Speaking of inspirations, Shadow Warrior 2 is a pretty reasonable inspiration for any sort of Exalted Modern stuff. Lo Wang is clearly an Exalt of some sort.



I mean, he is a big dick and that's exactly what Exaltation means amirite?


Lo Wang is a Slayer Infernal, given his consistent involvement with demons/the Shadow Realm, his exaggerated violent bombast and inability to be subtle, and the fact that both games have a Coadjutor living inside his head.
 
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Dynamesmouse is quoting a post from Aleph which links to the newest episode of Kerisgame, which is an on-going Exalted game/collaboration with EarthScorpion as the ST and Aleph as the player, revolving around Aleph's Infernal Exalt Keris. Kerisgame uses EarthScorpion's very intriguing set of home-brew on Infernal Exalts and Yozi, and I am not going to even attempt to describe it b/c I will not be able to properly do it justice. Suffice it to say, it has been on-going for a few years and is cool and worth reading.
I personally recommend having some basic familiarity with Infernal Exalted before starting if you don't already, as doing so will help you appreciate of the quality level of the writing as well as understand/enjoy the intricacies, complexities, and implications what's going on.
 
To build on ES's answer a bit (I was doing research into this at one point) Earth's population for about the equivalent time (1400-1500s was what I used if i recall right) period tech level was around 500 mill. So my personal answer is 500 million low, 1 billion high- Creation has better medical tech then equivalent time period Earth, more surface area, and crazy agriculture stuff in places, but is also hilariously more dangerous then Earth.

I'm not sure how useful nailing down the exact population for Creation really is in general (I was running numbers on DBs if I recall right): the information is almost to large scale to use for much beyond 'eyeball scale time'.

My population figure comes from Sidereals, which gives a population figure of 100 million per Direction for Astrology.
 
That reminds me, has anybody actually used art of astrology in their games? And if so, how was the experience? I think it's disregarded among the group of thaumaturgy arts but it seems to be a source relatively safe source of information.
 
So apropos of nothing, it strikes me that the biggest failing of the Shards of the Exalted Dream, given the timing of it and the intention to establish what could reasonably be called "Exalted AUs," was that it explicitly avoided the easiest "two birds with one stone" premise of having other Primordials than Gaia as the second party of "the World" underlying the structure and metaphysics of Creation. Not only would this have a knock-on effect of making absolutely Everything different from the get-go, and reframing the initial conflicts and the Primordial War away from high-fantasy armies of Dragonblooded with a Celestial vanguard, but it would have also served a better end-goal of bringing the impressions of the Primordials/Yozis back on containing multitudes as world-beings with landscapes and notable landmarks, over simply living Charmsets.

You want your WoD-alike Creation, where everything is darkly secretive, modern-noir and gloomy? Get your Ebon Dragon/Cytherea Creation. You want your Magitech Space Creation, where humanity fights to survive against the pitiless starry void and crushing gravity wells? Cytherea/Isidoros Creation. What about any resulting "Demon Realm" where Gaia became a Yozi herself, and hell is overgrown with nature, spiraling endlessly with tangled food-chains? Etc etc.

Its a deep well to draw from, and would have enriched the "What If" sides of the setting with a whole lot more potential than simply handing off "okay but what if Lunars were nanobot swarms?"
 
On the Exalted take on a kamui, i'm thinking a second circle demon or Akuma. one that grants it's wearer access to it's charmset (and motepool?) in exchange for their blood and being put on by them.
however it's not entirely a good deal wearing the Akuma/Demon will either damage your intimacies or drain your willpower to resist, meaning extended use will turn you into a dreameaten puppet who is worn by their clothing. bonding one as a familiar removes this penalty but requires being a demon blooded relative of the demonic clothing.
 
On the Exalted take on a kamui, i'm thinking a second circle demon or Akuma. one that grants it's wearer access to it's charmset (and motepool?) in exchange for their blood and being put on by them.
however it's not entirely a good deal wearing the Akuma/Demon will either damage your intimacies or drain your willpower to resist, meaning extended use will turn you into a dreameaten puppet who is worn by their clothing. bonding one as a familiar removes this penalty but requires being a demon blooded relative of the demonic clothing.

... or, you know, you could just give a suit of Artefact armour a high Sapience rating, because that's basically what that thing from the Infernal Artefacts chapter was made for.

Hell, you could go and attach it to an Infinite Resplendence Amulet if you really want the transformation sequences. Or just make Shapechange one of the powers of a suit of artefact superheavy plate with Sapience.
 
My population figure comes from Sidereals, which gives a population figure of 100 million per Direction for Astrology.
This has always seemed weird tor me. The Blessed Isle and the East ought to have a hell of a lot more people than the West or North, with the South seeming like a decent middle point between them.

