On another subject, the Eyeless Face is a Primordial or something, right?

Some kind of behemoth, a word meaning "something which doesn't fit into the normal classifications". We know the Exalted had to lock it away in its own dimension, and we know it was made by the Primordials, and we know it had lesser bodies which were minor extensions of itself - and that's what you can summon. However, we don't know much more.

It's not a Primordial, though, because it would be labelled as one rather than a behemoth.
 
Hey, something I've been tossing around in my head for a while and want ask about. I'm making a former Gladiator who exalted into a Zenith Solar(3e), and I'm not sure whether I want to Performance, Presence, or both as Caste abilities. He was the champion of his ring for a time, and a good part of that success was because of his ability to play to a crowd, his ability to get them excited and involved even on fights that might have been boring for most, because the odds were so stacked in one direction.

Advice on crunch is nice but this is focused on fluff, and I'm not interested in optimizing his build.
 
Reworked Khvarenah himself a bit.

If, like, literally anyone cares. :V

It wasn't really as evocative as I wanted it to be and lacked a sorta clear...artistic design? Vision? Dunno that sounds pretty pretentious so it might be right. :V The joke is that he's basically nuclear fallout/nuclear winter. Except instead of iodine isotopes collecting in your thyroid and giving you cancer the DARK RAIN OF THE EBON DRAGON collects in your THROAT CHAKRA and TURNS YOU INTO A FROGMONSTER!? And beyond that he has a whole Thing about poisoned roots bearing poisoned fruit which is how he approaches destroying systems (from the ground up), enemies (from the ground up), and rewarding or building up his followers (HERE HAVE A WEIRD SYMBIOTE AKUMA I GREW IN THE GROUND).

Seta, Magister of the Muthradic Expanse
Reflective Soul of Winter's Rain
Demon of the Second Circle


In Hell there is a place where the metropolis-mountains of the Demon City lay buried beneath mud and muck. The Tyrant's black basalt bones half-drowned beneath the mire. Frozen waves of cold clay rise, as huge as houses, and ring impact craters larger than any Yeddim. The shell itself is dented here and this vast expanse is in truth a pit. An endless slope canted towards an unseen core from which sprouts a monstrous, mutant tree. An abomination of flora, the boles and boughs of a vast forest twisted into a corrupt colossus. Once this was the site of a battle between Unquestionable, between Khvarenah and a conquering other. Such was the devastation rained upon the land, such was the infestation by Khvarenah's akuma, that the entire region was deserted in the aftermath. Claimed shortly thereafter by its current mistress.

That Seta is hideous there is no doubt. Even by the standards of an alien realm she is quite ugly. Her legs the crooked, muscular, pistons of an enormous frog. Her belly swollen by fine food and fine drink, shoulders mantled in mychordia life. The fungal blooms rooted in her slippery flesh, thick skin the color of loamy earth and fresh-churned mud. She has no eyes. Only an enormous mouth that yawns so very, very wide on slender, sinew hinges. The inside lined with row after row of jagged, very human, teeth. Her "lips" crooked like the edges of a steel-sprung trap. In her right hand she carries a long stave, its length etched with loving reliefs to the deeds of her greater self and adorned in bangles of obsidian and tumbaga. In her left she wields a small, filth-flecked, scythe. The edge glittering the keen black of an empty sky beneath the caul of muck.

Yet, for her fearsome mien, she is possessed of a kindness not commonly found in the Demon City. She has the patience of a gardener and the general demeanor of a veteran wet nurse, well used to the squalling and tantrums of children. She seeks not to dominate nor to enslave, but only to cultivate strong, disciplined minds.

Notes and Abilities: The Magister of the Muthradic Expanse oversees one of the largest schools of sorcery and thaumaturgy in the Demon City. Within her arboreal citadel of Salamandra are many winding halls and twisted passageways, opening up into great branch-framed auditoriums where classes on demonic physiology, geomancy, and relic-creation are held as well as courses on dance, song, and artistic endeavor. The curriculum here is robust and demanding, designed to produce useful, willful, graduates. Beneath the heaving mud-slopes outside lays a hidden forest, concentric rings of root-bound arcades sheltering the Blackroot Bazaar, a thriving marketplace for exotic materials and sorcerers product. All warded by the remnants of the hell-nation's former inhabitants and Seta's own, prodigious, occult might.

