First Circle demons have almost nothing to do with their Yozi. They are related mostly to their Second Circle progenitor, whose thematics are based on their Third Circle progenitor, who themselves may not bear many obvious links to their Greater Self - see Jacinct, who's a basalt-winged man whose voice creates roads made out of basalt.

Similarly, angyalkae are Adorjani, and they're music-players who play the strings of Time - "it's descended from Adorjan so it's something to do with silence" is a moronic statement. Heck, amphelisiae are descended from Adorjan - explain to me how a seven-foot long glittery lizard that mutters to itself all the time and summons scorpions, spiders and snakes to turn itself into a poison-spitting tentacle monster when it gets mad is closely linked to a silent murder-gale that is a metaphor for hard vacuum.
You mean the demon that goes into a rage when it hears a specific sound and are significantly characterized by sound? Poor choice in example. I would have used the Hopping Puppeteer. How do you link Adorjan with a construction demon?
Decanthropes and Passion Morays and First Circles descendant form Malfeas, and they've got no thematic connection I can think of.
 
If you want a demon that eats stories and spews out terrible fanfiction, why not make it something descended from the Mara? Hmm... now there's an idea.

A demon which writes all those sordid teenage romance bodice ripper mary sue fanfiction, based upon true events which they saw. Or think of Jiraiya from Naruto. Why would Mara create these demons? To spread the idea of love and sex in her quest for worthy lovers. And as for why a Summoner use these demons, if you can filter through the text and read between the lines, you can obtain knowledge for spying, blackmail, or entertainment.
 
Holden and Morke said that one of their goals with 3e is to put the "magic" back into the setting. Now, some people groaned at this, like "Just because something can be explained doesn't make it less magical!" you know.
Frankly, from what I can tell, this boiled down to a fatuous attempt to obscure system mechanics because mystery.

That's how you get the elimination of thaumaturgy as a systematic, reproducible way for mortals to influence reality in their favor of what are basically discount spirit powers. And the multiple dice trick charms that infest most of the core book, which IIRC were explicitly cited by the writers as an attempt to make things as difficult as possible for players trying to figure out their chances of success on particular actions.

There are things that 3E got right. That are praiseworthy.
Love what they did with Sorcery, for example. And the Supernal system is a new, interesting take on specialization for Solars.
But in my opinion(for what that's worth), they screwed the pooch with a fair number of the underlying mechanical and fluff systems.

And the heavyhanded attempt to impose a sandals and sorcery aesthetic on most of the setting seems to miss entirely too much of what made Exalted attractive to a lot of people despite it's flaws, of which there were many.
 
Here's a demon inspired by recent discussion:

Pazlexi, the Reassembled Soliloquy
First circle demon
Of unknown lineage


On their twig-legs they skulk in the shadows and they listen, their quills feel across hieroglyphs and cracks alike. They adore language, all language, wether spoken carelessly to the wind, written on so many skins, carved with the greatest care, or depicted in understated gesture. It does not matter. The Reassembled Soliloquy collects, and weaves, and writes.

Pazlexi are spindly things. They skitter around on their many thin wooden legs that end in large feather quills. Their body is a mass of gelatinous ink that flows in veins to the points of their sharp feet. Even when they are not writing their stories their appendages leak drops of ink and their movement sounds of scribing on dry parchment.

When a Pazlexi has had its fill of the words of gods and men, it hides away and starts its work. It finds suitable material, whether actual paper or velum, or leaves, or some other similar resource, as long as it can be written on. It scritch-scritch-scritches away for hours or days, laboring to find the hidden story behind all it has collected, the rivers of meaning flowing through obscuring preamble and extraneous babble. Then it finishes and binds the fruit of its labour into a book.

