My Daemonomicon Dialogues of Iridescent Sin is finally all up to date too. Aren't I productive. :V
(next up on "Tenfold's indulgent-ass Doodles": kimberian fetich! maybe. it might be something really dumb instead)
*reads [4th Soul] Karalis: the Amniotic Dragon*
*reads [4th Soul-Defining] Zagaz: the Marrow Prince*
*reads [4th Soul-Messenger] Oroszlan Om: the Edda Exsanguis*
*reads [4th Soul-Indulgent] Csavar Gorgeny: the Red Dripping Grin*
*reads [4th Soul-Reflective] Kreszentia: the Silkworm Princess*
*reads [4th Soul-Wisdom] Relicta Mu: the Spring of Darkling Caledonia*

Why, why am I so sad, where did these feels come from. I want to just hold them in my arms and tell them it's going to be alright. Especially Kreszentia.
 
@TenfoldShields - Hm, interesting. Though, uh, while the staccato sentences are kind of your trademark you might want to step them down just a notch or two.

What's the difference, thematically, between Panonca and Sacheverell? Beyond power, that is. Is it mostly that Sacheverell's future is undefined, to Panonca's "no I really insist on this grim darkness of the fourth age" thing?
 
and last souls for khvarenah

feedback is appreciated really, or even just, like, "please stop" :V

Apaosha, Duchess of Dust and Ember
Warden Soul of Winter's Rain
Demon of the Second Circle
That level of strain and borderline antipathy toward one's original principle can't be good for an SCD.

Panonca, We Are Her Slaves
Wisdom Soul of Winter's Rain
Demon of the Second Circle
FUUUUUUUUUUUUUCK.

@TenfoldShields - Hm, interesting. Though, uh, while the staccato sentences are kind of your trademark you might want to step them down just a notch or two.

What's the difference, thematically, between Panonca and Sacheverell? Beyond power, that is. Is it mostly that Sacheverell's future is undefined, to Panonca's "no I really insist on this grim darkness of the fourth age" thing?
Honestly, Panonca sounds like possible evidence that her greater self's misery and hate may have resulted in him taking on Abyssal themes - her behavior sounds very, very much like somebody who's been consumed by Whispers, and such an infection would both justify keeping her chained up and give Khvarenah - an Unquestionable already much disposed toward keeping secrets - very very good motivation to hide the truth of her condition at any cost. Discovering that Oblivion had managed to impinge on one of their chained kindred would probably drive the other Yozi into violent hysterics, given their disgust/hatred/other complicated and dark emotions toward the Underworld and the Neverborn.

Alternatively, the level of damage Khvarenah's doing to himself by caging his fury - already evidenced by Apaosha's growing distaste for the thing that she does as a Second Circle soul - is tearing his spiritual structure to pieces, and Panonca's insanity is a warning sign of where this leads. That might actually be worse, since at least I have some grasp of what Oblivion-taint does. Part of a Yozi's spiritual hierarchy imploding on itself is, to my knowledge, unprecedented.

Good (if worrisome) work, @TenfoldShields.
 
So, do you think that someone in Exalted pulled a Naruto and used a Lunar or Solariod like a Jinnchuriki. As in a living weapon that is hated and feared, but is too powerful to kill and live without? Like, I can totally see a city using a Lunar as their trump card in a war, but not liking the Anathema.
 
So, do you think that someone in Exalted pulled a Naruto and used a Lunar or Solariod like a Jinnchuriki. As in a living weapon that is hated and feared, but is too powerful to kill and live without? Like, I can totally see a city using a Lunar as their trump card in a war, but not liking the Anathema.
Isn't that sort of what an Exalt is? Sealing a behemoth or 3CD inside someone, maybe using some involuntary variation of the Ride Spirit Charm, might be interesting, though.
 
So, do you think that someone in Exalted pulled a Naruto and used a Lunar or Solariod like a Jinnchuriki. As in a living weapon that is hated and feared, but is too powerful to kill and live without? Like, I can totally see a city using a Lunar as their trump card in a war, but not liking the Anathema.

Lunar: *Charisma Excellency* "Actually, I'm really likeable! So likeable!"
Mortal: "... I see. You are really likeable, even if you're a bit scary."
Lunar: "Damn straight. You gotta believe it."
 
