I'm thinking about doing a One Piece/Exatled Fusion quest and I was hoping the people of this board could help me hash out how the settings fuse.

Current Thoughts
Dragonblooded: Dragonblooded houses would take on the roles of the Celestial Dragons, and are based in Yu Shan rather than the blessed Isle. The Celestial Dragons are aware of the First Age when Solars ruled (which would be the void century from One Piece) and the Sidereals are subordinate to them instead of manipulating them.

Dragonblooded who joined after the formation of the WG, and are thus not celestial dragons, are generally rulers of their own subordinate countries or join the Marines. The Marines are in fact the largest concentration of Dragonblooded in the setting.

The Sidereals run the various CP#. They are generally aware of the Void Century, though how much they know is dependent on their rank.

The Immaculate faith would not exist. Instead the Marines would generally have the job of subjugating gods when they conquer a new area. Many gods have willingly joined the WG and serve in exchange for special treatment. The God of Warships for instance is a highly valued shipwright.

Creation is not nearly as stable as it is in normal Exalted, and the Wyld has extensive bleed through, especially in the area known as The Grand Line.

What I'm not sure on:
How Devil Fruit should fit into this.
How to reconcile the fact that in One Piece anyone can get strong with effort, which is absolutely vital for many characters stories, and how in Exalted Exalts are basically untouchable by mortals.
 
I'm thinking about doing a One Piece/Exatled Fusion quest and I was hoping the people of this board could help me hash out how the settings fuse.

Current Thoughts
Dragonblooded: Dragonblooded houses would take on the roles of the Celestial Dragons, and are based in Yu Shan rather than the blessed Isle. The Celestial Dragons are aware of the First Age when Solars ruled (which would be the void century from One Piece) and the Sidereals are subordinate to them instead of manipulating them.

Dragonblooded who joined after the formation of the WG, and are thus not celestial dragons, are generally rulers of their own subordinate countries or join the Marines. The Marines are in fact the largest concentration of Dragonblooded in the setting.

The Sidereals run the various CP#. They are generally aware of the Void Century, though how much they know is dependent on their rank.

The Immaculate faith would not exist. Instead the Marines would generally have the job of subjugating gods when they conquer a new area. Many gods have willingly joined the WG and serve in exchange for special treatment. The God of Warships for instance is a highly valued shipwright.

Creation is not nearly as stable as it is in normal Exalted, and the Wyld has extensive bleed through, especially in the area known as The Grand Line.

What I'm not sure on:
How Devil Fruit should fit into this.
How to reconcile the fact that in One Piece anyone can get strong with effort, which is absolutely vital for many characters stories, and how in Exalted Exalts are basically untouchable by mortals.
You can basically plop the OP world down in the West and not have much change in the way of geography. Definitely don't use Yu-Shan, which is more or less literally Chinese Heaven, as the center of anything in a geographical sense. Its main source of access to the mortal world is its series of portals scattered across Creation anyways, and the Blessed Isle literally already exists if you want city/island at the center of the world. Though I will repeat that you could easily slap the entirety of the OP world in the West and happily ignore the rest of Creation (which you seems to want to do anyways).

Devil Fruits...I dunno, maybe make them act as independent activators for Exaltation? Each and every Zoan fruit is basically a canon Lunar anyways, Logia and Paramecia map somewhat to Solar and Terrestrial capacities, respectively (i.e. lol Logia perfects). Other than that, making them into packages of mutations (paramecia) or outright transformation into elementals (logia) seems like it would be the obvious way to go. Zoans are definitely given by the grace of Luna though, and Luna expects her prospective Exalts to fight for them. I mean, unless you want them to just give whoever eats them stat buffs and transformations into beastmen.

A heaping helping of raksha, demons, gods, and elementals make for all the various weird OP gribblies, and stories about people going around sailing and fighting each other on islands is basically what the West is for anyways. Keep the Essence levels low and you can credibly make mortals threats by giving them Enlightenment/Heroic status and various Martial Arts as necessary.

As for Creation-native elements...well, Sidereals don't fit into the prospective story at all. Their capabilities are too esoteric, and their relationship to Fate, non-Yu-Shan Creation, and Terrestrials too at odds with everything else. So probably cut them out. The obvious venue for Solars is either whatever the hell is going on with D names and The Will of D, or whatever the heck it is Conquerer's Haki is.

tl;dr Said fusion quest would probably work best as a very low power game in a relatively isolated part of Creation.
 
Are you sure that the Marukani can actually pull off small demon cults? Like, don't they live in small nomadic family groups of like 50-100 people?
I just do not see how a cult could actually remain hidden in such a small community, so after a few months either everyone should be cultists or the cultists dead/banished.


how a DB and a bunch of mortals are communicating with a Third Circle.
That if fairly easy for The Chariot of Embers due to his escape condition.
Basically Ferand can send a part of himself out of Malfeas to support a deposed warrior-monarch by granting them a 3-die bonus to all dice pools until/unless they fail a Valour roll or act as if they did. Then he leaves in disgust. Should they succeed in their goal he escapes hell instead.
...only the Marukani are not exactly known for warrior-kings, a clan leader who was banished for being too warlike might work, but that is a stretch.
Alternatively the deposed ruler is a foreigner trying to recruit a warband of riders to reclaim Westros their realm.


