Shouldn't Tsubame Gaeshi be Unblockable and Undodgeable? It's not just hitting someone very fast at full accuracy in one to two seconds, but literally three strikes done at the same time.
Why would it be undodgeable and unblockable? If you move backwards faster than the swords move towards you you have dodged it. If you have a big enough shield to block three blows at once, you can block it.
 
Why would it be undodgeable and unblockable? If you move backwards faster than the swords move towards you you have dodged it. If you have a big enough shield to block three blows at once, you can block it.
I can't be bothered to reread the scene, but it's mentioned as having three strikes form a cage so that you cannot dodge in any way that would leave you unharmed or be able to block it because they're all coming from different directions. You can't just 'gotta go fast' and block them either because they're happening at the same time.

Also if you have a shield that big it's probably more terrain and terrain penalties.
 
As is False Assassin, hence him being a mere Enlightened Mortal.
False Assassin is weak for a Servant. Making him an Enlightened Mortal means basically any Exalt - and Saber, for instance, is almost as Solar as they come - will completely destroy him. Just pumping Excellencies would do the trick, let alone things like Dipping Swallow Defense.
 
Why would it be undodgeable and unblockable? If you move backwards faster than the swords move towards you you have dodged it. If you have a big enough shield to block three blows at once, you can block it.
Thing is, the three blows work together in such a way that once the attack is started, it is undodgeable. You can tank it, if you can tank a blow to the vitals, you can break it, if you hurt Kojiro's sword, but you cannot dodge or block it.
 
False Assassin is weak for a Servant. Making him an Enlightened Mortal means basically any Exalt - and Saber, for instance, is almost as Solar as they come - will completely destroy him. Just pumping Excellencies would do the trick, let alone things like Dipping Swallow Defense.
...*raised eyebrow*
 
I can't be bothered to reread the scene, but it's mentioned as having three strikes form a cage so that you cannot dodge in any way that would leave you unharmed or be able to block it because they're all coming from different directions.
All of the strikes start at point A (Assassin) and move (via whatever path) towards point B (you). If you can move away from point A faster than the swords can move towards point B, you have dodged the attack.

You can't just 'gotta go fast' and block them either because they're happening at the same time.
In fiction people can block three attacks at once by being fast. While S1 is a quarter of the way to you you destroy it, then while S2 is half way to you you destroy it, then when S3 is three quarters of the way to you destroy it. Congratulation, through the power of being fast you have blocked three simultaneous attacks, sequentially.
 
All of the strikes start at point A (Assassin) and move (via whatever path) towards point B (you). If you can move away from point A faster than the swords can move towards point B, you have dodged the attack.
So get out of his range? Okay, but that's not how Exalted mechanics work and you'll have to explain to me why I can't just perfectly dodge every attack by being sanic now.

In fiction people can block three attacks at once by being fast. While S1 is a quarter of the way to you you destroy it, then while S2 is half way to you you destroy it, then when S3 is three quarters of the way to you destroy it. Congratulation, through the power of being fast you have blocked three simultaneous attacks, sequentially.
So three consecutive disarm rolls? Also, let's realise that we're talking about someone that's pretty much superhuman, so unless Exalts are all actually Neo and their supersonic farts are powerful enough to destroy villages you can't just casually break swords like that and the other swords are still in motion while you're doing that. You also don't block things by slapping a piece of metal against another sword for a second or two, becaus the other guy can just continue slashing.

The scenario in which you can block things like you describe is one in which the guy False Assassin is up against is two orders of magnitude stronger than him.
 
…random character idea time. Which may fall under 'the ST would totally punch me in the goddam face if I tried this' territory.

A young woman wakes up in… I dunno. Near a village or city. She has no memory of her life before then- oh, she has memories of facts, information, things that only a few people could know- but she doesn't know how she knows these things. She has an Exaltation of the Twilight Caste…

Oh, and she looks exactly like the Scarlet Empress did at that age.
 
To Be fair, assassin knows how to fight against people much stronger than him. He fought lancer and berserker. Dark Lord Bob, if you know exactly what is coming, can think completely objectively, and have a few minutes to figure it out, yes you can counter Tsubame Gaeshi when assassin uses it. If you know that much, you are either using too much meta info, or have been spying on him for a month. And one of the attacks comes from behind, if you just retreat, it takes your life.
 
So get out of his range? Okay, but that's not how Exalted mechanics work and you'll have to explain to me why I can't just perfectly dodge every attack by being sanic now.
You can, if you're Sanic. I realise most characters aren't, but don't call attacks undodgeable if it's trivial to prove they can be dodged.

