A two handed sword gives like, a +5 bonus to your attack, so it is mechanically optimal for Str 1 Ol' Granny to wield a two handed sword to threaten muggers with, I believe.
Because "simple character statting up via 'writing down the important dice pools and other important traits'" is hardly 3e-specific design tech. It doesn't count to Exalted 3e's credit that it has included something that's been around for a long time that is also very easy to port to any other system as soon as you know that it exists.
And I've seen lots of quick chargen systems for Exalted 2e. I use one myself. Most of them simply sum down to basically the same thing, because it's hardly rocket science.
I don't consider things that are already in the 2e fan-content ecosystem to be unique selling points of 3e. Because they're not. So I'm going to object to attempts to claim things which already exist for 2e as unique advantages of 3e. And considering that 3e has massive buy in because of a poorly designed, bloated, inefficient Charm system that makes Exalted 2e look clean and streamlined (especially just compared core-to-core)... well, I'd have to gut 3e's charm system to fix it. And once you're looking at that level of work, it's utterly ridiculous to say that Exalted 3e "does things better" - especially when 2e has extant fan fixes for many of its problems and the locations of the minefields are known and 3e doesn't.
Oh, and of course, the fact that the people defending it are having to go to such lengths is pretty shocking when we're talking about a brand new game which raised massively more than it claimed to need, is massively over-schedule from the estimated delivery date, and had massively more wordcount in the core. The fact that there are such systemic problems with Exalted 3e when they literally had far more resources than they said they needed indicates that there is something rotten in the state of Denmark.
You split the people in the thread into "people who want to play Exalted" and "people who want to air their grievances against the gameline" and then implied that if you say that 3E should not be played you're the latter camp (among other things making your participation in said discussions bad faith and shitting up the thread).
If that wasn't what you meant, sorry for misinterpreting you, but it's what came across.
"Switching over" has a significant opportunity cost, and so this idea only makes sense if you cut out every option but "play 2E" and "play 3E," which doesn't actually resemble the real world.
Uh no, it doesn't. The Quick Characters advice for Charms is "just eyeball it and figure out something appropriate." Seeing as Charms are the actually meaningful part of the system when dealing with Exalts, this makes it not actually useful.
You slightly misunderstand my position.
Both Exalted 2.5 and Exalted 3E fall under "Game systems that are shitty but not 100% unusable; I would run them if I and all others in the group knew the system inside and out so as to avoid its faults, and might play them if I was really bored and trusted the GM's system knowledge."
2.5 I have that system knowledge for. 3E I don't. Therefore I will play 2.5 in specific defined contexts, and 3E not at all. I could put aside an enormous portion of my time and analysis to really truly get 3E... or I could just not play it. There are other RPGs, other things I could do with my time. I love Exalted, but it's not the only game in town, and just that isn't enough to make me throw away that much time and energy to play a mechanically mediocre at best game.
Basically no one wants to play 2.5, since by this point people were just holding on in hope for 3E. Which means... I probably just won't play Exalted at all. I want to, but the options I'm presented are untenable, so that's that.
You can understand why I might be a little bit frustrated at how 3E has turned out as a result.
Put it this way, you seem to be forgetting that the first thing 3E needs to do is convince me that investing my time (to learn a doorstopper book sized game system) and money (because books cost money) is a good idea. Because statements like "we deliberately obfuscated the probability curves" are, uh, very good at convincing me not to.
So yes, of course I haven't played it. I don't want to, y'know. The disincentives are working.
Shouldn't be Exalts, sure.IThis is true, although I think Ex3 tries to lean harder on the point that most opponents shouldn't actually be Exalts.
So please stop trying. It's making the thread not fun to read, or participate in.
I absolutely understand the frustration and sympathize with it; I'm frustrated too about most of the same things. I feel more positively about the good parts of Ex3 than you, and am less frustrated / more willing to homebrew out the bad parts, but your response is also reasonable and makes sense. Sorry for misreading you.
