Why is this a bad thing?
First Age Solars had Wyld Crafting specifically to make rare reagents and magical materials, among other things.
I'm pretty sure that literally the only way to get Starmetal in 2e was for a god to die. (Note, Autochton may have had a way around this, but nothing at all that I can recall suggests that Solars did)
 
I'm pretty sure that literally the only way to get Starmetal in 2e was for a god to die. (Note, Autochton may have had a way around this, but nothing at all that I can recall suggests that Solars did)
You can also go find meteors to forge into starmetal. This was actually the original way to get starmetal, before the starmetal turned into full bore divine soulsteel.
 
Nope.
There is no such limitation in the text of Wyld Shaping Technique and Wyld Cauldron Technology, as far as I can see.
Yeah, but that makes no sense in the context of the setting. Starmetal is rare as hen's teeth. If solars could just make it, the sidereals would have been able to at least stockpile some of it during the first age, and not be so desperately short of it in the second. Sidereals have access to Celestial Manse, and Yu Shan was basically untouched by the strife that followed the usurpation and later the contagion, after all.

You can also go find meteors to forge into starmetal. This was actually the original way to get starmetal, before the starmetal turned into full bore divine soulsteel.

What are meteors in Exalted cosmology, anyway?
 
You can also go find meteors to forge into starmetal. This was actually the original way to get starmetal, before the starmetal turned into full bore divine soulsteel.
Yup there is that.
I was just pointing out that since the Solars were using WST and WCT to create the rare reagents for things like Skin Like The Mountains Oil, which was a single use consumable, there was no reason they wouldn't be doing the same for stuff like starmetal too.
Solars were hardly known for patience, after all.
Yeah, but that makes no sense in the context of the setting. Starmetal is rare as hen's teeth. If solars could just make it, the sidereals would have been able to at least stockpile some of it during the first age, and not be so desperately short of it in the second. Sidereals have access to Celestial Manse, and Yu Shan was basically untouched by the strife that followed the usurpation and later the contagion, after all.
It's rare for Sidereals, not for Solars.
WST and WCT are Solar charms; when the Sidereals fucked over the Solars, they fucked over their own sources of guilt-free starmetal.

Stockpiles? It's been several thousand years since the Usurpation, and there have been two fuckmothering wars, including one(the Balorian Crusade) that swallowed a large chunk of Creation.
Any stockpiles would have been depleted pretty thoroughly, or had records of it's location lost.

EDIT
And then there's Act of Lunar as a major contributing factor.
 
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What are meteors in Exalted cosmology, anyway?
Which Edition?

1e: I'm actually not sure, can someone who has those books check? Its not in Games of Divinity.
2e: You permadeath a god, a star falls out of the sky.
3e: We don't know yet.

Mind, the big ass city buster meteors are probably Sorcery, Astrology, the RDG or the Maidens getting annoyed. They're probably rare as hell to. Most are the smaller type.
 
What are meteors in Exalted cosmology, anyway?

Fallen stars.

They tend to drop when a god who's destiny is associated with that Star get's bumped off.

IIRC, they can also fall as a result of a great destiny being damaged or completed.


Additionally, on the Starmetal front, the Ambrosia dedicated to the Incarnae can be turned into the Magical Material associated with said Incarnae. Granted, the Maidens are probably kinda stingy about their Ambrosia, but it's still a thing that can happen.
 
No, they can't. Otherwise, I would have Eclipse Ash Ketchum with an actual Pikachu that attacks with actual thunderbolts (yay storm mother spirit charms).
You don't actually have to use Eclipse-charms at all!
While they are listed under "Strange Folk and Monsters" and not under Animals, Mice of the Sun have entries for Latent and Magical abilities. Those are pretty flexible - you can explicitly create customized ones, or take ones listed under other animals.

One example would be "Aspect of the Garda", listed under Austrech:
"The Austrech's master may pay five motes to imbue it with the fiery-winged aspect of the Garda, causing it's feathers to become dancing sprays of flame. The austrech may use its movement action to fly through the air, and its fiery glory adds one automatic success to all attack rolls and one die to all damage rolls. These benefits last for one round. If the Austrech does not end it's movement on the ground, it's master may activate Aspect of the Garda again on the next round, or else the bird falls."
A clearly elemental aspect, and I'm sure there is a fire-landbird pokemon somewhere.


Better yet, there is Deadly Predator Method. It supercharges your familiar and explicitly makes non-combat ones combat-capable (given example is a Hummingbird). And you can create a special ability that can only be used during Deadly Predator Method, and they explicitly "need not be wholly appropriate for the animal in question". It lists teaching a flying squirrel to shoot lightnign as an example.

