Reading the leak, the social influence system bugs me in a few ways.
I. Transactions
Most actions should be Bargaining, yet nobody notes that. Seriously, think of your social interactions and how you tend to convince people. "Look, we both benefit if I do this and you do this." There's a lot of give-and-take that the social system can in theory simulate, but at least on paper fails to. A lot of social influence, especially in the halls of power, is giving up something to get something, not discovering someone's preferences and wearing them down by beating on them.
The system doesn't actually note this, nor does it provide heavy support for this. It doesn't mention, for example, implicit favor-trading as a thing that happens (which is
often a thing that happens) nor does it ever mention calling in implicit markers (which is again, a thing that often happens). It doesn't really support the situation where two parties are playing for a better deal but both actually want the deal to go through by RAW.
II. The Nature of Argument
Look at
@EarthScorpion and
@Omicron fencing at each other in this thread, for example. You can recontextualize that ("two people who disagree argue at each other") in a lot of places. A trial, an impassioned debate, simple argument.
Neither of them are convinced and if we statted both of them up in Ex3e (because they aren't trained spies and probably have 0 Integrity, Wits 2, and Charisma 2 and probably 1 dot of convincing people) what would be happening is that they keep convincing each other of this (relatively unimportant) issue. We can assume that both of them have intimacies defending against this but then we start getting into territory where you basically have to use the intimacy system to paper over the issue by assuming that everyone has tons of intimacies that change at the drop of a hat. Alternatively, you can take the other stance which is that neither of them were attempting to convince
the other but rather to convince the crowd. This also works.
Either of these solutions is, broadly speaking, okay. Except both need to be explicitly stated. I expect that if I put in broadly realistic scenarios in Exalted that Exalted is intended to simulate, it gives me broadly plausible outcomes. And "two guys arguing against each other" is definitely it.
There's also a lot of
really weird interactions with how argument actually works. It seems way too easy to erase Defining Intimacies. Assume a hypothetical martyr who has regular human stats but a defining Intimacy of (His Chosen Cause). You just need to find a major Intimacy and you can erode it in one 'action' which people are likely to interpret as simply one scene. Presumably our hypothetical martyr is human and has a major Intimacy towards keeping his four limbs. It's actually
effectively a net +1 difficulty to convince him to give up being a martyr for his chosen cause. This is pretty obviously an edge case but it seems like it's a lot easier to break fanatics than it should be?
EDIT: Yes, yes, willpower, but the rules also say most people will simply not spend WP most of the time.
Explicitly having a separate 'intimidate' action seems redundant because intimidation IRL is playing off of something someone cares about, and thus should be playing off an Intimacy (like "I would prefer to keep all of my limbs in working order"). The Intimidate action creates negative intimacies as collateral but this is not a problem because;
Creating Intimacies as collateral is something that should be happening all the time. I have made arguments which were likely to alienate some people simply because I figured I couldn't get them on-side
anyhow. What you are doing should have effects on people on earshot. If I try to convince
@Omicron, it should be causing collateral influence to everyone else who is witnessing the action. If I threaten to throw
@Omicron's pet dog (we will assume that he has a pet dog for this) into a woodchipper unless he admits Exalted 3E is a shit system made by shit people and everyone who supports it is a terrible person who is worse than Hitler, everyone witnessing it should probably think "That
@MJ12 Commando guy is horrible" and gain a major intimacy of MJ12 Commando (Is A Horrible Dick). By RAW, this doesn't happen. In fact, because Intimidate is the only action which explicitly says it does that, and only mentions the target, people may end up believing that other actions
don't normally do that.
(I can actually talk about how in law, what the laws
don't say is often just as important as what the laws
do say because it's relevant here but that'd be tangential).
III. Manipulation versus Charisma
Yeah yeah, legacy problem, okay. Manipulation and Charisma still do almost the same things. Guile was a good start, but still eh. Imagine if you had Dexterity and Agility as two of your physical stats and they do the same thing. Boring, right? Yep!
You don't lie/tell half-truths/dissemble to
directly convince someone to do something, most of the time. You lie to hide an inconvenient fact or get someone to disregard evidence. I don't tell someone "I totally am an awesome investor" because I want to directly convince them of that. I tell them that because I want them to
give me their money. And yes, you could argue that I'm taking two actions here, one to create an Intimacy and another to persuade someone to Do Something and you'd be right but especially since the timing and scope of a social attack is relatively loosely defined a lot of people might see it as one single social attack. In which case the guy who has a great poker face but can't convince people is equally potent as the guy who can ENTHUSIASM his way into the job.
This seems to be odd, especially since con men are pretty goddamn charismatic (it's short for "Confidence Men," remember) and in this system it's perfectly possible to simulate con men with Manip 5 Charisma 1.
This I think is a problem with having a robust combat system with fiddly bits versus a fairly streamlined social system with no fiddly bits. In a more complex system you could probably use Manipulation to cover up factual evidence or try to twist someone's Intimacies to support something that they don't quite support in the real situation. Have Charisma and Manipulation play meaningfully different roles instead of the largely interchangeable "Loud Convincing" and "Shady Convincing."
Alternatively, maybe a couple of good examples of social influence in action would help but too many words already.
IV. Miscellaneous Silliness
I'm not really holding this against them but it's still funny.
There are example penalties for things being supported only by fake evidence, but no example benefits. This is amusing because it means, continuing that scenario,
@Omicron gets no bonuses to convince people with a screenshot of me threatening to murder his puppy, only that if he manages to make it stick other people will have difficulties convincing someone who has been convinced by
@Omicron.
V. Conclusion
My conclusion is that it's a decent system to simulate being Phoenix Wright, but kind of has to be carefully massaged in a lot of other situations. It doesn't fall apart at a glance like Ex2E social combat, though, which is good, but I'm not really convinced that it's better than just saying "wing it?" in terms f creating structure.