- Location
- Singapore
Why would you sig it?
Why would you sig it?
Why not?
Just so you know, I edited it a bit.
Buy up your social stuff, small dip into Stealth to get the non-rogue stuff, then decide if you just want to rely on otherPCs/allies/retainers/etc or if you wanna dip into Sorcery to summon up allies , or Survival to have buff familiars, so you have someone to fight for you. Highly advised to dip into dodge (avoid being hit, and get away better) and ride (get away as fast as possible)(Bonus for Occult for some 'Not Die' tech)... Twilight (for the demon familiars, the teleport and the extra 'Not Die' tech) and Eclipse (primarily for the Oaths swearing, though the diplomatic immunity is useful too) both work.How would you go about doing the opposite?
That is, a maximum-avoid-this-"combat"-nonsense-at-all-costs Solar.
Instant of a siege lizard, I'd go for a behemoth, a relationship I imagine would somewhat resemble this...Buy up your social stuff, small dip into Stealth to get the non-rogue stuff, then decide if you just want to rely on otherPCs/allies/retainers/etc or if you wanna dip into Sorcery to summon up allies , or Survival to have buff familiars, so you have someone to fight for you. Highly advised to dip into dodge (avoid being hit, and get away better) and ride (get away as fast as possible)(Bonus for Occult for some 'Not Die' tech)... Twilight (for the demon familiars, the teleport and the extra 'Not Die' tech) and Eclipse (primarily for the Oaths swearing, though the diplomatic immunity is useful too) both work.
(I have this amazing idea of going Twilight, as you progress, focus on Occult/Sorcery, pick up all the familiar survival stuff as you grow, grab a bunch of ride as well, befriend a siege lizard, equip it with a howdah, stand atop your siege lizard slinging spells, defended form any threats that can even reach you there by your demon bodyguards, slinging spells at anyone who opposes you....)
I've veered off course a bit...
Pure avoiding combat though, Eclipse, grab any social stuff that appeals, dodge for avoiding death, ride for moving fast, maybe some Atheltics for even faster, survival for a faster/stealthier mount, dip into stealth for the hidey stuff. If you find you have nothing else to spend your points on, go into occult for some 'not die' tech and sorcery for even more utility for survival/escape. Specialized artifacts geared towards dodging, escape, movement and hiding and associated evocation are also an option.
Modus Operendi, talk your way out of problems, trying to get people to make a non-aggression oath when possible, when talking fails, avoid the pointy ends of the other guys weapons and run away really fast on your super mount, hiding with your stealth if you really can't shake them for some reason.
Welcome to 2e's "lol you're DBs, you get shitty effects!" writing.The dragonblooded have charms and excellencies to help them boost the strength of their allies.
But looking at the charm text, does anyone get the feeling that...... it's a bit weak?
A lot of people joke about Sidereals punching people into ducks, and hiding in tea cups. Can they actually do those things, and how?
Getting it right now.Welcome to 2e's "lol you're DBs, you get shitty effects!" writing.
Frankly if I were you, I'd look up the 2.5 DB errata, which IIRC was called Thousand Correct Actions.
I shall instead refer you to @ManusDomine, our local lord of the Scrub Exalts.Getting it right now.
If you were to change any charms in the dragonblooded book, what would you change?
.....don quixote?Zanchek, the Long-Armed
1st Circle Demon, Progeny of The Predatory Ideology
Metagaos has long been known as a hungry trap-maker, and his descendents are well-known for the patience they bear when hunting. The long-armed Zancheks in particular are infamous for lying in wait for weeks at a time until a foolish traveller enters their reach.
Physically, Zancheks can grow obscenely tall and have multiple arms, each as long as their bodies. They rarely move and are known to have some form of toughened skin. Beyond these facts, there is limited agreement, as a Zanchek emits a hallucinatory gas that twists the perceptions of anyone who does not possess an unselfish mind. The demon uses this to disguise its' nature, and forces the potential victim to perceive it as an appropriate mundane object. Most Zancheks prefer to disguise themselves as waterwheels, windmills or other large rotating structures. A desperate Zanchek may disguise itself as a tree, however this may reveal their nature as most trees do not constantly move their branches around.
Uses: Zancheks make for excellent strategic ambushers against mortal military formations, as they can obliterate infantry units and withstand even hails of arrows. Unfortunately, they are known to fare poorly against fast cavalry armed with large weapons. Zancheks gain limit if they are forced to change position without having ambushed anyone at that location.
AN: The reference shouldn't be too hard to spot, so I'll only award +0.5 Internet Points for naming it. Also, whilst looking for Metagaosian 3rd Circles to attach this to, I found one that was literally 'Ayn Rand's memetic philosophy', and decided it was too good to pass up. I particularly enjoyed having its' demons be a literal mental trap for those who embrace selfishness.
Hidning in cups is either an Astrology power, or God Ways from Prismatic Arrangement of Creatiion (A sidereal martial art). 'Duck punch' more accurately 'Pattern Spider Touch', one of the ending charms in Charcoal March of Spiders. It basically lets you do almost anything you want to the victim if the attack hits. I can't remember it's exact limits.
Then you should probably have it have a weakpoint somewhere, that can only be destroyed by a lance or a similarly long weapon.Yup! Clearly, Don Quixote was the only one noble-minded enough to see the giant demon for what it truly was, and bravely slew it despite the mockery of his companions.
I refer you to this part of the post:Then you should probably have it have a weakpoint somewhere, that can only be destroyed by a lance or a similarly long weapon.
Unfortunately, they are known to fare poorly against fast cavalry armed with large weapons.
Metagos?Can you link to the 3rd Circle demon in question? Search failed me.
It'd be a Second Circle Demon, actually. Don't know if that helps. I'm still trying to figure out where I'm going to go for FCD descriptions now that Onyx Path has purged the archive.Can you link to the 3rd Circle demon in question? Search failed me.
Metagos is a Primordial. They almost never make FCDs themselves. The Predatory Ideology, then, is the title of either one of his souls, a Third Circle Demon, or the soul of a soul, a Second Circle Demon. He was asking for a link to the description of the being that created them in the first place.
1. Artifact 3, I'm thinking. Moonsilver threads with Wyld Essence woven in.I had a thought about some stuff, and I kinda need your help.
1. An artifact that you put under your pillow. When you go to sleep, it pulls you into a dreamland, enabling you to train within your sleep.
2. A charm for a dragonblooded, that lets him jack up his allies abilities to the same level as his.
For the first, I'd assume that a version which lets you train Abilities, but not unlock Charms, is probably... 2 or 3 dots: the kind of thing you'd see in the hands of a prestigious family's favored child, passed down through generations.I had a thought about some stuff, and I kinda need your help.
1. An artifact that you put under your pillow. When you go to sleep, it pulls you into a dreamland, enabling you to train within your sleep.
2. A charm for a dragonblooded, that lets him jack up his allies abilities to the same level as his.