It's probably an Athletics Charm; firstly because that makes it come under the House of Battles and suits the conflict, and secondly makes Sidereals better torturers the more weight they can lift and the fitter they are.

Gotta stick your guns in their face until they break.
Please. Sidereals not having torture charms in Bureaucracy would be an absolute travesty.
 
Sidereal Bureaucracy doesn't actually do this though? It's all about ending the pain. :V
The Sidereal torture charm is that you have subordinates to do things like that, now you have to magically sift and sythesize the truth out of all the reports they gave you with your magical analyst skills.

Because you aren't a torturer, you're a CIA analyst.
 
The Sidereal torture charm is that you have subordinates to do things like that, now you have to magically sift and sythesize the truth out of all the reports they gave you with your magical analyst skills.

Because you aren't a torturer, you're a CIA analyst.
Sidereal Bureaucracy is under the House of Endings and has no Charms related to this, it doesn't fit at all. :mad:
 
Obviously Sidereal Bureaucracy doesn't do torture.

Instead it does killing people on a hunch only to later reveal Fate's dramatic irony that it was the wrong call and the problem solved itself elsewhere without the Sidereal's intervention.
 
Random thoughts:

Suppose instead of Autochton transporting himself elsewhere, he got dumped inside malfeas by the exalted.

Would he get soul trimmed before that happened?
How different would that make the setting?
Is he going to try and help the Yozis, now that he is also stuck in there? Would they even accept it? (That is a pretty big if).

If they worked together how would his knowledge of how exaltations work, affect the creation of the green sun princes.
 
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Random thoughts:

Suppose instead of Autochton transporting himself elsewhere, he got dumped inside malfeas by the exalted.

Would he get soul trimmed before that happened?
How different would that make the setting?
Is he going to try and help the Yozis, now that he is also stuck in there? Would they even accept it? (That is a pretty big if).

If they worked together how would his knowledge of how exaltations work, affect the creation of the green sun princes.
The Exalted would never allow the secret of creating or modifying Exaltation to fall into the hands of their ancient enemies, not even at the heights of hubris in the First Age, and would sooner Kill him outright and risk Autochthon resurfacing from the deep void of the Labyrinth with that knowledge intact but now tarnished and buried in his death-broken mind. Because the Yozis are creatures of spite, not sense. They might hate the Exalted for maiming them so, but they're not above corrupting and twisting them to influence Creation, so they hate Autochthon more. They might hate the Incarna for standing back and watching the War unfold, but the Incarna are not eternal and can be killed, so they hate Autochthon more. No, if the Exalted decided to hurl Autochthon into Malfeas, they'd forcibly geld him to insure that new Exaltation is impossible, now and forever.

And for their part, the Yozis would likely no longer care about escape, because Autochthon is a much bigger prize than bedeviling the Exalted who put them there, as the Great Maker was the flashpoint, if not the hand holding the gun. Every prison has its lowest rung, and Autochthon would be it, with every Yozi prepared take their slice out of his metal hide. Because the Exalted and the War was an eyeblink in the grand scheme of things, but Autochthon they knew and bullied and chastised for eons before that ever came about, so with him at their disposal, why would they ever care for inflicting lesser torments on Creation ever again save from boredom? If they cannot have the Games, they'll simply make a New one out of the wounded body of a kinslayer and betrayer, and content themselves with crushing his tools and his will until the end of time.

In the biggest irony, it would probably be Autochthon trying to formalize an escape plan, having had his guts and spirits strung out through the streets for demons to pound with stones and hammers so the squealing gears and explosive refuse help keep Adorjan at bay. Torn between Malfeas cruelly smashing him between his many layers, Kimberry dissolving him from below, and Cecelyne's sands choking him to inoperable stasis where he dares wander outside the Demon City's bounds, the Ebon Dragon would likely be the only one to offer up a show of mutual kinship and let bygones be bygones, one creature of naked deceit to another. Since if nothing else, the Ebon Dragon has a close affinity for doomed enterprises, and Autochthon's folly has doomed him far worse than any living beast you could name.
 
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Is there a list of minor Houses in the Realm? I can only think of Cherak and Khidari and they're both in very specific satrapies.
 
