The realm isn't going to look like imperial China on account of the military being in charge. It's a state ruled by a class of hereditary warrior aristocrats. That's very different from China.
They aren't though, far from all Dragon-Blooded are warriors, indeed that would require us to ignore the entire Spiral Academy (which supplies your bureaucrats and politicans and judges and lawyers). Like, sure your Realm can be ruled by warrior-aristocrats, but the canon Realm very much isn't.
Sure, but with five years you could have someone guide you through the Essence Enlightening Sutra and become an enlightened mortal instead, which has several inherent benefits even if you don't have Charms or artifacts to otherwise use your Essence pool, and overall allows you to do much more than an Initiate Degree.
This tells me that they're badly written mechanics, not that the Realm is stupid, to be honest.
 
They aren't though, far from all Dragon-Blooded are warriors, indeed that would require us to ignore the entire Spiral Academy (which supplies your bureaucrats and politicans and judges and lawyers). Like, sure your Realm can be ruled by warrior-aristocrats, but the canon Realm very much isn't.

They're certainly not scholar gentry or Roman oligarchs though. In practice, they work best if you think of them as European or Japanese style warrior aristocrats, both of whom, to my knowledge, did stuff other than just sit around and warrior all day. Like, there were plenty of nobles going into the priesthood in Europe. In the Edo Period, the Samurai class filled out the state's civil service, etc.

The dragon blooded are a noble elite who draw their power primarily from their divine power and ownership of land. They're not a scholar gentry that draws its social power from knowledge of a particular philosophy and successfully climbing to state positions.

Edit: I guess it does kind of resemble the roman empire, but on the flip side it's not going to be much like the Romans in terms of how its citizens think about soldiering, which is what I was talking about.
 
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They're certainly not scholar gentry or Roman oligarchs though. In practice, they work best if you think of them as European or Japanese style warrior aristocrats, both of whom, to my knowledge, did stuff other than just sit around and warrior all day. Like, there were plenty of nobles going into the priesthood in Europe. In the Edo Period, the Samurai class filled out the state's civil service, etc.
The Edo period was also the time where everything was busy being demilitarized and the Samurai became bureaucrats rather than warriors, I'll note. Besides, I don't think your "in practice" argument works very well, when that's very much not how Dragon-Blooded society is set up; like I can quote Exalted: The Dragon-Blooded on this, it's all about the accumulation of social status through parties and social gatherings, most Dragon-Blooded never leave the Blessed Isle, they just politick with each other because they aren't a warrior-elite. Like, sure House Cathak, Tepet and Sesus exist, but so does Ragara, Cynis, V'neef, Mnemon, Nellens, Iselsi (haha lol), Ledaal and Peleps, neither of which are warrior-aristocrats, though Peleps carry militant traits in the sense that they are in charge of the navy. I'd like you to tell me about your alternate Realm where it's a Euro-Japanese warrior-aristocracy, it sounds fascinating! But this is explicitly not the way that the Realm is sat up to function.

They're not a scholar gentry that draws its social power from knowledge of a particular philosophy and successfully climbing to state positions.
I'd like a citation on this, because it sure as hell doesn't sound like the Realm of Exalted: The Dragon-Blooded.
 
Besides, I don't think your "in practice" argument works very well, when that's very much not how Dragon-Blooded society is set up; like I can quote Exalted: The Dragon-Blooded on this, it's all about the accumulation of social status through parties and social gatherings, most Dragon-Blooded never leave the Blessed Isle, they just politick with each other because they aren't a warrior-elite.

And of the ones that leave the Blessed Isle, many of them did so before they were 50 when they went off on grand trips around Creation to go sample the pleasures of An Teng, jolly around on boats hunting whales in the North, and gather a sizeable collection of trophies that they can show off to their friends back home when they come back with a tan and interesting scars.

(Basically, young DBs act like player characters. Like, that's an explicit thing. Dragonblooded society is set up so chargen characters go run around Creation getting involved in adventures and stealing people's cultural artefacts like they were British, before maturing and settling down once they're 50 or so.)
 
