So, to begin to remedy that, have Shonen Hero Style Champion of Legend Style, a CMA I put together back in 2014 out of what was originally a desire to enable Nanoha as a character, but quickly broadened and shifted once I realized that that was much narrower than a CMA should be.

Champion of Legend Style
The origins of this style are long since lost to time; perhaps the records of Heaven itself hold the key, or the journal of some long-dead Lawgiver, but the answer to such a question rarely matters to those who wield such a style.
This was you? Well done sir!
I'm actually surprised that this style was born of a desire to enable the White Devil as a character; I could have sworn that this style was created to emulate Naruto characters.
The charms map too neatly to Naruto moves and themes to be purely coincidental, or so it seems to me.

Anyway, any plans to finish the Lambent Mechanisms Style, by any chance?
 
This was you? Well done sir!
I'm actually surprised that this style was born of a desire to enable the White Devil as a character; I could have sworn that this style was created to emulate Naruto characters.
The charms map too neatly to Naruto moves and themes to be purely coincidental, or so it seems to me.
The more direct inspiration was Bleach, in the end. But shonen tends to follow a similar formula, so it should map to Naruto as well.

Anyway, any plans to finish the Lambent Mechanisms Style, by any chance?
That one's not mine, but rather my ST's; I don't know, but I'll ask him next time a game session runs around.
 
Are there any canon martial arts that revolve around fire more directly than the Fire Dragon immaculate style? One of my players was interested in a fire MA, but isn't a swordsman (Yeah, yeah, you can do it unarmed, I know).
 
There isn't one, no.

The absolute least amount of work needed to solve this would be to simply change the form weapons on Fire Dragon Style. Creating a whole new style of ten to twelve charms that must be meaningfully different to Fire Dragon Style simply because they don't want to use swords is, comparatively speaking, a complete waste of time.

Call it Southern Fire Dragon Style and change the swords out for another weapon, or something.
 
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Are there any canon martial arts that revolve around fire more directly than the Fire Dragon immaculate style? One of my players was interested in a fire MA, but isn't a swordsman (Yeah, yeah, you can do it unarmed, I know).

golden exalation is pretty fire-y

There's also a martial art for dragon kings in the Debris from the Forgotten Races that is fire and earth themed. I think.
 
Are there any canon martial arts that revolve around fire more directly than the Fire Dragon immaculate style? One of my players was interested in a fire MA, but isn't a swordsman (Yeah, yeah, you can do it unarmed, I know).
Canon 2E?
Flame and Stone Style(Debris of Fallen Races) is aspected towards fire, and has a lot of the thematics, but doesn't really revolve around it very much.
And it's form weapons are reaver daiklave and swordstick.

Golden Exhalation is a TMA, but is fairly fire thematic.
Ditto Righteous Devil, but I'm given to understand that you need to track down a rewrite for it to be usable.

Homebrew?Try Pyrotechnic Savant Style .
Form weapons are flame pieces and artifact equivalents, as well as any energy weapons that can be wielded with one hand, whether ranged or melee.Allows armor.
Entry requirements are steep(Archery, MA and Occult at 3) but it has a very strong fire esthetic.
 
I REVISED THIS!

Noonday Crown Instruction
Cost: -
Minimums: Performance 4, Essence 2
Type: Permanent
Keywords: Obvious, Holy, Training, Touch
Duration: Permanent
Prerequisites: Any Performance Excellency

The Solars lifts eyes of Creation towards the Heavens and inspires great favor with far-flung worship.

This Charm is a permanent enhancement to the Solar. With a successful prayer to the Unconquered Sun, she may bless an object like a necklace or knife. This object becomes a Warding Talisman (page 379 2nd Edition Core). Creatures of Darkness subtract three dice when acting against one who holds such a boon.

Additionally- the Solar may spend an hour instructing a willing character who is already loyal towards and actively worships, either herself or the Unconquered Sun. At the end of this period, the one chosen is considered a Priest of the Unconquered Sun and the Solar. Recipients of this Training Effect are marked with elaborate crowns of sunfire. Priests trained this way may also fashion Talismans with a successful prayer.