For Hrotsvitha a First Circle who serves as an organizer of the prey for his hunts might be a viable contact. The cult could simply be a desparate fertility cult from a dying clan who offer up slaves as sacrifice, or they could go all out on the hunting humans and orgy aspects.
Marukani do IIRC disdain slavery and are rather simple people not prone to such extreme hedonism, so the desparation aspect might work better (They might get the services of some Neomah or other reproduction focused demon as a payoff).
Marukani not being known for their sorcerers might explain why they do not simply bind the demons instead.


...Kuara's themes seem to be her destructive self-aggrandizement and siege weaponry, so I am uncertain as to why horse-people would be all that attracted to her aside from her looks (you know what I mean :p).
If they were just mortals a demon might have forced them into servitude, but dragon-blooded presence means that there has to be some benefit in being a cultist.
If a demon tries to force a Terrestrial Exalt, the Exalt generally gets his brothers and sisters and murders that demon dead.
She might work as some sort of 'War-goddess', I suppose. The cultists might recieve some token hellforged weapons, a demonic mount to breed with their horses or the like in exchange of spreading the word of her glory?
I do not see it being a subtle cult.



...I was also far too slow at writing this lol
 
Are you sure that the Marukani can actually pull off small demon cults? Like, don't they live in small nomadic family groups of like 50-100 people?
I just do not see how a cult could actually remain hidden in such a small community, so after a few months either everyone should be cultists or the cultists dead/banished.
50-100 people is plenty big to have a small cult. You can have a little group of friends who hang out with each other and who ride out to make their sacrifices.
 
Are you sure that the Marukani can actually pull off small demon cults? Like, don't they live in small nomadic family groups of like 50-100 people?
I just do not see how a cult could actually remain hidden in such a small community, so after a few months either everyone should be cultists or the cultists dead/banished.
The cult is built into a mercenary company, so it doesn't need to hide as much from non-cultists (and they have an easier time, because semi-military trappings and the ability to screen out people they don't think would go for the cult stuff).

...only the Marukani are not exactly known for warrior-kings, a clan leader who was banished for being too warlike might work, but that is a stretch.
Alternatively the deposed ruler is a foreigner trying to recruit a warband of riders to reclaim Westros their realm.
Lyndis is the daughter of a Dynast who fell in love with the daughter of a Marukani clan leader[1]​, but she's more interested in the mercenary life than reclaiming any theoretical leadership position.

She might work as some sort of 'War-goddess', I suppose. The cultists might recieve some token hellforged weapons, a demonic mount to breed with their horses or the like in exchange of spreading the word of her glory?
I do not see it being a subtle cult.
They get by mostly through it being hard to prove they're a cult (because they mostly use corrupted rites of Hipparkes) than really being subtle.
They venerate Isidoros, though; that's not something that encourages people to be subtle, or something typically done by subtle people.

Kashta might work, but doesn't really fit with Marukani culture much; they don't seem to be much into gladiatorial combat, though it could work. They seem to fall more in line with the self-aggrandizement of Kuara, with the side-benefit of her having an obvious reason to be able to produce horse-shaped behemoth children.

...I was also far too slow at writing this lol
Pft. I probably have a couple months before this actually becomes relevant in-character, but I like to give my players the information even when it's not relevant yet. Getting a response next week would still be plenty quick.

[1] -innocent whistling-
 
Well, i suppose....

I'm not sure.

Should it be terrestrial?

Revlid's mutation system has mutations that enable you to cut down on food intake, down to 10%. Should it be a terrestrial, ambition 3 working?

But think about it. No food. No air. No defecation. You no longer need to partake of mortal sustenance. In some small way, you are like a spirit. No need for earthly desires nor wants. So should this be a low level celestial?
Mechanically its not really powerful, so what is being achieved?

You could make someone photosynthetic, swapping the need to eat and shit for the bounty of Wood essence and sunshine. The gills of sealife or the great lungs of whales.

If you want to forsake sustenance entirely, go Celestial Circle and start replacing flesh with energy. No more mortal needs, you only need to imbibe the pure essence of sunlight or prayer(depends on how you fluff it) to maintain it.

Absolute and perfect forsaking of needs? Take in the traits of the dead. You never hunger, and do not breath, but you can never eat or taste again. Celestial circle.

As per the guidelines, what makes a good story goes. Flawless effects don't tend to be very narratively interesting
 
So strictly speaking dose The Compass of Celestial Directions, Vol. VI - Autochthonia give any idea on what a 2e version of the Locust Crusade would look like? I don't have the book, or PDF and was wondering if it would be worth the investment.
No, it was written with an eye towards making the Locust Crusade no longer the default story of Autochthonia meeting Creation, so it aggressively ignores that end of things.
 
