Grave-Grimm
Dogs, Loyal beyond death.
When a man sleeps, he dreams of his old childhood companion; he feels it kick against him in its sleep, its warmth along his side helping to ward off the cold of winter. When trouble comes he hears a warning bark in his slumber or a tongue licking him awake, just in time to face whatever threatens him. This was no dream, for in the Underworld love and compassion have a power they lack in Creation; when a dog has been loved and cared all its life passes on, the love it has been given and the love it returns binds it to the world and its old master.
The Grave-Grimm watches over its living master and their family, acting to protect them to the best its animal mind can. It grants them comfort and companionship in their dreams, just as they did in life, and protects them from the predations of malicious ghosts. A family blessed with one of these ghosts may never realise their good fortune, as the Grave-Grimm demands neither worship or obedience. They are dogs, simple and loving to a fault.
Grave-Grimm take the appearance of what they were in life, though usually cast through a deathly lense; one hound may have freezing breath, another's eyes may burn with pyre flame, while an older, more powerful one may have a carapace made from bone.
Necromancers use much like they would a living dog; as companions, watch dogs and hunting-hounds. Though not the most powerful or intelligent ghost, they are loyal and easy to control. Though their nature is such that not even the bindings of Necromancy can stop them from protecting their master, or to make them hurt them.
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Marrow, The Grimm-Lord
Greater Dead
Ascended Grave Grimm.
Compassion, kindness and love. Those are concepts that the Dowager cannot understand; empathy and kindness shown for no other reason that one can. To her such things are tools, strings to pull and pluck to control, nothing more. That such things might rally foes against her reign escapes her, how could something like sentiment defeat a millennia old Deathlord such as herself?
Unbeknownst to her, it may well be her downfall.
The current Shoat of Mire had a dog once, a mongrel mix of a bulldog and a mastiff with red eyes and keen intelligence that was a sign that it wasn't all mortal hound. She loved it more than anything else; the simple love of a child to her only friend and confidant. When the Dowager discovered this, she forced the young Deathknight to slit its throat as lesson in cruelty, to show that all things will abandon her.
She couldn't have been more wrong.
The lands of the Dowager are besieged; slaves freed as the chains holding them are bitten through, soldiers and lords slain and consumed while caravans carrying tribute and trade are intercepted and destroyed. She is losing territory and treasure as freed Shadowlands and ghostly communities throw off the chains of her rule and unite against her tyranny in the name of the Grimm-Lord. All attempts to retake territory have been temporary, as each force sent out to retake the lost ground inevitably returns mauled, its leaders consumed by a Grave-Grimm the size of stallion.
As the Dowager grows more frustrated, she contemplates sending the Shoat out to destroy this troublesome ghost once and for all. This would prove to be disastrous for her. For the Shoat will almost certainly recognise her old companion and whatever fear borne loyalty will leave as a child is reunited with a companion loyal beyond death.
In appearance, Marrow is a mastiff-bulldog cross with pitch black fur the size of a charger. His eyes are glowing red and his breath sparks with pyre-flame. Despite this, he is of a noble bearing, the intelligence granted to him by his ghost blooded heritage has only grown in death, and has further increased as he consumed the corpus of the Dowager's lackeys. While still incapable of speech, he has managed to grow his instinctual pack mentality into a rudimentary understanding of guerrilla warfare as it leads a massive pack of lesser Grave-Grimm in a campaign against one of the world's oldest tyrants.
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