The crown is an Obvious effect which evokes the Solar's caste mark and totemic anima, and shines like a caste mark at the 3-7m level. It imbues the mortal with holy authority, capable of swaying the cult to her defense or honor her name as a martyr in the case of untimely demise. The mark upon their brow endures until they erode their loyalties, renouncing both the Solar and the Unconquered Sun.

At Essence 3+, the Solar may use this charm to imbue priesthood for any spirit they know of, so long as the target is loyal to the Solar. Talismans made for other spirits penalize those which oppose their domains or natures. Note that cults of the dead, demons and so on are the telltale signs of Anathema menace.

AN: Because Performance is more than just DANCING. More seriously- this Charm exists to promote the idea of creating cults by making priests. Now sadly this Charm cannot communicate what a priest does in Creation itself, but if it gets you thinking...

AN2: The alterations to this Charm were due to @Broken25 's comment that the base charm doesn't too much mechanically in exchange for the Obvious Firecrown Drawback. At the same time, it was pointed out that the obvious crown is a signal to allies as well as enemies- this is basically 'Make a Prophet' Charm, and the disciples SHOULD defend them with all due fervor. I think it's a mistake trying to over-mechanize every edge-case into a single Charm though. That being said, we hit on a great phrase that made sure to keep the prophets safe while not drowning the charm in crunch.

So my revision is to give it a bit more teeth- a prayer Roll lets you make an effectively Resources 3 Ward against everything Holy works on- for effectively free. You can bless a STICK with this charm and get a fae-poking brand. To keep the original theme consistent, I made sure to say that the priests trained by this Charm can also make Talismans with a prayer roll.

Also note that Teodozjia- they'll BURN these trinkets because of the jadecatdemons work.

I got rid of the 'Priests towards other Exalted', because in hindsight, I realized that was too much 'Friendly Neighborhood Solar'. Solars do NOT share so freely.

Lesse- last note! I checked and the corebook DOES in fact say what determines a priest- basically if your only job is to lead worship and be devout towards your god, you're a Priest. (That same paragraph points out that sacrificing sentient beings has a resource value equal to their combined permanent Essence...)
 
Cool charm, but uh...
The crown is an Obvious effect which evokes the Solar's caste mark and totemic anima, and shines like a caste mark at the 3-7m level. It imbues the mortal with holy authority, capable of swaying the cult to her defense or honor her name as a martyr in the case of untimely demise. The mark upon their brow endures until they erode their loyalties, renouncing both the Solar and the Unconquered Sun.
This doesn't seem still to have any spelled out mechanical effect for the crown. Am i failing to read it, or i am right?

Also, two quick questions that I will ask this later, because i am currently late.
 
Cool charm, but uh...

This doesn't seem still to have any spelled out mechanical effect for the crown. Am i failing to read it, or i am right?

Also, two quick questions that I will ask this later, because i am currently late.
  • The cult will defend crown-bearers or treat them as martyrs if they die
  • Because the crown-bearer is a priest of the Solar/UCS, they pray at Difficutly 6
  • The crown-bearer can make Talismans with a prayer roll, just like the Solar.
 
After a several-week break to do frantic Power Games writing, I'm please to announce Kerisgame 63! In which we get our first look at a divine court (spoiler alert: Keris happens to it) and Haneyl has the bestest best birthday ever.

