Funny thing is, GET never was as all-encompassing as people like to believe. It only prevents spirits from reforming after death. By RAW it does nothing against Raksha, Behemoths and so on, and is similarly useless against effects that prevent a being from dying in the first place.
I think you're all overstating the power and significance of GET. Yes, the Exalted can find ways to kill everything. That doesn't mean it is always as easy as 'apply Daiklave to forehead, pop GET, job done'. That is the case of using a Charm to skip the interesting story, rather than enabling it. Heck, the main example of how the Exalted can kill the unkillable are the Primodrals. The guys where they had to go build dams to stop unstoppable rivers and take out all their Third Circle Souls before they could die, rather than just chopping at their world-body until they cut through their health levels and then activating GET.
Here's the thing, though. One hard to kill or recurring antagonist is fine if done properly. It makes you actually earn that victory. But having every opponent come back and not stay down isn't. That's why GET exists, to take out the gods, ghosts and demons that usually serve as the 'mid-tier' enemies for campaigns, when the ST doesn't want to constantly throw other Exalts at his players but still wants a challenge. And having them all come back again and again would just get tiresome after about two sessions at most.
I understand the push-back, though. A 'puzzle boss', as it were, that breaks the usual rules of the system and forces you to engage him in a specific way can be really jarring if done badly. That doesn't mean you should completely swear off the concept, though. Exalted is supposed to emulate mythological heroes, and what's cooler? Strangling a lion because its hide is invulnerable or going 'lol, anti-hardness charms' and cutting its head off? Hunting down the soul hidden in an egg in a hare in a duck on a remote island or going 'GET says GET fucked, lich'? Yes, it can be fun to go 'no, fuck you, we play by my rules now' in the face of the smug antagonist gloating how he's invulnerable, but that doesn't mean that 'playing along', as it were, isn't also a valid story.
I think you're all overstating the power and significance of GET. Yes, the Exalted can find ways to kill everything. That doesn't mean it is always as easy as 'apply Daiklave to forehead, pop GET, job done'. That is the case of using a Charm to skip the interesting story, rather than enabling it. Heck, the main example of how the Exalted can kill the unkillable are the Primodrals. The guys where they had to go build dams to stop unstoppable rivers and take out all their Third Circle Souls before they could die, rather than just chopping at their world-body until they cut through their health levels and then activating GET.
Here's the thing, though. One hard to kill or recurring antagonist is fine if done properly. It makes you actually earn that victory. But having every opponent come back and not stay down isn't. That's why GET exists, to take out the gods, ghosts and demons that usually serve as the 'mid-tier' enemies for campaigns, when the ST doesn't want to constantly throw other Exalts at his players but still wants a challenge. And having them all come back again and again would just get tiresome after about two sessions at most.
I understand the push-back, though. A 'puzzle boss', as it were, that breaks the usual rules of the system and forces you to engage him in a specific way can be really jarring if done badly. That doesn't mean you should completely swear off the concept, though. Exalted is supposed to emulate mythological heroes, and what's cooler? Strangling a lion because its hide is invulnerable or going 'lol, anti-hardness charms' and cutting its head off? Hunting down the soul hidden in an egg in a hare in a duck on a remote island or going 'GET says GET fucked, lich'? Yes, it can be fun to go 'no, fuck you, we play by my rules now' in the face of the smug antagonist gloating how he's invulnerable, but that doesn't mean that 'playing along', as it were, isn't also a valid story.