Yes, but Malfeas is arrogant and cruel, feels sadistic joy when enemies and allies look upon him in awe and terror, is full of hate toward those who betrayed and imprisoned him and seeks vengeance with indiscriminate callousness to the collateral damage he inflicts on the innocent.

None of the Yozis are very nice, yo. Kimbery isn't really much worse than Malfeas or Cecelyne, and is probably better than Metagaos - she at least has a doting side, even if it's a rickety bridge strung over an acid pit.
 
Yes, but Malfeas is arrogant and cruel, feels sadistic joy when enemies and allies look upon him in awe and terror, is full of hate toward those who betrayed and imprisoned him and seeks vengeance with indiscriminate callousness to the collateral damage he inflicts on the innocent.

None of the Yozis are very nice, yo. Kimbery isn't really much worse than Malfeas or Cecelyne, and is probably better than Metagaos - she at least has a doting side, even if it's a rickety bridge strung over an acid pit.

See, She Who Lives In Her Name isn't mentioned, because she's totally and objectively good.

:V
 
None of the Yozis are very nice, yo. Kimbery isn't really much worse than Malfeas or Cecelyne, and is probably better than Metagaos - she at least has a doting side, even if it's a rickety bridge strung over an acid pit.

Hey, Metagaos isn't bad!

The poor guy is just a little bit hungry. It isn't really personal, you know?
 
You're missing the kuudere. :V
the kuudere is obviously the ghost of a first age solar that was slain while attempting a desparate summoning of a Demon to defend her from the usurptation.

Her cult has inexplicably survived to the modern day despite the immaculate order trying to wipe it out, though the tenants have changed to be almost unrecognisable.
 
Hey, if you lived on a storm-lashed rock in the North Atlantic variously ruled by the inept and the iniquitous, you'd have issues too :p
 
you may now shower me with praise and/or rotten fruit and if you get the joke i'll give you a cookie

Cavenike, the Harrower Hounds
Demon of the First Circle
Progeny of the Sargassum Sea


Every ship needs a crew, every crew needs a protector. This is the truth that drove the creation of the Cavenike deep within Kimbery's toxic, heaving body. That spawned them and sent them swimming up towards the green sun. If they should take the form of dogs then why...that is but a happy coincidence. Dogs are ever more loyal than men or more unruly serfs. Feed a dog scraps and it licks the greasy, congealing things off the floor; glad for the gift. Whip a dog and it whines, hurt and confused; convinced it deserved the blow. Such a mentality pleases many of Kimbery's ilk greatly and these demons are a favorite of their strange navies.

The Cavenike appear as canid man-beasts, clad in the accoutrements and tattered cast-offs of a Realm marine. Hunched and sickly in physique, their lean limbs are nonetheless strung with sinewy muscle and their ragged claws can easily open an unprotected belly. Driftwood sprouts from their backs and their scalps, twisted and sharp. The dead wood growing, torquing as the demon ages. They are strong swimmers and will often take to the tainted waters of their distant grandmother if allowed. Barking and howling as they play for they are, if nothing else, happy creatures in unguarded moments. Alas they are also poor bathers and the detritus of the sea accumulates to their rangy bodies. Fibrous sea-plants take root in their clothes and crawling crustaceans hide in their pockets. The salt of the seas gathers in their slick spikes of fur, the hems of their leggings, and the collars of their tattered coats. Stiffening the cloth and dusting them in a crystalline, chemical snow.

In battle the demons are, if not necessarily fearsome opponents, then certainly not ones to casually underestimated for they are fast, they are vicious, and they work in packs. A warparty of them can swarm over the sides of an unprepared ship in short order. Ripping through the unsuspecting crew with their corroded weapons. Their sharp noses guiding them towards hidden treasures and bountiful plunder. On the defensive they are fiercely loyal to their packmasters and will gladly die to defend them. Savage when cornered but not precisely brave they often find use on merchant galleons, pirate frigates, and grand warships alike.

