EX3 Update. For some reason 'The Realm', 'Arms of the Chosen' and 'Dragonblooded' have all jumped back to First Draft status on the weekly status update for Onyx Path. In the comments, Rick didn't really want to go into detail other than that there would be more writing going into them so I have to assume that this is an effect of change of direction on the EX3 Line.
 
Ahh shoot that's right, the means of death has an impact on how a ghost looks. Aren't all the victims of the Great Contagion that formed ghosts a sickly green hue? And there was that abyssal fiction in 1e where the MotMS disfigured that hill crushing hero so that if he rose as a ghost he would be disfigured by his lack of hands and jaw? Hm...

RoGD II said:
Most ghosts bear markings of some kind identifying the cause of death: bruises about the throat for a strangling victim, a persistent cough for a tuberculosis sufferer, perpetually wet skin for a drowning victim. While ghosts usually appear much as they did in life (save for any death markings), this appearance is a lie. The body of a ghost is not formed of flesh, blood and bone. Instead, a ghost has a corpus, a matrix of Essence attuned to the Oblivion-tainted nature of the Underworld.

Despite the presence of death markings, a ghost usually does not bear the physical injuries associated with her cause of death, or at least not to the point of debilitating her in any way. A ghost who died of old age may still appear stooped and wrinkled, but she will move with the same alacrity and purpose of the ghost of a much younger person. There are occasional exceptions to the rule, however, especially in the case of mortwights, ghosts whose deaths were so wretched that the poor souls immediately became spectres upon entering the Underworld. Many mortwights have grossly deformed bodies, pitiful reflections of the ghost's selfloathing and bitterness.

So that suggests to me that if someone is lobotomized and they leave a ghost after death, the ghost isn't meaningfully impaired by the procedure

EX3 Update. For some reason 'The Realm', 'Arms of the Chosen' and 'Dragonblooded' have all jumped back to First Draft status on the weekly status update for Onyx Path. In the comments, Rick didn't really want to go into detail other than that there would be more writing going into them so I have to assume that this is an effect of change of direction on the EX3 Line.
More suggestion that the split with the former Devs was nasty behind the scenes.
 
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EX3 Update. For some reason 'The Realm', 'Arms of the Chosen' and 'Dragonblooded' have all jumped back to First Draft status on the weekly status update for Onyx Path. In the comments, Rick didn't really want to go into detail other than that there would be more writing going into them so I have to assume that this is an effect of change of direction on the EX3 Line.
Here's what one of the devs had to say about this:
Eric Minton said:
I figure I should present a brief rundown of the reasons why the upcoming books have gone back to first draft status, so that no one needs to engage in guesswork.

1) We do not have complete drafts of any of the books. Vance and I have been writing first draft material to fill in the gaps in Arms of the Chosen. We are in the process of soliciting manuscripts for the material missing from the other two books.

2) We are not sure how much of the existing material has gone through redlines, but at least some of it is still in first draft.

3) Even material that went through second drafts under the previous developers needs a second look. This is not a knock on their skills or professionalism! It is, however, incumbent on myself and Robert to assess everything ourselves, without making any assumptions as to how effectively anyone else may have edited the work. Hopefully the manuscripts will be clean and will require a minimum of redlining! But we still need to redline them.
 
EX3 Update. For some reason 'The Realm', 'Arms of the Chosen' and 'Dragonblooded' have all jumped back to First Draft status on the weekly status update for Onyx Path. In the comments, Rick didn't really want to go into detail other than that there would be more writing going into them so I have to assume that this is an effect of change of direction on the EX3 Line.

Minton explains the issue here: Monday Meeting 2017/04/03 - Onyx Path Forums

It's nice to have devs that talk >.>
 
Okay, now the ghost discussion is getting ridiculous.

So I've been reading through Scavenger Sons for the Scavenger Lands, but I'm not all the way through, and I need to do a bit of rereading for research purposes.

On the way to Nexus, what are the most likely threats a traveler would run into?
 
Okay, now the ghost discussion is getting ridiculous.

So I've been reading through Scavenger Sons for the Scavenger Lands, but I'm not all the way through, and I need to do a bit of rereading for research purposes.

On the way to Nexus, what are the most likely threats a traveler would run into?

Short answer: common bandits.

Right answer: whatever your campaign require at the moment.
 
On the way to Nexus, what are the most likely threats a traveler would run into?
Bandits, of one stripe or another, are the most common of all threats a traveler might face in the age of sorrows. The next is war, which produces bandits and despair and is becoming more common as the age progresses. Large caravans generaly don't need to fear wild animal attacks, because wolves and tigers both know how to seek easier prey like lone wanderers or much smaller groups.

Anyone that travels alone or in small company tells others that they don't fear these things, suggesting that they are either fools or beyond such cares. Wise Exalts ride with Guild Caravans when they wish to keep their natures secret.
 
Also random gods/elementals demanding obesiance at roadside shrines and so on.

Oh, and potentially 'amusing' mixups where it turns out the bandits demanding tolls to cross the latest bridge are actually soldiers of the local Daimyo. It can be hard to tell out on the edges.
 
It this interpretation of ghosts you need to destroy the brain while they are still alive or as the killing blow. Correct?

If that is the case destroying the brain in battle or during most forms of murder where the victim has a chance to fight back at all would be rather difficult to do consistently. An army that refuses to kill in any other way will probably be wiped out by one that doesn't. Similarly caring for people with their minds destroyed for a long period of time would be incredibly difficult without modern medical tools such as IV's or feeding tubes. The cost alone would probably limit its use to the extremely rich making damn sure a specifically dangerous and motivated enemy doesn't come back. It won't ever be mainstream. Head smashing as a form of execution would be fairly easy to implement though.
 
