Just for fun, I decided to create a Zenith character, with the idea of a bombastic, hammy priest of the unconquered sun. I see it as a larger-than-life man of iron who doesn't let anything get in his way or sway him from his purpose (high resistance, integrity and health levels) like Kamina from Tengen Toppa Gurren Lagann fusioned with Whitebeard from One Piece. He gets supernal athletics and the feats of strength charm tree to represent this as well. I wanted the character to be useful in most situations, but without really shining in any (except lifting/ breaking stuff). What do you guys think?

As for his background, I'm a bit short of ideas.


Concept: Bombastic Priest
Caste: Zenith
Strength 5
Dexterity 3
Stamina 3

Charisma 3
Manipulation 2
Appearance 2

Perception 4
Intelligence 3
Wits 2

Abilities:
*Athletics 5 (supernal) [breaking things apart]
*Lore 3 [the first age]
*Resistance 5
*Presence 5
*Integrity 5 [resist bribes]


*Linguistics 1
*Occult 5
* Melee 5 [when outnumbered]
* Awareness 5
*Socialize 3


Merits:
Artifact 3 (heavy armor, articulated plate)
Language 2
Artifact 3 (heavy weapon, grimscythe)
Followers 1

Flaws:
Blind

Charms:
Melee:
Dipping Swallow Defense; Bulwark Stance; Solar Counterattack
Occult:
Terrestial Circle Sorcery; Death of Obsidian Butterflies (control); Stormwind Rider
Athletics:
Increasing Strength Exercise; Thunder's Might; Power Suffusing Form Technique; Legion Aurochs Method; Aegis of Unstoppable Force; Nine Aeons Thew
Resistance:
Ox-Body Technique (*3)

BP:
2 (athletics +2)
2 (occult +2)
2 (melee +2)
2 (integrity +2)
2 (presence +2)
2 (awareness +2)
2 (resistance +2)
1 Followers
 
Well both weapon and ships stats are pretty flexible, so you don't exactly need much tinkering.

Weapons are easy. Muskets are heavy Archery weapons with the Lethal, Archery (Medium), Slow and Crossbow tag.
(Crossbow because it doesn't add strength to damage and instead a flat +4. Alter the name if you wan, but I wouldn't increase the value).

Ships are not hard stat-wise.
However, you might want to alter the Broadside stratagemt. But just ruling that cannons count as first-age weaponry would be enough to make them much more attractive compared to ramming.
Then we just replace the Imperial Trireme with a Man-of-War (stats of a large merchant vessel with a +1 maneuverability) and there we go.
Or at least that should be good for a nice Age of Sail campaign - though of course an entirely new ruleset for naval combat may be warranted if you want to focus more on that.
 
...actually, you're right. I was thinking you'd have to adapt the Firearms tree from Shards into 3e (which would be a bit of work) for an Age of Sail campaign, but to be honest both Muskets and Pistols of the era don't really have the 'gunslinger' feel that's represented by the Firearms Charm tree, so Archery would still work fine. I agree with you about not increasing the value of the Crossbow tag, though.

(Pistols would likely be just a Medium or Light Archery weapon with Lethal, Archery (Medium), Slow, Crossbow and One-Handed)
 
It only applies to First Circle Demons or lower-powered Elementals (Essence 1-3).
Then there is an Essence 5 Occult Charm (Ephemeral Induction Technique) where you can outright create a Spirit and have it as your familiar, though you can also release it later.
Also, Twilights can put familiar spirits in Pokeballs and summon them again later.

The Syndics keep an Angyalka om their main temple. She's extremely glad to do the totally not onerous job, even though it's a permanent task binding, of playing for the Syndics in Creation, instead of living in Malfeas.
Of course she is. She's task bound to it.

But what about the friends back home that she's forgotten about, and who will never get to see her again through this turning of the Age if ever at all?
 
But what about the friends back home that she's forgotten about, and who will never get to see her again through this turning of the Age if ever at all?

Quite literally, the Angyalkae is more than happy to do it because for her the best thing in the world is playing music all day, and she's no longer in hell with a bunch of monsters that might decide to stop her from playing music all day. Malfeas is not a pleasant place. It could be, but long ago the Yozis decided that if they couldn't be happy, nobody else could be happy either. I'm sure there are people the Angyalkae might miss, but this is secondary to the fact that playing music all day is literally her reason for living, and she gets to do it under a sky that doesn't rain down stuff like acidic hallucinogens.

Honestly if the Angyalkae were really devoted to other demons in Malfeas, the best choice for everyone would be to convince her summoner to call them up as well.
 
Last edited:
Of course she is. She's task bound to it.

But what about the friends back home that she's forgotten about, and who will never get to see her again through this turning of the Age if ever at all?
Angyalkae have the Motivation "To perform the moments of existence as music."
She gets to spend literally all day working toward that motivation, with no worry about wandering murder wind, wandering boars that destroy their surroundings, random collisions of layers, random Kimbery floods, wars, etc.
Why wouldn't she be happy? She's safe, she's doing the thing she wants to do, and she's (probably) appreciated.
 