So how many people actually prefer 3E to 2E fluff-wise? The authors have made it clear on their forums that they support the change, and maybe one or two loud vocal people who support them on the forums.

But I'm unclear if it's actually popular.

Personally I feel it makes it more like generic fantasy and so is boring. But I'm unsure if I'm in the minority.
 
So how many people actually prefer 3E to 2E fluff-wise? The authors have made it clear on their forums that they support the change, and maybe one or two loud vocal people who support them on the forums.

But I'm unclear if it's actually popular.

Personally I feel it makes it more like generic fantasy and so is boring. But I'm unsure if I'm in the minority.
Honestly, I couldn't tell you. The Exalted community is spread out over several different places that makes it hard to take an accurate census.

That said, the Onyx Path forums definitely aren't going to give you an accurate read, since while they've probably undergone some turmoil due to the dev handover, they have a history as an echo chamber for the devs. I don't mean to denigrate the Onyx Path forums. It's usually reasonable to post in, the mods are generally pleasant, there's good material and some worthwhile discussion to be had there. But it is the official discussion board for the company, which to a certain extent means it's a PR venue to make them look good, and that's a bias that should be kept in mind.
 
So how many people actually prefer 3E to 2E fluff-wise? The authors have made it clear on their forums that they support the change, and maybe one or two loud vocal people who support them on the forums.

But I'm unclear if it's actually popular.

Personally I feel it makes it more like generic fantasy and so is boring. But I'm unsure if I'm in the minority.
What are some of the changes? I don't own a copy of 3e yet
 
Personally I feel it makes it more like generic fantasy and so is boring. But I'm unsure if I'm in the minority.
I honestly don't see how you can say that if you've read the book. That complaint actually makes no sense at all. All the new spirits introduced are as intentionally strange and bizarre as they should be, the new cultures and locations are the same heady syncretic mash they've always been, with the same sociological focus the gameline has always had, the world is as awash in ancient technology and ruins of a lost age as it's always been, etc etc. The Solar Exalted are still as powerful as they should be; If anything, a new Solar is a much bigger player on the world scene than he or she would be in 1e or 2e, which is the entire point of the gameline anyway: that your character matters from the start. There's really no basis you can make this claim on besides like... the introduction of too many kinds of new exalts.
 
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In the biggest irony, it would probably be Autochthon trying to formalize an escape plan, having had his guts and spirits strung out through the streets for demons to pound with stones and hammers so the squealing gears and explosive refuse help keep Adorjan at bay. Torn between Malfeas cruelly smashing him between his many layers, Kimberry dissolving him from below, and Cecelyne's sands choking him to inoperable stasis where he dares wander outside the Demon City's bounds, the Ebon Dragon would likely be the only one to offer up a show of mutual kinship and let bygones be bygones, one creature of naked deceit to another. Since if nothing else, the Ebon Dragon has a close affinity for doomed enterprises, and Autochthon's folly has doomed him far worse than any living beast you could name.
Poor Autochthon, I could completely buy that that would happen... Also, it's more shipping material.



So how many people actually prefer 3E to 2E fluff-wise? The authors have made it clear on their forums that they support the change, and maybe one or two loud vocal people who support them on the forums.

But I'm unclear if it's actually popular.

Personally I feel it makes it more like generic fantasy and so is boring. But I'm unsure if I'm in the minority.
As a newcomer, I far prefer 3e's fluff, because it doesn't feel like I'm going to drown into an abyss of hyper-description of everything. It's more palatable. I didn't like how a lot of things from 2e were super-detailed and everything kept being reduced to its base elements. You lose some of the mystique of a fantasy setting by trying to explain how it all works. It's also hard to all keep in mind.

While I do understand the concern that changing some things has the danger of making the setting more generic fantasy, I don't think it's done badly in that regard. The core of what interested me is still there - a vast setting where actions have consequences.

I have a friend who is very irritated about the changes, but I think it's more because he had already had a very established idea of what the world looked like, since he'd been playing throughout all of 2e. I could imagine that if you'd been playing so long the changes would be hard to swallow.
 
What are some of the changes? I don't own a copy of 3e yet
Essentially, fuck everything that even hints at Creation having rules or comprehensible underpinnings, because the devs think that being able to understand something means that you couldn't possibly find it interesting or cool in any way. So yeah, not a good scene for people like me who enjoy magic-as-technology and technology-as-magic.
 