Pazlexi are not well known, but are usually summoned for the same reason they were made in the first place. They are peerless code breakers, if their summoner can stand the patchwork prose they use to record the decoded message.
Pazlexi are incapable of accepting that there is no secret message hidden away in language however, and are compelled to write their stories. Some occultists are known to enjoy the nonsensical wisdom and humorous non-plot of mistaken Pazlexi and summon them to feed them vast amounts of one-dimensional writings.
Ironically, some are even convinced these 'empty' books contain the deepest wisdom, only to then repeat the Reassembled Soliloquy's work in reverse.

Pazlexi are sometimes released in Creation when a coded message misses its target and remains obscured for good.
They gain Limit when they are kept from writing down their stories and are forced to contain the knowledge they so carefully dredged up.

(I'm not good at this .... and also slightly drunk)
 
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Hopefully this isn't considered spaghetti posting but I felt like I need to address a few claims that were made in a big list...
They removed most magitech
Primarily, they stopped using the word 'magitech', It's hard to say how much of it may or may not still be in as we just have the core book. The rules for 'first age artifice' basically replace the 'magitech' rules(and are kinda legit cool), but are completely superfluous as it doesn't actually do anything...
retconned the First Age into being pre-industrial with much lower tech and little improvement in standard of living from beforehand
...I have to admit I never saw anything suggesting this, the book is kinda hueg so maybe I missed it but the general policy seemed to be 'avoid describing the first age directly' so it would be pretty weird...
they removed Devil-Tigers and replaced the Infernals with something completely different with the same name
So, I REALLy like to hate on the Ex3 vision for Infernals as has been revealed so far, like really REALLY dislike it. But it's worth noting that they are years out and will be not be written by Holden and Hatewheel so take it all with a healthy helping of salt.
 
So, I REALLy like to hate on the Ex3 vision for Infernals as has been revealed so far, like really REALLY dislike it. But it's worth noting that they are years out and will be not be written by Holden and Hatewheel so take it all with a healthy helping of salt.
Wait, what happened to infernals? I haven't been keeping up with 3e, last I heard they're mostly like 2e infernals, they just don't work directly for hell, instead being allowed to act like rogue 2e infernals by default. The reclamation might still exist, but for the most part the Yozi's in 3e believe that simply by using infernal power things will naturally progress in the way they want, because of how their exellencies and charmsets are structured.

Was this changed, and if so, what to?
 
Wait, what happened to infernals? I haven't been keeping up with 3e, last I heard they're mostly like 2e infernals, they just don't work directly for hell, instead being allowed to act like rogue 2e infernals by default. The reclamation might still exist, but for the most part the Yozi's in 3e believe that simply by using infernal power things will naturally progress in the way they want, because of how their exellencies and charmsets are structured.

Was this changed, and if so, what to?

Infernal charm trees are going to be ability based, apparently.
 
Wait, what happened to infernals? I haven't been keeping up with 3e, last I heard they're mostly like 2e infernals, they just don't work directly for hell, instead being allowed to act like rogue 2e infernals by default. The reclamation might still exist, but for the most part the Yozi's in 3e believe that simply by using infernal power things will naturally progress in the way they want, because of how their exellencies and charmsets are structured.

Was this changed, and if so, what to?
From what I gather, yes, the Reclamation is going to be more the idea of the Infernals being free to do as they wish around Creation, because it's in their nature to do hellish stuff, but it's not gonna be something so direct like in 2e, bringing the Yozis back.

The whole Devil-Tiger thing is apparently not going to show up, or at least not in the way it appeared in 2e, because that was a really high-Essence set of charms. I looked around and found some relevant quotes:

Q: I just gotta say the loss of the possibility of the Devil-Tiger apotheosis is kinda annoying me. Of everything released in 2e, that was my biggest "Wow!". The idea of taking a path that allowed you to no longer be someone empowered by a higher power, but to actually become the higher power empowering yourself was awesome. If we can't have that, can we get some other path to Ascension in it's place at least? (vampire hunter D)

