I've been looking around but haven't found anything on this: does the Realm or Immaculate Order have standard names for ecclesiastical regions (like diocese), or sub-prefectural or sub-satrap level political divisions?
 
Hey, @EarthScorpion, I'm typing up your Oramus charms for Anathema and I've got a quick question: The duration for "Wrapped in Tattered Wings" is listed as "until seen through." For coding purposes this is kinda awkward, so I'd like to confirm if this is an indefinite duration which would require the commitment of motes (hinted at by the sorcerous keyword) or a simple charm activation.

Also:

"Characters wishing to have multiple options may purchase this Charm a number of times equal to their Occult score, creating a different phenomenon each time."

This is an absolute bitch to code for. Thanks :cry:
 
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Hey, @EarthScorpion, I'm typing up your Oramus charms for Anathema and I've got a quick question: The duration for "Wrapped in Tattered Wings" is listed as "until seen through." For coding purposes this is kinda awkward, so I'd like to confirm if this is an indefinite duration which would require the commitment of motes (hinted at by the sorcerous keyword) or a simple charm activation.

It's effectively an Indefinite Sorcerous Charm that terminates if anyone sees through your disguise.

Also:

"Characters wishing to have multiple options may purchase this Charm a number of times equal to their Occult score, creating a different phenomenon each time."

This is an absolute bitch to code for. Thanks :cry:

Hey, don't blame me. That's the same fundamental clause as the Scroll of Errata version of Glorious Solar Sabre uses - just capping the number of different weapon forms you can buy at Occult, rather than Melee.
 
You do first have to define which Creation you are referring to.

There's pre-Primordial War Creation, which was forever diminished after SWILIN did her thing, and which we have no referents for.
There's First Age Era Creation, when the Solars extended the limits of Creation to it's farthest physical extents ever.
Then there's Post-Balorian Crusade Creation, which lost 90% of it's previous surface area to the Wyld.
Post crusade. Part of this idea was the bits of the original plant would show up where the Wyld use to bubble up.
 
Isn't this the same as Ox body? Can you copy the code it uses, or is there something different?
I could copy the code if I could find it.

Every other splat is in its own MoEP.jar file, but for some reason the Solar charms are elsewhere. Still digging through files.

Edit. And just now I found it. :oops:
 
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Wow it's been a while since I did coding like this, even if it is just xml.

Anyways, here's the complete Oramus charmset, by Earthscorpion, for Anathema 5.1.3.

MediaFire

You'll want to take the .properties and the .xml file and drop them in your Anathema/repository/custom folder (you may need to create a "custom" folder if you don't already have one). The references folder is just a list of all the charms I've typed up, since you can't cram all the text into the Anathema boxes.

Once the files are in, you should be good to go!
 
By the way, @EarthScorpion, though it's been a bit - with Autochthonia in particular, what's the problem with a truly 5000 year old state?

Sure, it's totally ridiculous in anything with mortal rulers, and even the Dragonblooded just don't have the lifespan to pull that off. But in the particular case of Autochthonia, where the Octet are honest-to-goodness immortal souls of a Titan, are probably the most capable and personally powerful people around barring very determined Alchemicals in their specialties, have no cultural reason not to rule, and are heads of the local religion to boot, it seems reasonable that a state headed by the Octet would stay headed by the Octet in basically perpetuity.

Mind you, that's not to say that you'd get a static monoculture - we can see less extreme examples with Victorian England and Sun King France, a long ruling monarch doesn't completely freeze the state or something - but you'd still expect certain attitudes and opinions to end up calcifying under an impossibly long-lived ruler.
 
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By the way, @EarthScorpion, though it's been a bit - with Autochthonia in particular, what's the problem with a truly 5000 year old state?

Sure, it's totally ridiculous in anything with mortal rulers, and even the Dragonblooded just don't have the lifespan to pull that off. But in the particular case of Autochthonia, where the Octet are honest-to-goodness immortal souls of a Titan, are probably the most capable and personally powerful people around barring very determined Alchemicals in their specialties, have no cultural reason not to rule, and are heads of the local religion to boot, it seems reasonable that a state headed by the Octet would stay headed by the Octet in basically perpetuity.

