-way you can imagine; if there is something a normal person can do, an Exalted can probably do it better.
But Infernals are the on the nose about it; they're capable of forking themselves, they can impose changes upon their very nature that few other Exalted can at such a early stage of their development, such as acidic blood, the ability to go without food or air in a place of desolation and the irreversible alteration of their psyche that changes they way they think on the most basic levels; like being able to completely disregard any kind of order, their already extreme virtues capable of being taken to another level and being capable of using applied solipsism as a defensive measure.
That isn't to talk about the weirder effects; like removing the need for sleep completely or replacing with running, getting a full eight hours out of an underwater cat-nap.
You're first statement is why I don't see anything inherently more "transhuman" about Infernal Exalted than any of the others. The only exception I can think of is the possibility of them becoming new Yozis or something along that line. And going with this, I just don't see anything that sets Exalted in general apart than any other game or creative work of fiction where humans get super powers, magic, or becomes a supernatural creature that lends it self toward transhumanism. I guess this might be the definition of such, but lately it seems to be a term used to somehow make the acquiring of superhuman abilities seem deeper than just calling them superhuman abilities. IMO Exalted gets into the consequences of such on both a personal, societal, and spiritual level better than other games, but again if it's going to be held up higher than similar works because this is transhumanism, I'm not convinced yet.
You're first statement is why I don't see anything inherently more "transhuman" about Infernal Exalted than any of the others.