Okay cool back from work now I can do magitech things.
@ichypa - your definition of 'shapes/manipulates Essence' is unfortunately identical to that of regular Artifice. (this is one of the problems with Mtech as a concept because it's not Unique yet. It's the Lunars of Craft). Like, at the metaphysics, a daiklave is a daiklave because it is 'Swording magic' baked into a physical form. However, I know for a fact in conversations with
@Aleph that she personally views artifice as more 'Form follows function'. It's why we've had long discussions on what powers a proper 'anime-sized' daiklave should have, because in her mind, a sword that big is big for a reason, instead of just Looking Cool.
@runeblue360 - Industrialization is... well really I think a lot of people can agree that industrialization and magitech should be decoupled in some fashion? I mean, I firmly believe you should be able to mass produce things without magitech, but maybe some specialist products require magitech? That depends on how far you want to take the 'make a tool to make a tool' paradigm. And to be fair, I
like worldbuilding around that conciet, but I'm not ready to approach it yet without a good definition of Magitech.
As
@Sanctaphrax points out, too firmly enmeshing the aesthetics of technology with it's societal impact, of focusing too much on the 'word' over anything else is a problem of 2e and possibly a problem with 3e. (That I can't speak to yet.) The later post about intuition versus reductionist thinking is also quite relevant.
@azoicennead raises a fair point that leading the question wtih 'what is magitech' conjurers quite firmly the whole aesthetic of power armor, skyships and so on. So again this comes back to a question of 'what is it' and again the main definitions I've come to acknowledge are 'they're things you can't make in the second age/require first age support' and 'you are expected to satisfy minimum requirements to get full utility out of them' (Repair/Maintenance/Hearthstone Sockets'. The latter is more aesthetic-agnostic and thus more useful.
@EarthScorpion - Your addition to the discussion is insightful, but I have to point out that it's not as helpful as you might think. I started this whole thing trying to keep people from falling into the 'it's awful' bandwagon, which is just as unhelpful. I definitely agree that your examples should be things that happen and that a wider breadth of 'Cool Stuff' should be available for players.
Anyway, the root of my initial question/goal here is to develop thought on what 'Is' magitech, and if there actually
is a qualitative trait that can be meaningfully expanded in both mechanics and setting. If there isn't, what could one be? The fact is, I was sold on and love a lot of what was presented as Magitech in Exalted, but I agree that it's not done well right now. The solution may very well be to remove it from the game's lexicon and replace it with something else. If that solution works for you, awesome. I'm not there yet.