The following Isidorosian demons are named in Compass: Malfeas:
  • The Third Circle demon Kashta, 18th soul of Isidoros, stands out as Hell's greatest patron of gladiatorial games.
  • Hrotsvitha, the Spawning Forest, Ninth Soul of Isidoros, is a forest of brass desire. It is the soul that represents the Black Boar's lust and primal instincts.
  • Ferand, the Chariot of Embers, Seventh Soul of Isidoros, appears as horses and chariot and charioteer all merged into one, with leads and reins throbbing like the veins in a warrior's temple, all of charcoal black laced with blazing red and orange, trailing hair and manes like streamers of ashen smoke.
No Second Circle demons or First Circle demons are listed in that book as descending from them.

We don't know what Kashta looks like.
IIRC she is also the arena she forcess people to fight in.
The winner of the battle can fight her or have sex with her.
 
By the way, if you were an ST, would you allow Freedom Lets Go to override Intolerable Burning Truths without the willpower cost?


No. Using FLG to remove a negative Intimacy from Never Forgive, for example, is the character taking an action to weaken a negative intimacy against a reviled character, and thus is forbidden by Never Forgive. One must therefore suppress Never Forgive to use FLG to forgive, because Never Forgive is applying a Compulsion against you to not use FLG to forgive Reviled characters [1].

[1] This is separate from, though related to, forgiving @Revlid characters.
 
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.....fairly sure that isn't so

This is explicitly so.

Article:
he Third Circle demon Kashta, 18th soul of
Isidoros, stands out as Hell's greatest patron of gladiatorial games. She can erect a fabulous coliseum anywhere in Malfeas she wants. Local demons find themselves sitting in the stands… or on the field. Kashta divides the demons into teams who battle for her favor. She couples with the last survivor in the middle of the blood-soaked field. Either this act turns the victor into a behemoth, or Kashta bears the victor's behemoth child through her scream of fulfillment. Only when Kashta has created this child of battle-fury does she withdraw her coliseum and release her audience.
Source: Compass of Celestial Directions Vol. V: Malfeas, pg. 32


She had three kids with a Solar apparently, we just get their names (The Three Golden Terrors) and not much else admittedly.
 
Kashta might work, but doesn't really fit with Marukani culture much; they don't seem to be much into gladiatorial combat, though it could work.
The gladiatorial combat does not have to be literal all the time.
It comes down to the mentality of the cult.

Kashta seems to have a thing for strong warriors :V
A cult worshipping Kashta could focus on the individual skills of the warriors and public dispays of such skill.
Public sparring and tourneys could be a central part of the cult's way, honouring their patron in ceremonial combat. The winner would be honoured and richly rewarded, the loser humiliated, if not even killed in some cases (perhaps on especeally auspicious days, under the eyes of one of their mistresess' souls).
On the battlefield members of this cult are strictly competitive, often taking risks and fighting in a deliberately flashy way, as if gladiators in a crowded arena.
There could be a focus on learning Supernatural Martial Arts and pushing ones capabilities to the limit, potentially using obscure drugs, Thaumaturgical and Sorcerous methods.
The ultimate goal for such a cultist would be a pilgrimage to Malfeas, where they fight in Kashta's arena for the price she offers the last one standing (as described in Compass: Malfeas): To to mate with her, either turning her partner into a behemoth or spawning a behemoth child, or to fight her (and most likely die).



Kuara's focus is her own glory. The individual glory of one of her cultists only matters in as far as that the cultist is her cultist. For the most part such a cult would likely be more collectivist than Kashta's.
Kuara is destructively self-aggrandizing: Her servants sing her praises until they die of exhaustion, her presence alone builds structures that collapse from their own weight.
Her demands are pretty much bound to drive any cult to self-destruct long term.
While a cult worshipping her might get away with obfuscating their nature for a while, the only way I see to earn her favour is to openly praise her and fight all who would challenge her. A hidden cult gives her worship, sure, but it fails to fulfill her purpose.
She abides no praise of another in her presence unless it references her as the ultimate source of acclaim
I do not see her accepting being hidden behind Hipparkes, at best she might accept some title instead of her true name. The banner of the mercenary group damn well has to bear her symbols.

What she offers are her creations, all destructive and made for war, all serving to further spread her renown. Behemoth/demon horses are of course also a possibility, as you said.


Those are obviously only some general ideas/thoughts I cobbled together in a few minutes, there are bound to be other interpretations.
I also really need to learn to convey my thoughts in fewer words o_O
 
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I'm thinking about doing a One Piece/Exatled Fusion quest and I was hoping the people of this board could help me hash out how the settings fuse.

Current Thoughts
Dragonblooded: Dragonblooded houses would take on the roles of the Celestial Dragons, and are based in Yu Shan rather than the blessed Isle. The Celestial Dragons are aware of the First Age when Solars ruled (which would be the void century from One Piece) and the Sidereals are subordinate to them instead of manipulating them.