So apropos of nothing, it strikes me that the biggest failing of the Shards of the Exalted Dream, given the timing of it and the intention to establish what could reasonably be called "Exalted AUs," was that it explicitly avoided the easiest "two birds with one stone" premise of having other Primordials than Gaia as the second party of "the World" underlying the structure and metaphysics of Creation. Not only would this have a knock-on effect of making absolutely Everything different from the get-go, and reframing the initial conflicts and the Primordial War away from high-fantasy armies of Dragonblooded with a Celestial vanguard, but it would have also served a better end-goal of bringing the impressions of the Primordials/Yozis back on containing multitudes as world-beings with landscapes and notable landmarks, over simply living Charmsets.

You want your WoD-alike Creation, where everything is darkly secretive, modern-noir and gloomy? Get your Ebon Dragon/Cytherea Creation. You want your Magitech Space Creation, where humanity fights to survive against the pitiless starry void and crushing gravity wells? Cytherea/Isidoros Creation. What about any resulting "Demon Realm" where Gaia became a Yozi herself, and hell is overgrown with nature, spiraling endlessly with tangled food-chains? Etc etc.

Its a deep well to draw from, and would have enriched the "What If" sides of the setting with a whole lot more potential than simply handing off "okay but what if Lunars were nanobot swarms?"
As cool of an idea as this is, I feel like it might be straying a bit too far from the baseline that most scifi and fantasy depend on. For example, with elemental powers, you expect there to be the classic four, with maybe an addition or substitution. If, --suddenly-- that no longer the case, and your elements are Darkness, Light, Growth, and Stagnation, that's more work for everyone involved to remember and work with. It seems like it would work best as a story or one-on-one, rather than a group game.

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... or, you know, you could just give a suit of Artefact armour a high Sapience rating, because that's basically what that thing from the Infernal Artefacts chapter was made for.

Hell, you could go and attach it to an Infinite Resplendence Amulet if you really want the transformation sequences. Or just make Shapechange one of the powers of a suit of artefact superheavy plate with Sapience.
I feel like that would miss some of the struggle between Kamui and wearer that is central to the show.
 
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I feel like that would miss some of the struggle between Kamui and wearer that is central to the show.
That's basically what the Sapience rating is for: to give them... lets go with goals as only one Kamui actually has a personality as we understand it, and the ability to hinder its wearer if they deviate from those goals.

So its basically entirely meant to set that up?
 
As cool of an idea as this is, I feel like it might be straying a bit too far from the baseline that most scifi and fantasy depend on. For example, with elemental powers, you expect there to be the classic four, with maybe an addition or substitution. If, --suddenly-- that no longer the case, and your elements are Darkness, Light, Growth, and Stagnation, that's more work for everyone involved to remember and work with. It seems like it would work best as a story or one-on-one, rather than a group game.
Really, it works totally fine for Autochthon, and he has Six of them apart from Creation's five. You have to remember that Primordials are still Extremely encompassing beings, so this means that everything "elemental" simply gets rolled under its nearest equivalent and the adjustment of themes around that reclassification is what helps worldbuild just that bit more.

For example, harkening back to Autochthonia again, Lightning is its own element distinct from Air, but Fire is now encompassed by it. Elemental Lightning revolves around power, motivating drive, authority, divine might, illumination, and noble endeavors, compared to the elemental correspondences of Fire as passion, heat, consumption, quickness, and purification. What does this tell us about Autochthonia, and its metaphysical priorities? That it is less "human" and more divine and high-minded, that it is more cold, sterile and unfeeling in its approach to aggression and conflict. Fire burns, lightning kills. Its the little things like that which help build up "what this setting is About" when you have a game like Exalted and so much is contingent on using and interacting with magic.

Now, assuming that "Light" was a capital-e Element, with "Fire" similarly rolled under it, what would be the correspondence in a world also characterized by Dark? Warmth, hope, truth, illumination, wisdom and inspiration? What does that say about a world without these things, that Light as a concept is needed to be so centralized this way apart from sources of light, to simply Be Light?

That's the cool questions to start asking when you're trying to make something Distinct from Creation, but not Part of it.
 
Really, it works totally fine for Autochthon, and he has Six of them apart from Creation's five. You have to remember that Primordials are still Extremely encompassing beings, so this means that everything "elemental" simply gets rolled under its nearest equivalent and the adjustment of themes around that reclassification is what helps worldbuild just that bit more.

For example, harkening back to Autochthonia again, Lightning is its own element distinct from Air, but Fire is now encompassed by it. Elemental Lightning revolves around power, motivating drive, authority, divine might, illumination, and noble endeavors, compared to the elemental correspondences of Fire as passion, heat, consumption, quickness, and purification. What does this tell us about Autochthonia, and its metaphysical priorities? That it is less "human" and more divine and high-minded, that it is more cold, sterile and unfeeling in its approach to aggression and conflict. Fire burns, lightning kills. Its the little things like that which help build up "what this setting is About" when you have a game like Exalted and so much is contingent on using and interacting with magic.

