Wow it's been a while since I did coding like this, even if it is just xml.

Anyways, here's the complete Oramus charmset, by Earthscorpion, for Anathema 5.1.3.

MediaFire

You'll want to take the .properties and the .xml file and drop them in your Anathema/repository/custom folder (you may need to create a "custom" folder if you don't already have one). The references folder is just a list of all the charms I've typed up, since you can't cram all the text into the Anathema boxes.

Once the files are in, you should be good to go!

That's super cool! Thanks for all your hard work, Peanuckle!
 
Wow it's been a while since I did coding like this, even if it is just xml.

Anyways, here's the complete Oramus charmset, by Earthscorpion, for Anathema 5.1.3.

MediaFire

You'll want to take the .properties and the .xml file and drop them in your Anathema/repository/custom folder (you may need to create a "custom" folder if you don't already have one). The references folder is just a list of all the charms I've typed up, since you can't cram all the text into the Anathema boxes.

Once the files are in, you should be good to go!
I don't use anathema, and I'm merely a self-taught CSS/HTML but I can barely imagine the scale of the coding work you've done over the years like this! Thank you for your work!
 
Hey, @EarthScorpion, I'm typing up your Oramus charms for Anathema and I've got a quick question: The duration for "Wrapped in Tattered Wings" is listed as "until seen through." For coding purposes this is kinda awkward, so I'd like to confirm if this is an indefinite duration which would require the commitment of motes (hinted at by the sorcerous keyword) or a simple charm activation.

Also:

"Characters wishing to have multiple options may purchase this Charm a number of times equal to their Occult score, creating a different phenomenon each time."

This is an absolute bitch to code for. Thanks :cry:
What's Anathema?
 
Is this because they would be unwilling to listen?
They're intelligence 1. They think babies are super adorable. They will pick up babies and juggle them, not understanding how delicate babies are, or that when they go limp and stop screaming, they have died. They don't understand that they need to eat, or that their diapers need changing, because spirits don't need any of those things. 'This baby needs to eat' you tell them and they quiver in delight as you have given them the secret to keeping babies alive! They understand food! Demons eat for pleasure in the Demon city! So they lope over to a nearby field and murder a cow, stripping all the meat from it's bones and shoving it into the baby's mouth and killing it. 'Babies need their heads supported' you say and then you have a dozen dead children, because they don't understand that and they accidentally break the children's necks or they choke them out because they grip too tight. "This child needs to be changed, because they have soiled themselves" will result in them dashing to the nearest river and holding the children underwater and scrubbing them like clothing until they are clean, nevermind that they have drowned halfway through.

They are not unwilling to listen, but you can not expect them to grasp the importance of what you are teaching them about the care of infants. Unless their master is there in person to give them course correction moment to moment, any baby they get their hands on is on a timer before they die. A sorcerer will eventually learn that the most efficient means of keeping all the babies from dying when they use hopping puppeteers is to keep babies away from them. Use them outside population centers or relocate the people if you have to use them in one.
 
What Demons could be dumped into creation with out going around and (directly) causing havoc?

Two that come to mind at the moment are Neomah and Sesseljae.
There are also angylkae, IIRC the worst they really do is they might make you depressed when you hear their music (depending upon your mental state).

One notable mention
The Tomescu are also worth noting, since they aren't exactly fond of violence (despite having weapons for hands). However (IIRC) they use their divination powers to try and aid the Yozis (which may be considered a bad thing).
 
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What Demons could be dumped into creation with out going around and (directly) causing havoc?

Two that come to mind at the moment are Neomah
I'mma stop you right there, because neomah are compelled to build great big brass nautilus-towers lit with green fire at the top, make babies from anyone who plies their trade with the neomah in question and then discard them to fend for themselves. They're supernaturally alluring, can spit fire and have aconite-dusted hairpins that they use exclusively for combat (because they're bald) whose poison will leave a man in great pain for half a day before he dies. They also have three Virtues at 3 and Conviction 5, which means that if they get into a situation that triggers any of them - hearing the pleas of the impoverished, for instance, or being insulted or challenged - they will probably respond. In the case of Conviction, they will refuse to abandon a cause or their comrades or give up even if it's likely to get them killed.

