Speaking of eating souls, are their any canon Infernal or Abyssal Charms that let me kill humans and then kill their souls in the same attack?
Cost: —
Mins: Essence 3
Type: Permanent
Keywords: Obvious, Shaping
Duration: Permanent
Prerequisite Charms: Green Sun Nimbus Flare
By the authority of the deposed King of the Primordials, the Infernal commands the universe itself to sunder a slain enemy into component motes. This Charm permanently improves Green Sun Nimbus Flare. Whenever a flare's damage is enough to kill a non-Yozi target, the surge of Essence spreads out from the wound like a bonfire doused with oil, growing exponentially brighter and hotter until nothing remains of the victim but glittering ash, a rising cloud of smoke in the shape of a fungal bloom and the victim's silhouette burned into the ground. Spirits can't reform from this demise, while Infernals with Essence 7+ can actually unravel the souls of beings with perfect reincarnation who normally resist permanent destruction, such as Dragon Kings and Jadeborn. However, not even Malfeas can sunder a Celestial Exaltation or permanently slay beings with Yozi-level immortality, such as Deathlords.
Anyone who sleeps within 100 yards of a victim's shadow experiences horrific visions of the victim that impose a one die penalty on rolls to regain Willpower upon waking. This radius contracts by one yard per century that passes until the being's Essence has been scattered to the reaches of eternity.
That Malfeas only sentences hated enemies to 10,000 years of suffering shows the upper limits of his magnanimity.
 
Last edited:
Speaking of eating souls, are their any canon Infernal or Abyssal Charms that let me kill humans and then kill their souls in the same attack?

Honestly I'd houserule most spirit-killers prevent rising as a ghost if used on mortals- by canon, this means Solar spirit-killers send a Hun through Lethe, while Abyssal ones consign it TO OBLIVION, with others acting on the soul as described.
 
The students of the dark arts call on grave embers as stalkers and trackers. Offered a bit of the clothing of an intended victim, they set it on fire and lick up the ashes - and from that day forth they will hunt that prey nightly, their bestial minds consumed by hatred. When forcefully bound within a corpse to animate it, the body burns from the inside out - but until it becomes useless to the spirit, the blackened revenant moves with the inexorability of a forest fire, flames spewing from its gaping, too-wide mouth.

Burnin' in the third degree...

The association between the Terminator and fire makes this very appropriate.
 
Speaking of eating souls, are their any canon Infernal or Abyssal Charms that let me kill humans and then kill their souls in the same attack?
I thought the rule was that a mortal killed by a spirit killer also has their soul destro-
Cost: —
Mins: Essence 3
Type: Permanent
Keywords: Obvious, Shaping
Duration: Permanent
Prerequisite Charms: Green Sun Nimbus Flare
By the authority of the deposed King of the Primordials, the Infernal commands the universe itself to sunder a slain enemy into component motes. This Charm permanently improves Green Sun Nimbus Flare. Whenever a flare's damage is enough to kill a non-Yozi target, the surge of Essence spreads out from the wound like a bonfire doused with oil, growing exponentially brighter and hotter until nothing remains of the victim but glittering ash, a rising cloud of smoke in the shape of a fungal bloom and the victim's silhouette burned into the ground. Spirits can't reform from this demise, while Infernals with Essence 7+ can actually unravel the souls of beings with perfect reincarnation who normally resist permanent destruction, such as Dragon Kings and Jadeborn. However, not even Malfeas can sunder a Celestial Exaltation or permanently slay beings with Yozi-level immortality, such as Deathlords.
Anyone who sleeps within 100 yards of a victim's shadow experiences horrific visions of the victim that impose a one die penalty on rolls to regain Willpower upon waking. This radius contracts by one yard per century that passes until the being's Essence has been scattered to the reaches of eternity.
That Malfeas only sentences hated enemies to 10,000 years of suffering shows the upper limits of his magnanimity.
- WELL I GUESS THAT'S ALWAYS AN OPTION. JUST MAKE SURE YOU DON'T USE THIS IN YOUR OWN NEIGHBORHOOD, BECAUSE THAT'S A GREAT WAY TO LOWER THE LOCAL PROPERTY VALUES!
 
Last edited:
I forget where, but the rules are pretty explicit what spirit-killers do to ghosts, and I just assumed the same would apply to a mortal killed by one.

Not by RAW. By RAW, you activate GET after making an attack which damages a spirit. Hence, by RAW you can't use it against mortals.

--

Incidentally reaching back, that's what I'd make the root of every Abyssal violence tree. A Merged (Archery, Melee, Brawl, Thrown) Charm with Essence 1, Ability 1, that's Permanent and makes the Abyssal perma-kill anything they kill by destroying their soul, dispersing it into essence. And then provides an option to not-perma-kill people, if you pull your blows by the usual RAW for pulling your blow.

That is to say, you need to put effort in to not permakill people as an Abyssal.