The only drawback is all that needs Essence 3 and that it only works with animals. Whether a Twilight can use it on spirit-familiars is not certain.


Oh, and you can create custom spirit-familiars with Ephemeral Induction Technique. It's Essence 5 and has a lot of prerequisite charms, but the familiar can look however you like and does of course learn charms.


Better yet, at least one Artifact (Orichalcum Hunting Hawk) has an Evocation where you create a familiar animal from it (a hawk, of course).


So yes, it's certainly possible to create "Exalted Ash Katchum".
Starting with a Mouse of the Sun as a familiar works very well. With either Supernal Survival or Essence 3, you can teach that mouse to throw lightning (or more appropriately, sunbeams).
The question is how to go about the other "pokemon". Normal animal-familiars don't work very well, since there is no method of sending them to pocket dimensions. A Twilights ability to make demons and elementals into familiars works, and with Supernal Occult you can even create an entirely custom familiar. Alternatively, you could get the help of your GM and create an artifact belt with Evocations. Have them work like Sun-Gilded Hawk Soul, but allow several such familiars to reside within the belt.
 
Sigh, its sad that despite how many concepts 3e made possible that never would have been practical in 2e... Playing a master martial artist is likely more of a pain in the ass then playing a master Crafter. I mean seriously, should there be some generic homebrew Brawl charms that let you pick up martial arts the same way Solars can abuse crafts?
 
You don't actually have to use Eclipse-charms at all!
While they are listed under "Strange Folk and Monsters" and not under Animals, Mice of the Sun have entries for Latent and Magical abilities. Those are pretty flexible - you can explicitly create customized ones, or take ones listed under other animals.

One example would be "Aspect of the Garda", listed under Austrech:
"The Austrech's master may pay five motes to imbue it with the fiery-winged aspect of the Garda, causing it's feathers to become dancing sprays of flame. The austrech may use its movement action to fly through the air, and its fiery glory adds one automatic success to all attack rolls and one die to all damage rolls. These benefits last for one round. If the Austrech does not end it's movement on the ground, it's master may activate Aspect of the Garda again on the next round, or else the bird falls."
A clearly elemental aspect, and I'm sure there is a fire-landbird pokemon somewhere.


Better yet, there is Deadly Predator Method. It supercharges your familiar and explicitly makes non-combat ones combat-capable (given example is a Hummingbird). And you can create a special ability that can only be used during Deadly Predator Method, and they explicitly "need not be wholly appropriate for the animal in question". It lists teaching a flying squirrel to shoot lightnign as an example.

The only drawback is all that needs Essence 3 and that it only works with animals. Whether a Twilight can use it on spirit-familiars is not certain.


Oh, and you can create custom spirit-familiars with Ephemeral Induction Technique. It's Essence 5 and has a lot of prerequisite charms, but the familiar can look however you like and does of course learn charms.


Better yet, at least one Artifact (Orichalcum Hunting Hawk) has an Evocation where you create a familiar animal from it (a hawk, of course).


So yes, it's certainly possible to create "Exalted Ash Katchum".
Starting with a Mouse of the Sun as a familiar works very well. With either Supernal Survival or Essence 3, you can teach that mouse to throw lightning (or more appropriately, sunbeams).
The question is how to go about the other "pokemon". Normal animal-familiars don't work very well, since there is no method of sending them to pocket dimensions. A Twilights ability to make demons and elementals into familiars works, and with Supernal Occult you can even create an entirely custom familiar. Alternatively, you could get the help of your GM and create an artifact belt with Evocations. Have them work like Sun-Gilded Hawk Soul, but allow several such familiars to reside within the belt.
Huh, thanks for all the useful ideas/information. It's a pity Twilights can't get Survival as supernal.

Sigh, its sad that despite how many concepts 3e made possible that never would have been practical in 2e... Playing a master martial artist is likely more of a pain in the ass then playing a master Crafter. I mean seriously, should there be some generic homebrew Brawl charms that let you pick up martial arts the same way Solars can abuse crafts?

How do they abuse crafts, anyway?

I'm assuming that the penalties for lacking an ability is gone and most mortals deal with basic stuff by just rolling attribute. (Cooking is a craft, doing any sort of business is Bureaucracy, and farming is.. i dunno what. Seriously, the daily chores of a farmwife are like, a dozen crafts and then some stuff in other abilities.)
 
How do they abuse crafts, anyway?

I'm assuming that the penalties for lacking an ability is gone and most mortals deal with basic stuff by just rolling attribute. (Cooking is a craft, doing any sort of business is Bureaucracy, and farming is.. i dunno what. Seriously, the daily chores of a farmwife are like, a dozen crafts and then some stuff in other abilities.)

