Do they fit into how 2CDs relate to their 3CD, though.

Lust = Wisdom (Her job was mainly to communicate with and control the other lackeys of the conspiracy)
Pride = Defining (he was the most like Father's true form)
Wrath = Messenger (he was the face of Father's great lie, the message that was used to control Amestris)
Greed = Expressive (he expressed father's desire to have personal autonomy and control everything)
Gluttony = Warden (he mainly existed to protect the other Homonculi and the secrets of the conspiracy as an assassin)
Envy = Reflective (he/she reflected the true nature of the Homonculi and the ability to reflect immages of others)
Sloth = Indulgent (he just wanted to be finished his tasks so he could take leisure so he did them as fast as possible)
 
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Do they fit into how 2CDs relate to their 3CD, though.
Aren't they derived from his seven base 'sins' or something?

I remember something about him being more emotional when he had absorbed Greed, but it's been a while, so not sure if my mind is just inventing it.

However, storywise they fit as the minibosses you have to defeat/subvert to get to the big boss that 2CDs work as.
 
Do they fit into how 2CDs relate to their 3CD, though.

Expressive: Pride (oldest homunculi, sin most proximate to his nature, Father's prideful dreams and arrogant aspirations bleed through everything).

Warden: Wrath (protects Pride and the secrets of the Homunculi, Father uses his fury to guard his physical body).

Defining: Envy (Father defines himself through constant iteration angling towards perfection, wants to be other than what he is, betrays a deep-seated contempt for himself)

Wisdom: Gluttony (Father consumes knowledge/people/nations endlessly, gleaning understanding from the wreckage and the ruin; enlightenment can only be found through consumption)

Messenger: Lust (Stealthy and manipulative, infiltrates the hearts of others dohoho, more literally she seems to command the other homunculi in the field, issuing his orders and overseeing his operations).

Indulgent: Sloth (Father sits in a chair beneath Central and does fucknothing, content to navel-gaze and let proxies do all his work, his plans are slow and grinding and require minimal oversight from him and that's how he likes it).

Reflective: Greed (Father barely reflects on his own folly and doesn't really have any greater understanding of himself, so naturally Greed fucks off and numbs himself by gathering Things He Wants, looking out rather than looking in).

Idk, just off the cuff.

Edit: whoops, ninjad.
 
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Expressive: Pride (oldest homunculi, sin most proximate to his nature, Father's prideful dreams and arrogant aspirations bleed through everything).

Warden: Wrath (protects Pride and the secrets of the Homunculi, Father uses his fury to guard his physical body).

Defining: Envy (Father defines himself through constant iteration angling towards perfection, wants to be other than what he is, betrays a deep-seated contempt for himself)

Wisdom: Gluttony (Father consumes knowledge/people/nations endlessly, gleaning understanding from the wreckage and the ruin; enlightenment can only be found through consumption)

Messenger: Lust (Stealthy and manipulative, infiltrates the hearts of others dohoho, more literally she seems to command the other homunculi in the field, issuing his orders and overseeing his operations).

Indulgent: Sloth (Father sits in a chair beneath Central and does fucknothing, content to navel-gaze and let proxies do all his work, his plans are slow and grinding and require minimal oversight from him and that's how he likes it).

Reflective: Greed (Father barely reflects on his own folly and doesn't really have any greater understanding of himself, so naturally Greed fucks off and numbs himself by gathering Things He Wants, looking out rather than looking in).

Idk, just off the cuff.

Edit: whoops, ninjad.

Honestly, I largely agree with you here, although I'd swap Wisdom and Reflective- the latter is just 'how do you see yourself', while the former is greater understanding.
 
Honestly, I largely agree with you here, although I'd swap Wisdom and Reflective- the latter is just 'how do you see yourself', while the former is greater understanding.

Hrm I guess my rationale sorta is that...Father only understands stuff that he can consume. Material things. Ingredients. He's not great at brotherhood or affection or fucking finale pacing ( :V) or any of that. More-over Gluttony was a failed Gate iirc? Literally a botched attempt to achieve enlightenment and understanding.

Also I just like the idea of the big round dumbass being the Wis. Soul.

Reflective is more of just straight up "Father has about zero self awareness and seems to consider it a flaw given how he carves his sins out", so naturally his Reflective Soul peaces out and does a pretty bad job at actually reflecting until the end/he gets his own development.

Edit: Although Greed as a whole does seem to have the best handle on who he is and why now that I think of it.

Idk it's been a while since Brotherhood.
 
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I had the same idea back during 2e. But of course I used yet another different division of roles.

Whatever, the whole labelling system is mostly arbitrary anyway.

GREED
Demon Of The Second Circle, Indulgent Soul of Father


Of the seven souls of Father, only one is not loyal to his parent. That one is Greed.