A: Of course it was Wow!, it was new and shocking and you didn't expect to get anything like it and the game had never given you anything of its kind before. It was also, in implementation, clunky and clumsy and waaaaaaaay out of the average game's reach, unless you contorted the entire game around it, which plenty of people ended up doing because one player wanted SOOOOO BADLY to get their hands on that canon-homebrew mojo. It's something I slapped together in 2009 and it looks like it. We've come a long way since then. Didn't you guys read the DotFA errata? Or Fair Folk? Come on, folks, you should know the drill by now. The question is not "what will they take out," it is "what will they put in?" (Holden)

Tiresias said:
Devil-Tiger charms are also stuck in the Ex2 paradigm. Pushing the rush to Essence 6? Experience taxes? Charms that do things that shouldn't be left to charms? All perfectly normal within the context of Ex2, especially for Infernals. The major problem here is that you need to homebrew an entirely new charmset, which is almost impossible for the average player. Even so, you had to create custom charms if you wanted War charms or something, so even that isn't a unique problem.

However, if you build a system that stays within the Essence 1-5 scale, isn't balanced around experience taxes and doesn't rely on charms to do everything, the entire concept of Devil-Tigers just falls apart. It's untenable outside the context of Ex2.
 
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Wait, what happened to infernals? I haven't been keeping up with 3e, last I heard they're mostly like 2e infernals, they just don't work directly for hell, instead being allowed to act like rogue 2e infernals by default. The reclamation might still exist, but for the most part the Yozi's in 3e believe that simply by using infernal power things will naturally progress in the way they want, because of how their exellencies and charmsets are structured.

Was this changed, and if so, what to?
The change to Ability based charms disappoints me. I'll admit the Ex2 paradigm had issues but dropping it for standard ability based trees saddens me a bit. Honestly though, my bigger issue is instead of taking the part of Infernals I found cool conceptually, they're doubling down on the 'Rockstars of Hell" idea focusing on Infernals as 'corrupt and decadent first age Solar' exalts, which is dull to me cause if I want to play a corrupt and decadent Solar.... I can just play a Solar and be corrupt and decadent. I mean, just narratively it bothers me. It comes across a bit like making an exalt splat out of the show 'My Super Sweet Sixteen'. Now, I doubt even H&H would have written Douchbags: The Douchening, but it feels like fighting against concept in pursuit of Infernals as corrupt Solars, rather than considering the possibility of a splat that start to finish is channeling the powers and themes of the weird alien entities that are the yozi. I keep considering the idea of a non-'corrupted Solar' non-Solaroid Infernal splat with the epitaph of 'Heralds' who work with the corrupt Solars who are working for the Yozi (who are just corrupted Solars, working for the yozi).... But now I'm digressing into personal canon/dreams for the future and less about what I dislike about the Ex3 presentation of Infernals.
 
I keep considering the idea of a non-'corrupted Solar' non-Solaroid Infernal splat with the epitaph of 'Heralds' who work with the corrupt Solars who are working for the Yozi (who are just corrupted Solars, working for the yozi).... But now I'm digressing into personal canon/dreams for the future and less about what I dislike about the Ex3 presentation of Infernals.
I could have sworn that was mentioned as a thing. Hang on, let me look it up.

Infernals Kickstarter Preview said:
Intertwined with the divine and blasphemous powers of their Chosen, the shattered Ancients will begin to grow in power. As their Exalted champions raise their Essence and grow the mastery of their dark gifts, so do the Yozis feel themselves returning to life and to power in Hell. And so, being tied together with Solar—Infernal—Exaltations that are limitless and eternal, the Yozis seek the power to thwart the Law of Diminishment. The second phase of their plan, unknown to the Green Sun Princes, is the creation of a second wave of Infernal Exalted, even greater than the first; a force of champions and heralds who by their nature will bring about a great Reclamation, freeing the Masters of Creation from their eternal prison.

It could totally happen, whether they actually use it or not.
 