This conversation is reminding me a lot of Shoat of the Mire and the homebrew that Earthscorpion has developed for the Underworld. Maybe the equivalent to a Jinnchuriki in Exalted would be an Abyssal Exalted? Instead of placing the Exaltation inside a Monstrance the Abyssal Exaltation could be sealed inside a child until they undergo specific training to unlock their power or suffer from significant trauma.
 
Lunar: *Charisma Excellency* "Actually, I'm really likeable! So likeable!"
Mortal: "... I see. You are really likeable, even if you're a bit scary."
Lunar: "Damn straight. You gotta believe it."
I mean, that's basically what happens in Naruto. Probably helped by Naruto putting all of his xp into improving his social stuff during play after not putting points into it during character creation.
 
I mean, that's basically what happens in Naruto. Probably helped by Naruto putting all of his xp into improving his social stuff during play after not putting points into it during character creation.
I'd actually say that Naruto probably had rad social, with high Charisma and at least a solid Presence, with a low Performance but with Specialties in My Ninja Way; once people actually got to know Naruto, he tended to be pretty damn inspiring. He just never really got to strut his social stuff in the beginning because he clearly took a crap load of Social flaws at chargen, on top of the penalty from being a jinchuriki.

Like, when you think about it, most of the reasons people didn't like and/or get along with Naruto were due to backstory reasons, rather than any actual social ineptitude on Naruto's part.
 
To be fair picking up the charm set and summon of their almost deified former leader and looking a lot like him while fighting of a few high enlightenment characters/demons probably helps.
 
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I mean, that's basically what happens in Naruto. Probably helped by Naruto putting all of his xp into improving his social stuff during play after not putting points into it during character creation.
"I've got you beaten now, boy."
"So you say, generic villain #34, but how about you look me in the eye so I can twist your mind into being legitimately regretful through the supreme bullshit of Psyche effects?"
"Wait what"
"Friendship is Everpresent Approach!!1!eleventy"
 
Like, when you think about it, most of the reasons people didn't like and/or get along with Naruto were due to backstory reasons, rather than any actual social ineptitude on Naruto's part.
Perhaps initially, but what's he known for at the start of the manga? Being a loudmouthed annoying brat who constantly pulls pranks/vanadlism. Once he stops doing that, and gets a bit more mature, then people start to think well of him.
 
@EarthScorpion, you've talked a lot about the Anchors idea for Sorcery. First, I wanted to say that I really like it. I love the aesthetics of spells that are grounded in the trappings of power. I think its pretty brilliant in the type of play it encourages and how it gives incentives for acting in genre appropriate ways.

But I can see some potential problems. Anchors are a good way to make elders powerful while still reliant on infrastructure, but it creates the issue that you're asking players to risk their spells becoming unusable if the Anchor is lost. That's going to turn a lot of people off. If stripping a Sorcerer of their infrastructure is a known way of depriving people of their power, presumably antagonists will try to do that to the players. Since players won't want to risk losing the ability to use their spells, I suspect anyone who can get away with it would learn as many spells as possible through something like Lineage or Artifact tattoos which can't be easily lost, or at least Artifacts which they store with Elsewhere tech whenever they aren't being used to cast spells so that they can't be stolen, and then just pass over learning any spells which require Anchors they can lose. And that's assuming that they'd be willing to switch to the Anchors system over the canon rules in the first place. I find the Anchors system to be beautifully thematic, but I'd still be reluctant to use a system hack that requires that I spend experience on something I can lose. In my experience, players hate to lose capabilities that they've invested xp into. Whenever its happened in my games, it almost always lead to arguments with the GM. It's the same problem I have with Evocations in 3E, where you can sink xp into an Artifact to unlock its Charms and then have it all be wasted when you get disarmed and someone runs off with your weapon.

If you've given any thought to this, I'd like to hear it, because I really do like the idea of Anchors, and I'd like to be able to use it in my games.
 
@EarthScorpion, you've talked a lot about the Anchors idea for Sorcery. First, I wanted to say that I really like it. I love the aesthetics of spells that are grounded in the trappings of power. I think its pretty brilliant in the type of play it encourages and how it gives incentives for acting in genre appropriate ways.