Extras:
EarthScorpion: If Keris gets Rounen and Cissidy as Familiars, they can pop in and out of her when they feel like it.
Aleph: Heh. I may. Hmm. Honestly, yeah, they've been with her long enough that they may have worked out a way in and out - probably not the same one Firisutu uses.
...
EarthScorpion: Does Keris want to start training anything with her current XP plus the XP for this session?
Aleph: Oh yeah, hmm. I... yeah, actually, I might get a few of the non-Pantheon Zanran charms that are in-theme with what she's been doing so far - Price-of-Everything Undercurrents and Hidden Depths Temptress and Kindness Expects Repayment. So, hmm. Yeah, I'll spend 8xp to start learning PoEU.
EarthScorpion: So, hmm, how to train that in a short scene?
Aleph: Well, it's in-theme for what she has been doing, which is why I chose it. She's been offering this court of gods things they really want, and she's been offering things to the Hui Cha - and seeing how far she can stretch that credit in stuff like "disappearing for three weeks" - for a while now.
...
EarthScorpion: And yes, the idea about the flower things is that Haneyl looked at a peronelle and... uh
EarthScorpion: took the usual Haneylian lack of subtlety
Aleph: Went "I CAN DO THAT BETTER!"
Aleph: So they're, heh, basically very Obvious power armour, which might be lower defence but which give you Physique boosts.
Aleph: Kuha is going to <3 <3 <3 them.
EarthScorpion: One of its Charms is a mobility-booster.
...
Aleph: Oh, Keris. PoEU has, in one Charm purchase, made you considerably more socially dangerous, because suddenly some of your self-esteem issues are getting challenged because you can tell with absolute certainty what your aid is worth to people.
Aleph: Which turns out to be "a hell of a lot"
EarthScorpion: : D
EarthScorpion: Heh. If Keris starts using PoEU in the bedroom, it'll do funny things with her "I am not a harlot" self-definition. But on the other hand, she realise that she means more to Sasi than perhaps even Sasi knows.
EarthScorpion: Sigh. When she gets Kindness Expects Repayment, she becomes even more dangerous - because her services are worth Resources 5, so "Provided that the gift is accepted - and in the case of a service, the service is complete - the Infernal's player rolls (Appearance + Socialise) as an undodgeable social attack, adding bonus successes equal to the gift's Resources value." she can basically go seduce powerful people, and leave them a memento or a piece of art and suddenly a lot of powerful people feel gratitude to her.
...
Aleph: Hee. Keris's insistence that she's not a harlot is one of those funny little bits of self-justifying circular-logic no-true-scotsman exception-making rationalisations that most humans do.
Aleph: And which I always appreciate seeing in fictional characters instead of having everyone be Maximum Logical and Self-Aware Bleep-Bloop Robots or Angsty Melodramatic Idiots who Can't Manage Basic Communication.
EarthScorpion: I wonder what that retroactively says about what she did on the Nexan streets during cold winters. It's not like she sold herself - she just found someone who'd take her home for the night.
Keris: "And if they gave me a present, I wouldn't rob them blind."​
Sasi: "Ah, yes. A present. Certainly not payment."​
Keris: "Yeah, that's right."​
Sasi: "Well, that's the difference between you and me. I am one. Maybe I was one all along. My parents sold my body in an arranged marriage and..."​
Keris: "Boop!"​
Sasi: "What?"​
Keris: "You're getting depressed and self-pitying. It's not very cute. Trust me, arranged marriages are nothing like having to choose between sleeping with a stranger and sleeping outside in -10 temperatures."​
Aleph: Poor Keris.
Aleph: *hugs*
EarthScorpion: Sasi: "Sometimes it becomes a little clearer why you run from the past."
Keris: "My past is just made up of lots of unpleasant things. Since I became Exalted. It's basically just been mostly good. I mean, I have you. I have a family. And oh yes, I'm a possibly-immortal demigoddess who can run on walls and doesn't need to sleep."​
Aleph: Oh, Keris. She works so well as an initially-creepy villainess who gets tragic and sympathetic if you stop to look.
Aleph: (and who then stabs you for your trouble)
...
EarthScorpion: Heh. One of the most adorable things about Haneyl is all the ways she's not quite the perfect princess Keris wishes she had lived her life as. Her high-class accent is a sham and her real accent is the same Nexan burr as Keris. She doesn't have Sasi's air of unconscious grace - it's deliberate effort. And, of course, despite being a perfect princess she still goes hungry, because being hungry is part of life for Keris.
EarthScorpion: Poor Haneyl. By her very nature, she's noveau riche.
 
