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Did the new guys remove 2e thaumaturgy?
In your opinion, what is your baseline?That's one of the fundamental problems with 2e and 3e- we just don't have good baselines for those kinds of questions.
Minor topic-shift. What's the general opinion here of Holden and Morke being terminated and replaced as Exalted's developers? I ask because I saw Morke expressing displeasure at the prospect of Neall Price being brought on as one such replacement, and it got me wondering how y'all feel about the subject.
(If this conversation's already been held, I'd be happy to go peruse it if someone has a relevant page approximation for me to wander off to.)
Don't blood apes when they don't kill things, eat marrow, stink, frighten people, call in immaculates, and also leace after a year?A good example of the rational thinking is like how demon summoning is treated. I could summon blood apes to turn those wheels same as a working- it'd be stinky and the apes would be little more than loutish brute robots, but they'd work. what is the consequence of summoning the apes versus making a working. Cost/benefit analysis?
Don't blood apes when they don't kill things, eat marrow, stink, frighten people, call in immaculates, and also leace after a year?
And how common would sorcerers be amongst a tribe of, say, 2,000? I got an idea for nomads.
IN the example of the magically moving millstone, what is essentially happening is you are creating a watermill that doesn't need water. You are removing the need for a river to allow the mundane structure to function. In the end... that's just not that ambitious of a working. One of the examples of an ambition 1 terrestrial working is binding a being capable of performing mundane household chores to a task and removing the need for an actual being to perform the work knocks it up to ambition 2.Ah, yes. Thats the problem.
What makes something terrestrial and not celestial?
Presence of supernatural effects? But isn't terrestrial based upon enhancing the effrcts of a natural world.
So shouldn't terrestrial be making it so a small stream or breeze can turn a massive wheel, and celestial is having the wheel turn by themselves?
Or is it like artifacts, in which the working is rated on how useful it is, so a working that create a pot that never runs out of water is higher in the south than in the west?
And then when the sorcerer responsible for sustaining your desert village is approaching death, without a successor, stress happens. And stress is one of the key ingredients of a plot.Thanks. I was thinking of stuff like nomads, and slash and burn, and... well.
One thing i like about 3e is the Sorcerous motes. You can cast sorcery every day, multiple times, with no ill effect. Let's say that a sorcerer can summon up magnitude 3 amounts of water. That basically means you just watered a shitton of animals and people. Add in summoning the harvest, and, well.... let's just say that with a few sorcerers, a tribe can literally live in the middle of the deep south, forever, with no oasis or such, subsisting on the grass and crops and summoned by the sorcerer. Which brings to mind raising the earth's bones. A group of nomads might literally make treks between different fortresses as they make a circle in the deep desert, forever sustained by summoned water and crops. Summoning the harvest works inly once a year, but that is no problem if you always change places. So it's possible that they could literally have a new crop every single week, just by living as nomads.
Its really really interesting, just to think how sorcery can solve so many problems of living.
Yeah.And then when the sorcerer responsible for sustaining your desert village is approaching death, without a successor, stress happens. And stress is one of the key ingredients of a plot.
Yes i doUnbanshee: I don't think he does, considering he didn't know that Sorcery still had Spells on top of Workings.
Furthermore if you use EmeraldScorpion's Anchor system you get to have the sorcerer's staff carved from the heartwood of a wood elemental, the tip of which is a chalice containing water blessed by an oasis-god. You can have an entire story based around placating the raging horde of nomads by tracking down a stolen staff, or a pilgrimage to the sanctum of the oasis-god to bargain for another draught of water after the sorcerer's foolish apprentice spills what is held by the staff.Yeah.
Like he's sick, and the guild has the medicine. Do you beg, borrow or steal? Or do you try and get divine existence, knowing the god wishes to enslave you all.
Or maybe you need a replacement sorcerer, and you try to find a patron. Maybe an ifrit lord. Maybe an earth elemental. Or maybe that beautiful lady with fine legs.