Summoning (Obscurity 2/3): Cavenikes are not commonly encountered in Creation but are generally well known throughout the demon-city. The former is largely a function of inconvenience: the dog-men are intensely suspicious of serving any master they cannot instinctively identify as an adherent of The Sea that Marched Against the Flame and are desperately fearful of even accidentally defying her. Even so they are sometimes utilized to guard seaside towers or sorcerous barge-ships or (more commonly) to seek out hidden aquatic treasures. Well versed sorcerers know that their driftwood spurs are invested with all manner of strange and useful salts gathered from Kimbery's waters and will summon a Cavenike to harvest its horns. This process is painless for the beast and they often enjoy the attention. A Cavenike may slip into Creation when a ship's pet drowns in stormy seas. Climbing up the side of the ship the next night to comfort the grieving owner.
 
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Szerafyni, the Actinic Seraphs
Demon of The First Circle
Progeny of The Inventor Belligerent

These ivory statuettes, about the size of a woman's forearm depict figures that bear some resemblance to winged Neomah, sometimes clad in fine suits of obsidian armor, and always without eyes. Normally, these are nothing but statuettes, yet if someone were to utter a heartfelt prayer in the location of one of these, the statuette might awaken as one of the Szerafyni. Their feathers are like small knives, razor-sharp and inlaid in fine rows, though they are often too thin to be used effectively as weapons in combat. On each of their six wings, rests a single eye with an iris of carmine red, closed in tranquil contemplation.

When someone awakens a Szeraf, it causes the demon to connect to them on a spiritual level, henceforth requiring that the Szeraf stay in orbit around the person or being that awakened it. This is tiring to their charges, for the Szeraf leeches of his Fire Essence, due to an ancient pact between their progenitor and that heated element. And should the Szeraf ever feel that it's charge is in danger or being threatened, it will open one of it's sixfold eyes and weep crimson tears of blood, before letting out a radiant lance of murderous Essence and sheer killing intent from the center of the eye.

The Szerafyni possess much skill with these spears, and may direct them with a speed and effeciency that would make many a master spearthrower green with envy. They may curve the lances mid-flight, or use them to strike down enemy projectiles and even converge them into singular lances of destructive light. Their eyes are a powerful alchemical ingredient, and thus they fear the sight of sizzling fluids kept in glass bottles or containers, and will attempt to destroy them or flee from them whenever they gain the opportunity.

Summoning: (Obscurity 1/2) Many sorcerers summon and bind the Szerafyni in order to protect themselves and their allies, while also maintaining a potent offense, yet other sorcerers call them from the depths of Malfeas in order to make use of their eyes, or send them to tire an enemy by making them attach themselves to his Fire Essence. The Szerafyni take a point of Limit whenever they are forced to open an eye and may appear in Creation whenever a soldier discards his weapons and armor in enemy territory to better wage war upon them.
 
All these people making demons, I feel left out!

THIS IS UNACCEPTABLE!

Schutu, the Painted Wardens
Demon of the First Circle
Progeny of many


Should one find themselves with their ears intact in the company of the countless alleyways and buildings of Malfeas the City, one cannot help but hear music. Should one find themselves with working eyes, one cannot but help count the endless hordes of demons. Within the rundown cities of Creation, Gangs will mark their territory with graffiti, but in the City Malfeas, graffiti will mark their territory with blood.

A Schutu can be most charitably called a painting come alive. Less charitably they can be called mobsters that crawl across the walls and shoot the unsuspecting. A Schutu is a piece of demonic graffiti that an artist has brought to life using a mixture of chalcanth and essence. Because of their nature as works of art, Schutu vary wildly in ability and appearance. As they grow older and sup upon the trickle of Malfean Essence that flows through all of the City's structures, most become hateful and wretched creatures, an outlet of Malfeas's boundless rage. Perhaps this fate can be avoided should they be painted on another surface? The point is moot, since while they can crawl across the surface they were born on, they have no way of leaving it. Even summoning them just rips the wall they were born on and brings it to the sorcerer. Clever Sorcerers can find a use in that wall, for many Schutu are ever vigilant wardens and archers as tough as Malfean Architecture.

Summoning: (Obscurity 2/2)Schutu can be found everywhere, and few will forget the time that they were mugged by some gnarly graffiti.
 