She is best understood as a careful cultivator of worth. Rarely does she utterly disperse with a student, even First Circles who make a sincere effort often leave bearing vellum scrolls of accreditation and hard-earned knowledge. In service of this she makes common use of the stave of her right hand: poking holes in the base of student's skulls as easily as one might bore into fertile earth. Packing the wound with treated clay and squirming shadows so that she might foster their grand, daring dreams. The graft fades swiftly and soon becomes indistinguishable from a mundane scar. At times, of course, it becomes necessary to trim errant thoughts and self-destructive behaviors; habits and atavisms that would serve a demon well on the streets but less so in the halls of academia. For this she uses her scythe, clearing away vestigial tendencies that would choke her precious, tenebrous, spores.

Sorcerers may summon her to make use of either or simply to learn at her feet. She is a patient tutor able to coax even a modest gain out of all but the most utterly unpromising student, a fact seized upon by no few desperate Dragonblooded. She may escape into Creation when a plague of frogs ceases, the bodies rotting in the fallow fields of desolate villages. From the lovely cool and dark she rises, tearing free of the muddy womb before starting the search for a proper student.



Mazatl, Eighteen Inflected Suns
Indulgent Soul of Winter's Rain
Demon of the Second Circle


The light hurts him. This is not entirely uncommon: many creatures of the Ebon Dragon cannot abide the solar radiance, many others are pained or otherwise disturbed by lesser illuminations. It is something of a truism, what flourishes in the night dies by daylight, but they have long since learned how to make do. Even those highest in the infernal hierarchy and closest to the essential nature of the Drinker at Night's Spring have found ways to manage. This affliction in and of itself indicative of little but a shared heritage and a common ailment. Yet it is passing strange for Mazatl is also the lightning that flashes and dances within the tempest-body of Khvarenah. The violent gleam and the uncanny glow that at times emanates from within the Unquestionable. Less informed scholars of hell use this as evidence of the Dragon's consistently contrary nature. How even his lesser parts twist and seek to defeat themselves. Those more acquainted with Mazatl's reputation have a simple and somewhat more lascivious answer.

Eighteen Inflected Suns is a tremendous masochist.

From pain he draws pleasure. In submission he finds strength. All the agonies his prison can inflict, all the humiliations that have been heaped upon him, they all mean nothing -less than nothing- if he can turn them to his own satisfaction. Each jagged scar that laces his back is a fond memory. Each slow-fading bruise a fleeting indulgence. Indeed in this regard he thinks himself exceptional. The torment of his greater self is so exquisite, so wondrously keen, that it deserves unabashed appreciation. And he is exactly the right sort of demon able to offer such insight in this regard.

Even slouching Mazatl towers over many demons. He is tall but lean, his body narrow and lithe. His scaled flesh black and green, teeth and talons whitened by an imported jade paste. His jagged, nearly serrated, features reminiscent of Creation's crocodiles. Three arms fork from each shoulder and four legs hold his body upright, the higher pair resting on the lower when he stands bipedal; scuted tail curved behind. He wears little save a relic-harness of the First Age, the fabric armored yet supple and glossy. Sleeves and stockings chiming with rings and buckles of tainted black and green jade.

Notes and Abilities: Eighteen Inflected Suns is an archer and antiquarian. His lightning bolts fly far and true and through exertion he may cast a lethal strike shells distant or scourge a nearer target with a radiant storm. He is additionally well versed in the lore of many historical eras (having been personally present for no few) and possesses a wealth of anthropological knowledge. When not summoned he leads his own expeditions into the older districts of Malfeas, probing these most ancient ruins for curios and cultural plunder; Salamandra underwrites a number of these and his sister's library is stocked with the fruits of his findings. His curiosity is a fearsome thing, driving him to unearth and record all manner of sordid and scandalous histories. For this reason he is not much beloved by hell's more genteel class of demon yet also never has issue raising funds for his ventures.

Within the maelstrom of Khvarenah's body there exist eight and ten eldritch spheres. A constellation of dim, every-dying things; some as small as a Yeddim calf, some as large as the great jadesteel dreadnoughts of the Realm. Their cores black as the Dusk of Scales himself. Their faint, flickering coronas are sickly and bruised and seep tainted light into the storm clouds. These are the fabled arsenal-vaults of Mazatl, containing within their corpus trash and treasure alike. Abandoned test subjects now kept as pets, the bones of fallen behemoths, glittering First Age refuse, and arcane weaponry may all be found within. Their owner commonly found without, lazing on the burning rim's as if they are solid ledges.