Greed represents Father's boundless ambition. He will not be satisfied until everything is his. He is fond of saying that "Nothing is impossible", possibly because his goal probably isn't possible for him to achieve.

Although Greed seems and claims to be malevolent, he does have redeeming qualities. For one thing, he is a loyal friend. For another, he adheres strictly to personal rules involving not hitting women and not lying. He would be offended if praised for these qualities, but nonetheless he has them.

Greed abandoned Father about 100 years ago. The cause of this is unclear. Greed claims that Father was in the way of his ambition, but it is possible that his reasons were moral.

Since his split with Father, Greed has been collecting misfits and rejects from Malfean society. He has created a hidden criminal society of sorts in the place called The Devil's Nest.

Now Greed seeks the secret to true immortality. Though he is astonishingly durable, he knows that he can theoretically die and refuses to accept that possibility.

Summoning: (Obscurity 6/6) Greed has never been summoned and actively works to conceal his existence. Only a few sages know of him, and none have ever bothered to call him up. When a prince seeks out immortality not for his own sake but for the sake of others, Greed may be called from Malfeas to aid him.

Motivation: To acquire all things.

Intimacies: His Possessions (Greed), His Friends (Possessiveness), True Immortality (Desire), Father (Contempt)

Virtues: Compassion 3, Conviction 4, Temperance 1, Valor 4

Attributes: Strength 6, Dexterity 6, Stamina 6; Charisma 5, Manipulation 6, Appearance 5; Perception 4, Intelligence 4, Wits 6

Abilities: Martial Arts 4 (+2 Claws), Presence 4 (+1 Seduction), Resistance 5, Socialize 4, Performance 4, Athletics 3, Dodge 2, Awareness 3, Bureaucracy 4 (+2 Shady Dealings), Integrity 6 (+3 Against Father), Larceny 4, Stealth 2, Survival 2, Linguistics 3 (Native: Old Realm, Others: Low Realm, High Realm, Riverspeak), Occult 3 (+3 Methods Of Immortality), Lore 3

Backgrounds: Cult 2, Resources 5, Contacts 4, Influence 3, Allies 5, Followers 4

Charms:

Abstract Body Crystallization - Greed is a material being and cannot dematerialize.
Divine Prerogative - Cannot be made to give up what he owns.
Divine Prerogative - Cannot be made to lie or attack women.
Essence Plethora - x1
Measure The Wind - Determines how valuable someone is.
Ox-Body Technique - x2
Principle Of Motion - Typically has no actions banked unless expecting trouble.
Regalia Of Authority - Greed is terrifying when his Ultimate Shield is active.
Reserve Of Will - x2
Ride - Greed has never done so, but he is capable of merging with a human being.
Spirit-Cutting - Claws strike the immaterial.

First Excellencies - Martial Arts, Presence, Socialize, Performance, Integrity
Second Excellencies - Martial Arts, Occult, Resistance, Bureaucracy, Larceny
Third Excellencies - Integrity, Martial Arts
Divine Ability Subordination - Integrity (Perfectly negates social attacks that would reduce his independence.)

Panoply Charms:

Ultimate Shield: Greed can turn his skin into an incredibly tough carbon-based substance. By spending a (Speed 6 DV -2) miscellaneous action and committing 30m, Greed adds 30 to his soak and hardness and soaks lethal damage with his full Stamina. This also causes his hands to become weapons with the traits of Adamant Razor Claws. If Greed suffers from a wound penalty, subtract 10x its value from the soak and Hardness granted by this Charm as holes appear in his invincible shell.
Greed can also transform only his hands. This costs 5m and takes a Speed 3 DV -1 miscellaneous action.
Finally, Greed can harden only a part of his body in response to an attack. This costs 10m and may be done reflexively in Step 7 of any attack against Greed that was not unexpected. It gives Greed soak and Hardness equal to that of his fully transformed form against any one attack.

Philosopher's Stone: Greed recovers one Lethal Health Level or three Bashing Health Levels every tick. There is a limit, the value of which is not known, to how many Health Levels Greed can recover through this power. Until that limit is exhausted, Greed cannot die. He effectively has an infinite number of Dying Health levels. Greed has no way of increasing the number of Health Levels he has stored.