Neomah let loose in Creation will absolutely cause havoc. More than some player characters will, tbh.
 
For Stomach Bottle Bugs, their brand of havoc would only please crazies who view booze as evil.

Which makes a great story hook.

A high temperance Sorceress disgusted by the drunken louts filling her town unleashes a plague of Stomach Bottle Bugs task bound to ensure no human can drink a single drop of liquor.

Shes doing it for their own good really. As is the diet of bread and water shes planning on forcing everyone to follow.
 
For Stomach Bottle Bugs, their brand of havoc would only please crazies who view booze as evil.

Which makes a great story hook.

A high temperance Sorceress disgusted by the drunken louts filling her town unleashes a plague of Stomach Bottle Bugs task bound to ensure no human can drink a single drop of liquor.

Shes doing it for their own good really. As is the diet of bread and water shes planning on forcing everyone to follow.
This is the sort of gold that backstories are made of.
 
For Stomach Bottle Bugs, their brand of havoc would only please crazies who view booze as evil.
How would you react to a puppy sized cockroach that jumps at you and burrows into your flesh like it was swimming into water? And when it leaves, sometimes it pulls out chunks of your flesh and bone?

You might think you're jaded and would be totally fine with it, but I can guarantee that most people would flip the fuck out.
 
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They're intelligence 1.
_
They are not unwilling to listen, but you can not expect them to grasp the importance of what you are teaching them about the care of infants. Unless their master is there in person to give them course correction moment to moment, any baby they get their hands on is on a timer before they die.
So the answer is to get them to increase their Intelligence Attribute?
Or use a Training Charm to help them increase it?
...And probably get them an "+3 Infant Care" Specialty.
 
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How would you react to a puppy sized cockroach that jumps at you and burrows into your flesh like it was swimming into water? And when it leaves, sometimes it pulls out chunks of your flesh and bone?

You might think you're jaded and would be totally fine with it, but I can guarantee that most people would flip the fuck out.

Yet here I was thinking only of their extreme love of booze.

As in drain demon bars dry level of booze.

Speaking of I'm now trying to think which Yozi would generate a 3rd circle whose landscape form includes rolling hills filled with vineyards - vineyards that attract visitors and extract their wealth
 
So the answer is to get them to increase their Intelligence Attribute?
Or use a Training Charm to help them increase it?
...And probably get them an "+3 Infant Care" Specialty.
or

hear me out here

you could not use a demon whose nature is inherently, unintentionally hostile to babies and small children

Like, why the focus on getting hopping puppeteers to care for babies? Bind a neomah to do it. Or, I dunno, an angyalka. Either of them will be far better at it than a hopping puppeteer, whose inherent nature gives them a propensity for accidentally killing children. You started this by wondering "how hard would it be to teach a marotte to take care of kids", but you said nothing about why anyone would want to? It's like saying "I wonder how hard it would be to play minigolf with a steamroller". The tool is completely unsuited to the task, and the only sensible answer is "go get a goddamn golf club".

If you're trying to do it for the sake of the puppeteers, my only advice is don't bother. You can't "fix" Hell like that. These creatures are demons. They're never going to be human, or sane from a human perspective, or even entirely safe for humans to be around. Because. You know. They're demons. And while Exalted does a lot of weird original shit with that, all of its demons are still rooted in and still pay homage to the classical view of such things.
 
So the answer is to get them to increase their Intelligence Attribute?
Or use a Training Charm to help them increase it?
...And probably get them an "+3 Infant Care" Specialty.
You can give them Intelligence 5 and Medicine 5 (Babies +3) and to them babies will still be essentially dolls to them, dolls that they carry around as a distraction while they go juggle masonry. They wrap the babies in their arms and give them their narcotic limbs to play with and suck on. To them, babies are toys, not people.

