I found the Exalted setting about a month ago, and feel in love with it. I'm working on getting a group together for a game, but I still haven't managed to get the source books. I know the fluff for most of it, but not mechanics. Is there a thread for that stuff?

Also I had a couple of ideas for a story I want advice and help for. I'm only going to do one of them because the underlying concept is fairly similar, but I do need some help with understanding mechanics before I start writing. One dot in a skill, say nagintajutsu, what would that be equivalent to? I have two ideas, that both consist of dropping someone in Creation, but I need to figure out a basic stat sheet for them. Kinoshita Hideyoshi, and False Assassin.
OK, so, this site doesn't have ALL of the books, but it has the corebook and several helpful extras. The main thing to note is that the Scroll of Errata in its Core folder is the old one, you want to look for the one usually listed as (BW), which is over 100 pages long, while the color one only has 42 pages. If it hasn't changed by the time you start looking, literally the first result on Google if you search for Exalted Scroll of Errata (BW) is a PDF download of it.

Edit: so, I apparently need to actually check the rules for literally the first thing anyone has ever complained about me doing, so, um, if you need the books, Google Vakermit. I'll be checking if that's fine now.
 
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I found the Exalted setting about a month ago, and feel in love with it. I'm working on getting a group together for a game, but I still haven't managed to get the source books. I know the fluff for most of it, but not mechanics. Is there a thread for that stuff?
Serious suggestion: don't get 1e or 2e, get the 3e PDF now, and buy the 3e books when they're released (which will be Soon™). We can't link you directly to the 3e PDF leak, of course, due to legal stuff.

In terms of fluff, you can buy PDFs for some of the 1e elements which will be supported by 3e:
http://www.rpgnow.com/product/976/Games-of-Divinity
http://www.rpgnow.com/product/544/Manacle--Coin

Those will have some mechanical stuff which you'll probably want to ignore (or use as a guideline), but mostly they're just good fluff.
 
In terms of fluff, you can buy PDFs for some of the 1e elements which will be supported by 3e:
http://www.rpgnow.com/product/976/Games-of-Divinity
http://www.rpgnow.com/product/544/Manacle--Coin
I'm sure Masters of Jade will remain mostly accurate, given that we saw the first bits of 3E fluff there.

Shards of the Exalted Dream, being a set of AUs, will obviously not be 3E 'canon,' just as it isn't 2E 'canon,' but is still cool stuff for alternate takes on the setting.
 
Alert: Alert
alert @beowolf, the Community Compact does indeed prohibit copyright infringement or posting links to sites which engage in copyright infringement. We take notice that you removed the offending link when notified that it would result in an infraction, which is the kind of self-policing I can endorse. Nevertheless, let me make clear to everyone here that the administration considers copyright infringement to be a serious violation; we do not want to see it in this thread or anywhere else, from yourself or any other poster.
 
One dot in a skill, say nagintajutsu, what would that be equivalent to? I have two ideas, that both consist of dropping someone in Creation, but I need to figure out a basic stat sheet for them. Kinoshita Hideyoshi, and False Assassin.

I believe one dot in Melee, as well as a specialty in the relevant weapon, is indicative of the level of skill that most mortal, professional soldiers possess.
 
Honestly, you kind of want to clarify whether you're talking about:
  • the fluff, in which the difference between 1 and 5 dots is the difference between a complete novice and someone known for hundreds of miles in every direction for their peerless skill; a Da Vinci or Miyamoto Musashi whose skill and brilliance echoes down the annals of history
or
  • the mechanics, in which the difference between 1 and 5 dice is an average of +2 successes on rolls and a greatly reduced chance of botching.
Dice pool maths is a bit complex, and a 4-die difference is a pretty big deal, but... shall we say that the former is presented as being slightly more impressive a difference than the latter actually makes it.
 
So one dot in melee with a naginta specialty then. Thank you. Now then, is there a hard cap on how many dots you can get in Melee: weapons specialty?
Cause if there isn't then I need help determining how skilled False Assassin is.
 
So one dot in melee with a naginta specialty then. Thank you. Now then, is there a hard cap on how many dots you can get in Melee: weapons specialty?
Cause if there isn't then I need help determining how skilled False Assassin is.
In 2e, a specialty can give up to a +3 dice bonus.

In 3e, specialties are singular and only grant a 1-die bonus.
 
@Frakir's brother

In case you're wondering, Principle of Motion is a Spirit Charm that allows the user to make a Flurry (a Multi-action attack. Flurry of punches, for example) of either your Willpower or your Essence +1, whichever is lower. (Mortals cannot have an Essence higher than 3, but False Assassin would have Essence 2 for the whole 3 strike thing.)

Note that while this would usually kill any mortal that tried to fight him, Exalted characters would have a much easier time dealing with him.
 
Shouldn't Tsubame Gaeshi be Unblockable and Undodgeable? It's not just hitting someone very fast at full accuracy in one to two seconds, but literally three strikes done at the same time.
 
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