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I could have sworn that was mentioned as a thing. Hang on, let me look it up.
The second phase of their plan, unknown to the Green Sun Princes, is the creation of a second wave of Infernal Exalted, even greater than the first; a force of champions and heralds who by their nature will bring about a great Reclamation, freeing the Masters of Creation from their eternal prison.
It could totally happen, whether they actually use it or not.
o_OSo that thing they claimed they were definitely not doing again, with the Reclamation being a massive plot-tumor that completely takes over the meta-plot, they are repeating that and going even farther in that direction...
 
Didn't they basically scrap that idea of Infernal's because nobody wanted to play chumps who were being used as disposable foot soldiers?
 
I doubt that Vance or Minton have any interest in pursuing that thread, no.

You could always ask them, though! They have a thread for questions and are very polite and professional about it.
 
o_OSo that thing they claimed they were definitely not doing again, with the Reclamation being a massive plot-tumor that completely takes over the meta-plot, they are repeating that and going even farther in that direction...
Shrug. It's probably just spitballing a hook for different Infernal Exalts, since it's like the only part of the preview where those are mentioned. Everything else about the Reclamation indicates that the Yozis have no expectation they'll actually be released, and that they'd be satisfied with the Infernals just being generally hellish people in Creation.

I think basically all the devs ended up agreeing that the Reclamation was unworkable as a black-hole of plot attention, but still technically impossible if and only if the whole party decides to play as loyalist Infernals.

Come to think of it, I could have sworn someone told me that the same happened with 1e and the Deathlords. The expectation that they'd end up destroying everything was too much of a meta-concern for all games that weren't about loyalist Abyssals, so it was dialed back, wasn't it?
 
It could totally happen, whether they actually use it or not.
Basically the entire fanbase hated that idea, vocally. Morke said he was scrapping/reconsidering it, and I seriously doubt the current devs will pick it back up.

It was a seriously weird idea coming from the guys who were so vocally anti-Reclamation since it ate so much conceptual space for local, small games. Still not sure what the story was behind it.
 
...I have to admit I never saw anything suggesting this, the book is kinda hueg so maybe I missed it but the general policy seemed to be 'avoid describing the first age directly' so it would be pretty weird...
Can back that up. It says basically nothing about the First Age beyond ruins and wonders which might have been industrialized, or a Solar's personal pet project.
 
o_OSo that thing they claimed they were definitely not doing again, with the Reclamation being a massive plot-tumor that completely takes over the meta-plot, they are repeating that and going even farther in that direction...

Something seriously weird happened to H&H during the lead-up to Ex3. They didn't just change their minds about stuff; they took some of their most vehemently expressed views and multiplied them by negative one.

Remember the Daystar?

A quick digression: Jenna Moran wrote a lot of the most beloved parts of Exalted -- the chapter in Games of Divinty on Hell. She named the Primordials, she drafted out several iconic demons, and worked on some other parts of the line, like the Fair Folk. She also made a game called Nobilis...

It's funny that you bring up Nobilis here, because that game has the most well-defined magic science of any game I know. If you took least gods and motonic physics and made the entire game about them, you'd get something a bit like Nobilis.

Of course, Nobilis was written very well and Exalted 2e was often written very badly. So it's not surprising that the magic science in Nobilis feels wondrous while the magic science in Ex2 often feels like tedious nonsense.

And I mean, we all know we live in a world of mathematical models and the random, insane motions of quantum particles. We all know that love is a lie and a chemical reaction in our brain, that things don't move according to our inclinations, and that we're slaves to thermodynamics.

Rubbish.

The motions of quantum particles are not insane. They are exactly the way they need to be for everything in the universe to exist. In fact, they're the exact opposite of insanity; they're the source of all order.

And love is not a lie. Being a property of the physical universe doesn't make something fake; in fact, not being a property of the physical universe makes something fake.

(Love is also not a chemical reaction, but that's beside the point.)

And we are no more slaves to thermodynamics than we are slaves to gravity.

I've heard this kind of thing before, but I don't get it at all. It seems to assume that the reductionistic nature of the universe is horrifying, but wouldn't the alternative be a million times worse?

