How do you think, is "While you are being slowly taken over by a very powerful artifact of ultimate malevolence, as it slowly starts controlling your body to pick it up to finish the take over, you just think fuck it and punt the bloody thing with a kick into a wall as an act of defiance" a badass enough act to earn an Exaltation?
 
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For that matter how do gods/demons/elementals increase their power and what are the limits on this? My current thoughts are that in a One Piece world their would be a lot more people who, by hook or by crook have stopped being mortal.
IIRC, Spirits increase in general power with age and worship. The more they are worshipped, the greater the amount of Essence they respire (i.e. they get more motes with which to do stuff and recover them faster) and the wider their purview (and thus their selection of Spirit Charms) grows.

Funnily enough, that's my basic suggestion for modeling Devil Fruits. For Paramecia, they give you a couple of thematic mutations and maybe a Charm or two. For Zoan, they give you stat boosts and a bootleg warform/trueform. For Logia, it's tricky. My preferred model is that they outright transform their users into Elementals, which fits the theme, explains them being dematerialized by default, and means that Haki is literally just spirit killing charms as part of whatever suite of Martial Arts the character has. Otherwise, simply granting them Essence and a suite of Spirit charms including one outright Perfect Defense seems the simpler route.

As for the theoretical limits of mortals in Creation...it's like this. Because Creation is gritty, enough mortals are generally a threat to any Exalt, if only through attrition and probabilities. The greatest height mortals can achieve as mortals is to be Heroic -you roll dice and do stunts like an Exalt- and to achieve Enlightenment -they gain access to Essence, can use any Terrestrial Martial Art Charms they have learned, and can potentially become Sorcerers-. This is the limit of their growth, but because they have access to Essence, they also have the ability to attune to and use Artifacts, which are a rather terrific force multiplier.

But in the end, the highest a mortal as mortal can go is a kind of sad bootleg Dragonblood.
 
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How do you think, is "While you are being slowly taken over by a very powerful artifact of ultimate malevolence, as it slowly starts controlling your body to pick it up to finish the take over, you just think fuck it and punt the bloody thing with a kick into a wall as an act of defiance" a badass enough act to earn an Exaltation?

Sure.

That's very Zenith.
 
What can actually threaten an essence 5 exalt.
Exalts don't have unlimited xp to buy their stats to arbitaraly high levels. The idea that every character needs to prep for paranoia combat deforms the setting because of the way the mechanics work. One exalt might be specialized into superhuman senses and this will make hiding things from him very difficult. But a master swordsman who's eyes can read the intricacies of the way a sword is swung from seven miles away is a different challenge than the courtier who can read the most subtle nuance of a breath from someone in court.

tl;dr: it really just depends on the exalt.
 
Sure.

That's very Zenith.
Huh. Well, they ended up getting Dawn instead, because the group already had a Zenith, and I wanted to keep at least some semblance of variety.

Basically, I am GMing a pseudo-Exalted (as in I McGuyvered my own, tiny system to use with players who don't like heavy systems) campaign on Discord, and I decided to RP out the players exaltations, to base them off of their characters personalities and actions. I rationalized it as "If you want to be the Dawn, you got to be able to act like the Dawn"

The first character ended up saving a dragon from an extremely slow and painful death by a sword being stuck in its lung, even though that dragon was afraid and tried to kill them, and Exalted as a Zenith after that dragon accidentally threw them off and into a wall.

The second character became a Lunar after navigating a dungeon full of ridiculous traps. With this one I had to just GM-fiat something because they barely gave me anything to work with character-wise so I went for "survived a crapton".

The third character was what I had described, ventured into an Overlord-like tower of darkness, and almost got taken over by an artifact of doom only to punt it like a football in defiance, and ascend as a Dawn because we already had a Zenith. I would have made them something else, but I didn't expect them to have enough balls to kick the gauntlet of unlimited doomy dooms, so I felt that such fighty willpower was fitting for a Dawn.