So three consecutive disarm rolls? Also, let's realise that we're talking about someone that's pretty much superhuman, so unless Exalts are all actually Neo and their supersonic farts are powerful enough to destroy villages you can't just casually break swords like that and the other swords are still in motion while you're doing that. You also don't block things by slapping a piece of metal against another sword for a second or two, becaus the other guy can just continue slashing.
Firstly, there are a bunch of effects that destroy non-artifact weapons. Secondly, yes three consecutive disarm rolls; it is possible and what gambits were designed for. Thirdly, Tsubame Gaeshi is a technique that requires proper stances and prep, so once you have disrupted his technique the "slashes" he "continues" with are regular. It may be hard to block his attack, but certainly not impossible.
 
To Be fair, assassin knows how to fight against people much stronger than him. He fought lancer and berserker. Dark Lord Bob, if you know exactly what is coming, can think completely objectively, and have a few minutes to figure it out, yes you can counter Tsubame Gaeshi when assassin uses it. If you know that much, you are either using too much meta info, or have been spying on him for a month.
Yes, therefore not unblockable or undodgeable.

And one of the attacks comes from behind, if you just retreat, it takes your life.
How does the blade get behind you? If it has to travel some distance over a period of time, if you can travel faster you outrun it (otherwise known as dodging).
 
Is this 2E or 3E? Can I now boost my speed as an Adorjan-specced Infernal and have infinite perfect dodges by casually breaking the sound barrier?

And why do his strikes that come from alternate dimensions at the same time suddenly become normal sequential attacks when you disarm one of his weapons?
 
Shouldn't Tsubame Gaeshi be Unblockable and Undodgeable? It's not just hitting someone very fast at full accuracy in one to two seconds, but literally three strikes done at the same time.
Which is what Principle of Motion would be flavored as. He has a version of PoM that can only be used (mechanically) to make a flurry of sword strikes, which is flavored as him making simultaneous attacks.

I can't be bothered to reread the scene, but it's mentioned as having three strikes form a cage so that you cannot dodge in any way that would leave you unharmed or be able to block it because they're all coming from different directions. You can't just 'gotta go fast' and block them either because they're happening at the same time.

Also if you have a shield that big it's probably more terrain and terrain penalties.
That's called a stunt, son.
Also, three strikes is nowhere near enough to form a cage. Nasu's descriptions of how things work are sometimes bullshit. Tsubame Gaeshi is one of those times.
 
Is this 2E or 3E? Can I now boost my speed as an Adorjan-specced Infernal and have infinite perfect dodges by casually breaking the sound barrier?
If an attack moves linearly towards you, and you move linearly away from it but faster, how can it hit you?

And why do his strikes that come from alternate dimensions at the same time suddenly become normal sequential attacks when you disarm one of his weapons?
Oh, I thought you were saying he'd continue slashing (with regular slashes, as he wouldn't have time to get into his Tsubame Geashi stance again, and if he did you'd block it anyway) after you'd blocked Tsubame Gaeshi. I had presumed you'd read my way of blocking simultaneous attacks:
1. Three attacks come towards you simultaneously.
2. While the attacks are a [fraction] of the way towards you, you destroy the first one.
3. While the attacks are a [fraction] of the way towards you, you destroy the second one.
4. Repeat 2 and 3 until one attack is left.
5. While the final attack is [fraction] of the way to you, you destroy it.
6. You have blocked simultaneous attacks.

What makes this plan literally impossible?
 
Because he is fucking skilled. That is literally the entire mechanics of how assassin pulled it off.
Also, Bob? I was being sarcastic. I don't know much about Exalted, but fighting 101. You don't get time to think in combat. A far more likely possibility is
Random Exalt and Assassin fighting
Assassin: Wow, you are quite skilled. Take this, my greatest skill. Hiken:
Exalt: This guy is giving me a second? The mortal will regret his generosity. Wha- shit!
Or
Assassin: Wow, you are quite skilled. Take this, my greatest skill. Hiken:
Exalt: This guy is good, to push me this hard/last this long. He is preparing a charm? Better get ready. THE FUCK IS-?!
In battle, showing your back is suicide and if it was a simple backstep assassin can keep up.
If
Also, if random Exalt is specced to destroy weapons assassin would have already have lost or retreated.
 
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Being 5-5-3, with a mundane sword, and Principle of Motion, gives you exactly one hope of victory against an Exalt armed with a daiklave - gib them before they can act, and hope they don't use a counterattack charm to kill you in the same tick. This is because an Exalt can just pump excellencies into their pools, beat your DV barring a notably poor roll, and gib you. Which you'd need to do via PoM and the ensuing Onslaught Penalties.

Let's see what the possible responses are...