Ahhh, the crown has now the effects of the solar charm (Except for the propagation), whilst before the target only got a cool light crown and became a priest.

Danke for the specification. (It didn't help that i had quite the headache when i wrote the previous post)

And now, the questions i wanted to ask before: (Which are quite hard to ask when you need to be away and you have a headsplitting headache)

1) I recently noticed something strange with the presence of both Difficulties and Penalities in Exalted: Namely, why they both exists in the same system? The example that Shyft did of the First Edition difficulties was basically all penalities applied to a roll, (Darkness, Distance, DLittleness DOf DTarget, DInadeguate DAmmunition) and i am reasonably sure every other EX1 Difficulty was like that.

Making a standardized Penality table/system would have been better than arbitrary difficulties. Hell, a system based on Difficulties could have had a cool battle system too: instead of trying to damage the enemy, piling Penalities on them would have been the objective. (Damaging, or trying to damage, the enemy would have caused penalities to be fair.)

.... Please somebody tells me that such a system was already made as homebrew for Exalted/standard in another game/as Homebrew in another game. Because 0therwise...

AHAHAHAHA YES. MORE. HOMEBREW. TO. DO. MAYBE. I. WILL. END. BEFORE. THE. END. OF. THIS. UNIVERSE. (I doubt)

Also, in such a few phrases i managed to nuke a good part of the liking i had for the EX3 battle system. (Not all of it, but now i really want to see a penality based combati system)

At least i have now the right mindset to do things, as opposed as some time ago.

And hey, this has actually stopped being a question some time ago! (Please at least answer to it, being apparenlty ignored on an internet forum makes me sad. For a day or such, nothing so bad. Except of course for being identical at how i felt some time ago, thing that i wantt to really really avoid.)

New Question! (Spoiler alert, it stops being a question after some phrases! OMG!!!)

B) One of the "Problems" with exalted this question has actually been forgotten.

I think it was about the lack of feeling of demigoodness of Exalted (Which is a think that it is cited as a problem, right?) and trying to solve it, by baking in the system the trasformation of Dices into successes in certain cases. Like i think Scion? (Even if Scion was a wreck mechanically, as far as i remember)

Yes, i guess i am right, but i actually forgot the majority of the question.

Not that i am going to be answered after a KerisGame update.

Ok, BYE. (I will return, to bother all of you once again)
 
@Aleph
May I enquire as to who Zanran is?
Zanra - "Zanran" is referring to things related to Zanra in the same way that "Echoan" means all things Echo-related - is one of the remaining planned souls that Keris has yet to bud, the other being Vali. Technically they both have an as-yet-unrealised presence in her Tiger Empire, but they're not ready to be born yet. Like her various other souls, they each have a number of Charms under their purview beyond just the Pantheon Charm they stem from, and they'll be birthed properly when Keris has completed their respective Charm-clusters.
 
1) I recently noticed something strange with the presence of both Difficulties and Penalities in Exalted: Namely, why they both exists in the same system?

Storyteller legacy code. Sorry for short answer, but that's the best I can offer.

I think it was about the lack of feeling of demigoodness of Exalted (Which is a think that it is cited as a problem, right?) and trying to solve it, by baking in the system the trasformation of Dices into successes in certain cases.

Turning dice into successes does not a demigod make- not without a baseline so we understand what that means. For good or ill, 1e and 2e offered some description of what 5 successes or a 5 threshold looked like, even if it wasn't enough or consistent.
 
Storyteller legacy code. Sorry for short answer, but that's the best I can offer.



Turning dice into successes does not a demigod make- not without a baseline so we understand what that means. For good or ill, 1e and 2e offered some description of what 5 successes or a 5 threshold looked like, even if it wasn't enough or consistent.
For the first question: that's pretty much what i expected, thanks!

For the second question: I pretty much butchered my question before posting it, so i couldn't expect anything else from anybody else.

And yes, it would help defining "Demigod level". I thought peoples were complaining because they knew what to expect, but even you seem to not know the answer, so i doubt there is an unified one beyond "This is not what we want from Exalted!".