Sorcerers summon Mazatl to barter goods or (somewhat dubious) services for access to his vaults, for his exploratory skill, or simply for his aptitude in the arts of archery and stormcraft. When Eighteen Inflected Suns walks in Creation sweet becomes sour and the sour sweet, dockside prostitutes speak with the eloquence of fine ladies and regal women swear like veteran sailors. Storm gods take affront to his presence and lash him with bitter rain and biting hail, little aware that he appreciates their coarse attention. He may escape into Creation when the blood of a secret murder wets the first flowers of spring. When the rains come to wash away the stains he will as well, descending from the heavens on one of his false suns.
 
Hey, something I've been tossing around in my head for a while and want ask about. I'm making a former Gladiator who exalted into a Zenith Solar(3e), and I'm not sure whether I want to Performance, Presence, or both as Caste abilities. He was the champion of his ring for a time, and a good part of that success was because of his ability to play to a crowd, his ability to get them excited and involved even on fights that might have been boring for most, because the odds were so stacked in one direction.

Advice on crunch is nice but this is focused on fluff, and I'm not interested in optimizing his build.

Personally, I'd say Performance. Presence, the way I see it, is your ability to convince people of something. (Don't quote me on this though.)

Also, your character should have a Performance Specialty of 'Combat Artistry.' Or at least, that's what I'd do.
 
Performance probably fits your character model as a Gladiator better. Performance very much fits the 'playing to the crowd' and making the audience cheer for him even in a match that is very much stacked in his favour. That being said, Presence could work as well to a degree as well for calling opponents out and giving WWE style monologues about how afraid his opponents are of facing him and so on. Not quite so good as making the fight interesting to watch but it has its place.
 
Hey, something I've been tossing around in my head for a while and want ask about. I'm making a former Gladiator who exalted into a Zenith Solar(3e), and I'm not sure whether I want to Performance, Presence, or both as Caste abilities. He was the champion of his ring for a time, and a good part of that success was because of his ability to play to a crowd, his ability to get them excited and involved even on fights that might have been boring for most, because the odds were so stacked in one direction.
So is this 3E Panther, or is the similarity just a coincidence?
 
I have no idea who that is, so I'm gonna say the latter.
.

Pre-Exaltation
Panther was born in Nexus and never knew his father. His mother died of a fever when he was still a boy and after she was gone, he lived alone on the streets, stealing what he could to survive, living among the rats and the vermin - human and otherwise. He was not a very good thief and was caught and enslaved, where he was then sold off and trained to fight. He learned swiftly and painfully during his first few years of training, but he trained longer than most slaves were able to before being sent into the arena. They called him the Panther, for his black skin and his grace in the pit. During his years in the arena, he fought more matches than he could count, sometimes against men, sometimes against beasts. He fought with many different types of weapons, and sometimes with his bare hands, but more importantly, he won, and the crowd loved him for it. He made his owner a wealthy man and eventually won his freedom - but he knew nothing of the world beyond the arena and turned his back on it.

Exaltation
After turning his back on the outside world, Panther returned to the world of the gladiatorial arena. there was money, wine, drugs and many women who sought his company. Inside, though, he felt only emptiness. One day, he lay in his apartment pondering his existence. That was when it came upon him. The glorious golden radiance seemed to fill the room like water, and the sense that something vast and powerful had entered the room filled his mind, headier than the finest wine. All of the sensations that he experienced were nothing compared to the voice that spoke to him and said, "Go and see. Look at the face that has chosen you." Walking out onto the balcony, Panther looked up at the glorious, golden mask of the sun and the Unconquered Sun spoke to him again. "You who have no father, I am your father now. You who shed blood and know not why, I give you a reason. In my anger, I turned my face from the world of men, but I shall do so no longer. Know you are among my chosen priests. Go, and make the world a righteous place as you know best. take light into darkness, and know you act with my blessing." He felt the searing kiss of the Unconquered Sun on his forehead and knew what he had become.