And why the hell would you spend months training your architecture demons into being child care masters? Just keep the babies away from them.
 
you could not use a demon whose nature is inherently, unintentionally hostile to babies and small children
This isn't a "how to make them capable of caring for babies".
This is "how to make sure they do not kill babies while working for me when they inevitably encounter them, because Fate fucking hates me for reasons I cannot discern".
Not sure why I started thinking that when I looked at this problem, but that's the mindset I was using.
 
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This isn't a "how to make them capable of caring for babies".
This is "how to make sure they do not kill babies while working for me when they inevitably encounter them, because Fate fucking hates me for reasons I cannot discern".
Not sure why I started thinking that when I looked at this problem, but that's the mindset I was using.
Bind them not to touch a child. If you want to be really safe, bind them to return to a designated point if they see a child, and make that point somewhere that a mortal won't be able to get to. Bind stomach bottle bugs to consume all the slime they leave behind them. Children have nothing to do with their Limit gain condition, so if you order them not to engage with kids or babies at all; they'll obey. And if you make sure to get rid of the slime, that won't cause problems either.
 
Post crusade. Part of this idea was the bits of the original plant would show up where the Wyld use to bubble up.
Larger than earth.
Significantly larger than Earth by at least 30% in both land surface area and oceans, if any of the maps I've seen is accurate.

It seems to be widely held by some of the developers and players that the Blessed Isle is continent size; half the size of Africa, according to Stephen Lea Shepherd and Ian Watson. Size of the continental US, according to others.
Size of continental Russia is another metric I've seen used.

Map discussion at the beginning of 3E's Kickstarter
[Exalted] Canonically, how big is the Blessed Isle?

Map of Creation:
Map of Creation with Earth superimposed:
That's my best guess.
 
Speaking of I'm now trying to think which Yozi would generate a 3rd circle whose landscape form includes rolling hills filled with vineyards - vineyards that attract visitors and extract their wealth
An environment that exploits your greed to satisfy its own greed sounds very Metagaos.
 
Speaking of I'm now trying to think which Yozi would generate a 3rd circle whose landscape form includes rolling hills filled with vineyards - vineyards that attract visitors and extract their wealth

An environment that exploits your greed to satisfy its own greed sounds very Metagaos.

What about having the wine make you better at business endevours that undercut local businesses and establish a franchise that extracts wealth from a community, while putting back even less, gradually sucking an area dry.

All this at the low, low cost of making you a CoD, and making you addicted to the wine so that when the demon charges you more for it next time, you do whatever is necessary to get more.

Essentially a bureaucracy/social focused 3CD who appears initially helpful and harmless, but gradually brings out the worst in its 'clients' as they seek to extract more and more from their surroundings to funnel into the vineyard. Meanwhile, all the vineyard has to do to accumulate power is stay popular and in business.

Out of curiosity, at what point to Cecelyne bugs make you a CoD?
 
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An environment that exploits your greed to satisfy its own greed sounds very Metagaos.

Oh yes.

I was thinking SWLIN might be another possibility.

A massive valley with a lake at the centre with hills rising up from either side covered in vineyards and farms. All of which just soak up the light of Liger.

The rub though is that all those perfectly organized fields of demonic grapes and beasts hunger for essence and blood to bloom.

The 3rd circle has pyramid temples dotting the valley where lives are shed and their essence taken before and after every harvest rhat occurs once a creation season.

When sacrifices are lacking the valley turns brown and wilted under Ligers green sun and erupts in Pyrian flames.

Then it transforms into a massive goat headed crystal dragon whose primary goal is to gorge on lives and essence until its hunger is sated.
 
Like Landcollector already said, it's a chargen system for 2.5e. Support for it has ended and the devs are working on producing Anathema for 3e. I typed up the Infernal charms for 2.5e because 3e Infernals isn't happening for a while.

And if anyone is interested in more, here's the other works I've done for it.

mediafire

There's two versions of Oramus in there. Earthscorpion's Oramus is labeled ES Oramus. I don't know who is responsible for the other set, I found it somewhere online in the distant past.

Might do Kimbery next.
 
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