EDIT: Hunhow is obviously his Deathlord.
SENSE OF SIN
Cost: — (1m);
Mins: Investigation 3, Essence 3;
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Deception-Piercing Stare
Betrayed and murdered by those they trusted, a deathknight's third soul knows sin like few others.
Upon purchasing this Charm, the Abyssal names one type of meaningful crime or sin (such as betrayal, murder, or malicious deception) that they have personally experienced the consequences of. Attempts to persuade the Abyssal to engage in this sin are an unacceptable order. In addition, whenever anyone commits this sin within (Essence x 10) yards, roll the Abyssal's (Perception + Investigation) at a difficulty of (6 - the criminal's Essence rating, minimum 1). Success means the Abyssal senses where the sin was committed relative to himself and Essence of the criminal. If he wishes further information, he may pay one mote to get a brief description of the circumstances of the sin.
At a narrative level, this Charm also activates if there is going to be a major example of the sin in question within (Investigation) miles in the next scene, such as a murder of a prince that will throw a region into chaos or a wilful lie which will lead a man to take his own life. The dark pall of the Underworld dims the Abyssal's eyes when they feel the harbingers of such a terrible crime - spending the mote instead tells the Abyssal where it will take place, but not the precise details of what it will be.
If the Abyssal is ever personally affected by a crime worse than the one they had associated with this Charm, they may spend one XP to refocus this Charm around the new sin.
REAPER HEARS THE CORN
Cost: —;
Mins: Investigation 3, Essence 3;
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Sense of Sin
The Saint Bedecked in Iron and Steel hears the screams of his family when a murderer is near. They stop screaming when the killer starts.
This Charm enhances the capacity of its prerequisite. The Abyssal now also senses individuals who have committed the sin in question in the past. Spending a mote gives the Abyssal a brief description of what they did.
Alternatively, the Abyssal may purchase this Charm and focus on a specific class of supernatural being that has personally hurt them - for example, Sidereal Exalts, demons or the fae. Whenever an example of the class of being enters the range of this Charm's prerequisite, they may activate it to get a description of the being and their Essence.
JUDGEMENT COMES
Cost: 6m, 1 wp;
Mins: Investigation 5, Essence 4;
Type: Reflexive
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Sense of Sin
The Immaculate Order claims that sinners will be punished in their next life. The Abyssal Exalted are the punishment that comes before reincarnation.
On detecting a sin with this Charm's prerequisite, the Abyssal may activate this Charm. The Abyssal melts away into dust and shadows, appearing at the scene of the crime in a dramatically appropriate location - for example, on top of a temple roof, in the shadows behind the killer, or perched on a tall tree lit by lightning. If the Abyssal chooses to Join Battle as their next action, they add their Investigation in automatic successes on the roll, and regain two willpower.