Somehow, I knew that would be a popular one. Setting aside potential balance concerns for a moment, a thing I enjoy about summoning as a concept is how it feels faithful to a lot of real world mystical traditions that we take inspiration from when writing stuff. The scary sorcerer sucked the life out of his enemies with an evil spirit, or whispered to the spirits to make the air into a windy current to send the enemy ships off course and stuff. In a lot of fiction, the spirit that intercedes on behalf of the ritualist is abstracted such that the power can be seen almost as a superpower intrinsic to the character using it. That Exalted's sorcerers can use demons and the like as a way to express their power besides just casting spells themselves is kind of neat.

It reminds me of how I'm very excited for a one-shot my friend is going to run, where I'm going to be playing a heroic mortal priest who uses social influence, knowledge and ritual in a way that almost makes him seem like he has magic powers by invoking the strong relationships he has with local spirits. It should be fun.
I really like this kind of thing as well, and wish that Occult could be used more actively without being outright Sorcery spells. I'd love to see more rules or opportunities for little-s sorcery and thaumaturgy, like your example of asking the wind spirits to becalm your enemies. This is actually part of what appeals to me most about EarthScorpion's Sorcery system; the fact that it would allow you to borrow authority from a powerful spirit that you have as an Ally or Backing background and use it as and Anchor for this kind of thing.
 
They're certainly not scholar gentry or Roman oligarchs though.
Point of order, Roman oligarchs were totally warrior aristocrats, or rather warrior elected officials. You literally could not hold any substantial public office in Rome unless you had already served in the legions. You might not have served with distinction, or been very good at the whole soldiering thing, but you damn well served.
 
The Edo period was also the time where everything was busy being demilitarized and the Samurai became bureaucrats rather than warriors, I'll note. Besides, I don't think your "in practice" argument works very well, when that's very much not how Dragon-Blooded society is set up; like I can quote Exalted: The Dragon-Blooded on this, it's all about the accumulation of social status through parties and social gatherings, most Dragon-Blooded never leave the Blessed Isle, they just politick with each other because they aren't a warrior-elite. Like, sure House Cathak, Tepet and Sesus exist, but so does Ragara, Cynis, V'neef, Mnemon, Nellens, Iselsi (haha lol), Ledaal and Peleps, neither of which are warrior-aristocrats, though Peleps carry militant traits in the sense that they are in charge of the navy. I'd like you to tell me about your alternate Realm where it's a Euro-Japanese warrior-aristocracy, it sounds fascinating! But this is explicitly not the way that the Realm is sat up to function.

I think you're seriously misapprehending what I mean by a warrior aristocracy here, though I'll admit, I don't really think it's the most fitting term now that I look at it. However, I stand by my central point, and I'm now going to explain it at length, do you understand how Chinese scholar gentry worked, because it certainly wasn't:

Article:
Manual of Exalted Powers: Dragon Blooded, Page 20.
There are those for whom formal education is not a good fit. They tend to drop out after a year or two of study and turn to travel much earlier. This is troubling but forgivable. One of the strengths of the Realm is in making the most of every Dragon-Blood, even those who don't start their lives in traditional ways. Many dropouts go on extended ventures into their Houses' satrapies. Some never do find their niche and fall into the Immaculate Order, the legions or some minor wing of the family business.


The experience of being a member of the Chinese scholar gentry is to be fundamentally disposable. There just weren't enough imperial positions for everyone who passed the exams, so the major experience for them was sitting around, and the imperial examination system was ridiculously hard to get through. You crammed for your exams, then you got through them, and lived poor and resenting your lack of a court position, and other social groups, such as the warriors, who got a slice of the pie.

When you did get into a position of power, a large part of your time would be consumed in wierd academic writing, and often kind of meaningless academic disputes.

That doesn't seem very much like the Scarlet Dynasty to me. The Scarlet Dynasty draws its social power from having saved the world, and from divine right of Dragon Blooded, they're the most spiritually superior and fitted to rule. Every dragon blooded is thus valuable, and there are positions for all. The main fault lines in the elite are between various noble houses, who constantly politic with one another for various ends, such as imperial favour and commercial interests. However, these politics seem a lot more real than the byzantine academic disputes that marked scholar courts such as Josen Korea or Ming China.

I'll admit, things in the realm never got as bloody as say, pre Edo Japan, or Europe in the 12-1400s. Violence is mostly externalized, turned on the threshold, rather than used as a way to prove a claim to power on the blessed isle itself. However, it's a lot more like European nobility than Chinese, (actually it's based on the Roman Empire).