But what about the friends back home that she's forgotten about, and who will never get to see her again through this turning of the Age if ever at all?
Well she's been there a while, so they're probably dead by now. From one or more of:
  • Roaming blood ape gangs starting street brawls.
  • Layer collisions when Malfeas is angrier than usual.
  • The Silent Wind.
  • Being judged guilty by the Priests of Cecelyne.
  • Kimbery flooding the district after raining acid on it.
  • The Silent Wind's daughters.
  • A citizen deciding to conquer the area.
  • Getting too close to a pit of vitriol.
  • Demons who prey on other demons.
  • Basalt rain from the walkways collapsing above them
  • Ligier's unrelenting light cooking them to death.
  • A wandering Primordial behemoth crashing through the place.
  • Etc.
  • Etc.
  • Etc.
The lives of First Circle demons can be interesting, agonising, awe-inspiring or un-aspiring. They are rarely, however, very long.
 
Well she's been there a while, so they're probably dead by now. From one or more of:
  • Roaming blood ape gangs starting street brawls.
  • Layer collisions when Malfeas is angrier than usual.
  • The Silent Wind.
  • Being judged guilty by the Priests of Cecelyne.
  • Kimbery flooding the district after raining acid on it.
  • The Silent Wind's daughters.
  • A citizen deciding to conquer the area.
  • Getting too close to a pit of vitriol.
  • Demons who prey on other demons.
  • Basalt rain from the walkways collapsing above them
  • Ligier's unrelenting light cooking them to death.
  • A wandering Primordial behemoth crashing through the place.
  • Etc.
  • Etc.
  • Etc.

Templates like that are for-

*is shot* :p
 
Seriously though the west would be perfect for a an unexplored land mass with strange wildlife and resources, sadly exalted seem to leery of any "age of sail" elements.
I am quite sure that the Realm would love nothing more than to play Age of Sail with the Caul, but the local population and the Lunar Exalted are dedicated to proving more resilient to invasion than the New World did.

Still, it seems ripe for that kind of plot.
 
You can have similar elements to the 'age of sail' simply by providing a setting of major expansion for wherever your players are, trying to settle the frontier.

Or, you know, playing dynasts trying to set up a new satrapy.
 
Yeah, but I'm trying to do technologically Age of Sail (and Thirty Years War, because that's actually as interesting to me as the Age of Sail), not just a similar situation. :)
 
You can have similar elements to the 'age of sail' simply by providing a setting of major expansion for wherever your players are, trying to settle the frontier.

Or, you know, playing dynasts trying to set up a new satrapy.
I am quite sure that the Realm would love nothing more than to play Age of Sail with the Caul, but the local population and the Lunar Exalted are dedicated to proving more resilient to invasion than the New World did.

Still, it seems ripe for that kind of plot.
Eh, Age of Sail, is not merely "new colonies" it's discovery of a "new world" with foreign cultures and untamed land.
 
Last edited:
Honestly, Age of Sail to me has always been more about the Napoleonic War than anything to do with a 'new world'. Probably because most of what I've read about it has been stuff like Temeraire and Horatio Hornblower.
 
Honestly, Age of Sail to me has always been more about the Napoleonic War than anything to do with a 'new world'. Probably because most of what I've read about it has been stuff like Temeraire and Horatio Hornblower.

Yeah, that's sorta what I'm thinking of, although more Thirty Years war, American War of Independence. Obviously not that exact story, but something a bit like that.

I'm honestly thinking of writing up a Third Age Shard where musket and cannon weapons have become widespread, and the Realm's... not exactly collapsed into civil war so much as splintered into several distinct political entities.
 
Can Demon Summoning be used to smuggle goods from Malfeas into Creation/Yu-Shan?

For example, let's use two Dragon Blooded sorcerers, Oro and Peeve, with a small group of actually loyal demons. In Malfeas, Oro grabs some rare and valuable materials, insanely addictive drug, or artifact, and then has one of his loyal demon friends hold onto it. Peeve then summons that specific demon, who hands off the goods before being banished by Peeve.

Peeve then sells his new goods to unsuspecting fools, and uses it to gain money, but more importantly, power and favors.

Is that possible?
 
Keep in mind the ten day lag from the desert and any complications that would arise from dealing with demons. But yeah, that should be completely plausible.
 
Oh, true. I forgot about the 'return journey' bit.

The biggest problem I can see is the fact that you're trusting your goods to get through Malfeas safely.
 
Can Demon Summoning be used to smuggle goods from Malfeas into Creation/Yu-Shan?

For example, let's use two Dragon Blooded sorcerers, Oro and Peeve, with a small group of actually loyal demons. In Malfeas, Oro grabs some rare and valuable materials, insanely addictive drug, or artifact, and then has one of his loyal demon friends hold onto it. Peeve then summons that specific demon, who hands off the goods before being banished by Peeve.

Peeve then sells his new goods to unsuspecting fools, and uses it to gain money, but more importantly, power and favors.

Is that possible?

In COCD: Malfeas, there are the Sodalities that basically run the same game. They're basically these trade unions of First Circle Demons that make deals with summoners to move goods between Hell and Creation. Among other things they harvest wood from the Silver Forest of Hrotsvitha.
 
Awesome. So it is possible, and something that happens. The Five Day lag is a hassle, but summoning should allow you to bypass border patrols when smuggling illegal items.

Thanks.

Plus, the 10 day lag is just something that need to be planned around, and it is probably faster than mundane smuggling anyways. You could even use it as a quick way to get stuff to cross Creation, though that requires 20 days of travel from the poor demon, and a pair of sorcerers who know each other on the opposite sides of the world.
 
Back
Top