Yeah.
Like he's sick, and the guild has the medicine. Do you beg, borrow or steal? Or do you try and get divine existence, knowing the god wishes to enslave you all.
Or maybe you need a replacement sorcerer, and you try to find a patron. Maybe an ifrit lord. Maybe an earth elemental. Or maybe that beautiful lady with fine legs.
Why is this hypothetical collection of nomads allowing their survival to be chained to the whims of one sorcerer to such a degree? Why would a group of nomads be willing to pack up and move from one place to another place 60+ times a year, when a 'normal' nomadic society would be more likely to have a much more seasonal range?Thanks. I was thinking of stuff like nomads, and slash and burn, and... well.
One thing i like about 3e is the Sorcerous motes. You can cast sorcery every day, multiple times, with no ill effect. Let's say that a sorcerer can summon up magnitude 3 amounts of water. That basically means you just watered a shitton of animals and people. Add in summoning the harvest, and, well.... let's just say that with a few sorcerers, a tribe can literally live in the middle of the deep south, forever, with no oasis or such, subsisting on the grass and crops and summoned by the sorcerer. Which brings to mind raising the earth's bones. A group of nomads might literally make treks between different fortresses as they make a circle in the deep desert, forever sustained by summoned water and crops. Summoning the harvest works inly once a year, but that is no problem if you always change places. So it's possible that they could literally have a new crop every single week, just by living as nomads.
Its really really interesting, just to think how sorcery can solve so many problems of living.
3e did in fact remove/greatly depreciate thaumaturgy- it looks nothing like 2e thaumaturgy now. @Dif did a great of why 2e-style thaumaturgy is worth examining- the post on the subject...
So I was reading that post and it mentioned one thaumaturgical rite called "Five Days Foresight", which asks a demon about the future.
That reminded me of something I thought of a while back which basically allows you to determine if a specific event occurs in the future.
You need:
A necromancer/sorcerer who knows "White Bone Emissary", "Written upon the Water" or some other message sending thing.
A demon that isn't likely to be summoned.
A person who can summon that type of demon.
The messenger watches the demon. You summon the demon if specific event occurs. If the messenger sees the demon walk off in the trance, it knows that you summoned it 5 days in the future. The messenger then sends the message telling you that a specific event occurred.
The issue with this is that I don't think you can really rule out anyone else summoning the demon, and you can only send a specific message.
Minor topic-shift. What's the general opinion here of Holden and Morke being terminated and replaced as Exalted's developers? I ask because I saw Morke expressing displeasure at the prospect of Neall Price being brought on as one such replacement, and it got me wondering how y'all feel about the subject.
(If this conversation's already been held, I'd be happy to go peruse it if someone has a relevant page approximation for me to wander off to.)
You also don't think that specific thaumaturgy thing should exist?
I know we had a conversation about why PCs being able to send messages to themselves in past is bad for the game/setting like... within the last 20-50 pages.
I have a great deal of respect for Vance, and I've been informed that Neall Price is turning Liminals into less Frankenstein's Monster and more Hollow "NO VOICE TO CRY SUFFERING" Knight which I most definitely approve of!Minor topic-shift. What's the general opinion here of Holden and Morke being terminated and replaced as Exalted's developers? I ask because I saw Morke expressing displeasure at the prospect of Neall Price being brought on as one such replacement, and it got me wondering how y'all feel about the subject.
(If this conversation's already been held, I'd be happy to go peruse it if someone has a relevant page approximation for me to wander off to.)
Minor topic-shift. What's the general opinion here of Holden and Morke being terminated and replaced as Exalted's developers? I ask because I saw Morke expressing displeasure at the prospect of Neall Price being brought on as one such replacement, and it got me wondering how y'all feel about the subject.
(If this conversation's already been held, I'd be happy to go peruse it if someone has a relevant page approximation for me to wander off to.)