Since his Exaltation
Panther has since left the city of Nexus and walked eastward for many days and nights without resting or sleeping, drinking little and eating less. His limbs were still flush with the power he could feel in every fiber of his being. During those first few days of travel, he avoided the small towns and hamlets he passed, uncertain of the welcome he would receive. He walked eastward into the wood until he reached a place where even the creatures of the forest were silent and he came upon a path made of woven branches and fallen leaves with trees stretching up all around him as far as the eye could see. There, he rested. There, in the silence, he questioned for the first and last time why he had been chosen. He meditated for the first time in his life there, drank the sweet water that bubbled up from between the tree roots and fasted and listened for the thunderous voice that had spoken to him. He waited and listened but heard nothing. Then, in his heart, he heard the words of the Unconquered Sun again. "Go, and make the world a righteous place as you know best." He already knew what he had to do and knew that his purpose was clear. He left the silent temple of trees and walked out of the forest, back into the lands of men. There, he has sought out what was wrong and has worked ever since to make the world a righteous place.

Panther is a member of a Solar circle with Dace, Arianna, Harmonious Jade, and Swan. Panther feels that they must cut the cancer out of the Realm before they tackle any other problems. In this, he is in agreement with Swan, but disagreement with Dace who feels that they can grab a large piece of the Threshold and starve the Realm out of their tribute now that the Scarlet Empress is gone.
______
Stories involving Panther

______
Other notes on Panther
  • He is a pit fighter and an architect by nature.
  • He killed the man who would latter become the Abyssal known as The Visitor in the Hall of Obsidian Mirrors
  • He owns a pair of orichalcum Slayer Khatars, names as of yet unknown.
  • He believes that the Dragon-Blooded need not be the enemies of the Solars, but that the greatest threats come from the Wyld – the destructive barbarians, the dangerous Raksha and the vengeful Lunar Exalted.
  • His virtue flaw is the Red Rage of Compassion.
  • In his past Exaltation he was The Hierophant
______
His Motivation is To guide those who should be Creation's heroes onto the path of righteousness.
.
 
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I like Sufficiently Advanced better as a game, but if I was going to cross one over with Exalted it would definitely be Eclipse Phase.
Somebody else who enjoys Sufficently Adcanced! I am not alone in the world!

I suppose you could cross SA over with Exalted, but it wouldn't be as disruptive to either setting as something like Eclipse Phase. Because I can make social-focused 2CDs/3CDs based on the Union or the Masquerade, or a crafts and medicine focused thing based on the Nanori, or turn the Spacers into ship-folk who dwell in the Western Bordermarches, where the sea meets the sky and where a person might live their whole life without ever setting foot on land.

The Builders of the Great Beyond can be turned into a necromantic ancestor-cult, using special rituals to keep the souls of their elders anchored to the village. Or the Perpetua might be a city-state that grew up around a group of Sidereal demesnes, explaining why they see many possible futures.

But an Exalt isn't really outside the context of Sufficently Advanced, either. People able to change your mind with a few words, or able to fight a city on their own, or who can count the pins on the feathers of a hawk in flight from six miles away exist and are not particularly extraordinary. Come to think of it, a Technomagi could make a decent go at lookling like an Exalt.
 
I've just read through @EarthScorpion Plunderer Princes and noticed something funny (for me, at least) - there are scarily any Lunars mentioned and not a single one by name.

Part of the reason for that is that there are a lot of Dragonblooded around, and until a few hundred years ago it was in the Blue Monkey Shogunate sphere of influence - and they ran wyld hunts.

There is Alahi down south and that's controlled by a Lunar, but I just haven't written that up yet.
 
A new preview for 3e Dragon-Blooded charms is out. (Previously). It also introduces a new mechanic: the Elemental Aura:
A Dragon-Blooded can unlock the greatest heights of her power by entering into an Elemental Aura state, centering her Essence around a single element. Some Charms are powered up while the Dragon-Blooded is in their element's Aura, while others—marked with the Aura keyword—can only be used in the Aura state.

However, this power comes at a trade-off: if the Dragon-Blooded uses Charms from another element, her Aura state ends. There are a few helpful exceptions: the Balanced keyword marks Charms that won't disrupt your Aura, and Charms that have multiple elemental aspects won't end it as long as one of them matches.
We get to see a few combat charms, and they have some nasty tricks that should make Solars everywhere jealous and/or terrified.
 
Yeah, I gotta wonder just how you activate Auras in the first place. Doesn't seem like an anima thing. But aside from that, those are some cool high-end effects on using the elements. Drowning people with tendrils of water and dragging them into a body of it? Forcing someone who doesn't notice you to suffocate? Forcing a Clash? All tactics that can just ruin someone's day.

