Alright, I'll stop being insufferable: You are creating a distinction that does not exist. Charms to persuade are inherently also Charms to rule. Charms to foster and create bureaucratic institutions are not necessarily Charms to rule "super good". Your assertion was that Solars, in possessing Charms directed towards persuading and using persona charisma, did not have Charms for ruling super good. When challenged on this, you instead switched to saying that actually they
could rule well but rather that they had a lot of Charms for being charismatic as opposed to being bureaucratic.
My point is this:
- The assertion that Solars do not have Charms for ruling "super good" is false; the ability to be charismatic and to persuade is a vital aspect of rulership.
- The implicit assumption that bureaucratic rule is foundational for establishing good life betrays a deeply modernist assumption that good rule is only brought about through large-scale bureaucratic projects.
- The lack of Solar bureaucratic Charms tells us nothing about the setting, because there has not been a bureaucratic subsystem for them to hook into for three editions that hasn't sucked and/or been an afterthought.
In 1e, Solar War was grouped under Performance. Does this tell us that Solars are poor generals, but excellent dancers and singers. Is it perhaps, "telling" of the setting that the greatest ruler of the First Age had such supernal skill at pole-dancing, yet no independent skill at war? You are making an inference about the setting from a systemic triviality; the answer to "why do Solars lack Bureaucracy Charms?" is not, "because they were meant to rule by charisma and persuasion". It is because no one saw fit to write a system for this that didn't suck ass.
@Sanctaphrax mentioned this a few pages ago, I believe.
None of this is
wrong, but the answer is not
right for my question. I recommend reading my earlier questions again.