(Ignoring things like tick-long PDs, soak, hardness, jacking DVs high enough a 5-5-3 attack with onslaught penalties is irrelevant, and assuming False Assassin-lite goes first)

Solars:
  • Dipping Swallow Defense each attack, removing PDV penalties from each one. Admittedly expensive, at 2m a pop.
  • Bulwark Stance the whole set, removing all penalties to PDV. 5m total.
  • Use Dawn's Parable Defense, in effect negates the onslaught penalty and increases your DV by 1 after that; kills the flurry after you parry successfully parry one attack. 1m per attack.
  • Shadow Over Water each attack, removing DDV penalties from each one. 1m a pop.
  • Have Flow Like Blood active, negating all onslaught penalties to DV. 5m, 1wp total for an entire fight, but must be activated ahead of time.
  • Leaping Dodge Method, breaking the flurry after a single attack and thereby ignoring all the onslaught penalties. 3m.
Lunars
  • Golden Tiger Stance each attack. Reduces DV penalties by (Dex). 2m per attack.
  • Golden Tiger Stance in Relentless Lunar Fury, reducing DV penalties by (Dex/2) at all times.
  • Wind-Dancing Method, breaking the flurry after a single attack and ignoring said Onslaught penalties. 3m.
  • Have Sensing the Deadly Flow active, reducing Onslaught and Coordinated Attack penalties by (Dex/2). 5m, 1wp.
  • Sensing the Deadly Flow in Relentless Lunar Fury, reducing said penalties by (lower of [Dex/2] and [Penalty/2])
Sidereals
  • Inefficient, but Sids can spend motes on their First Excellency to cancel penalties without it counting against their dice cap. 1m per penalty per attack.
  • Absence, which is a Shadow Over Water clone which also has a repurchase penalizing each subsequent attack made by that attacker in the tick by increasing the TN of the attack by 1. 2m per attack.
  • Defense of Shining Joy ignores up to (Performance) points of penalty to DDV. 5m, 1wp.
  • Perfection of the Visionary Warrior, among its other effects, cancels Onslaught penalties. 10m, 1wp.
Dragon-Blooded
  • Threshold Warding Stance. Reduces penalties by 1 per use, max of (Dex) activations per attack. 1m per penalty per attack.
  • Hopping Firecracker Evasion, can be used after successfully dodging a single attack and moves you away, killing the flurry. 2m.
Abyssals
  • Searching their stuff and referencing all the mirrors is too much of a hassle to bother - assume "Solar but slightly suckier"
Infernals
  • Most of the Shintais.
  • Opened Eye of the Hurricane inverts DDV penalties, making them bonuses instead. 8m, 1wp for the scene.
  • Pathetic Distraction Rebuke ignores PDV penalties on the attack in question; the repurchase applies discounts. 3m per attack normally - repurchase is a total of 3m for 1 attack, 5m for 2, 6m for 3 or more.
Also, all Exalts have potential access to Celestial Martial Arts, which include flurry breakers and probably have penalty reducers of some form.
 
Isn't Assassin supposed to be ~ (anime) baseline human, physically?

I can't see why blocking/dodging/murdering for the presumption would be much harder against him than against someone with 3 arms and the appropriate level of skill.
 
Because he is fucking skilled. That is literally the entire mechanics of how assassin pulled it off.
Also, Bob? I was being sarcastic. I don't know much about Exalted, but fighting 101. You don't get time to think in combat. A far more likely possibility is
Random Exalt and Assassin fighting
Assassin: Wow, you are quite skilled. Take this, my greatest skill. Hiken:
Exalt: This guy is giving me a second? The mortal will regret his generosity. Wha- shit!
Or
Assassin: Wow, you are quite skilled. Take this, my greatest skill. Hiken:
Exalt: This guy is good, to push me this hard/last this long. He is preparing a charm? Better get ready. THE FUCK IS-?!
In battle, showing your back is suicide and if it was a simple backstep assassin can keep up.
Your unfamiliarity with Exalted is showing in that you don't realize that having a way to deal with exactly this kind of shit is vital to surviving Exalted vs. Exalted combat.
In fact, Infernals and Sidereals have charms that function almost identically, except they throw more like 5 attack out at one time, and they've got Celestial Exalt charms boosting them.

Dude's got a chance against Terrestrials and mortals, but against (combat-ready) Celestials, he's gonna have a bad time.
 
Nonseqiter, he does have servant level stats, they are just bottom of the barrel servant stats. Which are still, at minimum, tenx best human. Salty, when when you drive off someone vastly stronger, faster, tougher, luckier, and almost as skilled as you are and force them to come back later with a plan tailored to kill you, I'd call that impressive. Also, prana burst totally counts as magic. Not Magic, but magecraft.
 
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