Dragonblooded who joined after the formation of the WG, and are thus not celestial dragons, are generally rulers of their own subordinate countries or join the Marines. The Marines are in fact the largest concentration of Dragonblooded in the setting.

The Sidereals run the various CP#. They are generally aware of the Void Century, though how much they know is dependent on their rank.

The Immaculate faith would not exist. Instead the Marines would generally have the job of subjugating gods when they conquer a new area. Many gods have willingly joined the WG and serve in exchange for special treatment. The God of Warships for instance is a highly valued shipwright.

Creation is not nearly as stable as it is in normal Exalted, and the Wyld has extensive bleed through, especially in the area known as The Grand Line.

What I'm not sure on:
How Devil Fruit should fit into this.
How to reconcile the fact that in One Piece anyone can get strong with effort, which is absolutely vital for many characters stories, and how in Exalted Exalts are basically untouchable by mortals.
There was some brief discussion of One Piece in this thread a few months back, and someone pointed out that Devil Fruit almost feel like a raksha attempt to ape the Exaltations, but my main ideas are ones that have quietly gestated in my mind over the time since then.

First off, I had a vague idea where One Piece actually takes place in a shard where the Incarnate Rebellion went very, very wrong, forcing Autochthon to pull out some serious bullshit in an effort to try and buy his allies time to regroup.

Namely, he tore open the Well of Udr, creating a fragmented web of could-have-been realities which the original Exalted Host and co. fled through, forcing the Primordials to fight their way through countless other versions of Creation (or other, more alien realities) in their quest to bring the Incarnae to heel.

The world of One Piece was one of many, many realities generated by the rebels from inchoate fragments of possibility, cemented together and turned into a testbed for Autochthon's weapons research - namely, new forms of Exaltation that worked by drawing in Wyld energy and straining it through a pseudo-Mythos rigged to the core Essence reactor, theoretically allowing for the variety of the Wyld without being as vulnerable to disruption by Primordial Mythoi or weaponry.

Likewise, the "humans" of One Piece are very heavily augmented, to the point where the only real point of commonality between themselves and the mortals of the original Creation is base appearance and a two-part soul structure: the Primordials have grown in power in their sojourn across realities, and so have their armies. Base-strain mortals are no longer of use in the war effort, not even as auxiliaries or support troops. All that remain of them are a tiny handful of Exalts from the war's original theatre and a smattering of ex-human behemoths. Hence the insane capabilities of the mortals in One Piece - they're another experiment in creating "better humans" for the war, to the point that the main advantage the Terrestrial Exalted have over "mere mortals" is the Gaean theme of their Charms and access to spirit killers.

The Void Century is where the original governance of the shard - a sort of mini-Deliberative, complete with Lunar border guards, Sidereal advisors, and Dragonblooded footsoldiers - fell apart, after centuries without contact with the Rebellion itself. Perhaps they died. Perhaps the world of One Piece simply fell so far down their list of priorities it hasn't come up in their schedule yet. Perhaps its precise location was somehow lost.

Whatever the reason, the Solars and Lunars were eventually driven out by their former colleagues, who now rule as the World Government.

My original idea involved a Circle of "Primordial Exalts" being sent into the setting as scouts for the Primordial Host, searching for possible signs of the Incarnae themselves* or other useful intel left behind - as well as anything their masters might consider of value.

Any of that sound interesting to you?
 
What ho, is this? yes it is my friends(?)- a second session of Sunlit Sands, a doubles week! Due to labor cost issues in the retail sphere, I had four days off instead of a mere three! @Aleph was most gracious to offer and then run two sessions this week!

Session 19 log

So today was an interesting session, and we got a lot done, feels good!

We open and pick up where we left off last time, with Inks having confronted The Exorcist and pinned her down. We now begin the game of talking, to solve problems. Truly an under-rated art.

We also learn, with minimal teeth-pulling, that this woman calls herself 'Tatters', which is oddly appropriate, though I don't know why.

There's a fair bit of back and forth in which Inks more or less voices out loud the central argument and pin of their relationshi- what does justice look like? Tatters is firmly in the 'Might is Right' camp, whereas Inks generally takes a longer view. Vigilante justice is immediate and satisfying, but not always the best choice. So Tatters is acting very much like a player character.

Thinking about it, you wonder how this is a 'reversal' of how Aleph normally sees and plays things. Keris is her primary play experience, and she's generally almost always more maneuverable and deadlier than her opposition. So 'Tatters' being cornered the way she did is almost a metatextual nod to the looming 'gotcha' that might befall Keris at some point in her career.

I generally don't bring up Kerisgame in context of Sunlit Sands, largely because I want to let the game stand on its own merits, but acknowledging Aleph's own experience is important to in turn express how she does things. I have myself spent more time running games than playing them, so I'm more used to making up characters and improvising plots on the fly. Maintaining consistent characterization is... not a challenge, but not something I've practiced in a while.

Anyway, Tatters is apparently quite tragic and also hopelessly besotted with Inks, as we discovered last session. I chose not to overdo that simply because it'd be kinda tacky and fliration in a dark alley is not Inks's MO. Having convinced Tatters to head back to the townhouse, planning can ensue.

