I find myself wondering if summoning Obau ever puts one at risk of being flung into the sky.

Yep! Orabilis is not a fan of demonic Yukari-sensei Obau, not least because she doesn't actually know the forbidden lore she teaches - it's the student who deduces it from her off-topic drunken rants.

(Salina may have studied her when designing the Working, because there is some similarity there in how both of them seem to almost pull knowledge from nowhere and encode it for a student)
 
Hey everyone, I' starting 2e exalted, after lurking here awhile, and I was hoping for some help. I know that a lot of board members here are pretty prominent home brewers, and I was wondering if you guys could point me to them and what they've done
 
Hey everyone, I' starting 2e exalted, after lurking here awhile, and I was hoping for some help. I know that a lot of board members here are pretty prominent home brewers, and I was wondering if you guys could point me to them and what they've done
Check the thread marks. @EarthScorpion, @Aleph, and @Revlid are the ones I specifically look for, but there's a lot of good homebrew in the Threadmarks.
 
Oh my God, you're better than this ES.

you're right. how could i be so lax?

THERE ARE STILL TWO MORE TO COME!

Nexada, the First Companion
Demon of the Second Circle
Defining Soul of the Prince of Leeches


When the Prince of Leeches first came to be, sucking the blood from the wounds of newborn Elloge, Nexada was there too. She was the first of his souls and the first being in all of existence to love him - and he knows it not. Since then she has been at his side, his sworn swordswoman and his champion. Ten thousand times and more she has stepped in to win battles that he could not be bothered to fight or struggled behind the scenes to remedy things he has blundered into, and she is tired. She is tired of Ianade's murderous intentions, Asarin's rages, Sisim's clumsiness and Obau's decadence - and above all she is tired of their endless warring for the love of a demon prince she believes will never return their feelings. And yet she loves him still, and will leap in without a thought should he seem in trouble.

Nexada takes the shape of a woman of the Far South, tall and wiry, with the eyes of a hound. Despite that, she radiates an aura of familiarity and friendship even if one has never met her before. The First Companion wears patchwork armour cast off by her greater self when he grew bored of it, and binds her chest with brass bandages forged by Ligier that heal her wounds in seconds. Her honour is impeccable and she can no more break her word than she can reach out and snuff out Ligier. She wields a paired long and short blade formed from the light of the red moon and woven into solid form by master smiths of the Demon Realm, and can wield them as masterfully with her feet, hair or prehensile tongue as with her hands. Wolves and dogs adore her, recognising her as their queen, and she can take the form of a great black hound on dark and stormy nights.

The First Companion is one of the most potent demon lords in all the City, for Balanodo has invested much of his potency in her so that she might better protect him and perform deeds he cannot be bothered to do. Were she unchained by her oaths or by her love, none could say the outcome of a duel with her greater self. He shows no indication of realising how Nexada is growing weary of him - or perhaps simply understands how thoroughly her five thousand year old vow of service holds her.

Despite her power which approaches that of a weak demon prince, wise sorcerers rarely call on the First Companion because her morass of vows and promises over the years and her inability to break them make bindings unreliable. The Sidereal Exalted have systematically mapped what they know of her oaths, but their occultists still urge extreme caution when commanding her. She is most useful for short, simple tasks and should be kept under direct observation. Nexada cannot escape from Hell as it stands, for a Sidereal tricked her into an oath that she would not try again until one of the Chosen of the Maiden gave her permission. Should this occur, she can escape when a princeling is subverted to the worship of the Yozis, and his blood is shed by those who mean him harm for this, for she is sworn to protect such souls.

Bittesse, the Seeker of Similarities
Demon of the Second Circle
Expressive Soul of the Prince of Leeches


A wind laden with whispered blasphemies precedes Bittesse whenever she approaches a settlement, but only by mere seconds for she is nearly as fast as a gale. Her legs are those of a gazelle and she moves faster than the eye can track. As a result, she prefers to lurk behind others, always keeping outside of their vision. When she decides to pounce she chooses whether to hate or love - and only then does she make that decision, based on their resemblance to herself. Those she hates she devours with her crocodile teeth. Those she loves, she embraces and offers many blandishments and wicked things known only to demons if they will but love her back and grant her their soul.

Within Hell the Seeker of Similarities rules over a great fortress on a frozen shore where Elloge's blood drains into Kimbery. The surrounding scrubby lands are worked by slave-demonesses who accepted her offer and found themselves carried away - and that the things they were offered are not worth eternal servitude. The sound of her laugher induces despair, and she carries a cruel whip woven from her own hair that scourges away memories of the past. She specialises in snatching away mortals from the other lords of Hell. Those captives she keeps inside her castle, treasures she permits none others to view. She is very skilled at forming cults and is known by many names across Creation, but all of those cults exist to provide her with fools she might lead away when they beckon her.