But I can see some potential problems. Anchors are a good way to make elders powerful while still reliant on infrastructure, but it creates the issue that you're asking players to risk their spells becoming unusable if the Anchor is lost. That's going to turn a lot of people off. If stripping a Sorcerer of their infrastructure is a known way of depriving people of their power, presumably antagonists will try to do that to the players. Since players won't want to risk losing the ability to use their spells, I suspect anyone who can get away with it would learn as many spells as possible through something like Lineage or Artifact tattoos which can't be easily lost, or at least Artifacts which they store with Elsewhere tech whenever they aren't being used to cast spells so that they can't be stolen, and then just pass over learning any spells which require Anchors they can lose. And that's assuming that they'd be willing to switch to the Anchors system over the canon rules in the first place. I find the Anchors system to be beautifully thematic, but I'd still be reluctant to use a system hack that requires that I spend experience on something I can lose. In my experience, players hate to lose capabilities that they've invested xp into. Whenever its happened in my games, it almost always lead to arguments with the GM. It's the same problem I have with Evocations in 3E, where you can sink xp into an Artifact to unlock its Charms and then have it all be wasted when you get disarmed and someone runs off with your weapon.

If you've given any thought to this, I'd like to hear it, because I really do like the idea of Anchors, and I'd like to be able to use it in my games.
In that case you just make regaining it an important side mission and most importantly check with your players beforehand if they would be okay with this sort of thing.
 
In that case you just make regaining it an important side mission and most importantly check with your players beforehand if they would be okay with this sort of thing.
Yes, but that's contingent on the GM realizing they need to do that, and a lot of people won't if it isn't explicitly spelled out, especially with a newbie GM. 3E doesn't address the possibility of what do in this scenario anywhere that I can find, and it also provides Charms which are explicitly used to steal Artifacts, so it clearly supports the idea that it's something that can happen in play.
 

Looks interesting, but doesn't have the Solar/Luna exaltation (yet) that I think would really sell the story. The idea of the Solar being the moral compass of the Lunar... yeah, that would be hilarious, and probably have been the solution to the Great Curse.

As long as I'm not as bad as the Lunar, everything is okay... I could see it working.




Probably posted this before, but one thing I've always wanted to run was a wide scale play out of the Realm Civil War. Problem with that is that it's hard to organize enough people to play it out in person, keeping people would be like hearding cats, and mechanics would drag any game to a crawl given the scale I want. PBP compounds these three problems.

Currently leaning towards a weird hybrid of Questing/RP. Each player is allowed a Dragon Blooded character, while the group decides general policy for the Houses and other large scale factions. Essence Score would act as a flat modifier, but the higher your Essence, the more other major players will start to mess with you. I think it could make for an interesting way to play it out. That, or explode in my face as things spiral out of control.

But hey, Exalted. You kind of expect that.


Any advice or suggestions would be appreciated. Right now I'm working on a list of factions/major players that would probably have a significant impact on how this whole thing would play out. Let me know if I missed anyone, or if you have suggestions to add on.


Houses: The Major Players, whose support will greatly determine the flow of the war.
Cathak
Iselsi
Ledaal
Ragara
Mnemon
Nellens
Cynis
Sesus
Tepet
V'Neef
Peleps

Behind the Scenes:
Sidereals (Gold)
Sidereals (Bronze) (Seemed smart to break them up)
Mountainfolk (Maybe?)

Other: Could greatly affect the course of the War, but are more playing fields/objectives than active factions in their own right.
Thousands Scales/Ministries/Bureaucracies
All Seeing Eye
Legions
-Legion of Silence
Mountainfolk (again, not really sure where they would fit)
Immaculate Order
The Deliberative
Magistrates
Gods

Kingmakers: Things that could end the war immediately.
Imperial Manse
-War Manses

Minor Players. Can certainly have an affect on the Blessed Isle, but are unlikely to intervene on large scale.
Threshold Nations
Solars
Lunars
Abyssals? Can't be found by Sidereals, but are known Anathema
Infernals? Are unknown and not detectable by Sidereal Astrology


Potential Claimants: Far from exhaustive, particularly if players decide they want to claim the throne. These are the faces of the game.
Mnemon
Tepet Ejava, the Roseblack
Ragara Baghwei (If people can persuade him to get involved)
Cathak Cainan (Will die relatively soon, so might be a bad idea)
V'Neef Bijar (Trying to crack the Imperial Manse)

Other Players: Not aiming for the Throne, but have a lot of influence of how things play out
Tepet Fokuf (Regent of the Throne)
Mouth of Peace (Master of the Immaculate Order)
 
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