I am... Really, really tired of reading this, Fenrir, so I'm going to be blunt and simply demand something, anything at all, to articulate and explain this position that you hold.We're going to the lengths to defend it in response to attacks on it that we often feel are entirely unwarranted, or criticisms that seem to be missing something relevant. I still don't agree that there are 'such systemic problems', I think that the developers had goals and priorities that you don't agree with. It's not the kind of game you prefer. It made tradeoffs in places to pursue goals you don't agree with. You absolutely don't have to like it, you are entitled to voice complaints and concerns. But what bugs me is you claiming that your ways of playing, your preferred methods of design, are the only valid ones.
What is Ravana Quest? I've seen it while browsing the forums, but I have no clue about anything on it except that it's exalted?
It's a Heavens Reach quest run by Havocfett. It basically started with an Exalted!Redline race to save the main characters brother. Then it turned into Exalted!Metal Gear Rising: Revengeance. Now it's I don't even know, but there are warstriders, it's pretty great.What is Ravana Quest? I've seen it while browsing the forums, but I have no clue about anything on it except that it's exalted?
It's a Heavens Reach quest run by Havocfett. It basically started with an Exalted!Redline race to save the main characters brother. Then it turned into Exalted!Metal Gear Rising: Revengeance. Now it's I don't even know, but there are warstriders, it's pretty great.
This is what your position looks like from this vantage point (feel free to correct this): "You should spend resources (cash, effort, time) to learn the system and give it a chance in play, it's better than 2E! Even though it refuses to fix a whole lot of bullshit from the two prior failed editions and explicitly makes things worse in many aspects! I promise the combat system doesn't turn into paranoia combat though, that's worth it right?"
I can tell you that this isn't convincing, in the sense that this does not look at all attractive compared to, for example, "houserule the fuck out of Exalted 2 because I have absolute system mastery already as a side-effect and know exactly where all the open pit spike traps and minefields are" (because I have already paid for my system mastery, while I must pay again for E3), "play a rules-light system in the Exalted setting" (does not require payment for system mastery, in exchange for no fun on the system layer but no negative either) or "play Starcraft II instead" (kekekeke).
What would have worked (as in, gotten me to spend resources on Exalted 3) is "We finally managed to get something which looks like it will not have negative utility." This is not achieved, so E3 is a no-go. Logical?
Sure. My counterpoint would be that, unless there a huge set of houserules out there I don't know about (possible!), 2E combat even when "fixed" just isn't very good.
And 2E social combat isn't fixable period without deleting the entire system and rewriting it from scratch - including charms - and I don't know that anyone's really done that either (since AFAIK ES has only redone Infernal charms).
So even applying all of the system knowledge you have produces something that's really not that amazing.
In my opinion, though, Ex3's combat and social systems are so much better and have charm support that they are worth playing with and are actually fun. And in my opinion, the charm bloat and dice tricks aren't actually that expensive (in terms of cognitive resources) to deal with. The weird dice tricks are basically all concentrated in Craft (which I would raze to the ground anyway). This latter is very YMMV; I spend all day at my job dealing with spreadsheets and probability, so I just don't really mind the math.
Ex3 combat is also built in such a way that it fails a lot more softly. The "traps" are naturally less trap-y.
But I'm not especially bothered if you still look at that and say "eh, don't wanna". Play what you like!
A two handed sword gives like, a +5 bonus to your attack, so it is mechanically optimal for Str 1 Ol' Granny to wield a two handed sword to threaten muggers with, I believe.
And considering that 3e has massive buy in because of a poorly designed, bloated, inefficient Charm system that makes Exalted 2e look clean and streamlined (especially just compared core-to-core)... well, I'd have to gut 3e's charm system to fix it.
You slightly misunderstand my position.
Both Exalted 2.5 and Exalted 3E fall under "Game systems that are shitty but not 100% unusable; I would run them if I and all others in the group knew the system inside and out so as to avoid its faults, and might play them if I was really bored and trusted the GM's system knowledge."
So please stop trying. It's making the thread not fun to read, or participate in.
I agree; this argument has been nothing but circular since it started; everyone has their stance on the subject and no one is backing down. It is endless and I am fed up of it.Can we get off the Exalted 3E debate? It's been going on for multiple pages, and everyone (including me) has just been bringing up the same points again and again without anyone bringing up any new criticism or defense.