Alone of the souls of Balanodo, Bittesse does not desire her greater self. Instead, she turns her desires upon her fellow souls, and pursues them without cease. The Prince of Leeches' venoms have no hold on her, and she scrapes them from his skin and coats her whip and hair with the oil. She would steal their love and keep them for herself, for the measure of worth in her eyes is how many adore you. Still, she pretends to love Balanado, if only to get closer to her sister-souls.

Occultists invoke Bittesse for her speed and her cruelty. Her speed means she is a great messenger and tracker, able to chase down a fleeing horse with ease. Her cruelty is used to break men and women so that they have no more fight in them. Still, thaumaturgists in particular must be careful not to draw her malign intentions, for if they are lucky she will choose to hate them. The Seeker of Similarities can be freed from Hell when women bathe in water contaminated by the blood of Elloge that still remains in Creation. Her servant serfs teach occultists certain rituals to free the red residue from rocks for just that purpose.
 
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So, who wants to map out which one of these demons exemplifies which type of Waifu? I think they are partially based on specific fetishes, as well as Waifu-types
Sisim - Innocent little sister archetype + Clumsy unlucky waif

Ianade - Yandere, of the "Stay away from my husbando" type.

Asarin - Tsundere.

Obau - Hot for Student rambling teacher.

Kugla - Low esteem smart bookish girl.

Nexada - First girl who knows him the best/childhood friend.

Bittesse - I'm at a loss for this one. I've only really seen this type of character in Rosario, with that little witch girl who liked pink vampire rather than the protagonist.
 
I don't actually have anything concrete unfortunately, but I can offer a suggestion. Like we were talking about on IRC - write up a location of some sort, somewhere inspired by Mont Saint-Michel?
I was going to make this into one of my super-long write-ups with distinct sub entries for various locales, factions and characters, but I'm rusty and rust makes me lazy.


Danaa'd's Knuckle and the Ocean's Rebellion


Danaa'd's Knuckle stands on Southern shores, raising stubby but strong against the sand. Choirs of Immaculate monks gather every day to sing the hymns of inner peace and strength of heart in the granite corridors of its abbaye, and thousands come every year to hear them sing and to gawk and laugh at the imprisoned dragon. Down the slopes from the monastery five families compete for profit from the endless streams of visitors, while the sands around them are haunted by raiding sailors, who dive in to hunt or steal while hoping to outrun the vast tide which comes in every noon, turning Danaad's Knuckle into an island for half of each day.

Centuries ago the Knuckle was a barren rock at the edge of the desert, miles from the sea. Once men had raised strange stones and given reverence to demons in twisted cults on top of this rock, but the Immaculate monks had put order to this, sent their souls to a better life, and razed their constructs. The rock lay forgotten for ages. Then Ilevaine, Shepherd of the Waves, Lesser Dragon of Water, rebelled against Heaven for reasons since forgotten; he came from the sky in a chariot of monsoon and pulled the waters of the sea miles away, flooding the desert. He made these unnatural waters his barriers, and on the lone rock that stood out of it built the seat of his rule. Ilevaine ruled merciless over a vast region until an old abbot on a frail skiff crossed the waters and wrestled the dragon into submission, then bound him into the very stones of his own temple; then to prevent him from ever being released he ordered his monks to turn the palace into a temple, and to ever sing the hymns that would weave the dragon's chains. This palace still stands, and the dragon is still bound, and the desert around it has become known as the Basin of Shed Scales.

The Choir of the Waves counts no more than a dozen members at any time, including the head of the order, the third abbot since the dragon-sealer. To represent their station they wear robes of blue and white, and spend much of their time locked away in the monastery, honing the art of singing chain-like chants. All monks of the Choir are Dragon-Blood, making this one of the rare monasteries of the Immaculate Order to have no mortal among its monks. Most of the monks are young, and take service in the Order as a badge of honor, faithfully dedicating two to three decades of their lives to their task before moving on to another position in the Order with high prestige and status. Only the abbot serves for life; the title is currently held by Peleps Dekan, a three-centuries old Water Aspect.

