No it isn't, the proper sidereal action is to be part of the staff, so you should get a set of generic custodian or secretary destinies. Remember, small changes and supporting other people is the sidereal way. Not jumping out in front, since using your charms hurts the destinies you have. (I think it's even a house rule to allow Sidereals to use Sidereal charms without cost while pretending to be Sidereals.)

Also, this. Sidereals don't act on the front line unless they have to.
 
IIRC Destinies only get damaged when you use Charms when they are up and it can't be explained away. Using a Craft Excellency when you are covering yourself up as a skilled craftsman is much less hazardous than the office lady suddenly noselling a wall of water.
 
No it isn't, the proper sidereal action is to be part of the staff, so you should get a set of generic custodian or secretary destinies. Remember, small changes and supporting other people is the sidereal way. Not jumping out in front, since using your charms hurts the destinies you have. (I think it's even a house rule to allow Sidereals to use Sidereal charms without cost while pretending to be Sidereals.)
Also, this. Sidereals don't act on the front line unless they have to.
The most expedient (i.e. convenient and practical), not necessarily most effective, and it also has a much lower risk of running into the shadowy conspiracy that canonically speeds the apocalypse he's trying to prevent; the available bureaucracy with influence over capes would be most likely to notice his presence, as well, since they need to worry about exactly this kind of thing and have plenty of people who get lots of bonuses against things like magical disguises.
And when life gives you city-destroying monstrosities and mystical kung fu, you're probably going to use a lot of kung fu.

Plus, he's going to have to mostly learn the Sidereal mindset on his own.
 
The most expedient (i.e. convenient and practical), not necessarily most effective, and it also has a much lower risk of running into the shadowy conspiracy that canonically speeds the apocalypse he's trying to prevent;

A Sidereal who isn't running Underling Invisibility Practice is running it wrong.

The wonderful thing about shadowy conspiracies? They think everyone is beneath them.

And when life gives you city-destroying monstrosities and mystical kung fu, you're probably going to use a lot of kung fu.

Nothing short of Pattern Spider Touch is going to kung fu an Endbringer sufficiently to contribute to their defeat.

Yeah, it sucks that maybe, possibly if you had been there you might have prevented a handful of deaths. Maybe even hundreds or thousands.

You're a Sidereal. Suck it up.

Besides, a rudimentary usage of Auspicious Prospects of Endings (you do have that, right?) will rule out the Endbringers as actual threats to Earth bet.
 
Besides, a rudimentary usage of Auspicious Prospects of Endings (you do have that, right?) will rule out the Endbringers as actual threats to Earth bet.
Um, they are an actual threat. They will take longer to destroy civilization, but unless stopped they will do so.

Also, I'm not sure you necessarily want to delay Scion's rampage, as doing so puts Earth Bet in a worse position than an earlier rampage.
 
A Sidereal who isn't running Underling Invisibility Practice is running it wrong.

The wonderful thing about shadowy conspiracies? They think everyone is beneath them.
Shadowy conspiracies who are part of another bureaucracy can be prompted to spend the willpower to resist the illusion.

Nothing short of Pattern Spider Touch is going to kung fu an Endbringer sufficiently to contribute to their defeat.

Yeah, it sucks that maybe, possibly if you had been there you might have prevented a handful of deaths. Maybe even hundreds or thousands.

You're a Sidereal. Suck it up.
Throne Shadow Style.
Flechette and a bunch of other blasters.

Besides, a rudimentary usage of Auspicious Prospects of Endings (you do have that, right?) will rule out the Endbringers as actual threats to Earth bet.
They'll cause a collapse of civilization in a decade or two. It's not quite on the scale of the alternative end, but it still will happen.
 
Nothing short of Pattern Spider Touch is going to kung fu an Endbringer sufficiently to contribute to their defeat.
Charcoal March of Spiders and Obsidian Shards of Infinity could both end its threat permanently. Possibly more, depending on whether you argue that Endbringer cores have infinite health levels or just infinite soak, and how you decide mental domination effects function.

Of course, if you're just talking about contributing to a given Endbringer battle, not actually perma-killing or otherwise negating it, most SMAs and CMAs will be helpful.
 
*snip*
Needless to say I prefer 1E fluff, usually (except for MALFEANS ugggh) but most people are familiar with 2E stuff online, and I always blur crap I learned in 1E with the more recent stuff.

So, uh, why does everyone have this rose-tinted view of 1e? I heard that the aspect books were good, and mostly good stuff about the caste books but I've heard that quite a lot of other stuff was pretty bad.
 
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Whenever I cared to have a think about it, I think I was leaning towards infinite hardness?
Hardness is a defense against mortals who don't matter. Exalts generally have ways around it, for Sidereals it's the charm "shield of destiny" as @notthepenguins mentions above. While Solars might not have something listed, this indicates they can make very cheap effects that do the same.