IIRC there was a controversy about how much elemental bending the Dragon-Blooded should have, right? I'm not clear on the details of that.
 
Has anyone ever written any expanded content for the Bishop or about his religion, the Shining Path?
I handle him as one of the only Elder Deathlords (look, there's a whole lot more deathlords under ES' model than just the canon ones, and I need some kind of term to differentiate them) who really, truly wants to destroy Creation and feed everything into the Maw of Oblivion. His religion, however, is a mess, because he and his Cardinals (mostly Greater Dead, with a smattering of other, younger deathlords who've converted to his cuase) all have different opinions, personal mental illnesses, and baggage informing how they interpret the idea of "we should kill everything including ourselves", and the Bishop himself doesn't mind because obviously he's right and they'll get the job done anyway.

Unfortunately, I managed to freeze over a slice of my pointer finger using a canister of pressurized gas at work, so typinh is a bit of a bitch right now. I'll type up more once we've determined how bad the damage to my dominant hand's index finger is and gotten it back in working order.
 
Yeah, I gotta wonder just how you activate Auras in the first place. Doesn't seem like an anima thing. But aside from that, those are some cool high-end effects on using the elements. Drowning people with tendrils of water and dragging them into a body of it? Forcing someone who doesn't notice you to suffocate? Forcing a Clash? All tactics that can just ruin someone's day.

IIRC there was a controversy about how much elemental bending the Dragon-Blooded should have, right? I'm not clear on the details of that.
Something about either being too Avatar or "I can use the resilience of the Earth to make me hold on to my beliefs but I can't make cover from stone"
 
I handle him as one of the only Elder Deathlords (look, there's a whole lot more deathlords under ES' model than just the canon ones, and I need some kind of term to differentiate them) who really, truly wants to destroy Creation and feed everything into the Maw of Oblivion. His religion, however, is a mess, because he and his Cardinals (mostly Greater Dead, with a smattering of other, younger deathlords who've converted to his cuase) all have different opinions, personal mental illnesses, and baggage informing how they interpret the idea of "we should kill everything including ourselves", and the Bishop himself doesn't mind because obviously he's right and they'll get the job done anyway.

Unfortunately, I managed to freeze over a slice of my pointer finger using a canister of pressurized gas at work, so typinh is a bit of a bitch right now. I'll type up more once we've determined how bad the damage to my dominant hand's index finger is and gotten it back in working order.

Thanks for the reply thusfar, that really sucks about your finger. Hope everything works out.

I was wondering about how to structure the Shining Path, though it occurs to me that the way it was written previously seems to be with the intention that the Shining Path is not highly centralized, but a death cult with a lot of potentially contradictory variations.

A cool thought that pops into my head is imagining them as the kind of death cult that some Romans feared the Christians to be. Upsetting the order of things in their local city-state, recruiting the slaves and the downtrodden to engage in acts of violence to liberate themselves from the prison of life, that sort of stuff.
 
This Deathlord discussion suggests to me that it would be interesting if you had a society which believed that ghost-dom was a superior form of life, and you spent your mortal life preparing for your new life as a ghost, setting things up for what they consider to be your True Life, as a ghost.

As an amusing thought, because the balance of power for ghosts is much more even than the balance of power for mortal societies, you could even have it be a vaguely Greco-Roman democratic state, which contrasts really well with how necromancy and undead are typically portrayed as 'icky.' Given how the undead work it'd probably be a relatively dysfunctional democratic state, but that just makes it more hilarious. :V
 
This Deathlord discussion suggests to me that it would be interesting if you had a society which believed that ghost-dom was a superior form of life, and you spent your mortal life preparing for your new life as a ghost, setting things up for what they consider to be your True Life, as a ghost.

As an amusing thought, because the balance of power for ghosts is much more even than the balance of power for mortal societies, you could even have it be a vaguely Greco-Roman democratic state, which contrasts really well with how necromancy and undead are typically portrayed as 'icky.' Given how the undead work it'd probably be a relatively dysfunctional democratic state, but that just makes it more hilarious. :V

Uh

Isn't that Skullstone? Not a democracy, but the first bit absolutely.
 
This Deathlord discussion suggests to me that it would be interesting if you had a society which believed that ghost-dom was a superior form of life, and you spent your mortal life preparing for your new life as a ghost, setting things up for what they consider to be your True Life, as a ghost.

Literally Skullstone. It's been like that since Scavenger Sons, right early in 1e.
 
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