However, in the context of that, it doesn't seem like it would produce the same kind of social norms about violence that Rome had. Rome viewed violence very much as a competition between soldiers. They awarded a lot of prizes and decorations to soldiers who performed well or were first. I don't see the realm doing that, at least, not for its mortal soldiers. Instead the realm needs to find a way of motivating its mortal troops while maintaining a society which, for mortals, seems to value obedience more than anything.

Even during imperial Rome, when the Romans had lost some of their earlier elan, the Romans still saw their army as competing with itself for it's glory.

I'd like a citation on this, because it sure as hell doesn't sound like the Realm of Exalted: The Dragon-Blooded.

Are you sure you read what I said right?

Point of order, Roman oligarchs were totally warrior aristocrats, or rather warrior elected officials. You literally could not hold any substantial public office in Rome unless you had already served in the legions. You might not have served with distinction, or been very good at the whole soldiering thing, but you damn well served.

Yeah. I spoke a bit hastily there. I was mostly thinking that for realm mortals, things are very unroman. The Dragon Blooded would have their own idea of glory.
 
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I think you're seriously misapprehending what I mean by a warrior aristocracy here, though I'll admit, I don't really think it's the most fitting term now that I look at it. However, I stand by my central point, and I'm now going to explain it at length, do you understand how Chinese scholar gentry worked, because it certainly wasn't:
I never claimed that the Realm's system was like the Chinese, I claimed that they weren't a warrior-aristocracy, which you uh, seem to be agreeing with?

That doesn't seem very much like the Scarlet Dynasty to me. The Scarlet Dynasty draws its social power from having saved the world, and from divine right of Dragon Blooded, they're the most spirtually superior and fitted to rule. Every dragon blooded is thus valuable, and there are positions for all. The main fault lines in the elite are between various noble houses, who constantly politic with one another for various ends, such as imperial favour and commersial interests. However, these politics seem a lot more real than the byzantine academic disputes that marked scholar courts such as Josen Korea or Ming China.
That is, indeed a nice argument against something I never said! I argued against the position that the Realm was a warrior-aristocracy, since we both seem to agree that they are, in fact not a warrior-aristocracy, I think we can leave this matter as settled for now?

However, in the context of that, it doesn't seem like it would produce the same kind of social norms about violence that Rome had. Rome viewed violence very much as a competition between soldiers. They awarded a lot of prizes and decorations to soldiers who performed well or were first. I don't see the realm doing that, at least, not for its mortal soldiers. Instead the realm needs to find a way of motivating its mortal troops while maintaining a society which, for mortals, seems to value obedience more than anything.
Here, I'll give my complete agreement; the Realm should promote cooperation and obedience over personal glory. Personal glory is something your Exalted commander achieves when he wrestles the great behemoth to submission along with his Sworn Brotherhood, and even he is doing it not for his own glory, but for that of House, Brotherhood and Empress. Personal glory should very much not be a promoted virtue within the legions, instead they should encourage the virtues of acting within a greater system and being the strongest link in the chain of warfare.

Are you sure you read what I said right?
I am, in fact capable of reading, but it was very nice of you to check whether I still had basic command of the English language. :V

I stand by what I said, because the only out of four secondary schools that focuses on actual warfare, and when the other one is The Spiral Academy, which is "where ministers and bureaucrats are born. An academic sweatshop par excellence, finance oration, calligraphy and all the other arts necessary to survive in the Imperial Bureaucracy. Poetry appreciation is taught here, the better for a student to be able to quote appropriate phrases in debate, but swordplay is not much favoured." (Exalted: The Dragon-Blooded page 136). This is a school for the elite, like all the secondary schools are (page 133, Ex:tDB), where you get ministers and lawyers and scholars and bureaucrats, and all the other people which are necessary for the continued running of the actual Realm. Like, of course the Realm has a trace of military arete, it is am imperialist, expansionist empire after all, and pretending otherwise would be dishonest and disingenuous, but the bureaucracy of the Realm is just as important as it's armies and it's generals and warrior-heritage. Like, it's said that "enough of the great and powerful of the Realm passed through the Academy's doors to make a continued support for it, even in these times, forgone conclusion." (page 137, Ex:tDB), wheras no such note is left at the House of Bells, which tells me that the Realm does in fact value buraucrats and ministers over warriors and generals, because one allows you to annex kingdoms and the other allows you to actually keep everything running.
 