The Choir Room of the monastery is vast room tiled with marble, in the center of which is a round, circular pond of pure transparent water, in which swims a single shimmering carp. This carp is Ilevaine, Shepherd of the Waves. Five times each day the monks gather in this room and chant their hymns, and the water ripples with the sound of it, and the carp's blazing eyes dim once more. Visitors from the outside are accepted in the monastery to witness this chant, and with it the glory of the Dragon-Blooded; they gather on stone balconies that overlook the Choir Room and must observe total silence as the chant goes on. Afterwards they are free to look at Ilevaine in its pond, and to meditate on how the mightiest beings of Creation can be made so humble and small by the power of the Immaculate Order.

Thousands come each year from all across the Southern Satrapies and the Blessed Isle. Pilgrims of the Order, they hope that attending the Choir will make them worthy of a better next life or redeem some punishment, or they simply wish to bask in the glory of the Dragons. Because these travelers need catering, the slopes beneath the monastery have become crowded with a village built entirely to house, feed, and please them; a hundred people live on Danaa'd's Knuckle year-round and profit massively from these visitors. The monks allow such business - even as it sometimes offends their sensibilities - but only grant license to live on the Knuckle to five families, and reserve the right to banish one at any time.

The pilgrims cross the treacherous wet sands before dawn each day, travelling five miles from the constant shore to the mount. Then at noon they hear the rumbling of thunder, as Ilevaine thrashes against his prisons; pilgrims can see the sea, eight miles away on the horizon, erupt from its bounds; a tidal wave engulfs the entire span of desert they crossed earlier within an hour, and then they find themselves on a small island in the middle of a very still sea. It will only recede at midnight. In the meantime the visitors can drink, eat, attend the Choirs, or visit the pleasure houses on which monks turn a blind eye. Gambling is the only sin truly forbidden on Danaad's Knuckle; the Immaculates find the notion of a game of chance offensive and near-blasphemous when every day they hope that Ilevaine's luck will not turn.

Some visitors have less faithful designs. The monastery is no mere building, but a Manse of considerable power, tapping into the wild energies of Ilevaine and the constant ebb and flow of the tide. Students of the occult, architects and hopeful geomancers come from far and wide to study its design perform thaumaturgical ministrations in the glow of its power, hoping to tap its elemental spring. The monks allow these gray practices as long as proper reverence is paid and no crime is committed - but every so often demonic cultists and other heretics come among the visitors hoping to debase the sacred power of the mount, or perhaps even to free the imprisoned dragon; these are met with swift and merciless retribution.

Many communities thrive on the edge of the Basin, where the wet sand turns again to rocky wastes. Although the noon wave is terrible to behold, it brings with it a wealth of fish, stunned and confused, which are easy prey for fishermen's nets and are constantly renewed. As a result, not only do these fishing villages not lack for food, they make a profit selling fresh fish further inland than is normally possible in this region. When the tide recedes, some go out into the wet sands to find shellfish, but to do so is dangerous - the wet sands are treacherous, and one can easily stumble into a shallow covered by quicksand, finding oneself stuck until the tide comes again.

There is only one hope for one so trapped. The sand-raiders sail their frail skiffs on the wet sands in-between tides, and should they find an unfortunate soul stuck in quicksands they will offer them one choice: be rescued and be bound in their crew as a slave, or stay there to wait for the tide. This is incidental to the purposes of the raiders, who come to the Basin looking for a much more valuable prey, the foam-calves. When the sun rises and dries the wet sand, the puddles of saltwater bubble to life into fat, placid water elementals, shaped not unlike an oversized droplet of water with a fleece of solid foam. Left alone, foam-calves feed on shelfish and fish carcass until the next tide comes and they dissolve back into water; the sand-raiders instead capture them and put them in their deck, away from the drying sun, where they can serve as living water tanks - until, once all dried out, they are butchered for meat. With such reserves, the sand raiders sail off away of the noon tide, to cross the Southern desert towards more isolated settlements - alternatively raiding them for wealth and slaves or trading them their heads of foam-calves.

At times they also trade with Noran-on-the-Rock, the only one of the fishing communities around the edge to have grown into a true town. They raise shellknives in the wet sands, buy foam-calves from the raider, and in their bustling marketplace can be found the goods of all small communities along the shore. More importantly they stand as the doorway to Danaa'd's Knuckle, supplying the pilgrims before their cross the sands, and welcoming them back afterwards; many faithful come back from a time of contemplation and deprivation among the monks only to abandon themselves to debauchery in Noran's cheap dens and brothels and gambling-houses.