And then there's the fourth person. I have no idea where to send them to. I want them to go Solar as well, but I've no idea where to send them to get enough possibilities for an epic task.
 
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Did they kept the dragon as their maid?
I'll be honest, I never realized how much of a similar situation this ended up being to Ms. Mobayashi's Dragon Maid. But that dragon is definitely going to end up at least imprinting on them and becoming a companion, once I actually figure out what to do with the fourth person and we can actually get on with the actual game.
 
@GardenerBriareus have you considered that it might just not be a good cross if you try to keep everything the same? You've got to make compromises somewhere on the One Piece side if you want it to work with Exalted, and vice versa.
The issue here is that, at the end of the day, the canon handling of Terrestrials is morally indefensible. To say it advocates eugenics is a gross misrepresentation of eugenics, because there were eugenics supporters who believed in it as a tool for eradicating horrific congenital disorders without understanding where their ideology could end up going.

Terrestrial Breeding is an enshrining of ethnic supremacy. The Terrestrials are quantitatively superior to the untermenschen that surround them by virtue of their pure blood. They have a cultural & strategic obligation to breed as many fine, pure-blooded offspring as possible to secure the future of the glorious Terrestrial race from its enemies. Those born of miscegenation must either be drafted into the army (where their tainted, filthy blood can be spilled to spare that of superior specimens) or sterilized to prevent further befoulment of the Dragon's Blood by mortal impurity.

Considering the current ascendance of such ideals in my own country, I hope you can understand why I've worn through what little patience I ever had for such ideas.

Now, Exalted can (in theory) get away with that because its setting is defined by the idea of inherent inequality and rampant abuse of power. It is a place where no amount of training or willpower can surmount the random whims of the cosmos, where you already have to chuck a lot of ethical assumptions because things like gods, demons, Celestial Exalted, and raksha already thoroughly destroy any hope the common man could have of freedom or self-governance. We can (try to) ignore the nightmarish implications of the Terrestrial Exalted because literally every other faction in the game has similar skeletons in its closet.

However, One Piece is defined by the fact that such a state of affairs - a world where genetically superior nobility wisely wield their divine power over the mortal masses, where a man's decisions are inherited by his children - is depraved, unnatural, and artificial, a fiction forced upon reality by the World Government.

Whatever nobility their ancestors may have possessed, the modern Celestial Dragons are psychopathic hedonists, because time undoes even the wisest of monarchies, and a sage's blood is no more enlightened than a dullard's.

The Marines' zealous pursuit of "justice" and refusal to acknowledge the world is more than black and white has completely destroyed the meaning of the very word they bear on their backs, until the meaning of "justice" has been transformed into something more akin to "tyranny", or perhaps "slavery".

Even the Gorosei, the "Five Elder Stars" - the ultimate authority, the men who were meant to guide the World Government's actions with total objectivity, who were meant to be civilization's greatest defenders and act as an immune system against corruption - are a twisted mockery of their forefathers, so obsessed with "saving" humanity that they have instead become its greatest enemy.

The defining message of One Piece is that ideas like ethnic supremacy, or authority being granted by a higher power, are horrible, terrible things that must be fought. Ignoring that message for the sake of Terrestrial Breeding would destroy the underpinnings of the setting.

Redefining how Terrestrial Exaltations work is how you make compromises for an Exalted/One Piece crossover, because otherwise the former property completely devours the latter one and shits out its bones.
 
The defining message of One Piece is that ideas like ethnic supremacy, or authority being granted by a higher power, are horrible, terrible things that must be fought. Ignoring that message for the sake of Terrestrial Breeding would destroy the underpinnings of the setting.

Let's be fair, that is the defining message of Exalted too. The only difference is that the common man can't win.

Exalted is supposed to be tragic.
 
