Yes. And then they're a glowing beacon for the rest of the scene, and obviously an Exalt for the scene after that.
This is actually potentially more troublesome and a more meaningful limitation than the canon situation, where the canon mote respiration and willpower recovery rates are only meaningful in enforced downtime. If you're given screentime, you're simply earning motes or willpower per action. Literally, I can reliably get back 1wp for how I stunt getting out of bed, seeing the weather outside through my window and setting the scene, (unrolled actions are still actions), which is the same return a Conviction 2 person would expect for the 8 hours of sleep which preceded it.
My Skype game ST is way stricter with stunt rewards than RAW would indicate. Even for really good level 2 stunts, a lot of times we only get one die. It's annoying, but it's also probably the only reason our little 'feeding tons of refugees' problem wasn't just solved by our party Sorcerer with Summoning of the Harvest.
@Aleph and @EarthScorpion I really enjoy the idea of anima flare giving you more power and I'm wondering, how would you adapt that to the 3E rules as they stand now?
Would it make sense to leave 0-level anima as 5 motes per turn and just crank that up as you unfurl your anima further? Or would you want to add the willpower drip in too?
It could look something like this:
0-level: 5m
1-level: 8-10m (just estimating numbers from here on out)
2-level: 10-15m or 8-10m + 1wp
3-level: 15-20 or 10-15m + 1wp or 8-10m + 2wp
If you wanted to do this you'd want to tone that WAY down. You'd be hard pressed to mote-tap someone even if they were full-burning their excellency almost constantly.
Maybe this?
0- level is the normal downtime regen: 5m/hour
1- level normal combat-time regen: 5m/round
2- level 8m/round
3- level 10m/round