- Location
- Virginia
And you still haven't justified why I should. The flaws and dice tricks are not free to ignore. They are actually a disincentive on their own, even if they don't lead to landmine conflict. Because they are complicated and require a lot of work to learn and are boring to roll and reroll and note down 1s and rereroll ad nauseam. It is boring to use a cookie clicker craft subsystem where you track half a dozen kinds of xp and make thousands of swords before you're allowed to do something magical.
Justify to me why 3e is worth that; why and how the dice tricks and other crap make it so much better that it is worth putting in the time and effort required to learn the system and then why it is worth putting up with the finicky boring rolling, and you might have a case. So far, I have been more than adequately convinced by your own arguments of "enormous investment cost to learn, high running cost to use" and the best you can give me on the opposite side of the scales is "it's not as lethal as the utterly fucked failstate of 2e, and it manages to function despite its flawed systems".
That is not exactly a gripping portrayal of why I should spend money on this thing.
Because this is the Exalted thread and so hypothetically at least some of the people in it might be interested in playing Exalted and 3e is by a huge margin the best Exalted mechanically.
Consider that the two most important subsystems (combat and social combat) of 2e are objectively broken. Whereas in 3e they both actually work and are actually fun!
Incidentally, the dice tricks are honestly not really prominent outside of craft, and I'm just never going to use the craft subsystem anyway without replacing it wholesale. (Yeah yeah "rule zero fallacy" but given the degree to which you've already rewritten one game I'm not especially sympathetic.)