First of all that's not really how terrestrial breeding is portrayed, or how literally any cultures of Terrestrials act. Second of all, that makes me question how wise an Exalted/One Piece crossover really is, like if it's at odds with Exalted's very core conceits why are you crossing them over? I don't really have a horse in this race and I've seen like a single One Piece episode, but I'm kind of curious as to what sparked the idea?
 
Terrestrial Breeding is an enshrining of ethnic supremacy. The Terrestrials are quantitatively superior to the untermenschen that surround them by virtue of their pure blood. They have a cultural & strategic obligation to breed as many fine, pure-blooded offspring as possible to secure the future of the glorious Terrestrial race from its enemies. Those born of miscegenation must either be drafted into the army (where their tainted, filthy blood can be spilled to spare that of superior specimens) or sterilized to prevent further befoulment of the Dragon's Blood by mortal impurity.
That's... not how it works in setting though? The ones drafted into the army or forced to become monks are dragonblooded who join the realm but who were exalted outside of it. A breeding zero dynast of the realm isn't forced into anything other than being one of the favored sons or daughters of the empire that is currently teetering at the peak of the world. Well and marrage, but that's a family thing and not a racial thing. And they aren't better because of their blood, but because they are spiritually superior - the child of a dragonblooded dynast who doesn't exalt is 'better' than mortals because they're part of the ruling class, not because they inherit their parent's magic.
 
Well, I don't know if it is, but I'd of course prefer it if you give us poor Dragon-Blooded fans something; we did after all get shoehorned into a corner for the duration of an entire edition. :V
This all got sparked by rognthor's questions about how the Exalted and One Piece settings could be fused for a proposed quest.

Personally, I think it ill-served by focusing on the subject of equating the Dragonblooded and the Tenryuusei, as even in One Piece itself the Tenryuusei were a late introduction and only given some depth of exploration in the most recently complete arc, apposite the fundamental importance and prevalence of Terrestrials in Creation.

To be perfectly frank, for the vast majority of One Piece everything related to the actual World Government doesn't matter. By far the majority of One Piece's conflicts involve pirates against pirates, even when some of said pirates have basically gone and either become part of the ruling power (i.e. The Seven), or up and established their own nations, governments, and armies themselves (Also The Seven, but includes the Four). The only thing related to the WG that is ever important early or for more than one arc (and gets less important all the time) is The Marines, which as a standing army/mobile strike force already has a Creation-native parallel in the form of Realm Legions/Wyld Hunts.

The fact of the matter is, One Piece as a whole is just at too far a remove from whatever the heck the WG's deal is for what the actual form of the Realm-parallel is to really matter. One Piece doesn't take place in the Realm, or on the Blessed Isle. One Piece takes place in far-flung locales on the edge of minor Satrapies, and gets further away from them all the time.

So yeah, Dragonblooded matter, as individuals. But the form of Realm/WG society? Useless diversion.
 
Well, I don't know if it is, but I'd of course prefer it if you give us poor Dragon-Blooded fans something; we did after all get shoehorned into a corner for the duration of an entire edition. :V
That's true. You know what could have been cool? If there were other Dragon-States besides Lookshy and the Realm; if there were Shogunate Reamnets in the North-East who are Samurai, or Cataphract Lords in the South, or even Western Demi-Gods who rule entire island nations etc. Dragonblooded who are outside of the normal paradigm we're all familiar with could be really interesting. They wouldn't have to fit to the mold of the Dynasts, they could be better or worse than them, they could have different traditions; like they might less hostile to Anathema, or even more so than usual. Perhaps their descended from the officer corps of a now dead Solar who was particularly lucky with his supporters Breeding roles and they lack the same hatred of Solars that Lookshy and The Realm has, but they still keep animosity towards Lunars and Abyssals and the like, or even a hidden village of assassins and infiltrators ruled by an ancient Fox-totem lunar with clans of Dragonblooded Ninja defining the upper nobility?
 
Let's be fair, that is the defining message of Exalted too. The only difference is that the common man can't win.