Essentially, fuck everything that even hints at Creation having rules or comprehensible underpinnings, because the devs think that being able to understand something means that you couldn't possibly find it interesting or cool in any way. So yeah, not a good scene for people like me who enjoy magic-as-technology and technology-as-magic.
Whether that was the intention of the devs or not, I feel like nothing in 3e actually contradicts being able to find the rules and underpinnings of Creation. Using 2e's fluff for a lot of things is still viable. I totally agree that magic-as-technology and technology-as-magic should have some place in the setting; it's just that 2e goes way too far in that direction.
 
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Whether that was the intention of the devs or not, I feel like nothing in 3e actually contradicts being able to find the rules and underpinnings of Creation. Using 2e's fluff for a lot of things is still viable. I totally agree that magic-as-technology and technology-as-magic should have some place in the setting; it's just that 2e goes way too far in that direction.
It's not that it outright contradicts the idea that there are underpinnings.

It's that they stripped out thaumaturgy as a thing normal people can do and in doing so got rid of mortals using, if not understanding, those underpinnings.

If they exist but are only usable as stunt fodder, they aren't actually useful.
 
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I honestly don't see how you can say that if you've read the book. That complaint actually makes no sense at all. All the new spirits introduced are as intentionally strange and bizarre as they should be, the new cultures and locations are the same heady syncretic mash they've always been, with the same sociological focus the gameline has always had, the world is as awash in ancient technology and ruins of a lost age as it's always been, etc etc. The Solar Exalted are still as powerful as they should be; If anything, a new Solar is a much bigger player on the world scene than he or she would be in 1e or 2e, which is the entire point of the gameline anyway: that your character matters from the start. There's really no basis you can make this claim on besides like... the introduction of too many kinds of new exalts.

I would say you're being obtuse, but in fairness I did not explicate why I felt that way.

Let's see. They removed most magitech, retconned the First Age into being pre-industrial with much lower tech and little improvement in standard of living from beforehand, Motonic Physics and Least Gods no longer exist, scientific rationalism no longer exists at all in Creation and instead it's entirely mystical, rewrote Twilights into being (just) teachers instead of scientists and inventors, changed the Alchemicals from a key part of the history of Exalted to an optional splat that's not part of the main canon, turned Autochthon into an unsympathetic dick, removed magic as a thing normal people can do, Perfects are no longer canon, and they removed Devil-Tigers and replaced the Infernals with something completely different with the same name (I admit this last one might not count towards it being generic, but I don't like it). I'm sure I missed some things.

When I say these changes make it more like generic fantasy, I mean it quite literally. And the meaning should be clear. I'll stand by this, but I admit my problem is not so much it being to a greater or lesser degree generic but rather with each individual change by itself. I like science fantasy significantly more than "pure" fantasy, that's mainly why.

As for the rest of your post, I made no claims about the quality of writing, although I admit it wasn't clear.

As an aside, since you irrelevantly brought up mechanics towards the end, I'll just note Crafting really did not need to be made more complicated, and I dislike the resulting nerf. Solars being more powerful is cool I guess, but did they really need it?

So overall I'm disappointed.
 
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A question.

Ok, lets say that i somehoe wish to make a story where all exalted have their own strength and weaknesses, where all have their pros and cons.

What should the weakness of the solars be?
 
A question.

Ok, lets say that i somehoe wish to make a story where all exalted have their own strength and weaknesses, where all have their pros and cons.

What should the weakness of the solars be?
Working from canon?

They gain Limit more easily, they gain Limit faster, and their Limit Breaks are highly visible and almost impossible to mitigate.

In short, they're all fucking crazy people.
 
Um, without limit breaks?
What kind of weaknesses do you want, then?

The thing about canon Solars is that they have awesome power, but not wisdom. Sure, you can kill most anyone, but will that actually solve your problems?

In combat, they basically don't have weaknesses per se. There are ways to fight them, where they aren't completely invulnerable. They can be killed by a bunch of guys with hammers because RAW sucks.

Beyond that, the con of a solar exaltation is that absolute power corrupts absolutely. They don't have a weaksauce weakness.
 
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