Actually, I think there are TMA charms that let one ignore Hardness. Your new plan should be to train a large enough group of non-cape martial artists to kill the Endbringer before any of the capes get a chance to act.

EDIT: As a Sidereal you are better at conspiracies than almost anyone, so meeting people involved in such an endeavor only gives you more tools to use.
 
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Hardness is a defense against mortals who don't matter. Exalts generally have ways around it, for Sidereals it's the charm "shield of destiny" as @notthepenguins mentions above. While Solars might not have something listed, this indicates they can make very cheap effects that do the same.
Solars would have an easier time killing or otherwise neutralizing Endbringers than Sids, yeah.

And? Infinite density can quite plausibly translate into high-but-finite hardness in Exalted. It's weird that way.
I'm assuming infinite to make it harder to gib them, so I don't get accused of underselling them (not that it makes much difference).
 
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All indicators I've seen are that Endbringer cores reach infinite density, or at least asymptotically approach it.
Infinite soak is meaningless and removes many mechanical levers it could interact with. And extremely high but finite soak allows mechanical interaction. Hell, infinite soak is a pretty shoddy defense against a Sid who uses Violet Bier of Sorrow Form (and Life-Severing Blow makes it worse). It's even less effective if they also use Conclusion-Pursuing Approach; an Essence 5, Willpower 10 spirit can be killed by it in 21 hits (10 hit to get rid of wp, 10 hits to go through 100 motes, 1 hit to shape it dead). Essence 10 only adds another 5 attacks to that. This is by no means trivial, but

... This brings me to another question: Metal Storm gives you a flurry of 1 attack per 3m, up to (Martial Arts) attacks. Errata set its cost to 7m, 1wp, but didn't touch its effect. What does it do now?

Actually, I think there are TMA charms that let one ignore Hardness. Your new plan should be to train a larger enough group of non-cape martial artists to kill the Endbringer before any of the capes get a chance to act.
Were I going for maximum troll with an experienced Sidereal, I totally would. Given that I'm not, the protagonist will have to work with significantly less amusing plans.
 
This brings me to another question: Metal Storm gives you a flurry of 1 attack per 3m, up to (Martial Arts) attacks. Errata set its cost to 7m, 1wp, but didn't touch its effect. What does it do now?
RAW says it gives you two extra attacks, RAI is probably "Make a standard magical flurry of (Martial Arts) attacks."
 
RAW says it gives you two extra attacks, RAI is probably "Make a standard magical flurry of (Martial Arts) attacks."
That's about what I figured.

Also, majorly rewriting my plot outline because I might as well get as much out of this exercise as possible, with much less of a focus on packing action in. Should work better now, but will still have shenanigans.
 
Regarding Endbringers and Infinite Soak or Hardness:

The right answer is that exponentially dense layers isn't soak but HLs, and those HLs exist should independently of a soak score so the character can simply go outlandish and chew-through them at-length as a "timer" until they hit a relevant combat-milestone that marks a change in the fight dynamic so it doesn't feel like a slog through a bag of mobile hit-points.
 
Regarding Endbringers and Infinite Soak or Hardness:

The right answer is that exponentially dense layers isn't soak but HLs, and those HLs exist should independently of a soak score so the character can simply go outlandish and chew-through them at-length as a "timer" until they hit a relevant combat-milestone that marks a change in the fight dynamic so it doesn't feel like a slog through a bag of mobile hit-points.
Infinite HLs also has the side benefit-maybe-depending-on-what-you're-going-for of cutting off a lot of the hax Exalts can pull. They're restricted to Shaping, mostly. Also the E9 variant of WSSG, and Sky Breaker Throw.
 
Regarding Endbringers and Infinite Soak or Hardness:

The right answer is that exponentially dense layers isn't soak but HLs, and those HLs exist should independently of a soak score so the character can simply go outlandish and chew-through them at-length as a "timer" until they hit a relevant combat-milestone that marks a change in the fight dynamic so it doesn't feel like a slog through a bag of mobile hit-points.

The trick about the Endbringers, from my understanding, is that they don't actually have much 'health', but almost nothing causes them any damage, which is why I went for infinite hardness.
 
Regarding Endbringers and Infinite Soak or Hardness:

The right answer is that exponentially dense layers isn't soak but HLs, and those HLs exist should independently of a soak score so the character can simply go outlandish and chew-through them at-length as a "timer" until they hit a relevant combat-milestone that marks a change in the fight dynamic so it doesn't feel like a slog through a bag of mobile hit-points.
Might be more interesting for a player but doesn't actually represent how they appear in Worm, which seems to be what others are aiming for.

Also, the idea of "give them a ton of HLs ... so it doesn't feel like a slog through a bag of mobile hit-points" is hilarious.
 
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