So, to come to an earlier point, did the first age had modern-style factories? Well, maybe. But it doesn't really have to. We know that the first age was rich, that their kings could waste in a single party more wealth than a dynast could ever see. But the form that wealth is created doesn't need to resemble anything from our world at all.

This looks like a good opportunity to link a post I really like.
 

The reason people want the factories is not to ape modern technology. The reason is that factories make possible a much higher standard of living for the common person.

Now, I can only guess, but I think a common thread behind the objection to factories (aside from the distaste of science-fantasy etc.) is that people don't like the idea of the First Age having been this fantastically wealthy place where few people had to work the fields, everyone got a good education, everyone had plenty of surplus money and leisure time, and so on.

It being a heavily agrarian pre-industrial society is worth so much less no matter how much wealth they have.

The problem is not that the First Age isn't rich or high-tech enough. The problem is this is a pale shadow of how good it could have been. And make no mistake, there is zero reason for the Exalted to not have industrialized their society in short order, they're smart enough to realize the benefits on their own. And certainly they can do so.

Yes, bless the harvests and all that. But have farmers be few and far between. It's worthless if all most people are doing is spending most of their day doing backbreaking labor.
 
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What about if you just make the tech tree different?

Instead of modern hospitals, you get water coolers that dispense hero water.


Instead of better food supplies and agriculture, you get artifacts which give people the equivalent of essence satiation method?
 
Well, yes, but it should go somewhere that isn't just "fantasy iron age kingdom". Legendary ultra-competent god-kings looking to make the most of the impossible fantasyland they call home might not wind up with a civilization that looks like ours, but they shouldn't be ruling over generic fantasyland peasants, either.
Nothing about the first age says it's a fantasy iron age kingdom? That's the Age of Sorrows. You know. Where the world fell after multiple apocalypses. This thread really suffers from a critical lack of imagination.

A system of manses and demenses that, tied together, grants extended lifespans and near-immunity to illness to everyone in the area of effect. A river of sunlight which flows through a city, providing water that cleans perfectly with a touch, scouring away illness and dirt, and leaving one feeling healthy and fresh. Magical plants that store sunlight and radiate warmth and heat at night and all through winter, keeping the city temperature controlled.

That's the sort of stuff you'd find in the First Age in Third Edition. You know. Magic and wonders. Not sci-fi with the words MAGIC stamped on top.

It's just...not explicitly spelled out in the book, because it's a long forgotten time of myth. You're supposed to make your own First Age, if it's relevant to your game, and the capabilities of the Exalted indicate what that could have looked like.
 
The reason people want the factories is not to ape modern technology. The reason is that factories make possible a much higher standard of living for the common person.

Now, I can only guess, but I think a common thread behind the objection to factories (aside from the distaste of science-fantasy etc.) is that people don't like the idea of the First Age having been this fantastically wealthy place where few people had to work the fields, everyone got a good education, everyone had plenty of surplus money and leisure time, and so on.

It being a heavily agrarian pre-industrial society is worth so much less no matter how much wealth they have.

The problem is not that the First Age isn't rich or high-tech enough. The problem is this is a pale shadow of how good it could have been. And make no mistake, there is zero reason for the Exalted to not have industrialized their society in short order, they're smart enough to realize the benefits on their own. And certainly they can do so.

Yes, bless the harvests and all that. But have farmers be few and far between. It's worthless if all most people are doing is spending most of their day doing backbreaking labor.
Or the fields are the size of countries, and bloom wholly through the power of magic and enslaved elementals rather than human labor, producing food enough to feed the entire world without a human hand ever touching a till.
 
Or the fields are the size of countries, and bloom wholly through the power of magic and enslaved elementals rather than human labor, producing food enough to feed the entire world without a human hand ever touching a till.
I just imagined a giant artifact scythe actually designed for harvesting entire fields of grain at once, but repurposed for war in the Fall.
 
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