I'm rereading exalted 3rd edition and I can't help feeling it's production values are a real step down from 2nd or 1st edition in terms of look, and just how it's produced. The amount of art seems a lot lower and its badly placed, often seeming a bit random. Like there's a full page about this one particular bride of Ahlat, and then a picture of some random northern chick with a spear. It's really jarring.

You talking about the piece on pg. 498? 'Cause I'm pretty sure that's just a picture of that Bride.
 
Would a single use level five artifact be sufficient to ensure someone Exalts as a Dragonblooded? Fluffwise, it is something like a drop of blood from one of the Five Dragons.
 
Would a single use level five artifact be sufficient to ensure someone Exalts as a Dragonblooded? Fluffwise, it is something like a drop of blood from one of the Five Dragons.

That depends heavily on context, but my immediate instinct is to oppose it heavily for the reason that I don't want anyone to have the ability to ensure the Exaltation of a Dragon-Blood; perhaps modify the chance, but ensuring it seems like an effect that can provide some results that are very undesirable if you want to keep Dragon-Blooded as actually worthy of respect as Exalted.
 
But it is already possible to basically ensure the Exaltation of Dragonblooded by having parents who both have breeding five. With both parents DBed, the child has a 60% chance to Exalt. Each Breeding 5 parent adds 20% to it, for a total of 100%.

Hmmm. Perhaps it gives a roll to Exalt, where a 1 kills you, and anything else means that you exalt.
 
Or maybe whatever it is that ensures dragon-blooded children isn't something that you carry around? Perhaps it's a place you have to go to. On a pilgrimage, maybe. A Shrine?

Maybe it's somewhere really dangerous, so too many people don't go to it. Or those that do, don't always make it back. Maybe it's one of those things that can only effect you once, so that your next child is certain to Exalt as a Dragon-Blooded, but making that pilgrimage more than once is already ill-advised and not certain to work.

I imagine something like that would be N/A.
 
Artifact 5 is already a legendary item capable of changing the course of history, and they can pretty much no longer be made. Artifact N/A would be something reusable.
 
But it is already possible to basically ensure the Exaltation of Dragonblooded by having parents who both have breeding five. With both parents DBed, the child has a 60% chance to Exalt. Each Breeding 5 parent adds 20% to it, for a total of 100%.
And Breeding 5 is rare as hell and even having two parents with Breeding 5 is not supposed to be a given. In fact, I'd argue that the mere possibility of having a 100% Exaltation chance is a bad idea no matter how the rules are written and if they allow it, are written badly. Or will we start citing Elemental rape camps next?
Artifact 5 is already a legendary item capable of changing the course of history, and they can pretty much no longer be made. Artifact N/A would be something reusable.
You don't get to argue thematics when you argued mechanics before; Artifact n/a mechanically means that you don't get to start with it without GM permission. Something reusable would be wildly athematic and stupid because it trivializes the Dragon-Blooded and has to justify why this isn't sitting in the hands of some Dragon-Blooded busy enjoying 100% Exaltation chances. An artifact that can modify the Exaltation chance is fine, but for Heaven's sake you can start with a level 5 artifact.

Several, in fact.
 
Seriously? Because I don't there's many fair redheads in Habourhead.

If there's one infallible truth about art directing for tabletop games, it's that even if you ask them to draw people with dark skin you might still get someone who looks pretty light.

I can't recall who said that at Onyx Path (Dave Brookshaw maybe?), but it is apparently a really common thing, so that might explain it. That and redheads in the South of Creation being a thing that happens independent of your skin color (not quite redbone...) that might even be what tripped the artist up.
 
And Breeding 5 is rare as hell and even having two parents with Breeding 5 is not supposed to be a given.
Yes, breeding 5 is rare as hell. So are level 5 artifacts. Actually, in the modern era they are probably rarer, as new breeding 5 DBed can be made, but level five artifacts are not possible to realistically make. As for not having two breeding five parents, I am pretty sure that most dragonblooded with breeding 5 have parents who both have it.
but for Heaven's sake you can start with a level 5 artifact.

Several, in fact.
Okay. You can spend 5 background points to get an artifact that lets you turn a mortal into an untrained dragonblooded. Once. Or you could just spend 5 background points on allies and get a highly powerful and skilled dragonblooded who is willing to do anything for you. If we are just talking pure mechanics, no fluff involved, then picking this artifact would be suboptimal.

Something reusable would be wildly athematic and stupid because it trivializes the Dragon-Blooded and has to justify why this isn't sitting in the hands of some Dragon-Blooded busy enjoying 100% Exaltation chances.
Because just about every noteworthy artifact N/a breaks the setting in half. The Eye of Autochton is the standard to measure things against when talking about artifact N/A.
 
If it works for your game, sure a unique artifact 5 can ensure an exaltation of a Dragonblooded. You just should be aware of the risk you take that a player might see that and go "okay I can produce 5 dot artifacts now, ergo I can hand out Exaltations willy-nilly" and be prepared to say no if they try that (or say yes I guess, if you're okay with that). That's why in canon it wouldn't fly, because you can't mass produce exaltations like that.

Now, if you are planning this as why a character you are writing exalted in a game someone else is running, it's probably not gonna fly (especially in an online game with strangers) because it carries that tangle of manufactured exaltation mess along behind it. If I were running it, I'd be inclined to say that the prospective DB in question was going to exalt anyway and they just used what was essentially a very rare good luck charm to psyche themselves up ahead of time.
 
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