Exalted is supposed to be tragic.
The impression I've always had is that Exalted is, assuming you don't deliberately ignore the wider implications of the setting in the name of having a good time (or ignore them IC because your PC has a different view of things), a game where the only "message" is emergent from its established ideas - namely, that power inherently destroys all it touches, peace is meaningless and/or unattainable, and the best that can possibly be done is to procure success and happiness for you and yours while leaving the rest of Creation to rot, then manage to die of old age before your sins come back to haunt you.

Any more positive interpretation requires that you assume one of the prior ruling factions (the Primordials, the Incarnae, the Deliberative, etc.) was right and then work to restore them to greatness, which is essentially that last option I mentioned but with loftier ideological motives.

First of all that's not really how terrestrial breeding is portrayed, or how literally any cultures of Terrestrials act.
Them not saying "hey, by the way our section on Terrestrial Breeding has lots of disturbing racial supremacist undertones and creates a mechanical implementation where banning miscegenation and conducting arranged marriage programs to reverse the impact of previous miscegenation results in stronger Dragonbloods" does not mean their writing doesn't say so anyway, if you understand my meaning.

Still, let's lay this all out.

Terrestrial Exalts are a superior race of human, who derive their superiority from the purity of their bloodline. The less foreign blood has entered their family line since their race's founding by Gaea, the more powerful they are. The Realm[1]​ actively seeks to preserve this blood purity & maintain their racial hygiene via careful systems of arranged marriages (even to the point of inbreeding), and deals with "Lost Eggs" (Terrestrials which have zero Breeding, and arose due to miscegenation between Terrestrial Exalts and mortals) by offering them The Coin (military service) or The Razor (sterilization to prevent them from birthing/siring any more mixed-blood Terrestrial Exalts).

The Immaculate Faith is predicated on the idea that Terrestrial Exalted are the ultimate life form, the final destination for a human soul before it becomes one with the Elemental Dragons, and that mortals are meant to serve them in the hope their fealty will grant them higher status in the next life.

Terrestrial Exalts might have been intended to reference ideas like the "blood of kings" or the Numenoreans fading away as they intermarried with mortal men, but the issue is that those ideas feed into the favored narratives of ethnic supremacists - that their "race" is better than any other, and under threat of losing its superiority due to an influx of foreign (inferior) blood. The idea that "high breeding" grants you actual superpowers is a direct mythologization of supremacist logic.

The authors had to come up with an in-universe contrivance[2]​ to explain the lack of Lebensborn projects among Terrestrial-led cultures, for Pete's sake.


[1]​ Hey, there's that culture of Terrestrials you wanted! I mean, they aren't killing off non-Dragonblooded humans, but that doesn't really make them any less predicated on ideals of racial supremacy that happen to be factually accurate because of authorial fiat.

[2]​ The idea of Dragonblooded women needing several years of recovery time between births, specifically.
 
The Razor (sterilization to prevent them from birthing/siring any more mixed-blood Terrestrial Exalts).
Setting aside everything else, like the fact that the Realm is the default antagonist for the default game, and that just because they have super powers and say they're morally and spiritually superior doesn't make it true...

The Razor isn't sterilization. Its becoming a monk. This involves a vow of celibacy, yes. It does not involve sterilization.
 
The authors had to come up with an in-universe contrivance[2]​ to explain the lack of Lebensborn projects among Terrestrial-led cultures, for Pete's sake.
I understand your point and sympathize to some degree even though I ultimately disagree with the main gist, but this seems silly to me. Many countries believed in eugenics - my own was considered the foremost in the field and inspired the German scientists, for example, although Danish ideas of master race were quite different (the Danish scientists thought it was the duty of the master race to establish a society that would 'care' for the 'lesser races') - but people aren't actually rational actors. What you call authorial fiat, I call worldbuilding and people acting like people. A Lebensborn project does not appear in the Realm because culture is not a rational progression and it is in the interests of no one to make female Terrestrials (who are canonically closer to the top; remember that the Realm is softly matriarchal) into baby-makers who sit at home, or do you want to be the one to tell Tepet Ejava or Mnemon that that's their role? The Scarlet Empress perhaps?