Oh I was refering to the Solar charm that lets them generate Craft XP simply by having Crafts at 5 and the Charm that lets them purchase more skills/pay for Sorcerous Rituals or similar with it. I really want to play a Supernal Craft Twilight in a game (with some pokeball fun) but I'd likely give the ST headaches trying to abuse it somehow.
 
Oh, and you can create custom spirit-familiars with Ephemeral Induction Technique. It's Essence 5 and has a lot of prerequisite charms, but the familiar can look however you like and does of course learn charms.
Just what I needed, a canon way to slip stupidly broken charms with the Eclipse keyword past the ST.
 
I'm assuming that the penalties for lacking an ability is gone and most mortals deal with basic stuff by just rolling attribute. (Cooking is a craft, doing any sort of business is Bureaucracy, and farming is.. i dunno what. Seriously, the daily chores of a farmwife are like, a dozen crafts and then some stuff in other abilities.)
Yes, and under some readings of the rules, it's nearly impossible for a swordsmith to make more than three swords in their lives. The devs response to these would be "Craft isn't meant to simulate actual crafting," and "Exalted isn't simulationist." The real problem is that the crafting rules are completely inane. I have a lot of craft people in my family, and none of them have ever said "I need to make a profit, fulfill an intimacy, or make someone like me by making a spoon before I can figure out how to make a table."
 
Sigh, its sad that despite how many concepts 3e made possible that never would have been practical in 2e... Playing a master martial artist is likely more of a pain in the ass then playing a master Crafter. I mean seriously, should there be some generic homebrew Brawl charms that let you pick up martial arts the same way Solars can abuse crafts?
I was thinking of redoing MA by having you buy a two-dot Merit for each style* and having prerequisites in other abilities(Melee for SPSiTV and Steel Devil, Archery for Righteous Devil, etc, etc) however you can bypass buying the merit and the prerequisite by having you have or do certain things like: Upholding the law(not necessarily the place's law though)/a positive Defining Intimacy involving upholding the law for Righteous Devil, a Major(or Defining) positive Intimacy towards peace/non-violence for Crane, being betrayed by someone who you have a Major/Defining Tie of love/having the Tie of love towards the teacher be at Defining for Black Claw.

*You get one dot for free though
 
Just what I needed, a canon way to slip stupidly broken charms with the Eclipse keyword past the ST.
It explicitly says that all of the spirits stats need storyteller approval. Saying "no new Eclipse-charms" is pretty basic.
Of course, having a spirit (who gains experienced independently) as a familiar is pretty powerful, especially since you can later have Essence 5 spirits (then again, you'll be Essence 5 at that point as well).
 
The rules now say that you start with equipment appropriate to your character concept, and the resources merit now represents a source of steady income rather than the summation of your personal wealth.

If my concept is "ship captain (possibly privateer)," can I start with a ship (will take followers merit for a loyal crew), or do I need to spent merit points?
 
The rules now say that you start with equipment appropriate to your character concept, and the resources merit now represents a source of steady income rather than the summation of your personal wealth.

If my concept is "ship captain (possibly privateer)," can I start with a ship (will take followers merit for a loyal crew), or do I need to spent merit points?
I'd allow it, especially in a game that takes place on one of the seas or the Western ocean.
 
Well, Banditry is listed as a possible source of income, so a Privateer could have a Resources rating.
But you could easily go without, since you'd likely not have any source of income beyond plunder and prices from ships you take, and that's by no means regular.

And yes, you can easily start with whatever non-artifact equipment your storyteller deems appropriate.
You're no longer destitute if you don't have any Resource-rating - now Resources 1 is already a four-times greater income than that of a two-adult household.
I really like that change since Resources was basically a merit-tax in 2E unless you wanted to go full murderhobo.


By the way, in my 3E game, Resources 3 is enough to gain an audience with the ruler of a large city-state on short notice. You're important enough for that.
In that case, the resource rating is justified by owning a major trade company in a port city, with a near-monopoly on several important goods and exclusive ownership of a library thats good enough that Dynasts visit it every now and then.
 
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My goal was actually to be running a ship along the lines of Serenity, Bebop, Black Lagoon, etc. Constantly doing odd jobs and occasionally playing hero to the downtrodden, while never seeming to make that big score that would let us rise out of the social gutter (or managing to lose our hard won wealth in short order). Not really in line with proper God-King thematics, but I never did really do that anyway.

This is also the character with personas, so when times get really bad, the ship pulls up to dock and I stop being captain and go to cat-burglar mode. XD
 
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