Join Battle: 9

Attacks:

Punch: Speed 5, Accuracy 11, Damage 6B, Parry DV 6, Rate 3
Claws: Speed 5, Accuracy 16, Damage 11L (P), Parry DV 7, Rate 3

Soak: 0A/3L/6B normally, 30A/36L/36B and Hardness 30A/30L/30B with Ultimate Shield

Health: -0/-1/-1/-1/-1/-1/-1/-1/-1/-2/-2-2/-2/-2/-2/-2/-2/-4/Incap

Dodge DV: 7 Willpower: 10 (12)

Essence: 6 Essence Pool: 120

Threat Assessment: Greed is a capable social character with good Backgrounds and decent stats. He's slightly above the level of a newly-made social Exalt in a social or organizational conflict. In combat, he is essentially a one-trick pony. If his opponent can get around or punch through his Ultimate Shield he is going to go down hard. It'll take a lot to finish him off, though.
 
Hrm I guess my rationale sorta is that...Father only understands stuff that he can consume. Material things. Ingredients. He's not great at brotherhood or affection or fucking finale pacing ( :V) or any of that. More-over Gluttony was a failed Gate iirc? Literally a botched attempt to achieve enlightenment and understanding.

Also I just like the idea of the big round dumbass being the Wis. Soul.

Reflective is more of just straight up "Father has about zero self awareness and seems to consider it a flaw", so naturally his Reflective Soul leaves out and does a pretty bad job at actually reflecting until the end/he gets his own development.

Ah- lets be clear here, the Wisdom soul is how a 3CD understands their own nature.

Although, hrm, this still kinda works. Greed shows his view of his own nature as always wanting more- in Greed's case, it's more things, in Father's, it's more knowledge but the link isn't always exact.

Meanwhile, Gluttony shows his understanding of how he's always gotten that knowledge- through consumption.
 
I'm not addressing colossi here, because I've honestly never really seen the point of them.
So coming out of my previous post on the subject, I had a Big Think about this line, and I think the general idea is that if someone really wants to make mid-Essence Alchemicals be their own distinct Thing, they're going to need to define the grey area between the personal-scale Champion and the mass-scale City. Which is to say, that a Colossus is about battlefield/scene-control, probably something like a minimum [Essence/2] in Magnitude of targets enforced across their primary Charm uses.

You mobilize a Colossus to establish stakes, set parameters, and provide oversight and support for boots on the ground, defining context in sweeping "this is now a factor here, everyone must address this." In combat operations, they are the communications relay which keeps all their units aware of the situation, who uses their sensors to enforce information transparency as to enemy locations, abilities and plans, along with covering artillery. In the social realm, a Colossus gets the feel of a room and uses that information to create a level playing field and diffuse the potency of charismatic demagogues, deadening emotional appeals to sway the masses and locking down the dialogue to provable facts and illustrative philosophy. When it comes to infrastructure, she interfaces with it as an extension of herself, showing her reliance on it by adapting that as a tool to use for her goals, and the wider array of infrastructure at work in Autochthonia means her choice of which tools to utilize are what help shape her methods.

Which isn't to say that Alchemicals who go the Colossi route are limited to support roles, but when they are retrofitted for a singular role, they do so as a Event to be addressed. A Colossus holds a battlefield alone, equipped to match an army, because her combat Charms are indiscriminate in their devastation and allies would be at too much risk from the blowback. She is a boss-battle which sets her own encounter conditions and hazards, and the only means she has of bringing her magic down to anything less than sheet-lightning and flesh-pulping concussive blasts requires the use of independent targeting drones as disposable minions, leaving her open to reprisal when they are removed.

Those who wish to match her in the courtroom or creating policy must bring their A game against her analysis of ongoing trends and future projections, which either uphold the status quo as absolute, or display an alarming need to change course by whatever means necessary. She holds all the cards, and forces her enemies into a reactive state to try and solve the problems she has unearthed, independently of herself. She's not the enemy, the system is the enemy, and she works the system to hamstring her opponents in lieu of engaging them directly as she lays out her own planning which functions in perfect accordance with the metrics she has discovered.

If Champions are defined by personal feats and Cities by locale, than a Colossus makes her mark by shaping the Context underlying the events she is party too.
 
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OMG! GUYS!

We just saved invocations.
Most excellent. I was growing weary of the long and tedious practice of gently evoking small miracles from the pitifully weak essence of artifacts. Now I will be able to invoke the power of the Sun himself, calling down his mighty essence to fill my body with limitless power and my sword with holy wrath. With no need to channel these miracles through mere trinkets or charms the possibilities are endless!

Wait a minute...
 
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I find it kind of lame that there isn't any thing about the city sized alchemials being able to suddenly stand up and fight people.
 
Ah- lets be clear here, the Wisdom soul is how a 3CD understands their own nature.
Wait, SHIT!

I've spent three days writing up a cool Wisdom Soul for Ghalu-Than, and now it's useless because...