None of you guys are going to budge on your stances, no one is going to be able to convince the others that their stance is correct.
So please stop trying. It's making the thread not fun to read, or participate in.
Dice tricks are fun for some people, and written with the mindset that rolling dice can be fun. Naturalistic language is written with the mindset that occasional lack of clarity is a fair tradeoff for the book being less dry to read, and from the perspective that different tables ruling different things when conflicts come up is not only okay, but desirable. Celestial Bliss Trick is written from the idea that it's unlikely that someone is going to read it and come to the conclusion that it would be a good idea to use the Charm to go out and rape people into agreeing with them in a group game, and that anyone who actually tries that has problems no game rule is going to fix, so it's not worth trying. Dual-Magnus Prana is written from the idea that being able to create a perfect simulacrum to die in your place is a really cool idea, and if you don't like it just don't allow it in your game, because some people enjoy it and it's them that the Charm is for. God-King's Shrike is written from a similar place to Dual-Magnus Prana, it's an idea some people like and some people don't, and they aren't gonna remove or change it because some people complain about it, since if they don't like it so much, just ignore it.I am... Really, really tired of reading this, Fenrir, so I'm going to be blunt and simply demand something, anything at all, to articulate and explain this position that you hold.
You keep repeating that you think the devs had other goals and priorities, fine, what goals? What priorities? You keep repeating that they made tradeoffs, fine, tradeoffs for what?
I'm not. They're both flawed enough that they sit in that category of game; 3E is less shitty, just not enough to change my overall categorization.You seem to be implying that both systems are equally flawed (though, possibly in different ways) and I just can't see it.
I have on my bookshelf a set of ring binders containing proof that constructing a large, complex, internally consistent, rigorous ruleset is, in fact, possible (the result is called the Captain's Edition of Star Fleet Battles, and I freely admit it's not to most gamers' taste). However, doing it requires the designer to engage in frequent and honest two-way communication with players who actively enjoy trying to find inconsistencies, degenerate cases, and other failure modes in the rules.Third Edition also doesn't really care about the weird edge cases that might happen from certain Charms or certain kinds of players, because one of the ideas behind it is that you will never, ever be able to stop all of those things from happening,
Okay, good for them!I have on my bookshelf a set of ring binders containing proof that constructing a large, complex, internally consistent, rigorous ruleset is, in fact, possible (the result is called the Captain's Edition of Star Fleet Battles, and I freely admit it's not to most gamers' taste). However, doing it requires the designer to engage in frequent and honest two-way communication with players who actively enjoy trying to find inconsistencies, degenerate cases, and other failure modes in the rules.
Did... you just seriously respond to someone contradicting your assertion that such a thing is impossible, and laying out the steps by which you can make it possible... with "Good for them?"
I completely misread the point they were making, sorry, I'm just exhausted. I'll edit the response into this post, gimme a minute.Did... you just seriously respond to someone contradicting your assertion that such a thing is impossible, and laying out the steps by which you can make it possible... with "Good for them?"
Are you even trying to actually discuss this in good faith?
Okay, the thing is, that also requires being willing to compromise and sacrifice some things that might be, you know, actually important to the game they want to make. And you yourself admitted that that system isn't for everyone. I think Third Edition would be worse for trying to account to literally everyone on all the forums, especially when a lot of people's tastes here are in direct conflict. I'll concede that it's not literally impossible on trust that your claim is true because very few things are actually impossible, but I don't think trying it for Exalted ends well. Too many conflicting opinions and priorities. Compromise is often good and useful in life, but in this case, I suspect it would remove ambiguities and remove some of the worst potential edge cases at the cost of making 3E more dry, more technical, and endless headaches when major conflicts come up, like, say, when they refuse outright to even consider removing Dual-Magnus Prana because it does what they want.I have on my bookshelf a set of ring binders containing proof that constructing a large, complex, internally consistent, rigorous ruleset is, in fact, possible (the result is called the Captain's Edition of Star Fleet Battles, and I freely admit it's not to most gamers' taste). However, doing it requires the designer to engage in frequent and honest two-way communication with players who actively enjoy trying to find inconsistencies, degenerate cases, and other failure modes in the rules.