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Ah, see, your mistake here is assuming that the training times listed are empirical setting fact, rather than a convenient thing for PCs.

Honestly, the rules should be more clear than training times are for Pc's, and that they can (And should) be altered to fit your campaign timeline.

(I prefer more extensive training times for longer campaigns, but IMO, training montage-style advancement is perfectly fine too).
 
I never claimed that the Realm's system was like the Chinese, I claimed that they weren't a warrior-aristocracy, which you uh, seem to be agreeing with?

snipage.

I stand by what I said, because the only out of four secondary schools that focuses on actual warfare, and when the other one is The Spiral Academy, which is "where ministers and bureaucrats are born. An academic sweatshop par excellence, finance oration, calligraphy and all the other arts necessary to survive in the Imperial Bureaucracy. Poetry appreciation is taught here, the better for a student to be able to quote appropriate phrases in debate, but swordplay is not much favoured." (Exalted: The Dragon-Blooded page 136). This is a school for the elite, like all the secondary schools are (page 133, Ex:tDB), where you get ministers and lawyers and scholars and bureaucrats, and all the other people which are necessary for the continued running of the actual Realm. Like, of course the Realm has a trace of military arete, it is am imperialist, expansionist empire after all, and pretending otherwise would be dishonest and disingenuous, but the bureaucracy of the Realm is just as important as it's armies and it's generals and warrior-heritage. Like, it's said that "enough of the great and powerful of the Realm passed through the Academy's doors to make a continued support for it, even in these times, forgone conclusion." (page 137, Ex:tDB), wheras no such note is left at the House of Bells, which tells me that the Realm does in fact value buraucrats and ministers over warriors and generals, because one allows you to annex kingdoms and the other allows you to actually keep everything running.

I guess the reason I used the term as I did, which I'm not wholly happy with, is that if we're going to assume that the realm works anything like the ancient world, then there just isn't the division between civilian and military dragonblooded that you suggest. A dragon blooded might be a pencil pusher in the civil service, but if the realm were to come to a full war, I would expect that they would buckle on armour and fight on the fields of honour were they able too, just like a Roman or a European or a Samurai.

The difference is that the blessed isle itself has known eight centuries of mostly peace, so combat right now is confined to the threshold and the colonies.

The 2nd edition dragon blooded book does seem to imply that dragon blooded believe that they all have warrior qualities, and despise softness and weakness, so I think it's pretty obvious that they're all going to want to fight if the empire itself is threatened, even if currently warfare is given to those of a specific training and character.

Edit: That said, I wonder if given the nature of sworn brotherhoods there's not at least some level of team rewarding going on with them too. The first brotherhood to slay an enemy champion or the like, rather than the first warrior.
 
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I generally codify it as something like "Craft/technology that requires Essence to create, use, and maintain".
Most people think Magitech is where the Science Fiction Aesthetics live, which is a reasonable first-pass, but not actually... accurate or even long-term useful or healthy?
I think it's more where the setting leaves Fantasy and enters Science-Fantasy.
 
Personal glory should very much not be a promoted virtue within the legions, instead they should encourage the virtues of acting within a greater system and being the strongest link in the chain of warfare.
The fact that this idea isn't extended upwards all the way through the Dragon-Blooded ranks, and not just the mortal troops, is probably one of the things I dislike the most about the Realm. They're Dragon-Blooded. Even if they do believe that they are the pinnacles of spiritual perfection, working together to form a greater whole should be nigh instinctive.


Like, it's said that "enough of the great and powerful of the Realm passed through the Academy's doors to make a continued support for it, even in these times, forgone conclusion." (page 137, Ex:tDB), wheras no such note is left at the House of Bells, which tells me that the Realm does in fact value buraucrats and ministers over warriors and generals, because one allows you to annex kingdoms and the other allows you to actually keep everything running.
For example, House Ragara's main contender for the throne is even a contender for the throne because he's just shy of basically running the entire economy.

I guess the reason I used the term as I did, which I'm not wholly happy with, is that if we're going to assume that the realm works anything like the ancient world, then there just isn't the division between civilian and military dragonblooded that you suggest. A dragon blooded might be a pencil pusher in the civil service, but if the realm were to come to a full war, I would expect that they would buckle on armour and fight on the fields of honour were they able too, just like a Roman or a European or a Samurai.
Well, yeah. That's why having dots in all the combat abilities (except for Thrown, because Thrown is for losers apparently), and Lore 2 (which allows them to use Elemental Bolt Attack right from chargen) are minimums that Dynast characters must meet. Even the pencil pushers know how to fight.