Well, because Ghalu-Than basically has no ability to understand what it is, any more than a nematode worm can. The Great Terror Worm is basically just a very big, very powerful animal. Hell, its Expressive Soul is literally just "Ghalu-Than's own screaming isn't enough to encapsulate the fear it feels, so it instinctively manifested an additional body to flail and shriek with", with the Wisdom Soul being a sort of 'brother-soul' to the Expressive which rejected its sibling's path of being a near-braindead mouthpiece for their greater self and instead obsessively hungers to master the 24/7 stream of terrified fearworm noises pouring into its misshapen skull so it can become something more.

So the fuck is that now, then?
 
Wait, SHIT!

I've spent three days writing up a cool Wisdom Soul for Ghalu-Than, and now it's useless because...

Well, because Ghalu-Than basically has no ability to understand what it is, any more than a nematode worm can. The Great Terror Worm is basically just a very big, very powerful animal. Hell, its Expressive Soul is literally just "Ghalu-Than's own screaming isn't enough to encapsulate the fear it feels, so it instinctively manifested an additional body to flail and shriek with", with the Wisdom Soul being a sort of 'brother-soul' to the Expressive which rejected its sibling's path of being a near-braindead mouthpiece for their greater self and instead obsessively hungers to master the 24/7 stream of terrified fearworm noises pouring into its misshapen skull so it can become something more.

So the fuck is that now, then?
Perhaps the Wisdom soul could be a weaker and more pathetic version of itself that is actually being attacked and tormented constantly? (as opposed to how Ghalu-Than only thinks it is) Maybe the attackers could also be a part of the Wisdom soul?

At the very least the write up makes me think Ghalu-Than understands itself to be a victim who cannot fight back.
 
It doesn't have a Wisdom soul, then. It has another kind of soul instead - think up something cool and novel along the lines of the most common seven.
 
Wait, SHIT!

I've spent three days writing up a cool Wisdom Soul for Ghalu-Than, and now it's useless because...

Well, because Ghalu-Than basically has no ability to understand what it is, any more than a nematode worm can. The Great Terror Worm is basically just a very big, very powerful animal. Hell, its Expressive Soul is literally just "Ghalu-Than's own screaming isn't enough to encapsulate the fear it feels, so it instinctively manifested an additional body to flail and shriek with", with the Wisdom Soul being a sort of 'brother-soul' to the Expressive which rejected its sibling's path of being a near-braindead mouthpiece for their greater self and instead obsessively hungers to master the 24/7 stream of terrified fearworm noises pouring into its misshapen skull so it can become something more.

So the fuck is that now, then?

You're being too literal with your soul metaphor translations, I think that's the problem you're having.

For example, his Wisdom Soul might be an effete, effeminate scholar who carefully and meticulously studies fear. Or they might be the Scarecrow, using fear gas to study human psychology. They might be a living nightmare that possesses someone as their host. From how you describe him, he understands that his nature is fear (even in a base, animalistic way), so his understanding of his nature will be someone who understands or exemplifies fear in some way.

Hell, they might even be a little worm that lives in his head and controls him, his fear puppeting him and guiding him, a demon lord who controls his prince and must hide this from the law of Cecelyne.
 
You're being too literal with your soul metaphor translations, I think that's the problem you're having.

For example, his Wisdom Soul might be an effete, effeminate scholar who carefully and meticulously studies fear. Or they might be the Scarecrow, using fear gas to study human psychology. They might be a living nightmare that possesses someone as their host. From how you describe him, he understands that his nature is fear (even in a base, animalistic way), so his understanding of his nature will be someone who understands or exemplifies fear in some way.

Hell, they might even be a little worm that lives in his head and controls him, his fear puppeting him and guiding him, a demon lord who controls his prince and must hide this from the law of Cecelyne.
I think I got something - a massive, well-lit open-air labyrinth filled with traps, intended to embody and "teach" the idea of 'Everything is against you, you will never be safe, and there is no escape, ever'.
 
Chiming Minaret has now met someone who can teach her Sorcery!

Con: He's an E4 luminous bodhisattva with six arms and a halo jesus christ what did i do to deserve this.

Pro: Chiming Minaret doesn't know what a luminous bodhisattva is.
 
How is this a con?

With a bit of luck he will teach you how to get rid of your disgusting meat body.

To be honest I'm still slightly unsure whether I want Exalts to be able to become luminous bodhisattvas (without gaining access to an entirely new charmset, they should only gain the indoctrination and the natural hardiness of being literally made of crystal) or not.

Besides, Chiming Minaret rather likes her body. :V

(To that, a bodhistattva might respond with "first mistake".)
 
I think I got something - a massive, well-lit open-air labyrinth filled with traps, intended to embody and "teach" the idea of 'Everything is against you, you will never be safe, and there is no escape, ever'.
Doesn't really work for a Second Circle - they don't have landscape forms, and when they are structures they're not ones on that scale. That sounds more like a Third Circle than a Second.
 
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