I cannot underestimate this. Exalted as a game is intended to let you prepare the ground much more than most of its contemporaries. You are encouraged to choose when and where to make engagements, to game the environment and any number of other factors. Sometimes you need benefit of hindsight, and sometimes you just don't get the chance to plan, but Exalted really wants you to.

Now, as far as storytelling goes, Aleph executed a fantastic little trick here with Pipera- she's trying to be coy with plot elements, notably Pipera (and later Tatters) backstory. Because of the prompted awareness roll, Aleph is attempting to convey meaningful or interesting details as to Pipera's personality and nature. She's a westerner, for one, has tattoos, which is hardly surprising, though Inks doesn't know what they mean, and she's a woman. If you don't know, a lot of the canonical cultures in the West don't like women being on ocean-going vessels. I'm drastically oversimplifying, mind.

I can't remember what color Pipera's hair is either...

Anyway, Aleph expediently and without dialogue or blunt exposition fed me interesting details I can follow up on later. I have to emphasis this- dialgoue in a text format like IRC is glacial. Talking scenes take forever, and we're too much into writing witty dialogue to abstract it into pure mechanics just yet. Bear that in mind as you plan your own games.

Continuing on, we have to take a moment to reward Maji for being polite and handsome tiger-friend.

Taking a few moments to get a read on Tatters, we quickly determine that she's an overwrought, extremely touchy soul. And kinda Dead. Spooky.

Here we spend a bit hashing out some plans in character. I think Aleph was preparing for me to just interrogate her with sheer force of charisma, and practice using Judge's Ear, that I just purchased. I definitely still want to do that, but I was more concerned about getting the sword of damocles that is the Despot out from above her head. The man wanted to torture whoever was doing the killing; he has a vengeful, sadistic streak that Inks wil have to be careful managing in the future.

I take a moment also to determine the exact nature of the crimes, and again, Gem does not have an organized central justice or police force. It's not the same as Nexus's... I can't think of the word now, libertarian paradise? The point is, Gem is an ad-hoc, emergent polity and culture based around the Despot... being a despot. This isn't Whitewall with it's standing civil defense garrison or the Realm with actual law enforcement, even if that enforcement is acting with the Dynast's interests in mind.

So, having done all that, it's pretty clear that Inks can't just tell the Despot that the people Tatters killed were worse than she was.

I'm going to split up the analysis here, because there's two points that I want to more or less go through all-together instead of mixed in.

The first is that generally speaking, in Creation, the value of a mortal life is in continuity and what it Can do or Is Doing. Being alive is not valuable, being a knowledgable individual is valuable. Now I'm pretty sure that most people don't have an organized world view or religion reflecting this, they're nominally aware of Reincarnation, especially since it figures into the immaculate dogma, but creation inhabitants are as far as I can tell, fairly pragmatic about death and dying. You die, that's it. Respect the corpse or deal with a hungry ghost.

value of a person rooted in 'compassion' or the idea that life is sacred, inherently or externally, is an imposition upon the world. The idea of 'inherent right to live' is something that Exalted as a game very clearly wants players to pick up as a cause to champion. That's a cause Inks does not champion- she's not that bleeding heart compassionate (Rated 3).

Instead, Inks believes that murder has a cost- that the life taken will no longer increase in value or enrich the lives of those around it. Now not all lives are going to be value-increasing, as murderers and warlords can demonstrate, but Inks's approach to Tatters here, her immediate, reflexive willingness to protect her, is contingent on the following- I didn't express this in game either, so Aleph is going to read it for the first time here.

Inks believes Tatters should face justice for her actions, but she also believes that putting her to harm or death is a pointless waste. Tatter's utility, her ability to do and be and grow is fundamentally more valuable to Inks. Instead, Inks's approach to justice is Corrective. "Here's what you did wrong, and why it didn't work the way you wanted to. Try this instead."

So that's all in-character rationale and judgement. Out of character, Tatters is ostensibly Inks's mysterious 3 dot ally, though Aleph hasn't confirmed that explictly either. I as a player have an inherent bias and investment in protecting my character sheet, possibly even when I don't need to.

Further on the out of character, I have a moment of player cold-feed. Aleph prompts numerous solutions, and as I express in the log, I realize I don't feel confident that I can achieve a grand sweeping coup or victory. I think having considered it, I'm used to dealing with 'Despot' like challenges as having MDVs of 10+ before modifiers, which mechanically, is perfectly attainable for heroic mortals. WP 10 gives them 5 MDV right off the bat, but I don't know how much WP Rankar has.

My point is, unknowingly or not, I felt 'afraid', and likely irrationally so. I haven't mentioned it here, but the first character I ever played died, due in part to how the storyteller decided that my willingness to try an audacious plan deserved a brutal beating and no way out. I died because my recently-ST-changed perfect defense made me valor-flaw into a DB's anima flux.

That's left a mark on me as a player, dumb as it sounds.

