"WHERE ARE THESidereals should have torture Charms so they can be Jack Bauer.
this is important

"WHERE ARE THESidereals should have torture Charms so they can be Jack Bauer.
this is important
Sidereals should have torture Charms so they can be Jack Bauer.
this is important
Please. Sidereals not having torture charms in Bureaucracy would be an absolute travesty.It's probably an Athletics Charm; firstly because that makes it come under the House of Battles and suits the conflict, and secondly makes Sidereals better torturers the more weight they can lift and the fitter they are.
Gotta stick your guns in their face until they break.
Sidereal Bureaucracy doesn't actually do this though? It's all about ending the pain.Please. Sidereals not having torture charms in Bureaucracy would be an absolute travesty.
The Sidereal torture charm is that you have subordinates to do things like that, now you have to magically sift and sythesize the truth out of all the reports they gave you with your magical analyst skills.Sidereal Bureaucracy doesn't actually do this though? It's all about ending the pain.![]()
Sidereal Bureaucracy is under the House of Endings and has no Charms related to this, it doesn't fit at all.The Sidereal torture charm is that you have subordinates to do things like that, now you have to magically sift and sythesize the truth out of all the reports they gave you with your magical analyst skills.
Because you aren't a torturer, you're a CIA analyst.
What, do you think they keep their informants around?Sidereal Bureaucracy is under the House of Endings and has no Charms related to this, it doesn't fit at all.![]()
The Exalted would never allow the secret of creating or modifying Exaltation to fall into the hands of their ancient enemies, not even at the heights of hubris in the First Age, and would sooner Kill him outright and risk Autochthon resurfacing from the deep void of the Labyrinth with that knowledge intact but now tarnished and buried in his death-broken mind. Because the Yozis are creatures of spite, not sense. They might hate the Exalted for maiming them so, but they're not above corrupting and twisting them to influence Creation, so they hate Autochthon more. They might hate the Incarna for standing back and watching the War unfold, but the Incarna are not eternal and can be killed, so they hate Autochthon more. No, if the Exalted decided to hurl Autochthon into Malfeas, they'd forcibly geld him to insure that new Exaltation is impossible, now and forever.Random thoughts:
Suppose instead of Autochton transporting himself elsewhere, he got dumped inside malfeas by the exalted.
Would he get soul trimmed before that happened?
How different would that make the setting?
Is he going to try and help the Yozis, now that he is also stuck in there? Would they even accept it? (That is a pretty big if).
If they worked together how would his knowledge of how exaltations work, affect the creation of the green sun princes.
Honestly, I couldn't tell you. The Exalted community is spread out over several different places that makes it hard to take an accurate census.So how many people actually prefer 3E to 2E fluff-wise? The authors have made it clear on their forums that they support the change, and maybe one or two loud vocal people who support them on the forums.
But I'm unclear if it's actually popular.
Personally I feel it makes it more like generic fantasy and so is boring. But I'm unsure if I'm in the minority.
What are some of the changes? I don't own a copy of 3e yetSo how many people actually prefer 3E to 2E fluff-wise? The authors have made it clear on their forums that they support the change, and maybe one or two loud vocal people who support them on the forums.
But I'm unclear if it's actually popular.
Personally I feel it makes it more like generic fantasy and so is boring. But I'm unsure if I'm in the minority.
I honestly don't see how you can say that if you've read the book. That complaint actually makes no sense at all. All the new spirits introduced are as intentionally strange and bizarre as they should be, the new cultures and locations are the same heady syncretic mash they've always been, with the same sociological focus the gameline has always had, the world is as awash in ancient technology and ruins of a lost age as it's always been, etc etc. The Solar Exalted are still as powerful as they should be; If anything, a new Solar is a much bigger player on the world scene than he or she would be in 1e or 2e, which is the entire point of the gameline anyway: that your character matters from the start. There's really no basis you can make this claim on besides like... the introduction of too many kinds of new exalts.Personally I feel it makes it more like generic fantasy and so is boring. But I'm unsure if I'm in the minority.
Poor Autochthon, I could completely buy that that would happen... Also, it's more shipping material.In the biggest irony, it would probably be Autochthon trying to formalize an escape plan, having had his guts and spirits strung out through the streets for demons to pound with stones and hammers so the squealing gears and explosive refuse help keep Adorjan at bay. Torn between Malfeas cruelly smashing him between his many layers, Kimberry dissolving him from below, and Cecelyne's sands choking him to inoperable stasis where he dares wander outside the Demon City's bounds, the Ebon Dragon would likely be the only one to offer up a show of mutual kinship and let bygones be bygones, one creature of naked deceit to another. Since if nothing else, the Ebon Dragon has a close affinity for doomed enterprises, and Autochthon's folly has doomed him far worse than any living beast you could name.
As a newcomer, I far prefer 3e's fluff, because it doesn't feel like I'm going to drown into an abyss of hyper-description of everything. It's more palatable. I didn't like how a lot of things from 2e were super-detailed and everything kept being reduced to its base elements. You lose some of the mystique of a fantasy setting by trying to explain how it all works. It's also hard to all keep in mind.So how many people actually prefer 3E to 2E fluff-wise? The authors have made it clear on their forums that they support the change, and maybe one or two loud vocal people who support them on the forums.
But I'm unclear if it's actually popular.
Personally I feel it makes it more like generic fantasy and so is boring. But I'm unsure if I'm in the minority.
Essentially, fuck everything that even hints at Creation having rules or comprehensible underpinnings, because the devs think that being able to understand something means that you couldn't possibly find it interesting or cool in any way. So yeah, not a good scene for people like me who enjoy magic-as-technology and technology-as-magic.
Whether that was the intention of the devs or not, I feel like nothing in 3e actually contradicts being able to find the rules and underpinnings of Creation. Using 2e's fluff for a lot of things is still viable. I totally agree that magic-as-technology and technology-as-magic should have some place in the setting; it's just that 2e goes way too far in that direction.Essentially, fuck everything that even hints at Creation having rules or comprehensible underpinnings, because the devs think that being able to understand something means that you couldn't possibly find it interesting or cool in any way. So yeah, not a good scene for people like me who enjoy magic-as-technology and technology-as-magic.
It's not that it outright contradicts the idea that there are underpinnings.Whether that was the intention of the devs or not, I feel like nothing in 3e actually contradicts being able to find the rules and underpinnings of Creation. Using 2e's fluff for a lot of things is still viable. I totally agree that magic-as-technology and technology-as-magic should have some place in the setting; it's just that 2e goes way too far in that direction.
I honestly don't see how you can say that if you've read the book. That complaint actually makes no sense at all. All the new spirits introduced are as intentionally strange and bizarre as they should be, the new cultures and locations are the same heady syncretic mash they've always been, with the same sociological focus the gameline has always had, the world is as awash in ancient technology and ruins of a lost age as it's always been, etc etc. The Solar Exalted are still as powerful as they should be; If anything, a new Solar is a much bigger player on the world scene than he or she would be in 1e or 2e, which is the entire point of the gameline anyway: that your character matters from the start. There's really no basis you can make this claim on besides like... the introduction of too many kinds of new exalts.
Working from canon?A question.
Ok, lets say that i somehoe wish to make a story where all exalted have their own strength and weaknesses, where all have their pros and cons.
What should the weakness of the solars be?
Um, without limit breaks?Working from canon?
They gain Limit more easily, they gain Limit faster, and their Limit Breaks are highly visible and almost impossible to mitigate.
In short, they're all fucking crazy people.
What kind of weaknesses do you want, then?