Okay, the sniping discussion seem to have died down. (FakeEdit: hours ago, given that i keep getting distracted)
I still have some things to say, but it is better to have an audience than to tell them to the winds.
.... So i will completely ignore my own words, and expose some of my "homebrew"! (Now actually written at a decent hour edition!)
First:
RAPID INCOMPLETE REWORK OF THE RESOURCES BACKGROUND
(Let's thank Reign for this rework) (Even if the rework will be likely reworked again in the future)
If any of you don't have any time to read the hows and whys (FakeEdit: Which incidentally will not include the rework, because i miscalculated everything), then the rework is quite simple: take the Resources and the Wealth Backgrounds, slay Wealth and the first dot of resources, then scale up the original Resource background by putting the second dot in the place of the first, and put one dot down all the others too. (Wealth 4/Resources NA/6 would become the new Resources 5, and Wealth 7 effectively becomes N/A Resources)(The fate of the old resources 1 peoples will be explained later)
After having done so, add to the resources Dots an equal number of Temporary "Treasure Dots": these one are used to buy relevant services/objects, which is basically everything under a Background, at the price of Background dots + 1. Treasure Dots may also be found unlinked to the actual Resources dots, representing resources not invested in anything/objects unrelated to the Resources. Incidentally, peoples wo had the old Resource 1 would be represented here with a replenishing Treasure 1 Background. (Insert a better explanation about everything Later)
Trying to Either buy something equal to the Resource Dots whilst having full Treasure Dots, or something more costly than the actual Treasure dots owned, consumes all the treasure Dots and one Resource dots. Trying to do both things consumes the Resource dots, and Treasure Dots equivalent to the Price; this may knock down the Resources Background by more than one, if the Treasure dots linked to the Lowered Resource background are less than the required to buy the thing.
Examples: Intelligente McIntelligent has Resources 5, Five dots of Treasure and wants to buy a Three Dots Artifact: He merely needs to spend Four points of Treasure, and the Artifact will be his.
Meanwhile, Frettoloso McHasty has Resources 4, Two dots of treasure and wants to buy immediately a Two Dots artifact: not having enough Treasure dots, he drops down his Resource Dots to Three, whilst raising his Treasure Dots to Three to match his lowered Resource dots, and gains the Two Dots artifact.
Our last example, Pirla McIdiot, has Resources 5, no dots of treasure and want to get in the Trend of buying impulsively artifacts, getting a Five dots one. Thanks to the absolute lack of Treasure Dots, Pirla McIdiot loses Two dots of resources, and find himself with Resources Three. Even having one Dot of treasure wouldn't have saved Pirla McIdiot, thanks to the requirements of Background + 1 dots of Treasure to buy something.
To Do: finish reading Reign. See if something different/better can be done with this.
Something else i cannot think about in this moment. Add a table with the common price of things around the world. Create a way to twist the previous to create table according to the availability of the various places. Maybe link Resources to specific locations, and link the previous modification of the table to that? Something else i cannt think about in this moment.
To Not Do: not finish this thing. Something else i cannot think about in this moment.
Hows And Whys?
Starting with the whys, i created this beginning of a rework system with a simple goal: reworking the scale of all the backgrounds, and making so they are all balanced with each other acceptably, and making sure their use can be understood. (So no page longs discussions about You need to buy Background X instead of Y! But i have bought Background X to do Z, which is completely supported by Background X! Yes, but Background X is not affidable enough, and may not do Z for you!)
Continuing with the hows; to do so, i am basing all the backgrounds on the Artifact Dots, with varying levels of affidability being the relative strenght of the backgrounds.
Artifacts are the more reliable one in absolute (Adding Artifact Drawbacks in this system would either be impossible, or merely allow more powers to be added) and their powerlevels will be the standard ones:
One Dot Artifacts will be weak Personal Scale powers and sturdier/slightly more powerful Thaumaturgy items(Thaumaturgy items/trinkets being effectively Zero Dots artifacts);
Two Dots Artifacts will be strong Personal Scale powers;
Three Dots will be Terrestrial Circle Sorcery scope powers(Not merely powers being essentially Terrestrial level sorcery spells, but also personal scale powers just as influential.);
Four Dots will be Celestial Circle Sorcery Scope Powers;
Five dots will be Solar Circle Sorcery Scope Powers;
N/A Artifacts will have essentially multiple Solar Circle Scope Powers.
As an example, Familiar will be essentially the living being version of the Artifact Background, being any and all of them completely loyal to the Exalted and requiring little more than food and housing to be kept. Thus the powerlevel of them would be roughly equal to the Artifact one.
Allies instead would be stronger than the Equivalent Artifacts Dots(EAD, the new unit of measurement
of the past!!!) and even more than the Familiars Dots, but also require more upkeep than them. Maybe your ally will ask you to.....
do things for them!!! Dun Dun DUUUUUUUNNNN!!!! And you will have to........ accept to keep them!!! OH MY GOD!!!!!
Edit: the forum ate one third of the post!!!!!!!!!!!!! RAGE!!!!!! jlbdsihavsihldvfisbilasdi!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! furbihsb!!!! eut.
Rapid/Rabid Second Edit: the third eaten was about a final phrase about the rework of the backgrounds(Essentially: Less Affidable/More Upkeep= Stronger in relationship to Artifacts) my failure to add a lsightly more complicated mundane craft system to Sanctaphrax Craft system, complicating it enough to make it more complicated than the Artifact Crafting system.
Then the realization that: a) I could use it for my future Craft system b) I could expand the Resources/Treasure system in a general Background/SubBackgrund one c) I could use the Background/SubBackground rework in the Craft system d) I could add Inspiration (A resource that was inspired by the Gold/White points of EX3, but less idiotical in gaining and use) to the Background/SubBackground rework, either as Special XP for Backgrounds/Magical Backgrounds, or to replenish the SubBackground dots easily, or to *Insert other use here* e) i could use the Background/SubBackground system in my Stance System too (Which i will explain in the morrow, given tha late hours)
And then panicking because everything was going right for me for one. I guess i panicked too early?