notthepenguins
Neither Spherical Nor Frictionless
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Ah, and here we get to why it matters.If they are a parry-focused Exalt tier fighter, spend a few more motes and watch your pool
Which of my various dice tricks should I spend motes on? I have limited motes, and every single one matters; therefore I need to know which ones are better or worse, which ones become better only in conjunction with one another (most obviously, anything that modifies successes per die changes the value of adding dice, which, you know, also costs motes), and other similar things. Because each Charm costs something, and I can't evaluate whether a Charm is worth its mote cost in a given situation without actually knowing what its value is, on its own and in comparison to others and the rest of my pool.
Edit: One obvious interaction comes to mind: Excellent Strike rerolls 1s, changing your sux per die to 5/9 instead of 5/10. It also provides an autosuccess, which the game considers to be worth two dice, dice cap wise.
Except, with Excellent Strike in play, +1 success is not worth two dice. It's worse. So if you're maxing your pool out for a big attack, it might be good to know that you should ignore the autosuccesses in favor of adding dice (provided your ST lets you do that; if they don't the cost/benefit becomes even wackier).
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