This one is a bit more interesting. As his defining soul, she represents his capacity to decide who he is; And she is growing weary of the interminable harem show his fundamental nature. So it may indicate he will change himself sometime in the future. (Or be changed through violence, as it's only proper for demons.)
All this harem nonsense reminds me of Ipithymia.
 
All these people making demons, I feel left out!

THIS IS UNACCEPTABLE!

Schutu, the Painted Wardens
Demon of the First Circle
Progeny of many


Should one find themselves with their ears intact in the company of the countless alleyways and buildings of Malfeas the City, one cannot help but hear music. Should one find themselves with working eyes, one cannot but help count the endless hordes of demons. Within the rundown cities of Creation, Gangs will mark their territory with graffiti, but in the City Malfeas, graffiti will mark their territory with blood.

A Schutu can be most charitably called a painting come alive. Less charitably they can be called mobsters that crawl across the walls and shoot the unsuspecting. A Schutu is a piece of demonic graffiti that an artist has brought to life using a mixture of chalcanth and essence. Because of their nature as works of art, Schutu vary wildly in ability and appearance. As they grow older and sup upon the trickle of Malfean Essence that flows through all of the City's structures, most become hateful and wretched creatures, an outlet of Malfeas's boundless rage. Perhaps this fate can be avoided should they be painted on another surface? The point is moot, since while they can crawl across the surface they were born on, they have no way of leaving it. Even summoning them just rips the wall they were born on and brings it to the sorcerer. Clever Sorcerers can find a use in that wall, for many Schutu are ever vigilant wardens and archers as tough as Malfean Architecture.

Summoning: (Obscurity 2/2)Schutu can be found everywhere, and few will forget the time that they were mugged by some gnarly graffiti.
Reminds me of that SCP, predatory street drawing.
 
None of the Yozis are very nice, yo.
Hence why I assume that 90% of Infernal games would ultimately end with the Infernal either rejecting them utterly, or deciding to "fix" them by forcibly becoming and/or replacing one of their Unquestionables. Hence, your average Kimberian's response would be either "yeah, she's such a fucking bitch, imma go do my own thing" or "I know she has her foibles, but she's such a lovely woman deep down... and I know she'll love me back, once I've found a way to help her express that part of herself better*..."


* H U B R I S (?)
 
Hence why I assume that 90% of Infernal games would ultimately end with the Infernal either rejecting them utterly, or deciding to "fix" them by forcibly becoming and/or replacing one of their Unquestionables. Hence, your average Kimberian's response would be either "yeah, she's such a fucking bitch, imma go do my own thing" or "I know she has her foibles, but she's such a lovely woman deep down... and I know she'll love me back, once I've found a way to help her express that part of herself better*..."


* H U B R I S (?)

Note that the Yozis' Brilliant Plan (tm) involves grafting a Charmset to their 'slaves' that actively encourages the sort of personality that chafes under being given orders. Like, just look at Adorjan's Chamrset- hell, look at Malfeas' Charmset, which includes a Charm along the lines of 'fuck you for trying to give me orders'.
 
Note that the Yozis' Brilliant Plan (tm) involves grafting a Charmset to their 'slaves' that actively encourages the sort of personality that chafes under being given orders. Like, just look at Adorjan's Chamrset- hell, look at Malfeas' Charmset, which includes a Charm along the lines of 'fuck you for trying to give me orders'.
Hence why going "fuck you for trying to give me orders" is one of the two endstates.

The other is what happens when the Infernal, through either their original inclinations or sufficient charmset mindfuckery, decides that the Yozis deserve to be restored to their former Primordial perfection, or falls in love with one and decides to "help" their beloved, or tries to desperately reconcile their original reverence for them with the knowledge that the true being they worshiped is just as flawed as the rest of us by trying to forcible rewrite them into what they thought their ubergod was, or or or...

Honestly, I'd be more worried by what would happen if a group of Abyssals had the great idea of plugging themselves into a Neverborn's broken world-body and trying to reanimate it so they could become a New Primordial. That seems far more likely to end in complete and utter devastation.
 
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