... Of course, Godbound seem to be claimed to be better than exalted for the whole Demigod feel, at least from what i read in this thread.
 
And yes, it would help defining "Demigod level". I thought peoples were complaining because they knew what to expect, but even you seem to not know the answer, so i doubt there is an unified one beyond "This is not what we want from Exalted!".

The fact is, after a certain point, this is a subjective quality, not objective. You can only poll for opinions and then generate an average approximation or similar. Or establish an in-setting baseline and then diverge from there.
 
... Of course, Godbound seem to be claimed to be better than exalted for the whole Demigod feel, at least from what i read in this thread.
As Shyft said, it's going to be pretty subjective. That said, as someone who really likes Godbound, allow me to explain why I think it does a lot better of a job.

Godbound makes you care about very few things. There aren't that many resources to manage: both types of motes and willpower are replaced with a single resource called Effort, which you expend for various durations (one action, a whole encounter, longer) to fuel your really cool stuff. It makes for a smaller, more impactful number of decisions.

Godbound makes you have fewer, but generally more powerful magical effects. You have fewer Charm equivilents to manage, which are going to have less fiddlyness around them. A Charm in Exalted that makes you very strong says something like "add +6 to your Strength for calculated Feats of Strength." The Godbound equivalent just says "you can carry, at up to a quick walk, anything weighing less than a battleship." This cuts down significantly on the number of possible characters, but Godbound is fairly upfront: you're playing an archetype, and small mechanical deviations within the archetype aren't things that the system especially cares about. Characters can also manifest minor miracles related to their main powers: a Godbound of nature doesn't need a Charm to find shelter in a storm, and a Godbound of love will always find interested suitors at hand. These essentially take the place of the low essence less powerful Charms and allow for a lot more built-in creativity in approaching problems.

Godbound's resolutions are quick and simple. A Godbound who wants to do something just rolls a single Die, adds some modifiers, and then the game moves on. Every Godbound is at least reasonably effective in combat, allowing characters interested in other things to entirely ignore martial powers and look at only the stuff they want.

Godbound's heroes as Kings as much as they are Gods. There are very elegant rules for how a Godbound can shape their domain as they grow in power, through actions in downtime and sheer charisma. Many of these rules are designed to produce interesting stories down the road.
 
Her high-class accent is a sham and her real accent is the same Nexan burr as Keris.
Now I've got the image of Haneyl as a backwoods hillbilly pretending to be Cinderella at a ball, only to be taken at face value by prince charming.

Of course, when the magic wears off, she's a blood-splattered swamp monster who eats his face off instead of a comely village lass.
 
@Giygas - random thing I picked out of that post, but at least in my case I use difficulty and penalties separately as a way of saying "these penalties can be negated, these cannot." You might, at most, be able to lower difficulties, but only penalties can be negated entirely outright.
 
Now I've got the image of Haneyl as a backwoods hillbilly pretending to be Cinderella at a ball, only to be taken at face value by prince charming.

Of course, when the magic wears off, she's a blood-splattered swamp monster who eats his face off instead of a comely village lass.

Trufax. Mentally, and entirely because of the similarity of the words, Nexans sound like Texans to me.

So Haneyl mentally sounds like a Southern girl who most of the time manages to affect an RP accent [1] and is usually somewhat convincing, but when she gets worked up or emotional it really slips.

[1] Because of course the Realm sounds super-British. After all, it's an American-made game and the Realm are the villains. And you have to use those classic voice-acting decisions with Romanesque casting.
 
Trufax. Mentally, and entirely because of the similarity of the words, Nexans sound like Texans to me.

So Haneyl mentally sounds like a Southern girl
... this is the first I've heard of this. Sigh. That means that Sasi's every syllable is crisp and clear RP, as befits a posh manipulative villainess.

Hmm. What would Rathan's Lintha accent be, then?
 
... this is the first I've heard of this. Sigh. That means that Sasi's every syllable is crisp and clear RP, as befits a posh manipulative villainess.