The town is more than growing. Under the rule of its self-appointed lord, Blood-from-Stone Arai, it has begun a grand work: the construction of an elevated road which would safely traverse the sands, leading the pilgrims to the mount safe from treacherous wet sands, fearsome raiders and the dangers of an ill-timed crossing. Because this would be to their benefit, the monks allow it, although they know Arai to be an untrustworthy Outcast. What they do not know is that Arai's design is not merely to profit from safer travels to the mount - having concealed his knowledge of sorcery ever since he took over Noran-on-the-Rocks, he intends to craft this road so that it may tap into the monastery's geomantic power, funneling some of it back to Noran where he might use it for his own occult designs.

Arai is, perhaps, victim of the Realm's own propaganda; he has no desire for Ilevaine to escape its prison, but believes the work of Immaculate architects to be strong enough that a little theft of Essence will not weaken it. Perhaps he is right - or perhaps the Ocean's Rebellion might taste freedom sooner than anyone thought.
 
Perhaps more important is to consider what each demon says about their greater self - because they are very much valid Second Circle demons in that way.

And what hilarious First Circles the gather for themselves.

"And now! For my next project, I shall create a Sempai-Snatching Demon"

"This is the fourth time you're doing it this week."

"Shut up. :mad:"
 
I don't know enough about Exalted to actually write it up, but I did get the vague idea for a demon that does the whole Misery thing. Like, she loves art of all kinds (and the artists that make it), and she can help inspire[1], but she's also often inclined to kidnap them/find ways to take them away and lock them up forever to make art for her and be her beloved.

Perhaps she's summoned to Creation by, I dunno, an artist destroying a work of his (or hers, gender is no object) that could have been great out of artistic frustration or something of the like. She tends to see this as a sign that she needs to 'help' the artist in question by kidnapping him or her.

It's remarkably easy to think of ideas for demons once you just accept that you can make references if you change things just enough to not be too obvious. :V

But again, don't know Exalted well enough to try, but hey, thought I'd throw the idea out there.

[1] Sorcerers might summon her for this, or to attempt to get her to fall in love with a rival of theirs and steal them away. After all, if you're the #3 painter in the city...and the #2 and #1 disappear mysteriously, well...congratulations, you're the best around.
 
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I don't know enough about Exalted to actually write it up, but I did get the vague idea for a demon that does the whole Misery thing. Like, she loves art of all kinds (and the artists that make it), and she can help inspire, but she's also often inclined to kidnap them/find ways to take them away and lock them up forever to make art for her and be her beloved.

Perhaps she's summoned to Creation by, I dunno, an artist destroying a work of his (or hers, gender is no object) that could have been great out of artistic frustration or something of the like. She tends to see this as a sign that she needs to 'help' the artist in question by kidnapping him or her.

It's remarkably easy to think of ideas for demons once you just accept that you can make references if you change things just enough to not be too obvious. :V
Leanan sídhe - Wikipedia
 
And what hilarious First Circles the gather for themselves.

"And now! For my next project, I shall create a Sempai-Snatching Demon"

"This is the fourth time you're doing it this week."

"Shut up. :mad:"

Clearly Demon Hierarchy Harem Quest is needed. You're a demon lady eternally chained into a harem story by your very nature, loving a demon prince who's both vastly more powerful than you and by his nature never able to do things like "pick one girl" or "avoid walking in on you when you're showering, even if he has to use Hurry Home to get past all your slave legions".

Therefore you gain XP by acting like a harem archetype, but you can only spend XP on "demon lord" things like upgrading your legions of darkness, conquering other lands, building cults in the mortal world, and things like that.
 
Clearly Demon Hierarchy Harem Quest is needed. You're a demon lady eternally chained into a harem story by your very nature, loving a demon prince who's both vastly more powerful than you and by his nature never able to do things like "pick one girl" or "avoid walking in on you when you're showering, even if he has to use Hurry Home to get past all your slave legions".

Therefore you gain XP by acting like a harem archetype, but you can only spend XP on "demon lord" things like upgrading your legions of darkness, conquering other lands, building cults in the mortal world, and things like that.

Alas, like all @EarthScorpion quests, it would be born stillborn, unable to live except for a twisted half-life, grasping for the light until even it, fades away.

Such is the way of the Panoptic Scorpion Terrene, it will beguile you with it's promises of stories, and tear your hopes and dreams from your words, to devour them in it's lair, when you lay weeping on the ground. :V
 
Alas, like all @EarthScorpion quests, it would be born stillborn, unable to live except for a twisted half-life, grasping for the light until even it, fades away.

Such is the way of the Panoptic Scorpion Terrene, it will beguile you with it's promises of stories, and tear your hopes and dreams from your words, to devour them in it's lair, when you lay weeping on the ground. :V

Oh, I didn't say I would be running it. You go to me to get a fic that will outlast the craze that spawned it (like how Overlady has long-survived the ZnT craze), not get quests.