So I'm often cagey, wary. I don't feel confident that I can make a big move. I should be, because Aleph tends to make certain claseses of challenges Less Demanding- crafting is so far the most difficult thing at Difficulty 5-6+ for the thaumaturgical materials.

Anyway, Having talked out my feelings, I decided to try a gutsy, bold move- convince Rankar that the 'ghost' was dead-er and that there would be no mor murders. It maintained Tatter's single connection to Inks, and in turn Inks can act as a moral and ethical leash on Tatters.

Aleph in turn was very good about making the acutal engagement with the Despot dynamic and interesting, in that she made a swerve to the venue itself, showing more of Gem off- note to Aleph: do stuff like this more- as well as revisiting older NPCs like Telalsi, and recent introductions like Janissa. Note to Shyft: Do something nice for Janissa. Note to Shyft: Take over The Heavenly Gates.

Now, Pipera gets to show more of her stuff- I know enough about Dragonblooded charms to have recognized a few standounds, like Sweeten the Tap Method; such a fun charm.

Anyway, the last few scenes were a touch rushed because I had to leave for errands, but overall a lot happened and we completed a story arc!

Now, I haven't taken the time to really dig into Tatter's backstory or Pipera's, I don't want to push or rush it. Trends being what they are, Inks may roll stupidly well and get 3-4 'beats' worth of content in a single go.

Aleph's goal for them both is to make sure that trying to get them to open up is a challenge, to manage their idiosyncracies without disrupting the flow of play. It's a constant challenge, that digressions and improvizations can enrich a play experience, but also risk stalling the action.

A good example is often any child character- Pelasa is being handled brilliantly, but the risk is always there that the child will monopolise player and NPC attention by dint of 'a child's antics are an easy lever to get something happening on screen'.

The challenge and risk of a character in any situation, is balancing 'antics' versus 'meaningful advancement'. Take a first-age ma-ha-suchi archetype, the debonair seductor. That's a fine character point, but if numerous scenes are interrupted by the horndog behavior, a worn out joke at that point, it stops being fun.

Now I'm saying all this as general advice or observations for everyone else to enjoy. Aleph hasn't done it yet. I doubt she will. I've had it happen to me or even by my hand when I ran games, to my regret.

Concluding this post mortem, I think we're realy hitting a narrative stride. Inks is starting to develop the tools she needs to dig hard into El-Galabi and by extension, resolve that hanging plot thread. I have a Dragonblooded who dislikes the malevolent dead, an exorcist who is... an exorcist, and a twilight with global economic domination in her eyes.

I'm also getting a real Charlie's Angels vibe from this whole situation now. But my question is, is Inks 'Charlie' and will she have three gorgeous agents hanging on her every word, or is she one of the Angels?

this unapologetically is one of Inks's visual/character cues.


Anyway, that's Sunlit Sands Session 19!

Argh. I had a reply half-typed up for this and lost it to my internet data plan going down and refusing to let me buy more. Hence the lateness.

Anyway, this session was fun. A few points in no particular order before my more general thoughts:
  • Pipera's hair is blueish-black.
  • The woman has Temperance 4 and still managed to fail the roll to resist indulging in Inks' baths while her boss was out for the morning, lawl.
  • Looking forward to Shyft following up on that bit, hee hee.
  • Those secret rolls I was making throughout the session? Were to determine if Pesala would sniff out the strange new Dead thing Inks had brought home and (having a similar reaction to Maji) try to rush in and probably try to hit it with a stick or something. Alas, she kept missing the threshold and eventually failed a roll, which meant she didn't get any more. Presumably she was asleep or something. More on this later.
  • Note that Tatters is considerably more Compassionate than Inks is - this may well be the source of their conflicts.
  • We - or rather Shyft and Inks - also still don't know what exactly it was that made Tatters start following Inks in the first place; whether it was just a Sulieman-like "love at first sight" decision or something more active on Inks' part.
  • Yeah, that swerve into Red Stone and the glitter-palace was literally because I just went "blah, bored of talking heads in the palace. Where can I stick the Despot instead?"
So yeah, more generally. I definitely expected Shyft to push for more information on Tatters herself - at least to the point of trying to get a look at her face or something - but he had Inks stay pretty focused on the task at hand. I do empathise with his wariness (though amusingly he's sort of flipped from me - I'm fairly blaise about knocking over regional or local sandcastles when playing Keris, but paranoid about operating openly and drawing the attention of the Wyld Hunt). Time and experience with the dynamic of this game will hopefully built that trust a bit and make him more comfortable having Inks take it big, bold and brassy when it suits - I certainly believe heavily in fail-fowards.

Regarding characterisation and stereoptying, I find the best way to keep that under control with my NPCs is to basically regard them all as narrative tools to some extent. A good tool has several uses - though generally all linked - and more pressingly, when the thing you're working on changes (as a result of applying tools to it), you change the tool to keep up. Sometimes this means discarding the tool and picking up a new one, other times it just means modding the tool you were using already.