Hmm. What would Rathan's Lintha accent be, then?

Well, let's look at the Lintha. They're a declined naval power who were once mighty, but have since fallen. They're egotistical and have a grossly inflated sense of their own importance, which leads them to do stupid self-destructive things that only harm themselves.

An obvious accent suggests itself. Unfortunately, we've already assigned the British accent. (zing) [1]

So instead, I'mma gonna say "Greek", for much the same reasons. Also, it means the pirates (and Rathan) all have sexy Greek accents, which is a distinct plus.

(This means that Kimbery may well have a soul that looks like Megara from Hercules.)

[1] Lintha Faraj Nijil
 
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So neither of these are quite as cool as carpenter's cup suncrown priest magic, but I still have fun making them.

Savant Research Technique
Cost: 5m
Minimums: Lore 3, Essence 2
Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisites: Any Lore Excellency

The Solar Exalted are scholar-kings without peer.

This Charm describes a dramatic action in which the Solar researches something, either with archival knowledge, interviews or experimentation. So long as the Solar has some academic resource, even folk tales, she negates all penalties for lack of information, and automatically recognizes any cultural, academic or political bias, including deliberate misinformation. This Charm does not create information where none exists, however.

With luminary insight, the Solar is also unbelievably efficient at drawing conclusions. If the research interval would take longer than five hours, the Solar completes the action within five hours instead.

This Charm may explicity be comboed with Charms of other abilities.

AN: This is a charm that deliberately evokes the same genreal idea of both Crafty Observation Method and Instant Treatment Methodology. I wrote a similar charm previously that functioned more like Craftsmen Needs No Tools , wiht a 'work hours' multiplier, but that is actually I think poor design language and should be depreciated. I do however believe 'speeder-upper' effects should exist; just not ones that deal formulas like CNNT.

To make tihs charm work the way I wanted to, I acutally had to borrow from Speed the Wheels, in that StW says 'If something would take longer, it takes X instead'. Beause of that, I decided the base charm had to do something else in addition.

Now, one thing 2e did not do a good enough job of, was explaining how stunts could do Qualitative things like 'X goes Faster' we only really have 'Adds dice, gives us resources, and lets us parry/lethal/ranged'.

Amusingly- 'Research' is an action that I have tried to codify as a base-system concept, but haven't finalized it yet. This charm does NOT invoke those houserules, instead acting as a self-contained chunk of mechanics. I actually dislike the necessity, but it makes it easier for everyone to understand the Charm first.

Now- and you might get your balance hackles up in a roar about this- but as per 2nd edition craft, sorcery and thaumaturgy, this Charm works on all of those lore/occult/craft rolls to 'research' things.

You're welcome.

Scholar-King's Perogative
Cost: -
Minimums: Lore 2, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: None

Facts and knowledge are at the Solar's fingertips, waiting for her call, improvising sublime memory techniques and mnemonics on the fly.

This Charm is a permanent enhancement to the Solar. As long as she does not suffer penalties that affect the quality or quantity of information, she subtracts her [Lore] from the difficulty of all academic knowledge checks, and [Lore/2] rounded up when attempting to recall information under duress. If this reduces the difficulty to zero, she simply knows the information. The Solar may also replace her Lore with that of another ability with an appropriate stunt- say a master sword-sage needing to glean insight with their Melee rating.

AN: This is a fairly low-effort charm, carving out some space from the 'Academic knowledge' rules in 2e corebook. I wanted something that was 'less' than a Perfect Effect but also something quick and easy.

I should note that Storytellers need to be VERY careful with information-granting Charms like this one. It quickly means you have a co-ST who can help you inject exposition into the world... and someone who has permission to read the books and may start metagaming, even accidentally. Not to say everyone would be mean about it!

So- I should say I'm open to requests, though I'll state outright that I just can't write 3e charms. You're more than welcome to port my ideas to 3e if you like, but the vast majority of my mechanical know-how is... not compatible.
 
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