GREED
Demon Of The Second Circle, Indulgent Soul of Father
Of the seven souls of Father, only one is not loyal to his parent. That one is Greed.
Greed represents Father's boundless ambition. He will not be satisfied until everything is his. He is fond of saying that "Nothing is impossible", possibly because his goal probably isn't possible for him to achieve.
Although Greed seems and claims to be malevolent, he does have redeeming qualities. For one thing, he is a loyal friend. For another, he adheres strictly to personal rules involving not hitting women and not lying. He would be offended if praised for these qualities, but nonetheless he has them.
Greed abandoned Father about 100 years ago. The cause of this is unclear. Greed claims that Father was in the way of his ambition, but it is possible that his reasons were moral.
Since his split with Father, Greed has been collecting misfits and rejects from Malfean society. He has created a hidden criminal society of sorts in the place called The Devil's Nest.
Now Greed seeks the secret to true immortality. Though he is astonishingly durable, he knows that he can theoretically die and refuses to accept that possibility.
Summoning: (Obscurity 6/6) Greed has never been summoned and actively works to conceal his existence. Only a few sages know of him, and none have ever bothered to call him up. When a prince seeks out immortality not for his own sake but for the sake of others, Greed may be called from Malfeas to aid him.
Motivation: To acquire all things.
Intimacies: His Possessions (Greed), His Friends (Possessiveness), True Immortality (Desire), Father (Contempt)
Virtues: Compassion 3, Conviction 4, Temperance 1, Valor 4
Attributes: Strength 6, Dexterity 6, Stamina 6; Charisma 5, Manipulation 6, Appearance 5; Perception 4, Intelligence 4, Wits 6
Abilities: Martial Arts 4 (+2 Claws), Presence 4 (+1 Seduction), Resistance 5, Socialize 4, Performance 4, Athletics 3, Dodge 2, Awareness 3, Bureaucracy 4 (+2 Shady Dealings), Integrity 6 (+3 Against Father), Larceny 4, Stealth 2, Survival 2, Linguistics 3 (Native: Old Realm, Others: Low Realm, High Realm, Riverspeak), Occult 3 (+3 Methods Of Immortality), Lore 3
Backgrounds: Cult 2, Resources 5, Contacts 4, Influence 3, Allies 5, Followers 4
Charms:
Abstract Body Crystallization - Greed is a material being and cannot dematerialize.
Divine Prerogative - Cannot be made to give up what he owns.
Divine Prerogative - Cannot be made to lie or attack women.
Essence Plethora - x1
Measure The Wind - Determines how valuable someone is.
Ox-Body Technique - x2
Principle Of Motion - Typically has no actions banked unless expecting trouble.
Regalia Of Authority - Greed is terrifying when his Ultimate Shield is active.
Reserve Of Will - x2
Ride - Greed has never done so, but he is capable of merging with a human being.
Spirit-Cutting - Claws strike the immaterial.
First Excellencies - Martial Arts, Presence, Socialize, Performance, Integrity
Second Excellencies - Martial Arts, Occult, Resistance, Bureaucracy, Larceny
Third Excellencies - Integrity, Martial Arts
Divine Ability Subordination - Integrity (Perfectly negates social attacks that would reduce his independence.)
Panoply Charms:
Ultimate Shield: Greed can turn his skin into an incredibly tough carbon-based substance. By spending a (Speed 6 DV -2) miscellaneous action and committing 30m, Greed adds 30 to his soak and hardness and soaks lethal damage with his full Stamina. This also causes his hands to become weapons with the traits of Adamant Razor Claws. If Greed suffers from a wound penalty, subtract 10x its value from the soak and Hardness granted by this Charm as holes appear in his invincible shell.
Greed can also transform only his hands. This costs 5m and takes a Speed 3 DV -1 miscellaneous action.
Finally, Greed can harden only a part of his body in response to an attack. This costs 10m and may be done reflexively in Step 7 of any attack against Greed that was not unexpected. It gives Greed soak and Hardness equal to that of his fully transformed form against any one attack.
Philosopher's Stone: Greed recovers one Lethal Health Level or three Bashing Health Levels every tick. There is a limit, the value of which is not known, to how many Health Levels Greed can recover through this power. Until that limit is exhausted, Greed cannot die. He effectively has an infinite number of Dying Health levels. Greed has no way of increasing the number of Health Levels he has stored.
Join Battle: 9
Attacks:
Punch: Speed 5, Accuracy 11, Damage 6B, Parry DV 6, Rate 3
Claws: Speed 5, Accuracy 16, Damage 11L (P), Parry DV 7, Rate 3
Soak: 0A/3L/6B normally, 30A/36L/36B and Hardness 30A/30L/30B with Ultimate Shield
Health: -0/-1/-1/-1/-1/-1/-1/-1/-1/-2/-2-2/-2/-2/-2/-2/-2/-4/Incap
Dodge DV: 7 Willpower: 10 (12)
Essence: 6 Essence Pool: 120
Threat Assessment: Greed is a capable social character with good Backgrounds and decent stats. He's slightly above the level of a newly-made social Exalt in a social or organizational conflict. In combat, he is essentially a one-trick pony. If his opponent can get around or punch through his Ultimate Shield he is going to go down hard. It'll take a lot to finish him off, though.