To use Pesala as an example here, she has several uses. She's a curious, reckless little thing without much impulse control, so I can use her to go running off after Interesting Things and draw narrative attention to them. She's charmingly blunt, so she can say things I can't put in the mouths of other characters to spark a reaction. She's adorable, which means I can use her as a wedge to get other characters to open up - this might [1] have happened had she tried to pouncetackle Tatters and probably wound up sprawled out over a recently-vacated chair or something. She's vulnerable, which means I can threaten her in order to force tension - this is, as Shyft has said before, a dangerous use that needs to be carefully moderated and never overused, but secondhand danger to her is pretty effective. That's what Ajjim's Green Sun Wasting was, after all. And of course, this neatly leads into screentime issues - if you're not using a character-as-tool for an actual job in a scene, you should either not have them in the scene at all or relegate them to the background [2].

Obviously, some of these uses are things that a person might note in-character. "Hey," thinks Inks, "Pesala is a sweet little thing. I'll dump her on Pipera's lap and see if that gets my assistant to loosen up a bit and stop being so uptight." Or "hmm, I'm not sure about this guy. Maybe I'll introduce him to Ajjim and observe his reaction to what looks like a beastman at first glance - that'll tell me a lot about his biases". If you go too far down that road you start looking like a sociopath, but it means that this view of NPCs-as-narrative-tools can be engaged with by the player as well as the ST. And crucially, it means that if I'm using Tatters to challenge Inks' moral ideals and conception of justice and punishment, then I'm incentivised to change Tatters' views on that subject as Inks' own ideas develop and shift. As the PC undergoes character development, the network of NPCs-as-tools around her shifts - some being discarded now that their purpose has been served, others staying close and changing to continue serving the same role of Devil's Advocate or Idea Highlighter or whatever, and a few staying stubbornly the same as their tool-use changes to something served by how they're clinging to their old mindsets and being left behind.

[1] I'm not saying whether it would have worked, but it would have been a possibility.
[2] Where they can excitedly explain to Maji how he should be able to breathe fireballs up into the sky and make lots of firedust rain down and catch on fire and swoosh around going vwoom vwoom vwoom and hitting all of the stupid wind bears who make sandstorms happen because sandstorms are stupid and make sand get everywhere and it's really uncomfortable in your fur and ears.
 
Maybe make it so breeding with the augmented humans added the augmentations to the dragonblooded bloodlines so they get the same boosts in addition to the force multiplication effect of terrestrial charms.
No.

This is dumb and goes against absolutely every theme of the Terrestrial Exalted possible, so it's also extra dumb.

Like I said, trying to model One Piece in Exalted works best as a very low power game with lots of mutations.
 
No.

This is dumb and goes against absolutely every theme of the Terrestrial Exalted possible, so it's also extra dumb.

Like I said, trying to model One Piece in Exalted works best as a very low power game with lots of mutations.
This really isn't true though? (edited for politeness, spoilers below) Just watch some of the Summit War arc, and you'll find that Exalted is rather low-powered for modeling One Piece, not the other way around. At least, in terms of combat, and occasionally in terms of other abiltiies, IE, Nami. (Also Whitebeard's death scene is so Usurpation it hurts.)
 
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No.

This is dumb and goes against absolutely every theme of the Terrestrial Exalted possible, so it's also extra dumb.

Like I said, trying to model One Piece in Exalted works best as a very low power game with lots of mutations.
Then it would be best to not have any actual exalted around, and instead just make it One Piece the RPG using the storyteller system. If you are giving normal mortals stats beyond mortal capabilities in addition to charms comparable to dragonbloods then they are going to kick the ass of anything but the most hax elder exalted for the same reasons 2E Raksha nobles are hated by the fandom. Their dicepools will overpower everything without spending any motes.

The situation would resolve itself somewhat if the bonuses given to mortals don't vanish when they exalt and instead just add exalted abilities on top when it would be an improvement.

Really the problem extends to basically any other setting with powerful normal people like Naruto. The natives are already filling the narrative niche that exalted do without the specialness of the exaltation to label them for it. This results in Exalted needing to constantly spend motes on excellencies to do what normal mortals do normally. (in combat anyway)
 
I think he was referring to terrestrial exalted breeding with mortals to get stronger. Anything that goes against the theme of 'terrestrials are strong cause of their connection to the elemental dragons' is wrong.
You seem to have missed what they were replying to;
Like I said, trying to model One Piece in Exalted works best as a very low power game with lots of mutations.
This really isn't true though?
 
There was some brief discussion of One Piece in this thread a few months back, and someone pointed out that Devil Fruit almost feel like a raksha attempt to ape the Exaltations, but my main ideas are ones that have quietly gestated in my mind over the time since then.

First off, I had a vague idea where One Piece actually takes place in a shard where the Incarnate Rebellion went very, very wrong, forcing Autochthon to pull out some serious bullshit in an effort to try and buy his allies time to regroup.

Namely, he tore open the Well of Udr, creating a fragmented web of could-have-been realities which the original Exalted Host and co. fled through, forcing the Primordials to fight their way through countless other versions of Creation (or other, more alien realities) in their quest to bring the Incarnae to heel.