I think it's more where the setting leaves Fantasy and enters Science-Fantasy.
My take would be that magitech is the point where the artifact focuses more on enhancing the Exalt or the effects and abilities of the artifact in of itself, than on the artifact acting as an extension of the Exalt's power. Using the artifact becomes an end unto itself, in most cases. For example, artifact superheavy plate is used to provide the Exalt with protection, but you use a warstrider to use a warstrider.
 
Well, yeah. That's why having dots in all the combat abilities (except for Thrown, because Thrown is for losers apparently), and Lore 2 (which allows them to use Elemental Bolt Attack right from chargen) are minimums that Dynast characters must meet. Even the pencil pushers know how to fight.

I was thinking that yeah.

It's like. . . we assume, as moderns, that there's a clear divide between combatants and non-combatants. In the pee-industrial world, that just doesn't exist.
 
What is Magitech?
...
Right now, a potentially useful definition of Magitech is 'magical workings that cannot be casually made or maintained in the Second Age'. This is not a mechaically useful definition- more a thematic one. You could easily argue the same of Sorcerous Workings in whatever system you prefer- sorcery is not widespread in the Second Age, afterall, absent the various magical academies of the past.
A recent dev post discussed this explicitly in the context of 3e's somewhat analogous First Age Artiface.
Eric Minton said:
Please find below an Arms of the Chosen sidebar on First Age Artifice. As with all previews, this material is subject to change.

Note that we are still looking to refine this sidebar. We want to make sure that everything that should be listed as First Age Artifice is covered, and that the explanations presented herein are clear. Feedback in this instance is welcome, though of course there is no guarantee that any specific reader's feedback will be used.

(The final paragraph concerns a formatting trick to highlight relevant artifacts and save on wordcount, but it may prove unnecessary depending on how many such artifacts actually make it into the final draft.)

Enjoy!
* * * * *​

First Age Artifice

By incorporating sorcery and other arcane sciences into their work, First Age artificers achieved feats beyond the grasp of latter-day smiths. This, specifically, is what is meant by First Age artifice (
Exalted, pp.243-244). Then as now, most artifacts constructed in the First Age employed more straightforward techniques. First Age artifice was reserved for grand and sublime feats that could not otherwise be achieved.

Artifacts requiring Craft (First Age Artifice) include such things as warstriders, airships, powered armor, miraculous infrastructure, sophisticated siege weaponry, automata with human-level intelligence, and anything else the Storyteller feels is incompatible with the setting of the Time of Tumult.

Out of game, this subsystem supports the setting conceit that many First Age marvels could neither be maintained nor replaced after the Usurpation, and allows Solar characters to repair and rebuild a few miraculous wonders from that era without being able to casually restore the glories of the First Age singlehandedly. It also ensures that certain artifact types are sufficiently difficult to construct that characters can't build them casually, and that they are very rare in the Time of Tumult without being outright impossible to create in play. These restrictions are fuzzy and ultimately rely on Storyteller judgment.

The section mark (
§) denotes an artifact requiring Craft (First Age Artifice) to manufacture and repair. As a reminder, all crafting and repairs on such artifacts must be done with white experience points.
 
Well, yeah. That's why having dots in all the combat abilities (except for Thrown, because Thrown is for losers apparently), and Lore 2 (which allows them to use Elemental Bolt Attack right from chargen) are minimums that Dynast characters must meet. Even the pencil pushers know how to fight.
Wouldn't those combat skills degrade rapidly though without pratice though? The Realm doesn't strike me as a place where mandatory refresher courses are a thing.
 
I never claimed that the Realm's system was like the Chinese, I claimed that they weren't a warrior-aristocracy, which you uh, seem to be agreeing with?


That is, indeed a nice argument against something I never said! I argued against the position that the Realm was a warrior-aristocracy, since we both seem to agree that they are, in fact not a warrior-aristocracy, I think we can leave this matter as settled for now?


