Second it would replace your Excellency's with a new one specific to your character. This would refund you the cost of any lost Excellency's but you would never be able to learn new ones
Why would you do this? Devil Tiger excellencies have the same limits as Yozi excellencies do, which means there are a broad category of situations where it flat out doesn't apply. Purchasing two Yozi excellencies has significant XP tax, but you can cover nearly every situation.

This isn't really an upgrade from, say, the Malfeas Excellency, and having Malfeas +Ebon Dragon, for example, is flat out better if you can pay the experience tax.

How about fusing your existing excellencies and adding new ways of utilising them? Like, if you are heavy on the Basalt Architecture aspect of Malfeas but not on the Blatant Power display part, you can replace that with 'subtlety' from your Ebon Dragon Excellency. In addition, you could remove the limiter on Yozi Excellencies, making them more omni applicable to all your Caste/Favoured skills regardless of situation, so this is more of an upgrade.

Sure being Elementaly unbalanced may caise all sorts of issues , but PCs can totally handle that
Would it be something like the Aspect limit breaks unless you bound all five elements to you, or stylistic changes to your anima (like fire making it burn stuff)?
 
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Why would you do this? Devil Tiger excellencies have the same limits as Yozi excellencies do, which means there are a broad category of situations where it flat out doesn't apply. Purchasing two Yozi excellencies has significant XP tax, but you can cover nearly every situation.

This isn't really an upgrade from, say, the Malfeas Excellency.


Would it be something like the Aspect limit breaks unless you bound all five elements to you, or stylistic changes to your anima (like fire making it burn stuff)?
Because I don't think it actually will be a downgrade. A Yozi's Excellency is how they do things. Malfeas for example cannot act in a way that is against his nature so his Excellency always applies. The same tends to hold true of a characters Excellency. This is how I act will honestly always be applicable. I think @Revlid pointed it out once but a player made Excellency is just better because it's how they are going to act anyway. Plus it fits thematically, a Yozi can't act out of theme so neither should the character.

EDit: looked up the post I was referring to. I am no longer sure Revlid said it.
 
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Good news: I found a new game! I'm playing a Stealth-supernal Night caste that uses a Direlasso with Ebon Shadow Style and Hidden Horse Style. I took a ghostblooded horse as a 3-dot familiar.

My name is Invisible Horse Princess. :V

The game starts in Nexus right around the time a procession from Thorns shows up and I've been assured that everyone will assume I'm part of the group. :p
 
Would it be something like the Aspect limit breaks unless you bound all five elements to you, or stylistic changes to your anima (like fire making it burn stuff)?

I was thinking more 2E specifically, that until all five elements are gotten and in balance you'd have virtues acting up at one dot higher. So suddenly your much more touchy to insults, stubborn, hedonistic etc. Which gets worse as each Season resonates more stronger.

Basically your "humors" are unbalanced and it prods characters to induldge in each Element and its virtue.

The flipside is that once balanced an Infernal has 5 3CD elemental dragons, and the incentive to use elemental manses. Along with training in each Virtue to raise them by one dot, along with willpower
 
Doesn't Infernals getting their own 3CDs make them ridiculously more powerful then Solars?

Not really, since at that late stage of development Solars should 3CD equivilants built up. Or just bound a number of 3CDs under deals of alliegance and oaths.

An Infernal also gets more blowback from their 3CD's death. If an Infernal 3CD dies to GET, well all those charms and xp went poof

Really the people who should complain is Lunars. Since they get turned into equilivant minions
 
Doesn't Infernals getting their own 3CDs make them ridiculously more powerful then Solars?

Not if you balance it appropriately, ie the demon dwells inside your mind usually and has to be summoned out with a E5 Charm which you can only use at Calibration. Because then it's just a refluffed version of Demon of the Third Circle which is a capacity Solars have access to. Yes, the demon is more friendly to the Infernal than most 3CDs are to Solars, but that's one of the perks of being an Infernal - demons like you more.

(And that's just as well, because unlike Solars Infernals can't bind 3CDs)
 
This is something that I'd noticed, and while it is really nice and helpful for the people who want to stick closer to RAW, it does leave some questions for those who've fully switched over to using your Kerisgame hacks.

Biggest concern I have right now is what to replace Appearance with in most of these charms, since last I checked Appearance isn't an Attribute anymore. Would it just be Persuasion? For some reason that just doesn't feel quite right to me.

Touching back to cover this, as I realised I'd never replied to this:

When it comes down to it, the Attribute choices for Yozi Charms like this is basically a statement about the Yozi in question. Most of Szoreny's stuff I wrote using Appearance or Stamina; the former because Szoreny wants to be the fairest of them all, while the latter is because that's how he resists his own toxic nature.

When converting things to another set of Attributes, therefore, the thing to do is to think about how those Attributes apply to the Yozi. I'd say that Persuasion and Endurance replace Appearance and Stamina just fine.
 