The world of One Piece was one of many, many realities generated by the rebels from inchoate fragments of possibility, cemented together and turned into a testbed for Autochthon's weapons research - namely, new forms of Exaltation that worked by drawing in Wyld energy and straining it through a pseudo-Mythos rigged to the core Essence reactor, theoretically allowing for the variety of the Wyld without being as vulnerable to disruption by Primordial Mythoi or weaponry.

Likewise, the "humans" of One Piece are very heavily augmented, to the point where the only real point of commonality between themselves and the mortals of the original Creation is base appearance and a two-part soul structure: the Primordials have grown in power in their sojourn across realities, and so have their armies. Base-strain mortals are no longer of use in the war effort, not even as auxiliaries or support troops. All that remain of them are a tiny handful of Exalts from the war's original theatre and a smattering of ex-human behemoths. Hence the insane capabilities of the mortals in One Piece - they're another experiment in creating "better humans" for the war, to the point that the main advantage the Terrestrial Exalted have over "mere mortals" is the Gaean theme of their Charms and access to spirit killers.

The Void Century is where the original governance of the shard - a sort of mini-Deliberative, complete with Lunar border guards, Sidereal advisors, and Dragonblooded footsoldiers - fell apart, after centuries without contact with the Rebellion itself. Perhaps they died. Perhaps the world of One Piece simply fell so far down their list of priorities it hasn't come up in their schedule yet. Perhaps its precise location was somehow lost.

Whatever the reason, the Solars and Lunars were eventually driven out by their former colleagues, who now rule as the World Government.

My original idea involved a Circle of "Primordial Exalts" being sent into the setting as scouts for the Primordial Host, searching for possible signs of the Incarnae themselves* or other useful intel left behind - as well as anything their masters might consider of value.

Any of that sound interesting to you?
Honestly is sounds amazing. I really like the devil fruit idea!
.

One way I'm thinking of handling this issue is by making it so the Dragonblooded arent the only terrestial exalts, merely the best/finished product. Several different types leveral types were created, each with their own way of creating more of themselves. One of the more prominent one was passed on teaching rather than breeding and several versions were actually developed during the first age, though most died with it. Basically a wuxia style martial arts terrestial exalt.

Also people can work their way up the Marines because the Dragonblooded have developes a method of "adopting" promising recruits which alloes them to exalt.

Though a third method is to play up just how weird creation is with God's elemental and stuff. Maybe Zorro isn't a dawn, but is instead searching out those famous swords because they are each the domain of a powerful God and they allow him to use their charms if he wields them well as an example. Or his sensei was a god and made him one when he graduated from the school.

Whitebeard and his sons are obviously the second largest group of Dragonblooded.

On a related note to help me solidify this crossover. What types of foes can challenge essence 5 celestial exalted?

What means of gaining power are available to mortals, and how high uo the ladder can they climb?
 
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You seem to have missed what they were replying to;
Ah, apologies. Thank you.
Honestly is sounds amazing. I really like the devil fruit idea!

One thing I'm thinking of doing is making Dragonbloodedness training based rather than breeding based. Basically instead of making a pool of breedable supersoldiers Authcthon created a way for normal humans to enlighten their essence through meditarion and training. Of course in the first age solars were able to come uo with their own versions but much of this has been lost. Now the most reliable, though still very difficult method of achieving Exalted status is by training under the marines. Replace Dragonblooded with Wuxia.

The Marines of course teach 5 elemental dragons Such a.

Though this runs into the problem that we dont really have Dragonblooded anymore.

Maybe keep the Dragonblooded as rulers of the world and just add in access to wuxia?
That reminds me of a setting i once had.

There was once a sun, a crippled smith, a mother, a moon, and 5 stars.

They desired freedom. They desired freedom. They desired revenge. But they had no soldiers. No way to fight their opponents, either bound or too weak to do so. So they sought to make ones who can.

Finding humanity, the one and only being that could attack a primordial, they hatched a plan. Grabbing onto the Keystone, the bottomost of the pillar of earth, they inscribed within it a method of refining essence. A method of refining and shaping essence was written within. Words and inscriptions and signs of power. Then they got to work. Ten thousand men and women, chosen by the incarnae and autochthon, were trained in the usage of essence. They grew stronger. They grew more puissant. And they began to resemble their patron.

The primordial war was a terrible time, but it was won. But as a sun dawned within Yu-Shan, the Yozis were banished and locked away, and the world was now ruled by men. Numerous dojos, academies, and schools, dotted the land, teaching men and women the method of training essence and exalting.
 
I don't much care for One Piece, but I question the utility of having Dragon-Blooded around if they are equal to any random mortal in strength in all aspects but for their access to spirit-killing Charms. Like, why would you ever want to play a Terrestrial if you can't even fight mortals without a chance of getting shown up? I think your idea has merit @GardenerBriareus, but the idea that mortals are equal to Exalted grates on the idea that they are supposed to be Exalted if you understand what I mean?
 
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