Here, I'll give my complete agreement; the Realm should promote cooperation and obedience over personal glory. Personal glory is something your Exalted commander achieves when he wrestles the great behemoth to submission along with his Sworn Brotherhood, and even he is doing it not for his own glory, but for that of House, Brotherhood and Empress. Personal glory should very much not be a promoted virtue within the legions, instead they should encourage the virtues of acting within a greater system and being the strongest link in the chain of warfare.


I am, in fact capable of reading, but it was very nice of you to check whether I still had basic command of the English language. :V

I stand by what I said, because the only out of four secondary schools that focuses on actual warfare, and when the other one is The Spiral Academy, which is "where ministers and bureaucrats are born. An academic sweatshop par excellence, finance oration, calligraphy and all the other arts necessary to survive in the Imperial Bureaucracy. Poetry appreciation is taught here, the better for a student to be able to quote appropriate phrases in debate, but swordplay is not much favoured." (Exalted: The Dragon-Blooded page 136). This is a school for the elite, like all the secondary schools are (page 133, Ex:tDB), where you get ministers and lawyers and scholars and bureaucrats, and all the other people which are necessary for the continued running of the actual Realm. Like, of course the Realm has a trace of military arete, it is am imperialist, expansionist empire after all, and pretending otherwise would be dishonest and disingenuous, but the bureaucracy of the Realm is just as important as it's armies and it's generals and warrior-heritage. Like, it's said that "enough of the great and powerful of the Realm passed through the Academy's doors to make a continued support for it, even in these times, forgone conclusion." (page 137, Ex:tDB), wheras no such note is left at the House of Bells, which tells me that the Realm does in fact value buraucrats and ministers over warriors and generals, because one allows you to annex kingdoms and the other allows you to actually keep everything running.

You say all this, and yet the 1e dragonblooded book is quite explicit about:

-All Dynasts must have an absolute minimum of one dot in three combat abilities (four if you count Ride), and "Most will have all these Abilities at ** or more, and those who do not will generally be regarded by their peers as deficient in critical life skills".

-"It speaks well of the Dynasty that every Exalted scion of the Empress' many lines is a competent soldier, whatever else she may be."

If the fact that, no matter what else you do, you are subjected to stigma and ridicule if you are not also at least competent at warrior-ing doesn't qualify the Dynasty as a 'warrior aristocracy' I think that implies more that you're using a weird definition of the phrase than anything else.

Edit:
I don't really, I just don't hold a lot of respect for the 2e Dragon-Blooded book by virtue of it being unequivocally terrible. :V

And fuck oooooffff with the 'lol 2e' smugness. A lot of 2e shit was bad. So was a lot of 1e shit. Get over it.
 
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Wouldn't those combat skills degrade rapidly though without pratice though? The Realm doesn't strike me as a place where mandatory refresher courses are a thing.
This:
Superhumans, remember.
You can be old as balls as an Exalt, and unless you really, really stretch out your life span, your skills, body, and mental faculties will not meaningfully degrade. The only example of such a thing happening was a Dragon-Blooded, and he had lived for about a two and a half millennia when the average DB lifespan is a couple centuries.
 
The realm isn't really a warrior-aristocracy, though. Power and respect aren't fundamentally origined in military power or offices, and even if dragon blooded dfficient in combat are looked down somewhat, that doesn't really mean anything. They are still Dragon-blooded. They can acumulate wealth and power, even with a handicap. Like, people with socialize 0 are also looked down by the Realm nobility.

The realm is an aristocracy, and one that is more closed than any analog in history. Either you are Exalted, or you are not. Legitimacy derives from divine right, and from the superhuman power that comes with it. Being good at fite is just an expresion of such.

And there is no way around that, because if you are a mortal, no kind of military or civil achievement is going to earn you more than second place.

(And, honestly, the chances that you get even the opportunity to get a mayor achievement are slim).
 
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And fuck oooooffff with the 'lol 2e' smugness. A lot of 2e shit was bad. So was a lot of 1e shit. Get over yourself.

2e did have its upsides, but few of them were attached to the Dragon-Blooded books. As someone who has recently gone over all of the relevant books in both editions, I can attest that almost everything that was good about MoeP: The Dragon-Blooded (including the Charms) was lifted directly from the 1e books.
 
I remember seeing a review of the Blessed Isle book for 2nd edition which was like "Good points: The cover art is nice, and if you already own the 1st edition dragon blooded book, you don't need to buy it."
 
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