Because the fundamental statement of Abyssal combat Charms is "Violence is there for killing things". Solars perma-kill things by studying the Occult and knowing how spirits work at a fundamental level so they can unravel them. Sidereals perma-kill things by issuing a death warrant under the auspices of the Maiden of Endings.

Abyssals? Kill things by killing them.

(Then there's an Abyssal Lore Charm that lets you override that to force things to become ghosts, because you understand the nature of history and memory so well that you force their ghost to linger in the place of history and memories, the Underworld).
 
Not by RAW. By RAW, you activate GET after making an attack which damages a spirit. Hence, by RAW you can't use it against mortals.

--

Incidentally reaching back, that's what I'd make the root of every Abyssal violence tree. A Merged (Archery, Melee, Brawl, Thrown) Charm with Essence 1, Ability 1, that's Permanent and makes the Abyssal perma-kill anything they kill by destroying their soul, dispersing it into essence. And then provides an option to not-perma-kill people, if you pull your blows by the usual RAW for pulling your blow.

That is to say, you need to put effort in to not permakill people as an Abyssal.

Because the fundamental statement of Abyssal combat Charms is "Violence is there for killing things". Solars perma-kill things by studying the Occult and knowing how spirits work at a fundamental level so they can unravel them. Sidereals perma-kill things by issuing a death warrant under the auspices of the Maiden of Endings.

Abyssals? Kill things by killing them.

(Then there's an Abyssal Lore Charm that lets you override that to force things to become ghosts, because you understand the nature of history and memory so well that you force their ghost to linger in the place of history and memories, the Underworld).

Well, plunge them into the Void, but yessssssssssssss
 

Sooo, a fallen Shogunate City that outright broke through into Underworld and maybe the Labyrinth, instead of merely into a Shadowland, whose inhabitants lead a twisted half-life mutated by sickness and the environment, whose former ruling Dragonblooded's desperation for power to protect the city has lead them to become these Neverborn-Akuma-esque Ghoulish Greater Dead under their Deathlord Queen, that steal living Essence from Creation in order to keep the city from simply falling apart into the Labyrinth and the Void? I dig it.

Incidentally reaching back, that's what I'd make the root of every Abyssal violence tree. A Merged (Archery, Melee, Brawl, Thrown) Charm with Essence 1, Ability 1, that's Permanent and makes the Abyssal perma-kill anything they kill by destroying their soul, dispersing it into essence. And then provides an option to not-perma-kill people, if you pull your blows by the usual RAW for pulling your blow.

Should I bother saying that making this a Permanent feels too restrictive to me, that it works equally well as a normally activated charm with the option of buying it as a Taint, or is that just kinda assumed at this point?
 
Should I bother saying that making this a Permanent feels too restrictive to me, that it works equally well as a normally activated charm with the option of buying it as a Taint, or is that just kinda assumed at this point?

No, it's quite deliberate and a conscious thematic choice to make it a mandatory Permanent if you want to invest in combat Charms as an Abyssal. Abyssal combat charms are made for killing things, and they are entirely egalitarian in what they kill. Incarna or mortal, if an Abyssal kills you and meant to kill you, you're dead

Luckily, there's a really easy work-around! Pull all your blows! Don't fight like it's life and death! Deliberately spare your opponents! Learn the ways of Compassion and only strike with the flat of your blade. Scare them away and break their morale rather than wiping them out, and don't chase them down.

Because when you, as an Abyssal, strike to kill; they will die. When you have killing intent, your blows will kill.
 
Last edited:
No, it's quite deliberate and a conscious thematic choice to make it a mandatory Permanent if you want to invest in combat Charms as an Abyssal. Abyssal combat charms are made for killing things, and they are entirely egalitarian in what they kill. Incarna or mortal, if an Abyssal kills you and meant to kill you, you're dead

Luckily, there's a really easy work-around! Pull all your blows! Don't fight like it's life and death! Deliberately spare your opponents! Learn the ways of Compassion and only strike with the flat of your blade. Scare them away and break their morale rather than wiping them out, and don't chase them down.

Because when you, as an Abyssal, strike to kill; they will die. When you have killing intent, your blows will kill.

Yessssssssssssssssssssssss

Even though I'm a bit cool on a lot of the rest of what you guy've been saying about Abyssals

This is the best thing and should absolutely be canon
 
No, it's quite deliberate and a conscious thematic choice to make it a mandatory Permanent if you want to invest in combat Charms as an Abyssal. Abyssal combat charms are made for killing things, and they are entirely egalitarian in what they kill. Incarna or mortal, if an Abyssal kills you and meant to kill you, you're dead

Luckily, there's a really easy work-around! Pull all your blows! Don't fight like it's life and death! Deliberately spare your opponents! Learn the ways of Compassion and only strike with the flat of your blade. Scare them away and break their morale rather than wiping them out, and don't chase them down.

Because when you, as an Abyssal, strike to kill; they will die. When you have killing intent, your blows will kill.
In my experience a lot of players will feel like this is an annoying speedbump on your way to actually being good at fite :V
 
In my experience a lot of players will feel like this is an annoying speedbump on your way to actually being good at fite :V
Meh, Exalts should get spirit killers for free anyway.