Mind you, that's not to say that you'd get a static monoculture - we can see less extreme examples with Victorian England and Sun King France, a long ruling monarch doesn't completely freeze the state or something - but you'd still expect certain attitudes and opinions to end up calcifying under an impossibly long-lived ruler.

I'm like 90% sure the 'Octet' aren't actually the souls of Autocthon? The term literally just refers to the mortal-lead societies that populate his world-body.
 
Like, one of 2e and even 1e's problems with Autocthonia as a setting is that it doesn't really tell you what people DO in their day to day lives. It got an unfair presentation as this orwellian, lever-pulling quota-meeting grind that had no real purpose. Work was done because Work Kept the Lights On, and there wasn't a lot of logical connection like you work in a power plant or you tap a resource line.

There is a certain irony in that Autochtonian society, as presented, doesn't actually look very industrial at all.

Like, we know they work in factories and whatnot, but we don't know much about what they actually produce, if anything at all. The only thing we know for sure is that they do vital maintenance work for Authochton, and in turn they harvest the food that he makes fon them from certain specific conducts.

But the thing is, this doesn't look like an industrial society at all. They are actually closer to Pandorans, an in an species living as symbiots with the greater world-ecology (And thus their work is not for their inmediate, direct benefit, but to fullfill their duty in the life-cycle of the machineworld).
 
But the thing is, this doesn't look like an industrial society at all. They are actually closer to Pandorans, an in an species living as symbiots with the greater world-ecology (And thus their work is not for their inmediate, direct benefit, but to fullfill their duty in the life-cycle of the machineworld).
Um, Pandorans? My mind is drawing a blank.
 
Um, Pandorans? My mind is drawing a blank.
He means the Na'vi from James Cameron's Avatar.

Anyway @Broken25 my point is again that 1e and 2e did not give enough detail to explain what the autocthonians do to actually survive and thrive in their world. It's still a supernatural realm, just one that practices a different sort of ritual-science-method. Like, Autochthonia is MUCH less animist, simply because there aren't a lot of proper least gods when most everything follows Primordial rules/made of Primordial metaphysics.

Like, the factories, I suggest, make things that are useful to complete tasks. Like guages for tapping resource lines. Autochthon's processes don't need human-scale guages to diagnose problems, he has custodians for that. Humans are the ones who have to go out, add guages to conduits for pressure monitoring, check them, maintain and replace them.
 
Um, Pandorans? My mind is drawing a blank.
The Na'vi.
I wonder how hard it would be to teach Hopping Puppeteers how to properly take care of children.
Well, they're covered in a highly addictive narcotic slime and love wrapping children up in their legs.
So, teaching them the theory might not be too hard, but getting them to follow it? Probably pretty hard.
Maybe don't give them human children?
What kind of children wouldn't be negatively effected by that?
 
There is a certain irony in that Autochtonian society, as presented, doesn't actually look very industrial at all.
I've made the argument prior that this is because "industry" isn't actually the focus of their society, but the medium/language by which they can engage with Autochthon as a primordial being. Yes, they need to produce labor and tools to uphold parity against flaws inherent to his systems and to resist the hostile elements of his internal landscape, but the Act of Physical Construction, with all the accompanying design, engineering and manufacture involved, is the only thing that Autochthon and his spirits truly Understand and use to share common ground and purpose with humanity.

A machine god cannot tell someone how to be a good person, how to lead a fulfilling life or be accepted by her community. But it Can give her the opportunities to build work ethic, learn important skills which make her an invaluable asset, and establish a well-earned reputation for expertise in that community. This allows them to operate by the same "rules," while also permitting the Tripartite the means to conveniently sort what is the Great Maker's unto the Great Maker, while what is humanity unto humanity.

Or modify the children to be very resistant to the drug?
 
Well...and them being covered in highly addictive narcotic slime. I somehow don't see that working out for the best in rearing children.
 
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