That's like saying its ok for me to whack the Savant or Past Lives rating out of someone. Or to whack the Occult dots out of them, so they can't use their sorcery anymore. Or hit them until they can no longer have intimacies or limit breaks.
I have no problem with any of that. Inflicting lasting crippling injuries on another person, stealing their memories or shaving pieces off their soul... these are all valid attacks. If you want to defend against them, get appropriate Charmtech or don't piss off people who can rip out your ability to experience love. Like, eating people's souls is a whole
thing the Fair Folk do and they are the second weakest splat in the game.
The Coadjutor is an important part of the Infernal Experience. Not only is it the demon that helped exalt you, its also the 'source' for both the Infernal Urge and the Infernal Limit Breaks. Being able to 'kill' it would literally break the Infernal exaltation. And I'm not just talking about any charms based off the Coadjutor that the Infernal might have (which is some of my favourite charmspace, but I'm biased.
Removing the Coadjutor would almost certainly prevent the Coadjutor from functioning.
I rather like to think that removing the Coadjutor would break the Infernal in the same way removing a Fetich would break a Primordial.
And if you do it often enough that it can't grow back, it would ruin them in the way it ruined the Neverborn.
Keep in mind that you are totally allowed as a player to put
no dots in that Background so as to basically say "Nah, fuck all that. I don't want a voice in my head." and this represents a coadjutor which is unusually quiet or inactive, maybe even ones that's basically been reduced to a catatonic state by what is, let us not forget, an extremely traumatic mutilation and transformative experience.
I don't want to let people rid themselves of their coadjutor if they don't want it. If you hate it, then it's a part of you chained away within your mind, screaming away without you listening to it. It's a scar of the origin you want to deny, the atrophied means that the demon princes thought to use to control you - and even if you cast that off, you can't rid yourself off it. Scars don't heal that easily. It's part of who you are and a consequence of your deal, even if you hate it.
I'll be blunt; this is nothing but a failure of imagination.
Like, you want consequences for killing a thing in your own soul and not have the PC be able to avoid them entirely? We already know how that works and its not "This element of my character sheet is indestructible". Go ask the Neverborn what they think of all the segments cut out of their soul structure for how 'easily' the scars heal.
Like you're killing a thing not tied to lethe in your own soul. Now the coadjutor is dead an instead you have some horrific necrotic... thing attached to your soulspace. A sucking gaping void where a critical part of your identity should be. A tumor of rotting flesh stored in a back closet, just waiting the trigger to turn malignant and spread across your soul scape.
Congratulations, you turned yourself in Autocthon. I imagine he will have useful advice on how butchering and renovating your own soul structure never has any consequences whatsoever. Further, I'm certain the Yozi will love that you have introduced this potentially catastrophic rotting soul thing into close contact with their fundamental Mythos.
Like, if you think killing your coadjutor should be something that
ends consequences instead of hilariously multiplying them then that's a failure of your ability to come up with interesting plots, not a failure of the plots to be interesting.
(Also, at a secondary level, I don't want Infernal games to turn into imaginary romps through their special soul world. I don't want to allow parties to just live out inside the soul of one of the party members. Bluntly, at a mechanical level as I implemented it the Devil Domain is basically the same as Solar Elsewhere Charms. You store stuff in it, and pull it out when needed. It gets to be somewhat more expansive than Solar Elsewhere Charms with some investment and lets you do things like transfer buildings you own into your soul world through an extended Sorcerous ritual, but it's still basically just a character's hammerspace and personal demon-storing pen where they keep their personal demons rather than summoning them from Hell. If we're going to strip it of its romance and grandeur, it's their inventory and their Pokécomputer.
What matters is Creation, and therefore players should be forced to go out and conquer it if they want proper, real territory they control.)
This, I can understand. But you're the one that opened the door and are now complaining that the horse has fled. Your ideas are interesting but, like much of 2e, ultimately poorly thought out and propped up with a bunch of Because I Say So reasoning that prevents the logical consequences of their implementation from coming to the fore.
For example; imagine how this entire thing plays out in a situation where it
isn't just you and Aleph playing a one-on-one game. The entire devil domain is ridiculous if you're dealing with an actual RPG group. What, do we stop the game for a half hour while Infernal goes off and has a long involved subplot with his various pantheon souls? A sub plot that none of the other players can even be aware of, much less participate in? A sub plot that has basically zero impact on anything else in the game?
You know, I'd never seen anyone look at the Shadowrun hacker problem and say "Yeah, I need to do that but even worse and with even less actual impact."
Devil Domains make good fanfic; which is essentially what you and Aleph are writing, but very poor roleplaying game mechanics.