I am, why are they not liked?
In addition to the previously mentioned points, it also largely comes down to the fact that once a given Infernal reaches the point of experience where she Could create her own distinctive charmset... the end result would not be altogether entirely different from the tools and methods she had already become familiar with using to reach that point, so in the sense you may as well reskin the existing Infernal Charms and resort them as-needed. If your combat prowess has been heavily contingent on throwing around nuclear hellfire, you aren't going to suddenly change your mind mid-apotheosis and go with an ice-thematic, after all. No matter how cold and calculating the character has historically been, her nature would insure it would simply be colder fire than before.

This extends to most other areas of competence as well, especially where one or more Yozis have Charms which overlap mechanically, and the resulting "reworked" blend between the two would simply be a "best of both worlds" situation for the Infernal wielding it, usually cutting out the drawbacks in the process and upholding "flaws" akin to "penalties against doing the thing I already planned to do."
 
Stepping back a second to the hungry ghost stuff: They usually rise when the spirit feels like it's been wrongly/dishonorably treated in death, right? But it also needs a body to inhabit during daytime, right? So if I have a player who has taken to looting and then burning his opponent's corpses in a kind of flippant manner, I kind of feel like that's grounds for some yidak-ness, but with the corpse burnt I'm not entirely sure. I mean, there's gotta be a reason mass cremations aren't the go-to response for battles and the like, right? A reason for the contagion's plague-dead to be entombed rather than incinerated?
 
What sort of long term negative effects would probably happen to some schmuck who pulls their hun soul out?
Like if they use that necromancy spell that turns it into a hungry ghost, and forget to put it back when they are done.

If I had to guess, pulling the hun soul out would lead to the consciousness following it, aka Astral Projection, leaving the body in a coma. If the connection between hun and body is severed, they'd die and become a ghost.

If you're talking about the po though, then yes, losing that connection should mean you die too. Still though, I'm also working on something regarding that which borrows heavily from the Persona games, where via Necromancy or a terrain/artifact effect your Po is empowered enough to leave you and do stuff on it's own that you subconsciously want but don't act on, and/or which can be tamed to summon as a spirit familiar* as another way path to enlightenment distinct from Exaltation. Either way though, if it dies, then you die.

* Need not take the form of an actual spirit familiar. Can also be the empowered Po possessing you to boost your abilities, or appearing as some sort of item/artifact that you can use or hand off to someone else.

Stepping back a second to the hungry ghost stuff: They usually rise when the spirit feels like it's been wrongly/dishonorably treated in death, right? But it also needs a body to inhabit during daytime, right?

Not as far as I know, they merely need to hide from the sun during day. That can be in a body, in cellars, tunnels and caves, or beneath sand and snow.
 
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@EarthScorpion @Aleph I'm starting a game of 2e, and while I love what I've read of the setting, I've heard the mechanics end up being awful. What books and rules would you say are absolutely essential to make the game as much fun as possible?
 
So if I have a player who has taken to looting and then burning his opponent's corpses in a kind of flippant manner, I kind of feel like that's grounds for some yidak-ness, but with the corpse burnt I'm not entirely sure.
Honestly, this sort of player simply enables one of the more Metal concepts for Abyssal necromancer rivals, abusing the shit out of Shade Prison Amulet.

Teach them to beware the heavily-scarred man who trails behind their every major battle, posthumously "recruiting" their victims into a growing horde sealed within his every bone so that when the final confrontation comes, each broken limb or rib he suffers under them results in a former enemy erupting forth out of the wound.
 
I wonder, is it possible for an ancestor spirit, fattened by the prayers of it's descendants, to metamorph into a god and shed it's necrotic nature?
 
So, question.

Has anybody here ever seen a campaign where a mortal is a major antagonist? And i mean an antagonist in their own right, not an obstacle to be sidesteped to reach the real enemy.
 
So, question.

Has anybody here ever seen a campaign where a mortal is a major antagonist? And i mean an antagonist in their own right, not an obstacle to be sidesteped to reach the real enemy.
Well, hmm. Kasseni was mortal, and she was the main antagonist of the Vengeance Served Cold arc, if that counts. She didn't pose much of a threat to Keris, though - it was destroying her in the way Keris wanted that was the challenge.
 
Stepping back a second to the hungry ghost stuff: They usually rise when the spirit feels like it's been wrongly/dishonorably treated in death, right? But it also needs a body to inhabit during daytime, right? So if I have a player who has taken to looting and then burning his opponent's corpses in a kind of flippant manner, I kind of feel like that's grounds for some yidak-ness, but with the corpse burnt I'm not entirely sure. I mean, there's gotta be a reason mass cremations aren't the go-to response for battles and the like, right? A reason for the contagion's plague-dead to be entombed rather than incinerated?

Grave Embers
Yidak
Dead by Violence


A man dies on the battlefield. The killer thinks to be clever and laughs as he tosses the corpse on the fire after looting it. But he finds finds ashen footprints around his camp fire when he wakes. He makes it to the safety of a waystation, and trusts in solid doors and locks to keep him safe. There is a fire in the night, and his body is never found.

Grave embers only rise when a man slain by violence is shown no respect by a killer who plunders the body and then burns it. The hungry ghost lurks in the heart of the fire, hiding among the bone ash and inside the blackened bones. When it rises, it is a creature of ash and embers and soot, compacted into the vague shape of a man. When it moves, it sheds soot and ash, and this can be seen even by mortals. During the day it hides in cold campfires and forges and in soil that has tasted both fire and blood.

Compared to many hungry ghosts, grave embers have a simmering, cruel rage that leads them to stalk their prey for days or even weeks. When their bodies were consigned to the flames they lost their forms and so they cannot inhabit corpses or truly materialise - instead, they snatch up fire from unwatched hearths and wear it as their funereal garb, or animate puppet bodies from ash that blow away in the morning sun. Fire is all they know, and it is their revenge; such yidak fan the flames of neglected stoves and knock over candles onto bedsheets. When they kill, they feast on the blackened bones of their victims, breaking them open with rocks to consume the burned marrow.

The students of the dark arts call on grave embers as stalkers and trackers. Offered a bit of the clothing of an intended victim, they set it on fire and lick up the ashes - and from that day forth they will hunt that prey nightly, their bestial minds consumed by hatred. When forcefully bound within a corpse to animate it, the body burns from the inside out - but until it becomes useless to the spirit, the blackened revenant moves with the inexorability of a forest fire, flames spewing from its gaping, too-wide mouth.
 
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I wonder, is it possible for an ancestor spirit, fattened by the prayers of it's descendants, to metamorph into a god and shed it's necrotic nature?
Deathly-essence is generally a one-way street, which is why there is so much of it, and Oblivion or Lethe the only real ways to be rid of it. As for prayers, ghosts and true spirits aren't nearly of the same stripe, and if you're interested in examples of non-Deathlord ghosts getting fat stacks of prayer with seemingly no change to their nature, even the Dual Monarchy of the Underworld haven't shown anything outside the weirdness inherent to their station, despite being the figurehead hub that most of Stygia orbits around.
 
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