Like I understand that you feel like this, but I don't think you have to come up with any kind of 'contrivance' to explain why the Dragon-Blooded of the Realm aren't Nazis.

(It's also funny how important blood has become for the Terrestrials because the original description in First Edition core basically only described the ability to pass the Exaltation through inheritance as an afterthought lol.)
 
That's true. You know what could have been cool? If there were other Dragon-States besides Lookshy and the Realm; if there were Shogunate Reamnets in the North-East who are Samurai, or Cataphract Lords in the South, or even Western Demi-Gods who rule entire island nations etc. Dragonblooded who are outside of the normal paradigm we're all familiar with could be really interesting. They wouldn't have to fit to the mold of the Dynasts, they could be better or worse than them, they could have different traditions; like they might less hostile to Anathema, or even more so than usual. Perhaps their descended from the officer corps of a now dead Solar who was particularly lucky with his supporters Breeding roles and they lack the same hatred of Solars that Lookshy and The Realm has, but they still keep animosity towards Lunars and Abyssals and the like, or even a hidden village of assassins and infiltrators ruled by an ancient Fox-totem lunar with clans of Dragonblooded Ninja defining the upper nobility?

I'd prefer if they were just more DB in general doing stuff, with no association with the larger powerblocks.

10,000 in Russia, and another 10,000 across an area at least 4 times larger than Russia is still unbelievably rare. As in some major cities may not see a DB in generations.

It would be better if low breeding DB kept popping up all over the place, at least with enough regularity that most states could keep and sustain small DB forces or leadership, but only the places with major DB concentrations could maintain an army of them.

The DB should be the heroes in region worth naming has living legends. People and groups that can be named as doing things even today as making a difference in their lives for better or worse. Not in the sense that they have an army in some far away land like the Realm, but in the sense that they are the army that your land fears, has had a history with, and plans its future around.

Meeting someone from the realm, Lookshy or any major DB faction outside their zones of influence should be rare.

Meeting a random DB with no association with the larger groups. working with randomers should be common.

The desert wanderers stray child breaths the essence of fire, at the next grand gathering he's earmarked to join the Burning Guard and lead them to glory against their enemies.

The solar warlords last fortress has withstood the ages. The Chosen of the Earth have stood guard over the valleys bellow in her name for centuries. Their blood flows through its citizenry, and they hope their vigil will be rewarded with new recruits to help sustain it.

The jungle regions chief shaman has died, they pray that the woods will bless one of the children to allow them to take up the vacant office, lest they once more fall under the cruel vices of the local court.

The air speaks to her now. She knows not whats caused her fortunes to change, which spirit to thank for her blessing, but she'll put the power to use.

The sea has always been a close, its inflicted its whims on them for as long as he can remember. But now, it will listen to him.​
 
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The impression I've always had is that Exalted is, assuming you don't deliberately ignore the wider implications of the setting in the name of having a good time (or ignore them IC because your PC has a different view of things), a game where the only "message" is emergent from its established ideas - namely, that power inherently destroys all it touches, peace is meaningless and/or unattainable, and the best that can possibly be done is to procure success and happiness for you and yours while leaving the rest of Creation to rot, then manage to die of old age before your sins come back to haunt you.

Any more positive interpretation requires that you assume one of the prior ruling factions (the Primordials, the Incarnae, the Deliberative, etc.) was right and then work to restore them to greatness, which is essentially that last option I mentioned but with loftier ideological motives.


Them not saying "hey, by the way our section on Terrestrial Breeding has lots of disturbing racial supremacist undertones and creates a mechanical implementation where banning miscegenation and conducting arranged marriage programs to reverse the impact of previous miscegenation results in stronger Dragonbloods" does not mean their writing doesn't say so anyway, if you understand my meaning.