The Card of Wealth (3-dot artifact)

This small rectangle with writing upon it, unknown in any language, can fit into the palm of a hand. Black, with orichalcum decorations, it is beautiful to look upon. However, beauty is not the card's only strength. Upon contact with the card, the user instantly knows several things. First, the card is an artifact. Indestructible, and he is not able to lose it. If it is lost, it appears in his bed, in his pocket, or just beneath his feet. Secondly, the artifact is capable of granting wealth, and the price needed for it. Upon spending 1 willpower and 1 health level upon it, the user instantly loses 1 dot of stamina, permanently. He can never regain it.

In exchange for this, the user's resource level increases by 1 dot. A beggar will become a wealthy farmer. A wealthy farmer becomes a great and rich Guild merchant. A wealthy Guild merchant becomes a prince of a wealthy nation, or at least equal in riches and stature.

The artifact does not conjure this, of course, but it is done via a string of unlikely, but possible coincidences. A beggar can trip over a pot within an abandoned house, and then find out it is filled with gold coins. A farmer can literally discover a silver mine right within his field. A Guild merchant can find, via luck, that he had made a massive windfall greater than ever before.

Of course, this cannot go on forever. Over time, the wealth and riches disappear, leaving the owner in the same straits as before. The owner can always use the artifact again, of course. When his stamina reaches zero, the owner dies, and the card reappears somewhere else in creation, ready to be used.

A/N: Based on this: Devil Card
 
The Card of Wealth (3-dot artifact)
1) How does attunement work? If it's an artifact that forcibly attunes itself to you and doesn't let you deattune it, it's bad. If it has a mote cost to attune on top of that, it's worse.
2) How does the Stamina-barring effect work? Is it Crippling-keyworded? Effects that permanently cripple people don't work on the Exalted; they just go "lol" and heal them anyway.
 
1) How does attunement work? If it's an artifact that forcibly attunes itself to you and doesn't let you deattune it, it's bad. If it has a mote cost to attune on top of that, it's worse.
2) How does the Stamina-barring effect work? Is it Crippling-keyworded? Effects that permanently cripple people don't work on the Exalted; they just go "lol" and heal them anyway.
On 1, i think i made a mistake in the draft.

2, hmmm.... i was trying to get a downside involving physical stats. If you have a better suggestion, please give it.
 
Maybe have the wealth disappear if the stamina dot is regained?
The wealth already goes away.
Of course, this cannot go on forever. Over time, the wealth and riches disappear, leaving the owner in the same straits as before.
So the timeline is:
  1. Spend 1wp, 1 HL
  2. Stamina -1, Resources +1
  3. Unspecified time
  4. Resources -1
Upon spending 1 willpower and 1 health level upon it,
Bashing, lethal, or aggravated health level?

the user instantly loses 1 dot of stamina, permanently. He can never regain it.
Do you mean "their current and max Stamina are both reduced by 1 dot" or "their current Stamina is reduced by 1 dot, and it can only be regained through training"?
 
Okay, random idea. Before casting the ritual that would give Harry protection from Voldemort,* Lilly Potter casts another ritual, one to give Harry a guardian and teacher. She summons a Demon of the Second Circle. Only question is, who does she summon? What Demon would be best to help Harry fulfill his destiny, and let him survive the process? Fan-created demons can be included, I'm just curious what people think,

*Mothers are generally quite willing to sacrifice themselves for their children. Lilly Potter is considered the brightest witch of her age, and was so amazing that Voldemort tried to recruit her, despite being a muggleborn. Taking these two facts into consideration, I believe that it's likely that Lilly Potter did something aside from sacrificing herself to give Harry protection from Voldemort.
 
This sounds like a bad grey! Independent! Mature! Badass! Harry potter fanfic.

Personally, i vote Octavian.

Anyway, for the card thing...

Its bashing.

Think about it. Your stamina drops by 1 dot, and can never be regained. You have 3 dots? Now its 2, and its never going to go above that.

Within a decade, the same phenomenon which gave you wealth will take it away. And then you use the card again. Rinse, repeat, until the person dies.
 
Think about it. Your stamina drops by 1 dot, and can never be regained. You have 3 dots? Now its 2, and its never going to go above that.

Within a decade, the same phenomenon which gave you wealth will take it away. And then you use the card again. Rinse, repeat, until the person dies.
Resources are generally gained easily enough through other means that I see no reason why anyone would ever take this Artifact, especially given the drawbacks to it.
 
Think about it. Your stamina drops by 1 dot, and can never be regained. You have 3 dots? Now its 2, and its never going to go above that.
Yeah, that... doesn't really work. Like Aleph said, Exalts get to say "lolno" to stuff like that (both personally and as a treatment thing) and that also makes it an artifact that will basically never get used unless the user can bypass the negative consequences. Resources really isn't a powerful enough background to attach that kind of cost to.
 
Dammit!

Alright, fine. For thaumaturges, it permanently reduces your size. Exalts eventually grow back. You can also pay in health levels, or motes.

Making artifacts is hard.
 
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