I'm not particularly enthralled by "Abyssals always spirit kill period," but making them baseline is good regardless.
 
Honestly, this sort of player simply enables one of the more Metal concepts for Abyssal necromancer rivals, abusing the shit out of Shade Prison Amulet.

Teach them to beware the heavily-scarred man who trails behind their every major battle, posthumously "recruiting" their victims into a growing horde sealed within his every bone so that when the final confrontation comes, each broken limb or rib he suffers under them results in a former enemy erupting forth out of the wound.

Metal as fuck, I agree. Where would I read up on the Shade Prison Amulet? Compass: Underworld?

Grave Embers
Yidak
Dead by Violence


A man dies on the battlefield. The killer thinks to be clever and laughs as he tosses the corpse on the fire after looting it. But he finds finds ashen footprints around his camp fire when he wakes. He makes it to the safety of a waystation, and trusts in solid doors and locks to keep him safe. There is a fire in the night, and his body is never found.

Grave embers only rise when a man slain by violence is shown no respect by a killer who plunders the body and then burns it. The hungry ghost lurks in the heart of the fire, hiding among the bone ash and inside the blackened bones. When it rises, it is a creature of ash and embers and soot, compacted into the vague shape of a man. When it moves, it sheds soot and ash, and this can be seen even by mortals. During the day it hides in cold campfires and forges and in soil that has tasted both fire and blood.

Compared to many hungry ghosts, grave embers have a simmering, cruel rage that leads them to stalk their prey for days or even weeks. When their bodies were consigned to the flames they lost their forms and so they cannot inhabit corpses or truly materialise - instead, they snatch up fire from unwatched hearths and wear it as their funereal garb, or animate puppet bodies from ash that blow away in the morning sun. Fire is all they know, and it is their revenge; such yidak fan the flames of neglected stoves and knock over candles onto bedsheets. When they kill, they feast on the blackened bones of their victims, breaking them open with rocks to consume the burned marrow.

The students of the dark arts call on grave embers as stalkers and trackers. Offered a bit of the clothing of an intended victim, they set it on fire and lick up the ashes - and from that day forth they will hunt that prey nightly, their bestial minds consumed by hatred. When forcefully bound within a corpse to animate it, the body burns from the inside out - but until it becomes useless to the spirit, the blackened revenant moves with the inexorability of a forest fire, flames spewing from its gaping, too-wide mouth.

Hell yeah! That's awesome, thanks!

My next couple story arcs were gonna have Abyssals as antagonists anyway, so I'll probably work out a way to combine both these ideas...
 
No, it's quite deliberate and a conscious thematic choice to make it a mandatory Permanent if you want to invest in combat Charms as an Abyssal. Abyssal combat charms are made for killing things, and they are entirely egalitarian in what they kill. Incarna or mortal, if an Abyssal kills you and meant to kill you, you're dead

Luckily, there's a really easy work-around! Pull all your blows! Don't fight like it's life and death! Deliberately spare your opponents! Learn the ways of Compassion and only strike with the flat of your blade. Scare them away and break their morale rather than wiping them out, and don't chase them down.

Because when you, as an Abyssal, strike to kill; they will die. When you have killing intent, your blows will kill.
Indeed, Abyssals are the answer to the age old question:

"Do people die to death when they are killed, mother?"

"Only if it's in a sufficiently metal fashion by the Knights of Oblivion, sweet child."
 
- WELL I GUESS THAT'S ALWAYS AN OPTION. JUST MAKE SURE YOU DON'T USE THIS IN YOUR OWN NEIGHBORHOOD, BECAUSE THAT'S A GREAT WAY TO LOWER THE LOCAL PROPERTY VALUES!
It is a permanent, zero cost upgrade to a stable of the Infernal combat tree that is quite bluntly ridiculously easy to get hold of as it only requires two charm purchases and essence 3.

It is also a horrific, evil power that blights a substantial area with nightmares of the victims unimaginable agony.

I adore it.
 
In Terrifying Argent Witches the Concept of "Outsiders" are introduced, which is basically anything not native to creation, to be generalizing.

While I'm quite sure full Primordial War Era Lintha would count as outsiders, would the weakened bloodlines of the age of sorrows be enough to count?
 
In Terrifying Argent Witches the Concept of "Outsiders" are introduced, which is basically anything not native to creation, to be generalizing.

While I'm quite sure full Primordial War Era Lintha would count as outsiders, would the weakened bloodlines of the age of sorrows be enough to count?

No, neither would be Outsiders.

They are native to Creation as just another Primordial Race. The Yozis had to be mutilated at a soul level and their imprisonment makes them Outsiders - they weren't so in the War. Hence, the Lintha won't be Outsiders.

Hmm. Actually, they've go enough modern demonblood in them that they might. I can't remember if I said what -blooded counted as. Okay, so Lintha demonblooded might be Outsiders, but that comes from demon in them, not their Lintha heritage.
 
Back
Top