Rolling dice can be fun. Constantly having to figure out which of my umpteen dice tricks can apply isn't. Rolling 30+ dice isn't actually that fun, because it takes so long to count by hand. Sorting through 20+ dice to find out which ones I need to reroll and which ones count different than normal but only for this roll and god help you if some dice behave differently than others.Dice tricks are fun for some people, and written with the mindset that rolling dice can be fun.
Naturalistic language for the fluff is absolutely desirable. Naturalistic language for the crunch is what drove Legend to use [Brackets] to denote technical terms for even more precision. (A [round] is the smallest unit of game time, round just means something is curved.) The rules of a game are an algorithm for producing stories given some random input. It is incredibly important that the algorithm be followable and clearly written.Naturalistic language is written with the mindset that occasional lack of clarity is a fair tradeoff for the book being less dry to read, and from the perspective that different tables ruling different things when conflicts come up is not only okay, but desirable.
Oh Sol, not this again. Someone pointed out an interpretation of CBT that let the user do that. Other people went, "That does work by RAW, I guess, how can we fix it because that probably wasn't the intent" and then a dev said "It's not broken, it doesn't need fixing, and all of you are horrible people."Celestial Bliss Trick is written from the idea that it's unlikely that someone is going to read it and come to the conclusion that it would be a good idea to use the Charm to go out and rape people into agreeing with them in a group game, and that anyone who actually tries that has problems no game rule is going to fix, so it's not worth trying.
It's a lot harder to take something out than it is to put something in. If a player wants some weird homebrew, they quite possibly expect that I would say no. If a player wants a power from the core book it is incredibly hard to deny them. ("I'm not feeling it" works for homebrew, "Thousand-word essay on how this could damage the campaign and goes against what I feel are core thematic elements" barely squeaks by for denying something in the corebook a character could take by RAW and RAI)Dual-Magnus Prana ...God-King's Shrike is ... since if they don't like it so much, just ignore it.
I'll be honest I never considered that anyone would ever play Exalted by hand why would you roll that many dice by hand play near a computer or phone with a roller app. Call it one of the tradeoffs.Rolling dice can be fun. Constantly having to figure out which of my umpteen dice tricks can apply isn't. Rolling 30+ dice isn't actually that fun, because it takes so long to count by hand. Sorting through 20+ dice to find out which ones I need to reroll and which ones count different than normal but only for this roll and god help you if some dice behave differently than others.
Holden was horrified that you had that interpretation to begin with and were legit talking about it as a thing that might be done. It's somewhat naive, given how awful people can be, but quite frankly I don't find his reaction to be that ridiculous. Inappropriately rude, admittedly, but given that he was seeing people talking about something incentivizing rape, like, 'Hmm, this seems tactically valueable, people will start raping with this', yeah. I can see why he reacted as he did.Oh Sol, not this again. Someone pointed out an interpretation of CBT that let the user do that. Other people went, "That does work by RAW, I guess, how can we fix it because that probably wasn't the intent" and then a dev said "It's not broken, it doesn't need fixing, and all of you are horrible people."
This understandably, did not make people on the fence more inclined to favor 3E.
Dude. You are the ST. Anything you don't like is out. Having players bitch at you because you removed a thing you didn't like is not the game's problem, it's yours and your group's. Not all Charms are written to appeal to everyone, and the game is written assuming the ST will remove it if he hates it that much, and let his group know ahead of time that, 'hey, this is a game without Dual-Magnus Prana or God-King's Shrike' or whatever. If that doesn't work for you, well, sucks but that's not a compelling reason to remove a Charm they like from the game.It's a lot harder to take something out than it is to put something in. If a player wants some weird homebrew, they quite possibly expect that I would say no. If a player wants a power from the core book it is incredibly hard to deny them. ("I'm not feeling it" works for homebrew, "Thousand-word essay on how this could damage the campaign and goes against what I feel are core thematic elements" barely squeaks by for denying something in the corebook a character could take by RAW and RAI)