Still, let's lay this all out.

Terrestrial Exalts are a superior race of human, who derive their superiority from the purity of their bloodline. The less foreign blood has entered their family line since their race's founding by Gaea, the more powerful they are. The Realm[1]​ actively seeks to preserve this blood purity & maintain their racial hygiene via careful systems of arranged marriages (even to the point of inbreeding), and deals with "Lost Eggs" (Terrestrials which have zero Breeding, and arose due to miscegenation between Terrestrial Exalts and mortals) by offering them The Coin (military service) or The Razor (sterilization to prevent them from birthing/siring any more mixed-blood Terrestrial Exalts).

The Immaculate Faith is predicated on the idea that Terrestrial Exalted are the ultimate life form, the final destination for a human soul before it becomes one with the Elemental Dragons, and that mortals are meant to serve them in the hope their fealty will grant them higher status in the next life.

Terrestrial Exalts might have been intended to reference ideas like the "blood of kings" or the Numenoreans fading away as they intermarried with mortal men, but the issue is that those ideas feed into the favored narratives of ethnic supremacists - that their "race" is better than any other, and under threat of losing its superiority due to an influx of foreign (inferior) blood. The idea that "high breeding" grants you actual superpowers is a direct mythologization of supremacist logic.

The authors had to come up with an in-universe contrivance[2]​ to explain the lack of Lebensborn projects among Terrestrial-led cultures, for Pete's sake.


[1]​ Hey, there's that culture of Terrestrials you wanted! I mean, they aren't killing off non-Dragonblooded humans, but that doesn't really make them any less predicated on ideals of racial supremacy that happen to be factually accurate because of authorial fiat.

[2]​ The idea of Dragonblooded women needing several years of recovery time between births, specifically.
Dragonbloods are in many ways a deconstruction of those racial superiority ideas. The setting gives us a race where the racial superiority beliefs of real life human societies are actually objectively true in that they are smarter and stronger and other races lesser them by mixing. Yet they are still the villains. They are still assholes who terrorize the rest of the world for their own personal benefit. The realm has to put down peasant rebellions every generation or so because their rule is cruel and their superiority is used purely for their personal benefit and for crushing others beneath their boots harder. They have more power but they are not better in any means but might.

Which really make them fitting to be connected to the World Nobles and/or Marines.
 
Setting aside everything else, like the fact that the Realm is the default antagonist for the default game, and that just because they have super powers and say they're morally and spiritually superior doesn't make it true...

The Razor isn't sterilization. Its becoming a monk. This involves a vow of celibacy, yes. It does not involve sterilization.
he may be thinking of the lintha there

dragons are significantly less "unfortunate implications" than solars, so whatever.

I mean I can see solars getting all sanctimonious about it in character only to go off and do significantly worse things, but that's about it. beyond that is reaching.

Yet they are still the villains
to be fair they literally hold the world together, and the people not in their empire tend to alternate between "save us please dragonbloods, we need you" when they have a problem followed immediately by "now fuck back off to the blessed isle you imperialist scum"

and the peasant revolt thing is iirc not the usual thing, as much as meant to be a sign of instability in the current timeperiod and an in for our solars to start ripping bits off for kingdoms of our own if we wanted to play that way. I'm pretty sure they weren't intentionally depicted as all that worse than any other government in creation so much as their (honestly, justified) anti-solar thing makes them the designated badguys to most solar pcs. looking at it more objectively they're less of an evil empire than historical china(ok bad example, china was/is one) and have saved the world several times, almost certainly including the wyld hunts. it's just that solars are the default splat so you get a weird angle vs literally the entire rest of creation. exalted as a nonexalt is a crapstack doomed grey on grey world, but that tends to get lost when you're a grossly incandescent godking having wacky adventures over the bodies of countless unnoticed extras

...and it doesn't help that the books tend to shit on dbs in general anyway, things like that sidebar about how all gods innately hate them because they're not solars were just silly)
 
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