Now, assuming that "Light" was a capital-e Element, with "Fire" similarly rolled under it, what would be the correspondence in a world also characterized by Dark? Warmth, hope, truth, illumination, wisdom and inspiration? What does that say about a world without these things, that Light as a concept is needed to be so centralized this way apart from sources of light, to simply Be Light?

That's the cool questions to start asking when you're trying to make something Distinct from Creation, but not Part of it.

This is one of the really cool things I like about worldbuilding! You can get into some interesting subversions, depending on what you want the setting to be like and how it impacts the mindset of the peoples living in it. In a world without Fire as a primary element, you can make Darkness a warm thing that embraces and is comforting; Light could be a cold thing, an element that banishes heat and illuminates things in a way that is not comforting.

It's definitely not easy to pull-off well though, worldbuilding is tricky stuff.
 
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Really, it works totally fine for Autochthon, and he has Six of them apart from Creation's five. You have to remember that Primordials are still Extremely encompassing beings, so this means that everything "elemental" simply gets rolled under its nearest equivalent and the adjustment of themes around that reclassification is what helps worldbuild just that bit more
My point wasn't that it couldn't work, but that it would be an extra layer of effort required from the players and that this might push some people away. For many people, there is a lot of things already associated with a certain element due to other media, and a new element group would have to fight against those preconceptions.

I actually really like these kinds of things, especially when it uses stuff like what @RemoteScholar mentioned. I just also see the potential flaws in them too.
 
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My point wasn't that it couldn't work, but that it would be an extra layer of effort required from the players and that this might push some people away. For many people, there is a lot of things already associated with a certain element due to other media, and a new element group would have to fight against those preconceptions.
I daresay, anyone looking to play Exalted but doesn't want to use Creation as-is would be already putting that extra-layer of effort in place, simply trying to reconcile everything Exalted already is and trying to hash it out coherently in their remixed setting of choice, or are deliberately approaching it this way because they want to do that in the first place.

I don't think most people jump blindly into "lets play this massive 300+ page game only using some of the parts and make up the rest on our own" without some familiarity with the subject, or while carrying a heavy aversion to porting things over or juryrig rough-equivalences, so trying to model "Remap your own Creation to fit" down for entry-level players who haven't even skimmed the Corebook seems like a pretty fruitless effort.
 
I'm considering statting up a Fiend-cast Infernal PC, here are some general situational questions mostly involving Loom-Snarling Deception:

Let's say that the Infernal grew up as a Dynast, and wanted to use Loom-Snarling Deception to impersonate themselves as if they had instead Exalted as a Dragon-Blood (perhaps to subvert their House). If they did this, and someone went to try and see through the illusion, how does that roll-off work?
I know that the charm prevents mundane ability to see around the illusion, so lets assume an Exalt uses a Charm to see through it. Does a Disguise roll figure into the mix at all? If so, would the difficulty be set lower since they'd literally be impersonating themself?
Caveats/assumptions:
1) the character knows how to dress appropriately from their Dynastic upbringing and has practice doing so from set upbringing
2) their original identity isn't know to be dead (i.e. their DB family hasn't put out word that they're dead but rather off somewhere else serving the Realm like any good child of an honorable House should, so the PC's reputation isn't "this person should be dead")

Follow-up question:
1) Does All-Encompassing Sorcerer's Sight reveal the type of essence someone has? In the above situation, would a Solar using it on that LSD-disguised Infernal realize they have Yozi-tainted essence? If so, would having Eldritch Secrets Mastery negate that recognition by allowing the Infernal to make their essence look like standard DB essence?
Basically I'm trying to get a feel for what an Infernal who uses LSD as a charm needs to be able to do to ensure they have a secure disguise. I'm trying to figure out what the character would need to know to stay prepared (if visiting mortal cultists only option A is likely to be needed, if non-GSP-Solars were in this area, prepare solution B, stay away from areas with Sidereals b/c of reason C, etc). The PC wouldn't want to spend more resources than they have to.
 
Ah Loom-Snarling Deception, I'd like to call it the magic bullet to why the Reclamation hasn't blown wide open by now. This and Eldritch Secrets Mastery is literally almost required of any Infernal that doesn't want to expose the Yozis' plans and be hunted down by the forces of Malfeas.
 
Does doing martial arts require a certain mindset?
Depends on the martial art. Some of them are as much about the philosophy as the assbeatings. Celestial Monkey is about cultivating a state of joyful serenity, for instance, while Laughing Wounds is about learning to love pain whether it comes from yourself or others. On the other end of the spectrum are styles like Seafaring Hero, where the only thing you need to buy into is "I want to be able to beat people up. On a boat."

Even with the more philosophical styles, you could probably learn to perform the techniques without internalizing the associated lessons (exception: Black Claw. You learn it, you love your sifu, no ifs ands or buts), but that makes you the arrogant rival who has rejected the wisdom of the master. Which gets the shit kicked out of you by the hero, so it's not really worth the effort.
 
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