Plus, if I was running it, how could I provide devastatingly pro-tsundere write-ins?
 
Alas, like all @EarthScorpion quests, it would be born stillborn, unable to live except for a twisted half-life, grasping for the light until even it, fades away.

Such is the way of the Panoptic Scorpion Terrene, it will beguile you with it's promises of stories, and tear your hopes and dreams from your words, to devour them in it's lair, when you lay weeping on the ground. :V
All I'm getting from this is that we need to write up @EarthScorpion as another Third Circle of Elloge.
 
Someone should hit Balanodo with Shun the Smiling Lady. It'd be gr8.

Congratulations for finding one of the built-in plot hooks / set-up-for-PC-use hooks. Yes, it is fully intentional that the Prince of Leeches has invested so much power in the samurai-girl-next-door that if she was freed of her limits, it is quite possible that she could usurp him and take his place as a Third Circle by taking the rest of the power and reducing him to a shriveled husk. [1] :p

(quite a lot of my demon write-ups have just as many plot-hooks for Celestials as Infernals)

[1] FATALITY. Best Girl Wins!
 
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Oh, I didn't say I would be running it. You go to me to get a fic that will outlast the craze that spawned it (like how Overlady has long-survived the ZnT craze), not get quests.

Plus, if I was running it, how could I provide devastatingly pro-tsundere write-ins?

A fair point.

But if I was holding it, I would have the issue of having responsibility, and also the fact that you generally shouldn't handle a Demon Harem Quest to the Immaculate, unless you by Demon Harem Quest mean "and then the Dragon-Blooded kicked in the door and demonstrated their ultimate virtue and got all the waifus ever in all possible existences forever. The end."

But who else do we-

Oh @MJ12 Commando, can you just come over here, I have this box with a computer in it, that can coincidentally be used to write with, and isn't a trap with the purpose of getting you to write Demon Harem Quest.

I think I've found something that looks like pro-Tradition propaganda in it, and I need a big, strong Technocrat like you to investigate.

[perfect pokerface intensifies]

All I'm getting from this is that we need to write up @EarthScorpion as another Third Circle of Elloge.

Fool! The Panoptic Scorpion Terrene is a mighty Lord of Death! Once it was a radiant storyteller of the Sun's Chosen, yet it was slain by a vicious red-haired Chosen, who is rumoured to have spoken the immortal words "u wot m8 ill fokn fite u" as she moved like the wind and stabbed him thirteen times with her lance.

Now the Scorpion seeks revenge by trapping her reincarnation in foul plots that lead her ever more into disaster.

Either that or @EarthScorpion is a Third Circle, and I'm really one of his Second Circles, that's been shitposting on his behalf.

Another one of life's great mysteries it seems.
 
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This is incidental to the purposes of the raiders, who come to the Basin looking for a much more valuable prey, the foam-calves. When the sun rises and dries the wet sand, the puddles of saltwater bubble to life into fat, placid water elementals, shaped not unlike an oversized droplet of water with a fleece of solid foam. Left alone, foam-calves feed on shelfish and fish carcass until the next tide comes and they dissolve back into water; the sand-raiders instead capture them and put them in their deck, away from the drying sun, where they can serve as living water tanks - until, once all dried out, they are butchered for meat. With such reserves, the sand raiders sail off away of the noon tide, to cross the Southern desert towards more isolated settlements - alternatively raiding them for wealth and slaves or trading them their heads of foam-calves.

If they come from the tide shouldn't they be saltwater and thus not exactly potable?

(... are Creation's seas saltwater?)
 
Sisim, the Innocent Demon
Demon of the Second Circle
Reflective Soul of the Prince of Leeches


Misfortune afflicts Sisim wherever she goes. It is in her nature to be unfortunate, and a clatter of breaking things surrounds her from the casual accidents caused by her presence. She is a weeping wound in Fate who brings accidental cataclysm to all around her. She hates this, for she is a kindly soul and wishes only to help others. Her overflowing heart bleeds when she sees others in pain, which stains her dress red and leaves her hands bloody. Those she touches are left feeling unclean and sullied.

So.... he basically sees himself as a ordinary, albeit unlucky, nice guy?
 
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If they come from the tide shouldn't they be saltwater and thus not exactly potable?

(... are Creation's seas saltwater?)
urgh typo

EDIT: It's not exactly a typo. They are saltwater but I forgot the part where when you "squeeze" them they give fresh water and once they're dry you can extract valuable salt from their bodies.
 
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